In this video I explain the 4 basic gameplay elements creating the core mechanics of the new Catch the Snitch a wizards sports game from Knight Games. Those are: Players, Tactical Cards, the Snitch Race and Spectators.
"You have to be careful on whether or not you use your intrepid cards, since that would lead to discarding them" except they automatically trigger when the thing written on it happens anyway so I don't understand this?
Hi, sorry for the late response. They only trigger if you already played (and „discarded“) them. If you keep them in your hand (to use them for their pitch field action blocks in a later game sequence (round)) you don’t get their interprid move effect.