Тёмный

Castlevania: Circle of the Moon retrospective: I spit on your Graves | Game Boy Works Advance  

Jeremy Parish | Video Works
Подписаться 78 тыс.
Просмотров 94 тыс.
50% 1

Yep, it's Halloween, and that means it's time for my annual Castlevania retrospective. This time, we jump forward a decade from Super Castlevania IV...
For many long-time fans, the big selling point for Game Boy Advance at launch wasn't a kooky Mario port or a throwback F-Zero sequel-it was Konami's first proper attempt at a Symphony of the Night follow-up in the form of Castlevania: Circle of the Moon. Circle absolutely blew away anything that had ever been created to that point for a handheld system, with stunning music and great-looking graphics.
Unfortunately, Circle wasn't without its shortcomings-some resulting from questionable game design choices, and others resulting from issues with the GBA hardware itself. This tiny metroidvania juggernaut wasn't quite the grand slam it could and should have been, but don't let its flaws distract from the fact that this was an unparalleled feat in portability back in 2001.

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 384   
@andyenglish4303
@andyenglish4303 4 года назад
Fun Fact: When I first played this game I cleared the underground waterway... without first purifying the water. You think it's frustrating with the clean water, just imagine it without.
@sunstruck
@sunstruck 4 года назад
purifying water? what?
@blazeruby767
@blazeruby767 4 года назад
There’s a key item that cleans the water and makes the area playable. But you can do it without the item, but it’s very difficult.
@ChadGPTu
@ChadGPTu 4 года назад
Same here. It was absurdly difficult.
@jesreforba8592
@jesreforba8592 4 года назад
I also did that haha.
@ryumishima44
@ryumishima44 4 года назад
Same here, but it was that difficult but satisfying feeling you get with games of this kinda(Actually the From Software games have been carrying this very effectively)
@silveracid1344
@silveracid1344 4 года назад
22:00 "if you become soft, I'll take over for you". Have had worse offers..
@alder613
@alder613 4 года назад
I got this game yesterday, and I'm loving it so far!
@GearGolemTMF
@GearGolemTMF 4 года назад
This was my first and only Castlevania. I loved it. Didn’t beat it till like 2008ish but I enjoyed it a ton. Especially cheesing with the DSS glitch.
@RondoOfBloodX
@RondoOfBloodX 3 года назад
COTM is VERY underrated in ALL aspects. It has easily one of the best CV soundtracks and a great battle system with the DSS. Hopefully with the Advance Collection more people will come to appreciate this game.
@FINSuojeluskunta
@FINSuojeluskunta Год назад
Some of the music is weak but other than that is really has the full CV experience
@rowtow13
@rowtow13 Год назад
The Castlevania Advance Collection does a lot to minimize some of this game's weaknesses (such as DSS farming) and it actually turns the dark graphics into a strength. It looks gorgeous on a TV. I like it more than Harmony of Dissonance.
@MarginalSC
@MarginalSC 6 месяцев назад
The random drops make sure that it'll remain where it is.
@zubizuva
@zubizuva 4 года назад
He’s just doing this series so he doesn’t have to talk about Deadly Towers. Can’t say that I blame him.
@JeremyParish
@JeremyParish 4 года назад
Deadly Towers went up today for Patreon backers. My long personal nightmare is over.
@JeremyParish
@JeremyParish 4 года назад
Benjamino 2000 Alas: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-U-0we9r_U7M.html
@zubizuva
@zubizuva 4 года назад
@@JeremyParish Your bravery is unparalleled!
@7thangelad586
@7thangelad586 4 года назад
Careful! If you say “Deadly T____” three times in the comments section, it will possess your NES console and force you to play it for an interminable amount of time.
@kennylauderdale_en
@kennylauderdale_en 4 года назад
I'd just like to say I love how well edited your videos are. Your virtual boy series was great too!
@jcafarley
@jcafarley 4 года назад
Circle of the Moon also has the best version of 'sinking old sanctuary.' Fantastic track.
@jasongarrett768
@jasongarrett768 4 года назад
+1. Any time Castlevania remembers a previous music track besides the Big Three is a delight. But to be fair every time it remembers the Big Three is also a delight.
@cinnamonnoir2487
@cinnamonnoir2487 4 года назад
It's a good thing that song's so catchy, because any playthrough of Circle of the Moon involves hearing it on loop for half an hour on at least three separate occasions.
@vincentlee8787
@vincentlee8787 4 года назад
@@jasongarrett768 Just to be clear, the Big Three is comprised of Vampire Killer, Bloody Tears, and Theme of Simon Belmont? ( I usually include "Beginning" as the Big Four.)
@El-Duderino-His-Dudeness
@El-Duderino-His-Dudeness 3 года назад
100%
@MarcoCaifan87
@MarcoCaifan87 3 года назад
@@vincentlee8787 I woulda thought the big 3 as Vampire Killer, Bloody Tears, and Beginning, with Theme of Simon Belmont as the 4th.
@cinnamonnoir2487
@cinnamonnoir2487 4 года назад
You know, this used to be my least favorite portable Castlevania game because it's so hard and confusing, and the difficulty curve is all over the place. Then I played it some more and realized that it's actually really clever and inventive, and the layout of the map is close to perfect for a game based around exploration. And it's _still_ my least favorite portable Castlevania game, because pretty much _all_ of them are friggin' fantastic. P.S. It's good to see I'm not the only one who sucks at fighting Adrammelech.
