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Castlevania Resurrection The Canceled Sega Dreamcast Game 

Sega Lord X
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In 1999 Sega Dreamcast owners were looking forward to their very own Castlevania game. It never happened. In 2021 an E3 demo resurfaced of the game while it was in development. This is that demo.
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
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By: Jan Neves
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Intro by Evan S.
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Outro Animation by Kevin Bhall
RU-vid Page - / nigh11
Episode Notes:
1. Gameplay footage from redream. I also captured gameplay on real hardware but ran into problems with the 3 headed snake area loading.
2. This game was canceled in April of 2000 after being postponed. If you go back, there is evidence Konami was originally expecting to release it at the launch of the DC in NA - 9/9/99.
3. Playing something like this is tough because you have to give it some leeway for being unfinished work. You have to see the potential, if any. I honestly tried to do that.
4. After this was canceled, it would take over 3 years for another console Castlevania to appear in 3D. The imperfect but vastly superior, Lament of Innocense.
5. Konami released 10 games for the DC after this games original release date in January 2000. The idea it was canceled solely based on "a lack of confidence", is suspect at best.

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22 авг 2024

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Комментарии : 398   
@joshoshea3194
@joshoshea3194 4 месяца назад
The thing is Sega Lord after watching your content for over many years now when I see a video like this for 13 minutes I know it's still going to be down my street. That might just be me but I work my long hours in a factory, you work your long hours in this content so let's just have a smile together. My job sometimes gets me down but I always find comfort in your channel. I just wanna say thanks man. You've really helped me through some difficult times.
@victor.elkins
@victor.elkins 4 месяца назад
What a nice comment. I feel you brother.
@disappointingcommenter
@disappointingcommenter 4 месяца назад
Indeed! I come here partly for the content, and partly for the comfort.😊
@registereduser
@registereduser 4 месяца назад
Hope you’re doing ok, man.
@jasonleveck8546
@jasonleveck8546 4 месяца назад
Stay up brother, the Lord is faithful!
@brentcanfield8883
@brentcanfield8883 4 месяца назад
@@jasonleveck8546 Always
@redfoxbennaton
@redfoxbennaton 4 месяца назад
This could have been the best 3D Castelvania game. Just imagine if it went on PS2, Xbox and maybe even Gamecube or PC?
@princegroove
@princegroove 4 месяца назад
It’s 1999 for me so I’m still playing on the Dreamcast. 😂 I’ve got four consoles, including the black SEGA sports edition complete in box.
@apex0824
@apex0824 4 месяца назад
sad
@STAXONDECK1
@STAXONDECK1 4 месяца назад
Same here it’s a great library still a few games I have not beaten. I have been debating getting the Hello Kitty Dreamcast for a few years now 😅, I love the Sega Sports Dreamcast also
@NoelComiX
@NoelComiX 4 месяца назад
Man of culture
@lionelrichardson2454
@lionelrichardson2454 4 месяца назад
The Dreamcast was mortally wounded, but the soul still burns 🔥
@cbxade
@cbxade Месяц назад
@@apex0824 idiot
@drunkensailor112
@drunkensailor112 4 месяца назад
History has dealt dreamcast an unfair hand unfortunately
@MarquisDeSang
@MarquisDeSang 4 месяца назад
It was too little too late. It was just a little better than PC at that time while the PS2 was way more powerful than PC and had DVD.
@SomeOrangeCat
@SomeOrangeCat 4 месяца назад
Sega deserves 90% of the blame for that.
@gavinr9107
@gavinr9107 4 месяца назад
@@MarquisDeSang When you delve into it the PS2 wasn't 'way more' powerful than the Dreamcast, it was superior, but not by a huge margin.
@MarquisDeSang
@MarquisDeSang 4 месяца назад
@@gavinr9107 Dreamcast felt like a toy for kids with that stupid screen on the memory card. At least the Saturn had a personality. Dreamcast felt like PC.
@victor.elkins
@victor.elkins 4 месяца назад
​@@MarquisDeSangUh... No. The Dreamcast had elements that PCs and other consoles took years to catch up to, such as hardware-level tiering for transparencies. Look at how badly the Sonic Adventure ports had to be downgraded in lighting and transparencies to work on the GameCube. The PS2 was actually not as impressive as the vaporware Sony marketed at the time, the PS2 did incredibly well because, among other reasons, Sony was a much bigger company than and would take massive losses on hardware, so the world suddenly had a DVD player for $299 at a time standalone DVD players would regularly be $400+. The Dreamcast was remarkable for its time, the only hardware related issues it had were Sega messed up bypassing the right analog, and they really messed up supporting that dumb Karaoke disc format that allows for rampant piracy after they spent so much time and effort creating the GD-ROM format.
@jessehayes8052
@jessehayes8052 4 месяца назад
I loved Castlevania 64, Legacy Of Darkness, Lament Of Innocence and Curse Of Darkness, as a kid it was awesome to walk through the demon infested lands in full 3D, and Curse Of Darkness is my second favorite Castlevania game right behind Symphony, the demon and weapon system blew my mind
@starpier
@starpier 4 месяца назад
watching this makes me appreciate even more what the spanish team of Mercury Steam was able to achieve, not only with the Castlevania franchise, but also with Metroid. These are strange times in which a european team can sometimes do better than a japanese one.
