When I'm not playing SnowRunner I enjoy watching others play especially this guy. Nice setup, good skill, patience and he doesn't have to say a word. ... J
@@memt3442 ,pff... would he be an expert, he wouldn't take such a long detour. There's a much much more short road to get here, but it is kinda dangerous. With proper truck he could have done it in 15-20 minutes. And watch how he transported another oversized trailer, which is oil rig salvage one. The red. Such a shame... he did even laid it on the side.
Love this game! this is the slowest & most chill game ive played..can play it for hours, and it will feel like maybe a hour of gameplay, that's when you know the game is great!
You can play it exactly for hours - that's the amount of time it takes you to cross a muddy area when you forget to swap your road tires and you only have a stock winch at your dsiposal.
Love this game! this is the slowest & most chill game ive played..can play it for hours, and it will feel like maybe a hour of gameplay, that's when you know the game is great!
Sure would be nice if ATS could figure out how to get smoke from the exhaust like this. Getting around that corner at 11:00 would have ended it for me. I wish I was coordinated enough to use all the keys it takes to play this game properly. That's the only reason I don't own this game or any of the Mudrunner game's. Great job getting across that old wooden bridge at 21:40. Two words can sum up this entire run, Frigging Amazing. I never watch a video this long but once it got started I couldn't stop, lol. Great job Mr Expert
I highly recommend you get SnowRunner. I finished the base game and is a memorable experience. Full of frustrating moments and victories but when you take the challenge and complete something difficult, it feels so good. I just use the keyboard/mouse btw.
@@Blestyr A lot of folks are good enough to use a keyboard and mouse, me not so much. If I have to use a controller i'm pretty much hosed. If I can use my wheel I'm much better off. I'd like to get Snowrunner but it seems as though there are a ton of buttons to use to get around and I'm not sure I'm smart enough to figure it all out, lol. I enjoy watching guys like the Xpert do these video's, it takes more talent than I have.
Currently playing this game and I have just reached Drummond Island as well. Very interesting game I should say. Regards from Nairobi, Kenya Xpertgaming!
Not only your beautiful graphics but your smart and quiet gameplay sold me the game. (Hm, probably a wheel, too.) Please, make more Snowrunner videos, they are very enjoyable. I'm happy it was on my recommended.
sorry to be off topic but does any of you know of a trick to log back into an instagram account..? I stupidly lost the password. I love any tips you can give me!
@Joe Lachlan Thanks for your reply. I found the site thru google and Im in the hacking process atm. Looks like it's gonna take quite some time so I will get back to you later when my account password hopefully is recovered.
I enjoy your videos because the lack of unnecessary commentary, and because you see a job through to completion using as few resources as possible... ...but _damn,_ dude-watching you stumble through clumsily-approached turns is frustrating. Yeah, I know, it’s just a game, and I’m not trolling or insulting you. I’d gladly pick you over nearly all others that feature SnowRunner, and I sincerely hope that your channel is successful. I say all this first because I hope that you’ll then believe that the following advice (which I know you didn’t ask for) is offered in a *friendly* way. *How to plan ahead.* Yes, some of the on-the-fly geometry associated with calculating the correct path through a turn does rely on the overall combined length of the cab and trailer. However, the more significant _and helpful_ dimension is what I’d call your *length of articulation.* This measurement is the distance from the center of your cab’s steering (front) axle, through the hitch, to the center point of the trailer’s rear axles. This total measurement remains virtually unchanged regardless of how either the cab or trailer are turned-it is effectively the _spine_ of your truck. Below is a theoretical maneuver that utilizes these terms. I hope you find it useful. Let’s say you’re traveling north on Main Street, and coming up on the intersection with Broad Street, onto which you need to make a 90° turn to the east (right). There are guardrails on both sides of Main. There’s a mailbox on the northeast (or upper-right) corner. Lastly, there’s a utility pole on the southeast (or inside / lower-right) corner of the intersection, so you just _can’t_ have any part of the trailer drag off the road in that direction. I know this may sound counterintuitive, but begin your long-distance approach to the turn on the east (right) side of Main. It is only when your front axle is roughly one *length of articulation* away from the stop line that you should begin steering to the left side of Main. Steer the cab across towards the west (left) side of Main at a roughly 30° angle, taking care to straighten your steering wheel *before fully crossing the street.