@rabiroden
@rabiroden 4 года назад
I think this was my first Castlevania. I never beat it cuz dang is it hard. But apparently something about it made my dad curious enough to play it for a few minutes, and he practically _never_ played video games. He even figured out you can whip the candles and get items, which he told me about as he was playing -- a detail I honestly didn't know at the time. So that little memory is something I can thank this game for at least.
@MrOmegatronic
@MrOmegatronic 4 года назад
This game was actually my introduction to the _Castlevania_ series. ;o
@luisalextorres
@luisalextorres Месяц назад
Same! It was hard to figure out when I started back in 2003. But once I got past the second boss I was hooked on all the soundtracks to each new level. Very catchy and memorable themes that fit the rooms very well imo. It’s my first CV game and favorite
@SlyBeast
@SlyBeast 4 года назад
This game, even with grinding, has arguably the most difficult final boss in the Castlevania franchise. It also has, arguably, the most awesome final boss music in the franchise.
@Chadius
@Chadius 4 года назад
Proof of Blood needs a modern remix or an orchestra version so badly.
@SlyBeast
@SlyBeast 4 года назад
@@Chadius Doesn't it!? I feel like that one gets lost in the mix of all the great Castlevania music but it is top shelf.
@Neobelmont1
@Neobelmont1 4 года назад
Imagine proof of blood as a remix in smash? We got awake but still, proof of blood is a strong song.
@SlyBeast
@SlyBeast 4 года назад
@@Neobelmont1 I was surprised and glad to see Awake show up in Smash! That's another one that doesn't get mentioned a lot among the others but it is one of my favorites.
@RichardHannay
@RichardHannay 4 года назад
We need a Metroidvania collection! GBA/DS games
@theuglytruth6469
@theuglytruth6469 3 года назад
We finally got it.
@RichardHannay
@RichardHannay 3 года назад
@@theuglytruth6469 we just need the DS collection now! 😈
@NeoBlueCD
@NeoBlueCD 3 года назад
I'm just curious how they'll make the dual screen/touch aspects of the games work, but man I really want that too
@KingDaveth
@KingDaveth 3 года назад
@@RichardHannay Honestly, I just want Symphony of The Night for steam but I doubt I'd get that one.
@FitFatFern
@FitFatFern 2 года назад
We got it and with an encyclopedia too.
@Padoca
@Padoca 4 года назад
Glad seeing you do justice to this great game. So many people bashed this over the years. Its one of my favorite entries in the series and my first metroidvania. I remember suffering through the Camilla fight because how dark the screen was, not being able to see the poison spores she releases.
@MAYOFORCE
@MAYOFORCE 4 года назад
It was a great metroidvania with a very adventurous kind of feel but the platforming physics are ass. >Design a game for a screen that's wider than tall >Make the jump arcs super high and the walking really slow and stiff
@Chadius
@Chadius 4 года назад
Also off screen enemies who like to kick you off the cliff.
@MAYOFORCE
@MAYOFORCE 4 года назад
@@Chadius It's actually not that bad
@CecilMcW00t
@CecilMcW00t 4 года назад
The constant double tapping you had to do so you could get anywhere in a reasonable amount of time really sapped my enjoyment of this game. That and the lack of a bestiary to track drops. I get why people praise the game as it provides an awesome challenge and lots of replayability with the different modes though.
@MAYOFORCE
@MAYOFORCE 4 года назад
@@Alianger All these comments remind me of how I would still love to see a reimagining of this game or HoD. Harmony's got good movement and a magic system and a bad map while Circle has the opposite
@astrobollo
@astrobollo 4 года назад
Jeremy, I was hesitant to click on this video. You always bashed CotM whenever you have the chance on Retronauts, but I'm glad that I give it a chance, same as you did with this game. I believe that you really did justice to it in this review. It's a shame that I can give it just one like. :) Talking about the shortcomings of CotM, never felt that s shop was needed. Playing later Aria of Sorrow, I found that it was very easy to buy a bunch of healing potions from the store and then wailing on the final boss and healing periodically from the menu. That was a very unsatisfying victory and made the battle against Dracula in Circle a lot more fulfilling in retrospective with the limited healing resources and high damaging attacks from the boss. Loved this game to death and played over and over in different modes (magician, warrior, etc.), everyone offering a new spin to delve into Dracula's Castle again with different strategies to conquer it. Anyway, keep the good work...! Or should I say "works"? :D
@daveybentley9059
@daveybentley9059 4 года назад
2:52 The fact that you’re thinking of doing another series is what makes me worried.
@clearlyazul
@clearlyazul 4 года назад
With the quality of his videos, youd think hed have way more than 43k subs. Got another here keep it up dude!
@arnox4554
@arnox4554 4 года назад
I'm gonna thank RU-vid for that.
@BlazeHedgehog
@BlazeHedgehog 4 года назад
This game's obsession with luck and RNG is what made me hate it, honestly. Even by the end of the game, rolling around with a luck stat of 600+, I still felt like I was tediously grinding drops. Plus, I think by the time I finished the game, I'd only found two or three DSS cards.