@gont20xx81
@gont20xx81 4 месяца назад
konami just didn't have the talents at their studios to pull off a 3D castlevania back then. they kinda peaked in the 32bit era outside of the MGS series.
@starpier
@starpier 4 месяца назад
@@gont20xx81 they made amazing 2D metroidvania games and crappy 3D games. Maybe they should have never ventured into the 3D mania which started in those PSX years.
@gont20xx81
@gont20xx81 4 месяца назад
@@starpier sadly sony was bullying people to make 3D games back then so their only hope was to maybe make a 2.5D game with 3D models but still plays like a regular metroidvania game.
@Ratchetcomand
@Ratchetcomand 4 месяца назад
New video idea: Let's Save The 3DO. *Price tag at $399 or $299 *Major software lineup for the release date * More excuslives *More titles from Capcom and SNK like Samurai Showdown 2, KOF94, Street Figther Alpha, Resident Evil, etc *More third party support from Data East, Taito, Enix, etc
@marcelosoares7148
@marcelosoares7148 4 месяца назад
I think the 3DO couldn't be saved even if it was cheaper. The hardware was miles better than the SNES and Genesis but it lacked compared to the PS1/Saturn and even if the third-party support was stellar, developers would leave it to support the Playstation instead because it arrived just one year later.
@JLAvey
@JLAvey 4 месяца назад
Truxton II on the 3DO? I think it should have been on the Saturn.
@tobalaz
@tobalaz 4 месяца назад
I had a 3DO, it needed a controller redesign, a standard unit instead of multiple models, and a ton more software. I wound up playing the D&D Slayer games 99% of the time. It was a huge jump over the last gen, but just not big enough, kind of like the PC Engine being a huge upgrade over the NES, but kind of lackluster compared to the mega drive and SNES.
@kuyache2
@kuyache2 4 месяца назад
Sorry 3DO cannot be saved no matter what Panasonic could have done slightly different. Its only killer title is Super Street Fighter II Turbo but the 3do controller is horrible, must have arcade stick to enjoy which are very rare. The Playstation really did kick each and every competition it had and is not afraid to upgrade from simple 8 button controller to dual shock which is truly revolutionary that time. I liked the Virtual Boy but it cannot be saved as well. The Saturn and N64 could have been saved but alas their leaders are stubborn back then...
@ralfvanbogaert3451
@ralfvanbogaert3451 4 месяца назад
The 3DO was beyond saving. Trip Hawkins was so bitter about being dictated the terms for publishing games on Japanese consoles he vowed to destroy their business model by developing a MSX-style standard any electronics manufacturer could develop a machine for, with low royalties and little regulation. Sounded great in theory, but this meant manufacturers couldn't sell their 3DO's break even/at a loss and the low barrrier to entry meant a lot of low quality games. Then the true next generation of consoles arrived and it was curtains.
@projectmayhem6898
@projectmayhem6898 3 месяца назад
You do these videos so well!
@tonybarnes2920
@tonybarnes2920 4 месяца назад
FUN FACT: In 2002, The Collective pitched a new 3D CastleVania, utilizing the Buffy / Indiana Jones engine. Our quick prototype and pitch were better than what's being shown here. It also felt more "CastleVania" than what I'm seeing here.
@anweshd84
@anweshd84 4 месяца назад
Sounds intriguing.
@goranisacson2502
@goranisacson2502 4 месяца назад
An intriguing idea, though was this before the release of Lament of Innocence, or after? Was it so early in the year Lament wasn't even public knowledge? I have an unfortunate feeling that no matter how good the pitch, Koji Igarashi would've gatekept the hell out of it in favor of a game with Ayame Kojima-character designs...
@tonybarnes2920
@tonybarnes2920 4 месяца назад
@@goranisacson2502 this was before Lament of Innocence, shortly after we shipped Buffy on the Xbox, so summer of 2002. I'm a big fan of CastleVania Bloodlines and Symphony of the Knight, so it would've taken elements from those and made them into a fully 3D action/adventure. But unlike many 3D CastleVania games, I believe that CastleVania has a certain rhythm and feel when you're playing, so it would important to replicate that vs. making the perfectly-fine CastleVania of War games that were made.
@ScottWozniak
@ScottWozniak 4 месяца назад
One can only dream of a hi-res, 2D Castlevania on Dreamcast with art rivaling Guilty Gear X. That would've been something to see. 🦇
@SullySadface
@SullySadface 4 месяца назад
Oh man if they gave Arcsys the IP for just one game...
@J.A.Z-TheMortal
@J.A.Z-TheMortal 4 месяца назад
This 1 thousands times!! That has been my dream for years as well. Unfortunately most people, including developers are in love with pixel art. So 90% of the modern "retro games" are meant to look like 16 or 8 bit games. For every modern retro style game that looks amazing like Cup Head, Toki, Wonderboy, Dragons Crown, there are thousands that look like suoer meat boy or shovel knight. In fact, the marker is flooded with Metroidvanias but the vast majority look like Super Nintendo era products. Don't game me wrong, many such as Blasphemous and Record Of Lodos War are amazing but just like you i would love to see a 2D Castlevania with the same amazing quality art style of Guilty Gear.
