We Travel Through all the Games in Castlevania Revisiting and looking for The LEGION Boss Battles in all The Castlevania Games Played and Recorded by:Alberto Blaze Totally in 4K 60FPS
The whole series just gradually forgot that it was supposed to be based on horror movies in the iga era. By the time of portrait of ruin, its not even really dark its just kind of bog standard fantasy. I find it a little sad that the core fandom would rather see the sorrow games again than something that even tries to reflect what the series was meant to be about before the mid 00s.
For personal matters I believe that Legion of the Castlevania franchise is one of the best recurring bosses ever. Even though Legion may not be as notorious as it's fellow masters Dracula and Death but Legion is still a major recurring boss to boot.
I have always had a theory that a Nuculais is the end goal of a Legion; gathering countless souls to merge into a powerful being that is birthed in the core. Since Curse of Darkness' Legion was out of the way and optional, it had probably had the longest time to gestate, and the fact that it was forced out before it was finished developing (note the heart on the outside of the body) is about the only reason it was even beatable. Note also the Aria of Sorrow design in what appears to be a sort of embryo/fetus in a cage.
If we go by Legion's origin in the Bible he's a demonic being surrounded by the souls of the damned so it might just be that Dracula is using the souls of those condenmed to Hell as a "life source" to feed on Legion so that it may grow and develop before becoming the tall humanoid figure he is in Curse of Darkness. What a wasted opportunity for such a plotpoint in the Netflix series.
The core "screaming" whenever it's hit in HoD plus the fetus blinking in AoS means it's obviously alive, so the Nuculais is definitely at least already sentient. When the fetus is "killed", it turns into the shaking skeleton from the Corpse version. Makes me wonder if the Menace from DoS was a botched aborted form of Nuculais because of the boss room, the skeleton theme, and some of the backgrounds when fighting the legion seem to be portals to the Abyss
@@BrokenValentine-333 According to the Lore of Dawn of Sorrow Menace is simply "an amalgamation of souls" which merged together after Dmitrii Blinov failed to control them with his copied version of Soma's Power of Dominance leading to them bursting out of his body and becoming Menace. While the Castlevania wiki does point out the similarity of the final battle's arena with Legion's appeareance it still points out that Menace has a completley different origin when compared to the iconic demon from the Bible.
Mind you according to the Bible Legion is a demon who's made out of the souls of the _damned_ meaning all those men and women who compose Legion's body must have been strictly evil people rather than the many innocent victims of the war. ¿Maybe they're all germans?
senti que perdio un poco la esencia ya que su terreno era un lugar espaciasl y en synphony of the night su tematica era genial ya que estaba rodeado de filas de huesos y urepos todo decorado. Solo siento que deberian darle la habilidad de volver a cubrirse con los cuerpos que todavia tiene a su disposicion para proteger su nucleo para que la pelea no se sienta tan corta sinceramente y tambien modificando el terreno teniendo la oportunidad de poner un secreto en caso que use todos los cuerpos de la habitacion al fondo de todo halla como una habitacion secreta.
i mean, kinda its the hidden boss of that game so he hits like a truck, but it can be cheesed by using the death scythe, best weapon in the game that is also dark element(his weakness) of course its an ass to get this weapon, but its worth the time it takes also, most of the attacks are super easy to telegraph, and the arena is pretty big, so dodging is never a problem