* Your cab and trailer should now be positioned diagonally across the street, just south of the intersection, with your _spine_ *almost* in a straight line, and with your cab pointing NNW. At might appear to you that your trailer axles are too far the the east (right) side of Main to make the turn. However, their proximity to the guardrail is offset by the truck’s diagonal position in the road-those trailer axles have been brought further *north* and therefore _closer_ to the center point of the turn. This will ultimately allow you to use them almost as a pivot point for the trailer during the later portion of the maneuver, thereby making the trailer’s path through the turn more predictable. Now it is time to start estimating your _cab’s_ path through the turn. Eyeballing it is actually a good idea, for two reasons: (1) you’ll become more familiar with the capabilities and limitations of your truck, and (2) because you will ultimately come to position your trailer’s axles in a more fixed location, which will later allow you to make adjustments or reversals as needed, with only minimal concern for trailer’s opposing movement. As your cab enters the intersection, point it N. As you cross the intersection’s N/S midpoint, begin your right turn onto Broad. Turn gradually if possible, reaching full steering lock as late in the turn as you can, ideally right as your left front wheel is passing the mailbox on the northeast corner. Hopefully you’ve managed to get the front left corner of the cab past the mailbox and onto Broad in one turn. Even if you haven’t, and you need to reverse the cab to compensate, you needn’t worry about the right side of your trailer hitting the utility pole. Because your trailer was pointing NNW when you began turning your cab to the right, the _rear_ of the trailer was forced to move in a wider, clockwise arc *further to the northwest,* even as your _cab_ began moving to the *east.* Additionally, the overhanging portion of the trailer that’s _behind_ the rear axles won’t hit the guardrail on the west (left) side of Main, because those axles are closer to the centerline of the street. Because physics prevent your trailer from following the exact path of your cab, you just used the trailer’s axles as a sort of "moving pivot point", rather than as the dead leg it usually is. Even if your cab couldn’t clear the NW mailbox on the first try, you were able to reverse without any risk of the trailer colliding with either guardrail. Even if your cab enters into the oncoming lane of Broad, and therefor has to continue SW towards the right-side, eastbound lane, your trailer’s *axles* will have _already_ moved far enough to the northwest to allow for clear travel, scraping neither the sides nor the tailgate. Hopefully you-or some other SnowRunner players-will find this method useful. I could type all that out, but can’t remember what I had for breakfast, so I hope this brief flash of brainpower doesn’t go to complete waste.
If yall like this I recommend a movie from 1977 called "Sorcerer" where these fellas have to drive trucks loaded with nitroglycerin through this jungle mountain pass in South America.
In MudRunner the engine REV sound was large, more proper and responded accordingly to more acceleration. Also the controller vibrated a lot, they failed in keeping that in this installment. Other than that I can't complain, a great game overall.
Is there a higher difficulty setting? like the person cannot look at his vehicle in a third person view. He or she has to constantly look at his mirrors or look backwards and more. I am just saying and getting more interested because these videos are so hypnotic.
This cargo must be transported across the ford in the point "Delivery of instruments". Immediately after teleportation - to the left. The task takes courage and skill, but the path is much shorter. ))
Hello man, please what bitrate do you use for exporting your videos to RU-vid? And do you record them in 4k or you just export into this resolution? I also record on PC but struggle with the video quality once I upload it 😕. However, your videos look crystal clear 🙂
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I bought a logitech g29 and even though it works in snowrunner when I go to steering wheel my steering wheel doesn't show, and my brake doesn,'t work right everything is on the gas pedal and paddles. What do I need to do.