@J.A.Z-TheMortal
@J.A.Z-TheMortal 4 месяца назад
​​You know what? We already have an example of what to expect. Konami gave Arcsys the license for Contra and they made Hard Corps Uprising back in 2010. It is an Amazing looking and amazing playing game. Easily one of the best Contra games ever made.
@salvadormendoza5045
@salvadormendoza5045 4 месяца назад
Too bad game companies see no value in retro consoles... New Releases on Dreamcast would be 🔥
@BurritoKingdom
@BurritoKingdom 4 месяца назад
Konami doesn't care. They just want to know if the IP can be used on its Pachinko machines.
@PhilipMarcYT
@PhilipMarcYT 4 месяца назад
There are new DC games, but from indie devs.
@blastedmcgraw152
@blastedmcgraw152 4 месяца назад
You would have to pay developers to develop on obsolete hardware using obsolete toolsets to make a game that would sell maybe 50k copies max? It sounds really cool as an abstract idea but in reality there is literally zero business reason for any big company to do this. This type of stuff is best left to small, indie developers.
@calebprenger3928
@calebprenger3928 4 месяца назад
The retro verse has tons of new new games
@stephenshelottiii3272
@stephenshelottiii3272 4 месяца назад
There are new Dreamcast Games every year by independent developers. Some are really good. You should look some up.
@LordelX
@LordelX 4 месяца назад
Castlevania Legacy of Darkness on the N64 is one of my most beloved Castlevania games and I play through it every couple of years. Looking at the demo footage of Resurrection here, I can tell that the camera control and combat are just not up to the quality of LOD. It's a good thing that this game was cancelled, but the Lament of Innocence and Curse of Darkness on the PS2 did nothing to further Castlevania in the 3D space. At this point, I don't think we'll ever get a 3D Castlevania that exceeds Legacy of Darkness.
@solomongrundey
@solomongrundey 4 месяца назад
dude when that giant skeleton came out to fight , i was like no wayyyyy, best graphix everrr
@Raphael_De_La_Ghetto
@Raphael_De_La_Ghetto 4 месяца назад
I remember a couple years ago a YT’er reviewed this game, and the music’s composer left a comment on the video that “he had not contacted him about using his music” in his video😅
@JLAvey
@JLAvey 4 месяца назад
Some games should never be made 3D. At the time and a few years before, developers were so focused on how to convert to 3D just for the sake of converting, not because it offered improvements.
@gabrieldias3479
@gabrieldias3479 4 месяца назад
Yes, I agree And let's face it: while today you can easily play a NES game and appreciate its 8 bit pixel graphics, it's tough to endure some of the first generation 3D games
@postumus77
@postumus77 4 месяца назад
Blame Sony and the more than happy enablers in the gaming press that kept emphasizing first the PS1 vs Saturn in 3D thing to death, with Sony actively discouraging the release of 2D games, especially outside of Japan.
@AtomizedGaming
@AtomizedGaming 4 месяца назад
Castlevania is the one game you can't go after in this regard, Symphony of the Night remained 2D when every other franchise on the PS1 was attempting 3d.
@luizkp
@luizkp 4 месяца назад
A 2d castlevania game with 3d visuals would be nice on the dreamcast
@thomasgebert6119
@thomasgebert6119 4 месяца назад
I actually thought Castlevania Lords of Shadows was pretty good. It admittedly was more of a "Castlevania-inspired God of War", but I think it showed you can make a competent 3D Castlevania game. Hot take, I also didn't really think that Castlevania 64 was *that* bad. I think if you give it a chance there's actually some fun to be had with it.
@wiremesh2
@wiremesh2 4 месяца назад
It's too bad Konami is just a shell of its former self. The work FromSoftware has been doing over recent years I think would be a great blueprint for where to actually take Castlevania in 3D. The N64 games were rough, Resurrection was a dumpster fire, and the PS2 and Lords of Shadows games focused on more DMC/GoW character action style, which never felt like Castlevania to me.
@bluepenguin2993
@bluepenguin2993 4 месяца назад
Don't forget what they did to the Silent Hill franchise.
@zusk8556
@zusk8556 4 месяца назад
This and the cancelled Chakan game were a huge loss for the Dreamcast library. Sonia Belmont is extremely underrated.
@CecilTheDarkKnight234
@CecilTheDarkKnight234 4 месяца назад
hell konami refuses to acknowledge her existence at this point by omitting her game from any castlevina collection.
@michaeldietz2648
@michaeldietz2648 4 месяца назад
Honestly I completely disagree with you. I played the unfinished demo as well and really enjoyed it. I think with a little fine-tuning and a lock on this game would’ve been very good. Unfortunately we will never know if those things were planned. Personally I feel like they should’ve finished it and released it. This is another example of the reviewer‘s in the gaming industry not knowing what is good. It had a lot of potential.