@PurifyWithLight
@PurifyWithLight 4 года назад
Been playing through this again. What makes this one stand out to me is how snappy it feels. It's responsiveness is extremely satisfying
@tgr3423
@tgr3423 4 года назад
The camera is also at the pixel perfect distance away from Nathan, so he is IMMENSELY comfortable to control and I never feel overwhelmed by enemies off-screen since you can see soooooo much.
@dmas7749
@dmas7749 3 года назад
@@tgr3423 there are some places where i feel cheap blindsides are a bit of a thing, the bees in the warehouse, as well as some of the bosses like Necromancer where their fast projectiles are difficult to see coming
@tgr3423
@tgr3423 3 года назад
@@dmas7749 I know which part you're taking about too. I used to think the same thing, but if you walk slowly, you can get them a good third of the way on your camera before aggro'ing them. There are some pretty bullshit enemies though, like the Devil. First time encounters with him are pretty impossible.
@Gantann
@Gantann 4 года назад
After owning this game for over a decade, I finally beat it just a couple years ago and was really impressed by its quality. Compared to its direct successor, Harmony of Dissonance, it's aged far more gracefully with its darker, deeper color palette and music that's on the upper end for GBA quality in general (love the bass in some tracks). I couldn't get to the end when I was younger because it was just too hard, but I appreciate the difficulty now, even if some spots really overdo it like the optional arena area, which nearly requires some really powerful DSS combos. The game has a bit of a different rhythm to it I really appreciate-the shoulder tackle for instance does as much damage as your whip, but leaves you vulnerable afterwards. This led me to memorize how many strikes enemies took to kill and often substituting the last with a charge to finish them off while passing right through them, giving me extra momentum through the castle. It's a small thing, but it comes up in the moment-to-moment gameplay so often that it gives a different flavor to the whole experience. I really like those little differences this game has and the way they add up into being its own unique entry.
@cheapergamer
@cheapergamer 4 года назад
This game holds up well, played through it again about a year ago on a backlit SP. Such an ambitious game to kick off the GBA Castlevania line with!
@BradLad56
@BradLad56 3 года назад
I've played for the first time this year thanks to the advance collection.
@PointZoneTelephone
@PointZoneTelephone 4 года назад
Somebody made a hack recently on the romhacking.net forums that puts the cards in the game's map as upgrades for you to find and not random drops, it's pretty good When I played this game I literally got the Serpent card on my first try killing the Earth Demon and didn't realize any of that was a difficult thing, which is pretty funny I played Harmony of Dissonance right afterwards and even with the hack to darken the game's palette to make it more bearable I still found it to be worse in comparison
@DragoonBoom
@DragoonBoom 3 года назад
Oh fuck me so hard lmao i just got to the end of the game with a 999 luck cheat and the drop rate was still really bad OH MY GOD i wasted my time with the bad version of the game
@prufrockrenegade
@prufrockrenegade 4 года назад
Great video! I just have a small nitpick about your comment regarding the developers "cheating" in the sound department. The GBA audio hardware was primarily designed for sample playback, like the SNES. The original Gameboy PSG chip was also thrown in, mainly for backward compatibility, but also for developers to use in a supporting role if they choose. Pretty much every GBA game I can think of relied on samples for the bulk of their sound generation, although they did tend to be at a lower, grainier sample rate than the SNES
@joshb.9380
@joshb.9380 4 года назад
Excellent work as usual. I felt this was a fair assessment of a flawed but enjoyable game. I recently played through it again and find that Jeremy does a great job of summing up both what is enjoyable and what is frustrating about this title. The castle, music, and DSS cards are great, and “Awakening” was an amazing addition to the Castlevania themes line-up.
@chavesa5
@chavesa5 4 года назад
You can tell you were there in 2001--I was too. You really nail all the problems with Circle of the Moon, and why it's so frustrating because it is otherwise so excellent.
@CactusJack
@CactusJack 4 года назад
This brought back memories of me being so hooked on this game. I was going to the doctor with my mom and brother and I almost got hit by a car twice because I was walking and playing. After that, I was not allowed to play as I walked. Also my first run I didn't know I had to purify the water so I beat that area first. That was so hard and frustrating and then when I purified the water I was mad, I was like what was the point of it? Second run I learned I could do it first. Good job young me.
@Chadius
@Chadius 4 года назад
Speedruns skip the purification step entirely. It's totally possible to do it. That's what I liked about it.
@CactusJack
@CactusJack 4 года назад
@@Chadius Young me was annoyed, me now thinks, wow that is cool you can do that. I like when metroidvanias let you bypass stuff or do things your way. Kid me didn't appreciate it
@bananachild1936
@bananachild1936 4 года назад
Circle Of The Moon is a pretty solid Castlevania game. The arthritis I got from playing it is also pretty solid too. Thanks to its wonderful "Double tap to run" walking/running system.
@christopherdemichiei
@christopherdemichiei 4 года назад
The next biggest flaw of the DSS, aside from the scarcity of drops, is that only one combo can be activated. As such, a lot of combinations aren't worth using.
@NucleaRaptor
@NucleaRaptor 4 года назад
Circle > Harmony Fite me, nerds.
@andyenglish4303
@andyenglish4303 4 года назад
I thought Harmonies was awful so I'm not gonna fite you.
@JoeCoolMaveric
@JoeCoolMaveric 4 года назад
2:20 Ah, SOTN Cerberus. The lamest, easiest boss in the entire game.
