Summing up stages. Chapter 1: Simon realizes he is pink, and gets pissed, consequently becoming Dio as he fights the target boss. Chapter 2: Simon is still Dio. He no longer gives a shit about being pink, and just channels his rage into spamming. Chapter 3: Simon becomes Samus and flips off sequence-obedience by instantly entering the boss' lair with a timed kick and a double jump. Chapter 4: More sequence-breaks, followed by an obligatory Dio moment. Chapter 5: Simon is still spamming daggers. Just how broken are they? Chapter 6: Simon can't help but feel pity for Dracula, and greets him with a 'Hello' for a pace of change. When Dracula threw the chalice aside, he felt as though Dracula didn't mean to and said "Oops". And as Dracula faded, he bid his mortal rival farewell with a casual "Good-Bye". (Truly, Simon and Dracula are friend behind the scenes, and this shows their respect for one another during their battles.) Chapter 7: Simon navigates a pyramid, and is parched by the time he reaches the boss. he lets loose a torrent of holy water, and hopefully quenched his thirst after the chapter was cleared. Chapter 8: Simon gets tired of the Legion spamming corpses and making such a ruckus that he violently shoves the bible in their face. Chapter 9: Twin Bee Chapter 10: Simon has PTSD as he relives his first adventure. Chapter 11: Simon has no idea where he is anymore.
I kind of love that, though. It's almost like the devs are saying: "Yeah, we know Castlevania on the NES had frustrating controls so here's a chance to play it properly"
This was a game that deserved a sequel that expanded the rosters and a fleshed out a campaign. It could have included more online players with lobbies and dedicated servers. Damn it was a special game and this run is not messing around. If you knew how many hours he had to grind for that loot you'd know how he moves like a ninja on meth.
It's amazing how much fun this game was, considering how halfassed it was. It was almost entirely recycled assets from old games, and yet somehow it was amazing. Just imagine if they created something like this from scratch and actually balanced it (rather than just making Soma the best at almost everything while screwing over Alucard and almost all the female characters).
@@SithCats I made the mistake of making Charlotte my first char to grind. She has some impressive run times but still lacks abilities like you mention. I'm just happy this game is finally able to be played through emulation. Someone will eventually figure out how to resurrect the online component.
We need a Castlevania maker game that follows this exact style of gameplay but well with the ability of adding whatever you want in it (just like Mario Maker, of course)! It should include: Castlevania (NES); Castlevania IV; Castlevania Rondo of Blood; and Symphony of the Night!
Randomly stumbled on these runs again and watched them all again; I had a blast playing through this forever ago. Love the Death fight at 6:36 where he's just chillin, then the barrage of knives start hitting him in the back and he just starts screaming WHAT... WHAT!?!?
Hahaha. Brauner, too. His fight usually goes "Blood art ARGHHH". My favorite antics in this are definitely at the end of chapter 6. The jump kick rhythm syncs perfectly with the music during the staircase climb. Haha.
The time of pixel perfect jumps has long passed. As much as I understand how you guys want games to be balls to the walls hard, no thanks. Tight jumps over invisible pits of Simon's Quest are just infuriating as all hell. I want my challenge with a bit of respect.
@@sintheemptyone8108 Oh sure, I'm pretty sure the dude's just pointing out how much the series has evolved since the OG titles. Excepting Lords of Shadow, I love this series for trying out new things like inventing Metroidvanias, or doing hack and slash titles, or making a horribly underrated entry that relied heavily on a spooky ass atmosphere.
Would love to have the engine/tools they used t make this game, you could make a really awesome new castlevania game with it, even co-op camaing/chapters.
@@krispycreamxd1075 I always got VERY close to beating him due to the amount of hits I gave him but I always died at the end. I think about going back to the game soon and then hope I still got my save and try to actually beat him
@@Tech-187 you guys should. I've been playing the crap out of it the last three days... unfortunately I gotta grind all my shit back from scratch cause I had to wipe my hardrive. Didn't backup like an idiot. So now I'm just spamming yasutsuna alucaed till I get valmanways lol
Interesting how zoomed out everything is. Almost a Risk of Rain feel. I don't think I have seen a Castlevania game that looks quite like this. I suppose this design choice might be for co-op purposes?
+Jeff McIntire This isn't even the full zoom! I believe there is one level further zoomed out and then a full-map zoom. Haha. That is very definitely because of co-op purposes and to make it easier to navigate the maps. Some of them are rather maze-like and being able to see the entire thing helps to find out where to go.