@PhilipMarcYT
@PhilipMarcYT 4 месяца назад
​​@@teamdoaHidden Palace would have them, I think. Edit: No, they only have one prototype.
@michaeldietz2648
@michaeldietz2648 4 месяца назад
@@teamdoa that is definitely true hopefully one of them comes out one day.
@lazarushernandez5827
@lazarushernandez5827 4 месяца назад
Castlevania in 3-D seems like it should have taken either a Legacy of Kain Soul Reaver, Rygar (3d remake for PS2), or God of War form factor. Otherwise a 2.5D aesthetic would have worked.
@jessehayes8052
@jessehayes8052 4 месяца назад
As a kid Castlevania 64 really got me into the series, still to this day I play it every other year or so
@lhfirex
@lhfirex 4 месяца назад
Castlevania 64 had some good ideas but bad execution. Lament of Innocence is legit one of my favorite Castlevania games out of the whole series, including the 2D games. But I agree that they should've tried something like Soul Reaver or even take a kind of hybrid of 3D Zelda and Simon's Quest.
@J.A.Z-TheMortal
@J.A.Z-TheMortal 4 месяца назад
The 2010 3D game developed for the X360 and PS3 (with oversight by Kojima) is heavily influenced by God Of War.
@AtomizedGaming
@AtomizedGaming 4 месяца назад
What they ended up doing with Castlevania Curse of Darkness with the emphasis on familiars worked very well.
@pppp-by1bq
@pppp-by1bq 4 месяца назад
Tecmo, Sega, Capcom, Namco, and Konami were making a lot of belt scrolling, 2D, and 3D fighting games, so they created the foundation for the early 3D action games with MH, DMC, Dynamite Cop, Jet Set, Spike Out, Rygar, power stone, God Hand, Zombie Revenge, Die Hard Arcade, SOUL EDGE, CYBER TROOPERS VIRTUAL-ON (1995) , etc. (DMC is also heavily influenced by Ocarina of Time, but it has the essence of fighting games and Belt-Scroll games.) Lords of Shadow is just one of many DMC-like games that proliferated, especially in the West, during the PS2 and 3 era. Developed by Mercury Team. Konami has not been able to have as much influence as Nintendo or Capcom in 3D action games. FromSoftware has praised Nintendo and Capcom in the past in interviews. If Konami had held up well in the 3D era, they could have earned the honor of From Software.
@cloudtx
@cloudtx 4 месяца назад
The soundtrack sounds like it came from an episode of Angel lol
@andrewdowell6474
@andrewdowell6474 4 месяца назад
I bought a Dreamcast for Resident Evil Code Veronica but this was the next biggest game I was looking forward to. I was devastated to learn it was cancelled and always hoped it would be revived on PS2.
@lionelrichardson2454
@lionelrichardson2454 4 месяца назад
Half-life 😢
@Jerryjoe-lh3qc
@Jerryjoe-lh3qc 4 месяца назад
YOu have Castlevania: Lament of Innocence on PS2, even the medusa is there.
@DesertRainReads
@DesertRainReads 4 месяца назад
Would love to see someone actually continue working on this build and complete it. Would've been a treat to behold.
@TheSliderW
@TheSliderW 4 месяца назад
Same here. I was drooling over the screenshots back then but SLX is right, It would take a studio an enormous amount of time to implement all the features you would expect from a 3D action game just to make it more bearable (camera, physics and collision, enemy ai and, more importantly for this type of game, level design X ) ). Also I don't think the source code was released, only that build of the game so Unless you're a hex magician, there is no way to fix this.
@ghostito
@ghostito 4 месяца назад
It's quite odd that it was Capcom instead of Konami the ones that made the first true real 3D Castlevania, it was called Devil May Cry but at the time to me it felt like how Castlevania should've been made into 3D.
@filipmartinez1162
@filipmartinez1162 4 месяца назад
I wanted this game to come out so bad when I saw it in magazines😩😫 it would have been a system seller in Japan for sure. This was the first game from Castlevania that I felt I needed to play.
@KazamaFury
@KazamaFury 3 месяца назад
Lament of Innocence was such a step up, you clearly could tell it was developed by a Japanese studio who got the essence of the series. This is n64 grade quality
@Diablokiller999
@Diablokiller999 4 месяца назад
One have to keep in mind, this is before God of War or Devil May Cry, so 3rd Person Action wasn't perfected yet and I can easily see this fit into those play styles. But it is what you see - just a prototype with some working collision, physics and animation. Something you can do easily with a current game engine in a couple of days/weeks.
@random_gamer_guy82
@random_gamer_guy82 4 месяца назад
Your quality and effort every single time is outstanding!!! Thank you for your amazing content!
@vraven-tc6cg
@vraven-tc6cg 4 месяца назад
I think this game looked decent. It still needed more work, but I think it would have been a fun title to play. I think the biggest reason they pulled the plug was because the dreamcast was already showing signs it was coming to an end. If this was to be on the PS2 or original XBox, then I bet they would not have canceled it. Of course, that's just my opinion.