@dmas7749
@dmas7749 4 года назад
ngl kinda annoying if you're doing lv1 or naked
@JoeCoolMaveric
@JoeCoolMaveric 4 года назад
​@@dmas7749, in those circumstances, sure, but the last time I did a normal playthrough, this happened. Kind of hilarious, really: twitter.com/JoeCoolMaverick/status/1140691705815097344
@7mads
@7mads 4 года назад
I played it again last summer on the PSP, it is still amazing. I love CotM so much
@Poever
@Poever 4 года назад
That’s piracy, mister
@Keezawea
@Keezawea 4 года назад
@@Poever ...and?
@hermitx8573
@hermitx8573 4 года назад
@@PoeverIt's not piracy if you own the original cartridge.
@Langas_LVDC
@Langas_LVDC 3 года назад
Just wanted to say that the Advance Collection has restored the audio for the GBA games and now they sound AND look amazing!
@Berutoron
@Berutoron 3 года назад
Is there any way to listen to them somewhere on yt? No review i've seen mentions the high quality audio option and it drives me nuts!
@therealbenlurie8810
@therealbenlurie8810 4 года назад
This was my first castlevania game id ever played. I saw a walkthrough in a friends nintendo power and needed to have it. It was hard as fuck for 12 year old me.
@DiddyCanFly
@DiddyCanFly Год назад
I’m an S Tier Magician main and this is my favorite game. One thing I cannot stress enough: Brain Floats… we all know that you can use the ice whip(Mercury and Serpent) to freeze them to reach high areas early. What a lot of people don’t know is that with the ice sword(Mars and Serpent) you attack at the same speed and do the same damage for the same effect with slightly less range BUT it swings overhead and makes freezing the Brain Floats above you much, much easier. This allows for a significantly less frustrating time reaching those higher areas early on and remember as long as you don’t attack while they’re frozen you won’t accidentally kill them. As a Magician Main, grabbing those health upgrades REALLY help how squishy the class is. Tip No. 2. When you cast ANY summon but Unicorn, pause the game as soon as the animation starts(BEFORE Nathan leaves the ground) and swap your cards to Venus and Thunderbird(more damage per map percentage) for a BOOST to the summon Damage. This actually makes Cockatrice a higher DPS option than Thunderbird. This trick also works with the Skeleton’s Big Bone for a damage bump as well. Edit: This can allow Magician to consistently one phase Camilla and the Minotaur Room, The Devil Armor Room and The Devil Room in The Battle Arena(with the mind restore potion quick summon cheese).
@mattdgroves
@mattdgroves 4 года назад
Thumbs up if you played this at launch on the original GBA. That music made the grinding/RNG much more tolerable.
@KeinNiemand
@KeinNiemand 4 года назад
I think you should continue your older x works series instead of just focusing on the current/new one. Just alternate between the different series instead of just focusing on one at a time. Maybe you should make a new episode of regular game boy works next since the last episode of that was a while ago. Just alternate between gameboy works, gameboy works color, gameboy works advanced and all the other x works series you have
@HikariOblivion
@HikariOblivion 4 года назад
CotM is a game I have particular fondness for: It was the first Castlevania I played, and while it had its issues, I enjoyed doing the grind while I had nothing better to do and was in a place where the portable nature of the GBA were useful. It took me a year to play the game to completion, and since then I've played every other Castlevania I could find. Really great to see you cover it.
@zachariahbritt1859
@zachariahbritt1859 4 года назад
Same here. I could have written the same post word for word.
@7thangelad586
@7thangelad586 4 года назад
The DSS system left me feeling overwhelming anxiety that I was constantly using the least effective ones.
@AltimaNEO
@AltimaNEO 4 года назад
Oh man me too. It was too in depth for what should have been a quick pick up and go game.
@magetsalive5162
@magetsalive5162 4 года назад
Protip: most of the throwables are kinda useless, and if you're hunting for items and not using Luck +30% you're cheating yourself. Most of the rest of your situations can be solved by whatever you feel you need at that moment, which in my experience usually seems to be elemental healing, an elemental weapon, or a Summon setup. Also, be sure you abuse the DSS Card Swap to get combos you don't have cards for so you can use the Unicorn summon for much-needed healing whenever you have the chunk of MP you need for it.
@7thangelad586
@7thangelad586 4 года назад
Thanks for the crash course! I always made use of the Luck increase just to find more items. I experimented with most combinations and generally found a decent elemental attachment to combat certain enemies in areas. I’m certainly going to put the game on rotation in the future; I managed to get to the final battle but never finished it.
@MrOmegatronic
@MrOmegatronic 4 года назад
Spam the superjump, @@7thangelad586, it's one of the best (only?) ways to dodge a lot of stuff. xD
@christiandornan1308
@christiandornan1308 4 года назад
Cicle of the Moon was the first GBA game I bought with my GBA after the day that it was launched here in the UK. I couldn't play it because how bad the GBA screen was so I ended up getting a wee purple light to shine on the screen.
@jasonblalock4429
@jasonblalock4429 4 года назад
I find the art design of the early GBA games to be fascinating, with how different devs were all trying to find ways to work around the terrible screen. It gives much of the GBA library a very distinct - if often garish - visual identity.