+TheSuperSNES Ah cool. So because of the zoom are you able to plan out your run better? For instance, seeing a moving platform that you won't actually use for a while and knowing you have time to grab an extra item since the cycle is going to be bad? Or maybe you load into a level and see a sprite spawned in a certain location that clues you in to what RNG will be like elsewhere? I don't know anything about the game obviously haha, just speculating the possibilities.
+Jeff McIntire Haha, unfortunately not! I use this zoom simply because I am most used to this perspective from casual play, so it is "easier" for me to hit corner boosts. The zoom is nice for helping to keep track of your partners and play through it casually, but it really is inconsequential in speed runs.
@@eppinizer You can zoom in more like what'd be the standard but it is generally easier to navigate with it at least slightly zoomed out. I don't recommend the pixel hunting full map zoom out, so if you own this on PS3 which has a local co-op option, stick together with your friends offline.
I always enjoy seeing speedrunners do games I am very familiar with, because it's like looking at a whole different game being played. Not only do they just absolutely dunk on parts that I'll struggle many sessions with, but also just the way they do things so differently, manipulating level design in such weird ways. Drawing aggro of enemies behind walls to use them as step-ladders, using secret breakable walls as a means of keeping his momentum, just stuff I wouldn't even consider doing in a conventional playthrough, not the least for the fact that I am as far from "Speedrunning" as you can be when it comes to playstyle. In particular, I appreciate somebody absolutely taking a shit all over Stage 3. That thing is just the worst level in Harmony of Desair, bar none. It's all built around this really cool boss encounter, but the stage itself just feels so vacant and boring with nothing special about it.
I know there technically isn’t really “speedruns” for this game but if you tried submitting this to an official site i don’t think they’d let it slide cause its a replay and not live but still super impressive good job
Fool's Tablet gives a really big INT boost, which is what sub-weapons scale off of. Since those are my primary dps over whip (which scales on STR), they're preferable to Miser Ring or any other accessory.
Nah, these runs were done without using zips. There are a few options for Simon to zip in chapter 10, but I wanted to do every chapter without them. :P
All of these runs are intentionally done without zips. Every level has to follow the same rules, and I think zipless makes for much, much more interesting runs of the other chapters, so I unfortunately had to play Ch10 the honest way.
I equipped an item called Fool's Tablet, which poisons me in exchange for giving some really nice stat bonuses. It increases my subweapon damage quite a lot, and damage is all that matters here. :P
Simon is a DLC character. He is himself. He doesn't have any special abilities except for a whip fireball (useful in very few situations) and being short. Simon doesn't get any of the special techs like Richter or Julius or the others.
+porygonlover322 It is! Aftermath, Mecha Richter, and I did the first 6 levels multiplayer. I would maybe be fun at a GDQ, but we would need 3-4 Xbox 360's hooked up to XBL at once on site. And some players would need to drop/reconnect as we go because certain levels are faster for just 2 players. It would be very difficult to get set up, and it'd probably be very difficult to follow along if you don't know the game. This game just isn't very well suited for a GDQ, imo. :(
All the whip users power up as you gain levels in their subweapons (through the DLC subweapons don't count, iirc....at the very least the retro subweapons don't count, idk if javelin does).
Haha, not using hacks. You can cancel the throwing animation with a backdash, and cancel the backdash with a crouch. You can just map R.Dagger to "down+special", hold "down" and alternate mashing "backdash" and "special weapon".
and what happens with all the good stuff you obtain einning the levels? can you use it for next levels, as farming items and weapons to make them easier? or each play is with any armor?
You are precisely correct! All items you earn (whether you survive the round or die) are added to your inventory. You can equip them next time, sell them for money, or just let them sit. it's a really neat game, but very grindy!
I picked pink because I liked the pink. Unfortunately, though, even if I used his normal colors he would still appear pink because the accessories that I use poison him.
oh well.........still it IS simon , and not weaboo Simon but NES Simon , and you're pretty good with him!!! here's a reward for your Vampire Hunting Skills ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nOJmKVKqIx0.html
The HP drain/poison is from an accessory called Fool's Tablet which gives a huge boost to our INT stat (I think +8 each? +16 for the pair). Subweapon damage is based off of INT, and we rely on that for all of our damage, so it is definitely worth being one hit away from death for the damage boost.