@postumus77
@postumus77 4 месяца назад
A lot of games that were initially slated for the Dreamcast were ported over to other systems, and I dont see why Konami wouldnt have done the same with this game if they thought it held great deal of potential.
@demgreens
@demgreens 4 месяца назад
This is my first time seeing the game in action. What really stands out as jarring about this demo is the soundtrack. It sounds too much something one would hear in Red Shoe Diaries or some other late night softcore on Showtime or Cinemax. Couple that with Sonia's grunting and... Yeah you probably wouldn't want this playing at work.
@registereduser
@registereduser 4 месяца назад
“Unh!”
@KevenLC
@KevenLC 4 месяца назад
Lots of titles\genre didn't translate well into 3d in the 90s.
@silentfanatic
@silentfanatic 4 месяца назад
Thanks for putting this video together. I've been extremely curious as to how this game looked in motion for decades.
@chaospoet
@chaospoet 4 месяца назад
This is the most in depth look at the game I've seen yet. I haven't tried it myself but given the time period and the look and overall feel it gives it wouldn't surprise me if the people who made this were fans of the PC game Heretic 2 from 98 and thought "Imagine Heretic 2, but it's Castlevania."
@elodvezer1790
@elodvezer1790 4 месяца назад
👹Konami America is the Kindy student and he just presented his doodle as if it was a true Goya masterpiece! 😅😅
@megagrey
@megagrey 4 месяца назад
I dunno, when I saw a friend stream a run through the demo, I felt it sure looked like old-school Castlevania represented in 3D. Sure it definitely needed its release pushed back for more work, but I still would've liked to have seen it come to fruition. As for Konami franchises farmed out to the West, Climax had a rough development history with Silent Hill Origins, but I still liked the end result a lit.
@brandonfarfan1978
@brandonfarfan1978 3 месяца назад
Good video.👍😄 It's kind of sad this game got cancelled. Strangely enough, when I saw it being mentioned in a gamepro magazine, back in 1999 when I was small, I was looking forward to seeing this game, officially released on the dreamcast. I think in the hands of the right dev, this could have been a good game
@benfoster6715
@benfoster6715 4 месяца назад
I bought a Dreamcast this weekend and the first time I've played a DC :)
@PhilipMarcYT
@PhilipMarcYT 4 месяца назад
DC is an amazing console. Play Rayman 2 and it can be switched to wide-screen that's pretty awesome.
@nickwest932
@nickwest932 4 месяца назад
Enjoy. Games are still being ported to it and the translations are interesting too.
@brendanroberts1310
@brendanroberts1310 4 месяца назад
If you have access to a crt you want a lightgun and some of the lightgun games.
@Shyning77
@Shyning77 4 месяца назад
When I see the gameplay videos, it makes me think of Deathtrap Dungeon (the video game based on the game book), which came out in 1998 for the PS1 and PC.
@albertwayne2323
@albertwayne2323 4 месяца назад
In my opinion what's shown on the Resurrection demo is far, far inferior to the N64 games. Graphics, animations look clunky as hell.
@bradenarbogast4382
@bradenarbogast4382 4 месяца назад
I remember reading that Konami was handing this off to another company and in my heart of hearts already knew it was going to suck. Then I saw the images from the game come out and my fears were confirmed. Like you say, it was early but it was scheduled to release at a certain time and no way was it going to be any better. I'm not a big fan really of the N64 games and these images just made me feel that thats what we were going to get. An N64 game on the Dreamcast. I'm sorry not sorry it got canceled. And just seriously what was Konami thinking back in the day. First Contra and then CV. Dreadful decision Konami! Should have kept them in house!
@invisi-bullexploration2374
@invisi-bullexploration2374 6 дней назад
SOTN leaves me wanting MORE! MORE! At the end of the game. I am ready for more items, more levels... And then it's over. And as far as Konami was concerned that's all ya get. My dream of a ridiculously huge 2D Dracula's castle full of hidden items and secrets. That will never be. But I am so glad I got to play and enjoy one of the literal best games ever.
@christopherdecorte1599
@christopherdecorte1599 4 месяца назад
Just from watching I think a huge issue is the lack cotrollering the view point adding to the problem is the large open rooms with stuff going on everywhere and lack of direction.
@CrawlingPanther
@CrawlingPanther 4 месяца назад
You've been killin it on the uploads lately!
@landom9080
@landom9080 4 месяца назад
Fair review. If Capcom was able to pull off Code Veronica and if Konami took the same approach it would of turned out well. But I feel console tech was not ready for a 3D Castlevania. I think if they did a sequel to SOFTN on the Dreamcast, it would be awesome..