@KuraIthys
@KuraIthys 4 года назад
I never really thought about it that much, but in hindsight it makes sense. Then again I started with a GBA SP. Frontlit screens aren't as great as backlit for image quality, but it's a hell of a lot better than the unlit original's screen. I wonder how much of an effect the later models with screen lighting had on the design of later games? I suppose not that much since you still had to consider the original model... Having the SP's screen from the start may also have resulted in different game design...
@jasonblalock4429
@jasonblalock4429 4 года назад
@@KuraIthys Oh, it would have undoubtedly resulted in different graphic design. I mean, just look at Harmony of Dissonance, and how they stuck bright colored borders around characters to make sure they were visible. And both of the latter GBA Castlevanias, in general, have an absolutely absurd, almost psychedelic palette full of bright colors. Then came the DS games, and suddenly they're back to the appropriately dark gothic look.
@ricksloan5588
@ricksloan5588 4 года назад
Every time you beat it you unlock a different type of character. The magician starts with all cards.
@derekdraws
@derekdraws 4 года назад
Favorite GBA game, hands down. Great video (as always)
@deltatango-six7941
@deltatango-six7941 4 года назад
I like how in all of the GBA ads and commercials they show a vibrant backlit screen. Great Video Jeremy. This is an underrated Castlevania entry and one of my favorites.
@hosdelagdo
@hosdelagdo 4 года назад
How come reviewers never mention the DSS pause cheat? The developers built it into the game for a reason. It really allows you to experience the game to the fullest and find the best possible combinations for each scenario.
@kumatmebro315
@kumatmebro315 4 года назад
Excellent video. I finally played through this game recently and was initially annoyed by its flaws. By the end I really liked the game. But everything you said is spot on.
@7thangelad586
@7thangelad586 4 года назад
Along the line of “arguably bests” the GBA SP itself might be arguably my favorite handheld.
@FloatingSunfish
@FloatingSunfish 4 года назад
Really glad you're continuing this series right after it started. The games on this system were really quite something and, dare I say it, even *_better_* than most DS titles.
@JeremyParish
@JeremyParish 4 года назад
Unfortunately it's going to be a while before my next GBA video. I'm spacing these out so I can focus on completing NES 1987.
@FloatingSunfish
@FloatingSunfish 4 года назад
@@JeremyParish That's okay, whatever you feel is best! 😉 We love your videos regardless!
@moonsdonut5188
@moonsdonut5188 4 года назад
so who else has been binch watching ;)
@TheSmart-CasualGamer
@TheSmart-CasualGamer 4 года назад
I agree they were quite something, but topping DS releases? Really? That's just because there's not as much shovelwear for the GBA.
@felixvids7238
@felixvids7238 4 года назад
@@TheSmart-CasualGamer I'd go so far as to say that 2d games generally look better on GBA. There's a lot more nice pixel art on the platform whereas a lot of images on ds are simply compressed as hell which makes em look way trashier
@serhiykrykun
@serhiykrykun 4 года назад
I just LOVE how challenging the game is. All IGAvanias are shamefully easy in comparison.
@kosmosyche
@kosmosyche 3 года назад
My favorite game on the GBA and my favorite metroidvania after Symphony of the Night. You can critisize it to your heart's content it's still an insanely fun and satisfying adventure. Later installments in the series didn't feel as fresh and interesting, they largely were "more of the same" type of deal.
@heilong79
@heilong79 4 года назад
CIrcle of the moon is one of the best castelvania games and it was hard, much better than Harmony of dissidence and felt like it had DNA from both softn and Bloodlines.
@MissAshley42
@MissAshley42 4 года назад
This game always struck me as gimped. Movement is jerky, many cards are require lengthy grinds, and most of the combos are pretty worthless. The only positive thing to stick with me is the music.
@dmas7749
@dmas7749 4 года назад
i think cotm's biggest problem is being a mix of both old and new styles of CV, and the fact that it doesn't do either of them very standout that it makes it have to grow on you
@armand4116
@armand4116 4 года назад
I think you suck at the game.
@gochadc
@gochadc 3 года назад
Every time I see this game I want to finish it again, it's wonderful and also has a ton of replay value with the secret "classes"
@xymoriintus
@xymoriintus Год назад
Never knew about the replay able classes when you beat it that's so cool
@danieluranga6872
@danieluranga6872 4 года назад
Hey Jeremy, think you'll do a GBA Works Gaiden or something on the GBA Video series? Since they're not really games, and they wouldn't be worth reviewing individually unless you REALLY wanted to give us your thoughts on Shark Tale.
@JeremyParish
@JeremyParish 4 года назад
Ehhhhhhhh
@SeanBarkerNegaScott128
@SeanBarkerNegaScott128 4 года назад
It would likely run into a lot of copyright flagging issues for what is, ultimately, a weird niche product that would be better suited to something like LGR Oddware. Maybe a single Gaiden video talking about the technology, but that's probably all that needs to be said.
@danieluranga6872
@danieluranga6872 4 года назад
@@SeanBarkerNegaScott128 Yeah, a single video is what I was thinking. Hilariously low-quality FMV on rom cartridges is just fascinating to me for some reason.