@Cruxics
@Cruxics 4 месяца назад
Ya this had a long way to go. Camera in particular needed to be redesigned, the games that I'd use as examples didn't exist yet when this prototype was announced, I don't even think Ico was out yet. Camera types that Lords of Shadow managed to pull off excellently. If i was Konami, cancellation would have been the best bet, reboot the project on PS2. Not a dreamcast issue, but I feel like with something a bit more power and a better controller design would likely fix some of the struggles the western team was having. Level design was just bad as well. I don't even think that auto tracking lock on system would have solved any of it. Anyone who has put a camera system together on old hardware (even new hardware) will tell you all the pitfalls that are needed to build an AI around moving it around without blinding the player. There were a lot of good attempts back then, but low resolution ray casts can only take you so far before you're basically building a line of sight spawn system in order to adjust your camera's lookat every few frames. That is with adding delayed turning to keep your player from getting sick. There are games that are in pretty bad shape leading into E3, I've seen (and been on ) projects where some demo's just didn't come together until the 11th hour. I can say with utmost certainty, this game is now one of them. Not unless it was such an old build of the game that it represented a design 4 or 5 version old and a build from a year prior to this thing being produced.
@alinasir-py4np
@alinasir-py4np 4 месяца назад
I would have released it with the title castlevania curse of the west
@jamiegoguen7384
@jamiegoguen7384 4 месяца назад
This could of been the best 2d Castlevavia ever. The Saturn was a 2D powerhouse. Everyone was in a rush for 3D, and it sucked during this era
@BurritoKingdom
@BurritoKingdom 4 месяца назад
I think you're thinking of the wrong game. This is Castlevania Resurrection for the DREAMCAST not the Saturn. Dreamcast was a great 3D machine. It's main issues was that Sega ran out of money since it loss so much during the Saturn.
@mattb6522
@mattb6522 4 месяца назад
It is a shame that Castlevania Resurrection wasn't shaping up as they has planned. It would have been interesting if they had let the Japanese division of Konami handle a Castlevania title on the Dreamcast to see if the results would be better. Maybe they could have not made the game full 3D, but either 2D or 2.5D to make it more focused for an action game? Either way, the writing was on the wall for the Dreamcast anyways at that time, so I'm guessing Konami was hesitant to release it for a dying console regardless. I actually really like Legacy of Darkness (except for the wonky camera). It hits all the right notes for a 3D Castlevania even if it isn't quite as good as most of the 2D entries. I feel it gets unfairly bashed. I mean, I'd rather play Legacy of Darkness over something like Castlevania II Simon's Quest any day of the week.
@mixedhairless
@mixedhairless 4 месяца назад
Starting from scratch was the right call Japan made
@kuyache2
@kuyache2 4 месяца назад
Lament of Innocence (PS2) did a super fine job of replacing this as the defacto 3D Castlevania on that generation! The Dreamcast has its great share of titles specially from Capcom like Code Veronica or even from its rival Namco's Soul Calibur or Tecmo's Dead or Alive. Too bad Sega mismanaged their company back then forcing them to abandon Dreamcast and consoles altogether. Sega is thriving now though and I play each and every Like a Dragon game... Just finished Gaiden twice and is scratching the surface of Infinite Wealth...
@Waifu4Life
@Waifu4Life 4 месяца назад
Cancelvania
@Hwi1son
@Hwi1son 3 месяца назад
That song is still fire though. I wish we would have gotten another really good 2D Castlevania around that time
@loneeldritchknight7362
@loneeldritchknight7362 4 месяца назад
The problem isn't that it's a demo, the problem is it's a demo for E3. We don't know if the game was slapped together because Konami just had to have something or if this was the real direction for the game. Crunch for E3 was a huge thing developers hated.
@SegaLordX
@SegaLordX 4 месяца назад
It had been in development for 6 months at the very least, if not longer. It was also first believed to have been a DC launch game. Gameplay slapped together for E3 this was not.
@lostboy626
@lostboy626 4 месяца назад
I didn’t realize there was even a playable version until the leak. I thought all of the screen grabs were just CG. I find the graphics to be very impressive for an early DC game, albeit needing some tuning for consistent framerate. I can tell a lack of lock on would have been a major problem, along with the camera from this video. If they had treated it a bit more like film, perhaps it could have been salvaged, breaking up the level design into scenes, like a beat em up, but with that extra finesse staging the scene for action with a great camera system.
@thecollector75
@thecollector75 4 месяца назад
Maybe a castlevania game in the style of arkham asylum would be cool
@JohnVmc2
@JohnVmc2 4 месяца назад
Both 64 Castlevania games were great games.
@entertainmentwizard2703
@entertainmentwizard2703 4 месяца назад
Have to disagree, I agree the game needed work but I do think this game could have been good and I wish the source code would be released so the fans can try to finish this!
@gregorys9629
@gregorys9629 4 месяца назад
Would be interested to hear more of your thoughts on the N64 Castlevanias - they get a bad wrap but I actually think they're pretty good.
@darktetsuya
@darktetsuya 4 месяца назад
I remember reading about this one in game magazines back in the day. was quite shocked when I heard the demo had actually made it to the internet (as opposed to being confined to a cellulite prison never to be seen again, don't get me started on those types) what I played definitely showed promise, what little there was of it to see!
@ZeusAmun-pt9dc
@ZeusAmun-pt9dc 4 месяца назад
All though I never owned a game growing up and only ever successfully beat Castlevania 4 on a rental I have always loved this series. IMO Castlevania 4 is the best game on the Super Nintendo and I owned a Sega Genesis so I had to go out of my way to play it .
@NEONTRASHPRODUCTIONS
@NEONTRASHPRODUCTIONS 4 месяца назад
New releases on any of the older consoles would be very much welcome!
@kazinwho
@kazinwho 4 месяца назад
I was completely unaware of this. I kinda like the art, but yeah, the gameplay looks pretty dire.
@mattkennedy6115
@mattkennedy6115 4 месяца назад
I love Castlevania but this game just doesn’t look any fun. It looks like a poor Tomb Raider clone with extra enemies and a gothic backdrop
@G.L.999
@G.L.999 4 месяца назад
At least the N64 games had a lock-on mechanic that allowed you to hit your enemies.
@jrlangdon89
@jrlangdon89 4 месяца назад
Looks amazing
@RyuAkiga
@RyuAkiga Месяц назад
This was a great episode! Not so good of a game but this is some spectacular content!
@josephcolella3107
@josephcolella3107 4 месяца назад
Love love castlevania. I remember when the original came out. (Yes I’m old) I always felt this series never looked good in 3D. Shouldl be a series that should stay in 2D. Look how beautiful symphony of the night was and it was in 2D. Even the later games on Xbox and PlayStation should have stayed in 2D. Truly a great staple series of the gaming world. Ty for the video
@TANKTREAD
@TANKTREAD 4 месяца назад
I don't care, would've still wanted a release. I have Castlevania Legends for the GB. So, was looking forward to "Resurrection". STILL my favorite out of all the entries is "Castlevania II: Simon's Quest". What a powerhouse of a series.
@HTS21
@HTS21 4 месяца назад
They cancelled it because it was going to be the same or worst than the N64 ones and they knew it.
@rsreston
@rsreston 4 месяца назад
Interesting content, SLX. Thanks for sharing!
@sonshinegamers
@sonshinegamers 4 месяца назад
Thanks for the video. After watching the video, if they would have added a lock-on, I would still be down to play this. I would have loved to see Sona explored.
@joefiore8932
@joefiore8932 4 месяца назад
I know someone out there wants to finish making this game. Lets go!
@marcelosoares7148
@marcelosoares7148 4 месяца назад
SEGA consoles couldn't catch a break when it came to Castlevania, to be honest. First Bloodletting on the 32X was canceled, second the SoTN port for the Saturn isn't that good and third this canceled game for the Dreamcast. Only the Mega Drive/Genesis got a great one with Bloodlines.
@maroon9273
@maroon9273 4 месяца назад
After the genesis, majority of all Konami games were terrible and cancelled. From 32x, saturn and dreamcast.
@WeskerSega
@WeskerSega 4 месяца назад
@@maroon9273 That's not entirely true. Sega Saturn has some truly great Konami games despite all the bad faith people tends to give to what they did for the console. Dreamcast is a completely different story though.
@paratext
@paratext 3 месяца назад
Damn, this game looks awesome. Love the art design and wish it was made.
@jm2621
@jm2621 4 месяца назад
I definitely remember seeing the demo of this game of things to come in the magazines I was so disappointed when it was cancelled The closest castlevania got on the dreamcast was playing resident evil code Veronica and walking down the path toward the mansion just screamed castlevania to me so sad so sad
@oldskoolpaul77
@oldskoolpaul77 4 месяца назад
Awesome video and info as always! I find it hard to believe though that an emulator ran the software better than the actual hardware. I'm no expert when it comes to the Dreamcast though. I really enjoyed this vid! thanks for all your hard work. Paul
@immortallegacy100
@immortallegacy100 4 месяца назад
I just want a SoulsBorne Castlevania game. Is that so much to ask? It doesn't even need to be a AAA title. Just a fun romp through a castle as a Belmont fighting monsters.
@jasonleveck8546
@jasonleveck8546 4 месяца назад
Super Castlevania and Link to the Past are my two favorite all time games. I just love them both so much and the music in both games is absolutely superior!
@alexskibicki2262
@alexskibicki2262 4 месяца назад
This game looks awesome. It’s a shame that this game was unfinished. Still it looks amazing. I totally would play this game. Even if it’s a demo version
@horsetroy9858
@horsetroy9858 3 месяца назад
If this game got a Quick Evade mechanic (like GoW on PS2) it would make it great , cuz Evade move allow for fast pased combat against the enemies attacks
@EstebanGallardo
@EstebanGallardo 4 месяца назад
As a developer I would have prioritized the a solid and fun gameplay loop (lock-on system, camera control and good player control). They had Zelda for N64 as a template. What I see in this prototype is just some nice graphics put together but no care at all about what makes a game really fun. I suppose Konami is not Nintendo when it came to design around gameplay. It's weird Konami always struggled with 3D action gameplay (aside Silent Hill and MGS) considering their proficiency creating 2D action gems.
@Adamtendo_player_1
@Adamtendo_player_1 4 месяца назад
This would’ve been the equivalent of Castlevania 64 for the Dreamcast the potential was that the execution just was seriously lacking.
@Aragorn7884
@Aragorn7884 4 месяца назад
Nice lighting though? 🤷
@LampHatScott
@LampHatScott 2 месяца назад
Not adding a lock on would have been detrimental if this game was finished and released. If they were going to release it, the game would have needed another year and a half to finish it.