@duffman18
@duffman18 4 года назад
@@danieluranga6872 if you find that fascinating, look up how full motion video was achieved in Sonic 3D Blast with a standard genesis and cartridge, no special chips, no CD add on. Look for the channel GameHut, it's the RU-vid channel of the lead programmer of the game. Its seriously some insane rain man kinda stuff with how it was achieved. A standard genesis and cartridge should never be anywhere near capable of FMV. Yet with like 2 dozen programmer tricks they managed to pull it off. It's insane. He also talks about other games he made, he was the head of Travellers Tales. So like he talks about the lego star wars games which he was the lead designer of, and rates his own level design in them and what he'd do differently today. It's pretty fascinating to get a kind of inside look like that
@Yungbeck
@Yungbeck 3 года назад
The GBA Castlevanias are really underrated!!
@Zulk_RS
@Zulk_RS 3 года назад
Weirdly enough, I actually like the double-tap run mechanic. It makes movement feel like there's some momentum and weight to it in a satisfying way. Compared to that, the movement in Aria feels like you're just floating through the game.
@Jikkuryuu
@Jikkuryuu 4 года назад
This might also be the first instance of the "so awkward to aim that it's often useless" handgun in the Castlevania series.
@petwisk2012
@petwisk2012 4 года назад
I still think this is the best looking and sounding game on the GBA
@IndohNintendo
@IndohNintendo 3 года назад
Best looking? I agree, it looks great and holds up even now in 2021, but how many GBA games have you played? IMO, Minish Cap, Gunstar Super Heroes, Astro Boy: Omega Factor, the 3 Starfy's and others are all more visually impressive. Even Aria of Sorrow looks alot cleaner....
@thomasj.9686
@thomasj.9686 3 года назад
Fair and in depth review. CotM is my favorite GBA Castlevania.
@ralfsstuff
@ralfsstuff Год назад
Fun fact: The poison mist combination makes Death, Carmilla and most of the Underground Waterway trivial. Death in particular was a joke. The mist just destroyed his scythes, which means he wasn't really able to do anything. I was able to have it on continually since it barely used any MP. It's also great to find hidden rooms because you could just keep it active and it would auto destroy any walls you passed by anyway.
@Maelael
@Maelael 13 дней назад
poison mist also helped cheese stage 2 of the dracula fight, as not only did it destroy the bat cloud, it helped do chip damage to the evil bloodsucker as well
@alt_mode_rose
@alt_mode_rose 4 года назад
Disappointed this didn’t begin with “What a horrible light to have a curse.”
@FloatingSunfish
@FloatingSunfish 4 года назад
I'm sure he's just saving that golden pun for the next Castlevania game. 😆
@MikeChimeri
@MikeChimeri 4 года назад
I'm just disappointed. One month ago, I watched Joe Redifer praise this game in a Game Sack video on the Metroidvanias while acknowledging some of its flaws. The impression I got from Jeremy here is it's all flaws. Similarly, I was watching an older Game Sack video which featured a glowing review of Solar Striker by then co-host Dave White. So, I accessed the old Game Boy Works (then World) episode and, sure enough, got the opposite perspective. But in the marketplace of ideas, not everyone will agree. So, I respect Jeremy's dissent.
@vice2792ocl
@vice2792ocl 4 года назад
Hey rich from reviewtechusa sent me to this channel.
@tiradouken2854
@tiradouken2854 4 года назад
Loved circle of the moon. The remix of themes from other castlevania games were really good and the graphics are awesome. Of the 3 gba games I felt this was the hardest of the 3 games without exploiting the dss glitch and thought it was the best of the 3. Aria if sorrow was really good to but easier.
@MiguelPaulettePerez-bj8ml
@MiguelPaulettePerez-bj8ml 3 года назад
Despite this being really hard to get into, I'll find these tunes popping in my head far more often than I'll understand, considering the frequency of my playing this game.
@FINSuojeluskunta
@FINSuojeluskunta Год назад
This game is better than most people say, some of the music is very good and some is pretty low-effort. The point he made about dying to enemies after a boss is a huge problem in this game, but preventable if you buy the Steam version and make a save state after the battle. The battle arena is really fun if you're level ~45+. It still has a good solid castlevania feel and has tons of NG+ goodies if you want them, but the RNG aspects are kinda meh, needing to farm and grind is not something I want out of a castelvania. The DSS, while very fun, includes some stuff that kind of makes normal whip attacking inferior. So you end up just wiping rooms with summons. All DSS playthrough took me ~30 hours, second magician playthrough took like 3-4.
@sensenic
@sensenic 3 года назад
Agree almost completely with this assessment, but there are two unmentioned flaws that, along with its difficulty and grindy randomness, greatly downvalue this entry for me: * First, enemy variety, or rather, lack thereof. I guess this comes as a consequence of 100% new assets, and enemy recolors are indeed understandable and justifiable in many circumstances... but, f.ex., did there really have to be an armor enemy for every freaking element in the game? Sheesh. * And second, it's very subjective but, unlike the audio, the visual aesthetics of this game feel downright wrong: the enemies look so.... simple and ugly. And then there's the scale: Why is everything in this castle designed for a person like, twice Nathan's size, or more? Why is everything so effing BIG and SPACIOUS and TALL and EMPTY?! These two things make it look really amateurish, like a poorly proportioned drawing from a child.