@ericcornish1983
@ericcornish1983 4 месяца назад
The thing is with this tech demo there’s still hope for this game, we’ve seen some Dreamcast games come out long after the fact of the Dreamcast being long over, it gives hope that someday some developers could decompile and reverse engineer the code of the game and perhaps get it in a state that even Konami couldn’t have gotten it when the game was still being developed by there programmers at the time. I’m just glad this game is not completely lost to time because that would be a shame.
@ayotundeayoko5861
@ayotundeayoko5861 4 месяца назад
I felt a lot of pain watching this demo...
@chickenalaking1319
@chickenalaking1319 4 месяца назад
I wish Sega would hire Igarashi to develop a sequel to Master of Darkness.
@1202raher
@1202raher Месяц назад
Imagine a Castlevania as a dark souls style game😮
@traashghost
@traashghost 3 месяца назад
I always thought a Castlevania game done similar to like Klonoa/Pandemonium or Strider 2 would've been awesome
@tobalaz
@tobalaz 4 месяца назад
That looked like Castlevania 64 with better graphics and worse play control.
@stilnoxVisions
@stilnoxVisions 4 месяца назад
I don't think you're wrong in your concerns. SoA didn't have a proper track record. Also, with my rudimentary game dev skills I can say that the lighting effects in this demo (which are really good) are indicative of a game much further along than they let on. This was close to what would've been released.
@blackstarafro2
@blackstarafro2 4 месяца назад
You said it is a prototype build. So this is unfinished or polished. But this looks like it was on its way to be castlevenia- curse of darkness that came out for xbox and Playstation 2.
@SENTRYXX
@SENTRYXX 4 месяца назад
I WANT CASTLEVANIA 3D GAMES collection N64 and ps2, wii games
@markula_4040
@markula_4040 4 месяца назад
Would have been really curious to how the final product would have turned out because I really enjoy the PS2 ones but my gut feeling is it would have only been a little better than the N64 ones as it would still be in that early 3D era.
@johnv7317
@johnv7317 4 месяца назад
It's sad that we will never get a Castlevania game set in the year 1999. 😥
@goranisacson2502
@goranisacson2502 4 месяца назад
I haven't played and suck at determining quality from looking at a video, but I wonder. I saw a video on TMNT games and a Konami dev said that their licensed games sold SO well that they cut plans for another Castlevania game on the NES, and from then on a lot of their good devs were put on licensed games rather than Konami's original ones in the fourth gen era. I wonder if that just escalated- less and less teams on the games that were considered "risks". Hence why they left games to their US teams in the fifth gen when moving to 3D unless they had strong champions in the company, like the Goemon series. A tactic that doesn't seem to have given them the rewards they hoped for...
@samuraicollector2903
@samuraicollector2903 4 месяца назад
I wouldn’t even call this a demo, a demo is a finished product you show to some people, like in an expo, maybe as a free disc inside a magazine, inside another game or as a download, so because this demo is not finished it is really a prototype. Actually I can see the chapel, castle thing reminds me so much to the lament of inocence, so maybe they reused many ideas in that game. And this was the reason it was cancelled, for some reason I can see so much similarity between 2 games, castlevania 64 and lament of inocence, so I think they used many ideas from the n64 game, and after they cancelled it, probably they used many of the ideas into lament of inocence. But the ps2 game was a great game, that’s how you make a 3d castlevania. But since 2014 we haven’t had any new castlevania, I wonder how long would take to get a new game?
@johnhayden4226
@johnhayden4226 25 дней назад
I say the biggest mistake was putting it on Dreamcast. They could’ve waited for the Xbox, PS2, or GameCube.
@Simpyphus
@Simpyphus 4 месяца назад
This just looks like a bad 3D action game from the 90s with more polished visuals. We atleast got Phantasy Star Online to scratch the 3D Action RPG itch on Dreamcast.
@Pavel-ib2rq
@Pavel-ib2rq 4 месяца назад
Getting some Dark Souls vibes from the footage... anyone else?
@burnedraventales6030
@burnedraventales6030 4 месяца назад
Watching this made me realized how well a 3d castlevania game would work as a game like elden ring or darksouls.
@ReaverPrime
@ReaverPrime 4 месяца назад
A game so fundamentally shyte that the man himself, Koji Igarashi, eliminated its precusor (CV Legends) from the canon and denounced Sonia as a Belmont.
@balaam_7087
@balaam_7087 4 месяца назад
If only Miyamoto would have done the same with the infinite failure that is Skyward $hit. If Demise was on fire, I wouldn’t stop to piss on a “villain” of such trash design, which utterly destroyed the entire legacy of Ganon, one of gaming’s greatest antagonists. Retcon that garbage to the gap between dimensions.
@treverhildebrant3848
@treverhildebrant3848 4 месяца назад
They could make Castelvania in 3D if it were more like God of War and Dantes inferno or Heavenly Sword I could see it working very well
@thatradiogeek
@thatradiogeek 4 месяца назад
Lords of Shadow would like a word.
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