@trmblingblustar
@trmblingblustar 4 года назад
I played Cotm before I played Symphony, mostly because 10-15 years ago it was much easier to get a hold of a GBA emulator and ROMs than get the PS1 emulator working and a CD image. Because of that, I loved the game. I didn't know until later that the game had mixed reviews. Apparently there is a way to cheat and finish the game within a few minutes.
@efnfen
@efnfen 4 года назад
Circle of the Moon is the best Castlevania game. Idk if you know this but you can just name your file "FIREBALL" and you'll start the game with all the DSS cards. There are a couple other special modes too.
@JoeBushOnline
@JoeBushOnline 4 года назад
This game's profile would've been significantly improved had they launched with a backlight and had Konami not made you double-tap a direction to run all the time, honestly, I think it stands the test of time better than much of the early GBA output. I know you've said that it'll be a while before you get back to this series, but I'm fascinated to see what you think about Pro Skater 2 on GBA as well if and when it comes up
@diego1345
@diego1345 3 года назад
13:28 I didn't grind for absolutely anything in my entire playthrough. Definitely not for antidotes, that would drop often from the same enemies that cause poison. Most of the time I didn't even care to use antídotos and I just took the damage
@joypadretro2797
@joypadretro2797 4 года назад
Hey Jeremy, i LOVE your vids. Quality content!
@dmas7749
@dmas7749 4 года назад
i think you're overselling the RNG point, mate, every CV has some items that make the game a fair bit easier if you get lucky with drops, Circle of the Moon is definitely worse with this, but unless your luck is absolutely terrible you're bound to find something that works. i also think save rooms are relatively well-placed, save for not having one closer to the count's room and maybe adding one to underground waterway i do think most DSS cards should be findable in the castle and not RNG i'm glad you actually gave this some good rep, i've seen this game bashed a lot by other reviewers and my friends
@Nodsbane
@Nodsbane 3 года назад
I got the Castlevania Advance Collection on PS4 and I almost beat this title but the last boss is so hard that I may come back to it later when I have the patience to try levelling up.
@jasongarrett768
@jasongarrett768 4 года назад
Looking at the ending scene of this game and then that of Harmony if Despair will certainly induce retinal whiplash. “Overcorrecting” is absolutely right. I do wish the latter game could get a more Ayami Kojima-accurate remaster with subdued lighting. Castlevania may be one of my three most favorite series but it’s disheartening to be reminded that this really was the last sprite based game with all original artwork; some of those enemy sprites may have had longer careers than Morrigan’s Darkstalkers sprite and that’s long past time for retirement. *remembers spending far, far too long grinding that earth demon and developing strong feelings about grinding thresholds because of it*
@ramgladore
@ramgladore 2 года назад
I bought this game brand new when it came out. I wish I had hung onto the box and manual. I wasn't a serious collector back then.
@purrmitivo288
@purrmitivo288 3 года назад
felt like this was the better of the three, it felt like the other two were cheap imo, and then it didn't help the others didn't have a dope soundtrack and felt bland to me, idk something about cotm just feels better
@chamchamtrigger
@chamchamtrigger 4 года назад
Great video. I was always bothered about why the machine tower sounded so familiar, and now I know why thanks to this video. It's odd, despite playing Castlevania 3 a whole lot as a kid (and both tracks being in my car's playlist), I just couldn't make the connection. On another note, I think one of the few things which made me tolerate fighting the last boss in CotM was the music for that fight.
@massivepileup
@massivepileup 4 года назад
CotM is less talked about because it is neither the worst nor the best of the handheld Castlevanias, there's just not as much to say about it.
@JEANS__
@JEANS__ 4 года назад
this game is easily the worst metroidvania. i dont like it very much.
@SoftwareAgentsTV
@SoftwareAgentsTV 4 года назад
The level design is quite zig-zaggy. I liked it at the time but the others are so much more refined as far as the level design is concerned.
@GenteelCretin
@GenteelCretin 4 года назад
Wasn't the Retronauts consensus that this was the definitive dud of the "Metroidvania" side of the series? I will say that, while this game is an uneven patchwork of ideas that are somewhat awkwardly stitched together, I did find that replaying it was at least more intellectually engaging that some of the other titles. Like with Zelda II, when the core game is solid (though maybe not "great"), the shortcomings feel almost subversively engaging in contrast to the more polished games because there becomes a sort of meta-game to understanding it, rather than the routine of objectively tighter games. I think this is why the refinement of games like Metroid Zero Mission and Castlevania Aria of Sorrow make for satisfying games for a first playthrough, but don't have as much of an appeal to me on a second or third playthrough. I should note, however, that I am a fundamentally broken human and feel guilt over feeling joy without suffering.
@bland9876
@bland9876 4 года назад
If you are a really experienced player and you want to challenge you can beat the underground water eria without purifying it
@Kairu99
@Kairu99 4 года назад
Dude your output is insane. I can't wait to eventually watch all of these.
@METR0lD
@METR0lD 4 года назад
Actually Adventure ReBirth is the last 2D release in the series to not recycle sprites or backgrounds. M2 really went all in on that game.
@mikedl1105
@mikedl1105 4 года назад
This was my first Mtroidvania. I enjoyed it so much I played it to completion
@oscarrenaupallares330
@oscarrenaupallares330 4 года назад
I first played this game a month ago, and it was my first contact with castlevania, I liked it, but it has too much things of, watch a guide or kill every enemy hundreds of times to get an upgrade. Edit: I forgot the soudtrack, I'm playing the other gba castlevanias and this one's soundtracks is still my favourite
@ovinophile
@ovinophile 4 года назад
Fond memories of the hours spent playing this directly under the brightest fluorescent light in my basement...
@drunkenbuttons606
@drunkenbuttons606 3 года назад
I'm really glad the recent re-release addressed some of the issues mentioned here. Now you can tell which enemy drops cards by defeating them. Obviously the screen issue was long ago remedied with the Wii U Port, but now just as well with the Switch. Also, save states help mitigate the sparse save locations. Overall, it's nice to see a classic gem like this get a few quality of life improvements. I just hope the DS titles receive the same treatment in the near future.
@JeremyParish
@JeremyParish 3 года назад
Yet they still didn’t add an auto-run…
@ryanstevens3822
@ryanstevens3822 4 года назад
really appreciated this video, on retronauts and rankings you always sound like you absolutely hate this game, but it sure was something special when it came out, and i feel like you really sell that along with its shortcomings.
@El-Duderino-His-Dudeness
@El-Duderino-His-Dudeness 3 года назад
Circle is easily my favorite of the Castletroids. The only thing it's missing is better sprite animation. I love the music and I like variety of attacks from the card system, which made the followup seem kind of lacking since it was whip only. They should have done the sprint and the rolling bash abilities in reverse, so the roll would be double tap and then sprint would be holding R.
@JeremyParish
@JeremyParish 3 года назад
I’ve never seen someone use the term “Castletroid” unironically. You are a precious gem
@Sly88Frye
@Sly88Frye 4 года назад
Despite growing up in the 90s and being 13 years old but a time this game was released this was actually the first Castlevania game I've ever played. For now it is my favorite Castlevania game, but there are some more I have played since including prior Castlevania games like Super Castlevania 4 and Castlevania bloodlines. I still have yet to try Symphony of the Night but I would love to play it at some point. For some reason I didn't really enjoy area of Sorrow as much as this game even though it came out later than this game and for most people it was an improvement. I think I just preferred the DSs system over having to equip a variety of different weapons. I did enjoy a portrait of Ruin quite a lot when I actually for once cut my hands on that game a couple of years ago but then that game pissed me off because I defeat a boss pretty early into the game and then I actually had beaten the game. Or gotten one of the endings. So I have to avoid fine this boss entirely if I want to truly progressed to A better ending. I didn't really like that.
@AltimaNEO
@AltimaNEO 4 года назад
I member this was one of the games I got at launch along with some shooter. I wanted to love the game, but man, the visibility killed it for me. Also the tiny D pad made it difficult to control. By the time I got the Gameboy player, I kind of lost interest. Maybe I should revisit it?
@David-dz1cb
@David-dz1cb 4 года назад
Heh, that opening pun. Glad to see this moving at a good clip! Got this on Wii U a year back, enjoyed but never finished it.
@jexthegamer
@jexthegamer 4 года назад
I loved this game back in the day! It's still one of my favorite Castlevania games.
@siskavard
@siskavard 4 года назад
That 3 frame run cycle absolutely boggles my mind - much, much more powerful hardware with the GBA & the team goes for a run cycle straight out of an NES game.
@heff2959
@heff2959 4 года назад
Exactly. Whereas the running animation was one of SotN's best features.
@Darth-Cosmos
@Darth-Cosmos 3 года назад
This is why Castlevania advance collection is so amazing: save states and replays!!!!
@doricdream498
@doricdream498 3 года назад
yep. it also tells you which monsters have card drops, which was an absolute godsend. my first playthrough was with the advance collection, and it really helped me fall in love with the game.
@Darth-Cosmos
@Darth-Cosmos 3 года назад
@@doricdream498 yeah man, I played and completed dawn of sorrow on nds and really liked it and I loved the art style so I always wanted to play the other ones but never did. Currently circle of the moon has me hooked, some bosses get really hard but with some practice it has been a breeze. I hope they release a collection of the ds games too
@doricdream498
@doricdream498 3 года назад
@@Darth-Cosmos same here. the cart prices have been skyrocketing from what i can tell, and emulating ds games is usually asking for a headache due to the touch controls. i own portrait of ruin and its basically my gold standard for the vania type games in the series, and i would love for it to get more attention.
@lordmanimani-
@lordmanimani- 4 года назад
This was a great entry! I've always had a nostalgia for CotM, with basically the same set of fringe reservations you laid out in much better explanation (save points, great but flawed Stat and magic systems). Thank you for continuing on into the GBA!
@karanojin
@karanojin 4 года назад
would have been satisfied with playing sinking old sanctuary and calling it a day but sure i'll take all the rest of this as well
@doha057
@doha057 4 года назад
This game has one of the best music in the entire GBA library.
@hzafary
@hzafary 4 года назад
So glad you chose Circle of the Moon! One of my all times faves!
@allluckyseven
@allluckyseven 4 года назад
Jeremy, have you made or are considering making a video in which you discuss the influences from one Castlevania game to another? Like the DSS (system) and the Soul system from Aria of Sorrow? EDIT: I mean in general, I just saw that you did comment specifically about DSS vs SS in this video.
Далее
11 ming dollarlik uzum
00:43
Просмотров 1,1 млн
Castlevania Advanced Collection - RETROSPECTIVE
19:35