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CDP: Fire King Kozmo, ft. SR14 Support 

YGOrganization_Quincymccoy
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Blaze on Space Garunix! Blaze On!
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Today's CDP is all about showcasing the new Fire King support in all their glory in the upcoming Structure Deck R, this time alongside the Kozmo theme. These two archetypes are a classic pairing, mainly due to the fact that Fire King Island can destroy any monster in hand to tutor a new Fire King monster. If you happen to destroy one of the Machine Kozmo ships, you'll also trigger their effect to Special Summon a new Kozmo monster from the Deck, giving you more bang for your buck each turn. This is even more consistent with the new support, as Sanctuary of the Fire Kings is a new Continuous Spell that places a Fire King Island into your Field Zone. Additionally, Sanctuary can eliminate the downside of leaving Island on your board, as it can destroy a FIRE monster in the hand or face-up field instead of letting a card in your Field Zone be destroyed by card effect. Moving away from the Spells for a moment, let me touch on the powerful new Fire King monsters making their debut. First up is Sacred Fire King Garunix, a Level 8 FIRE Winged Beast that can Special Summon itself from the hand or GY when a FIRE monster is destroyed. When summoned, this monster can destroy any FIRE Beast, Beast-Warrior, or Winged Beast in your deck, giving you access to Fire King High Avatar Garunix, even without drawing it! The other key new monster is Fire King High Avatar Kirin, a Level 8 FIRE Beast that can destroy another FIRE in your hand or face-up field to Special Summon itself, and when it is destroyed, it Special Summons a Fire King monster from your hand or GY before destroying a card on the field. The last super key new card in today's strategy is their brand-new Trap Card, Solidarity Strike of the Fire Kings. This Trap Card Special Summons 3 FIRE monsters (1 Beast, 1 Beast-Warrior, and 1 Winged Beast), one each from the hand, deck, and GY. While their effects are negated, they'll be destroyed during the End Phase, so odds are that you'll get three FIre King effects all for the non-existant cost of activating this Trap!
Now all that firepower should surely be enough to sell this strategy, but I'm going to take a few moments to cover the Kozmo side of this build as well. You see, the Kozmo theme is great at stalling for time, as most of the Machine 'Ships' can float into a lower leveled Kozmo monster when destroyed. If they stop your Kozmo Dark Destroyer, there's a Kozmo Forerunner rushing to replace it. Destroy that and you can bring out Kozmo DOG Fighter, etc. Combine that with Kozmo Strawman, which Special Summons a banished Kozmo monster, and watch the tables turn as you use the Fire King theme to apply pressure to the opponent's board, while the Kozmo keep you in the game long enough to hit them with another wave of Fire King Sacred Immolation, or in other words, even more destruction. Speaking of that, there's one big piece of the new Fire King support I haven't hit on yet - their new Rank 8 Xyz monster, Fire King Deity Garunix Eternity. This Rank 8 can be made with any 2 Level 8 monsters (or two Level 8 Fire Kings during the opponent's turn via Sanctuary's final effect), and when summoned, it destroys all other monsters on the field. Additionally, when it is destroyed, you get to Special Summon Fire King monsters from your GY up to the number of Xyz materials it had! Destroy the Galaxy with the combination of Kozmo and Fire King cards.
NOTE: YGOrganization is not affiliated with any online simulator and does not promote their use over any official platform.

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17 сен 2024

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Комментарии : 13   
@killerdude666
@killerdude666 Год назад
Kozmo and fire kings where made for each other
@YGOrganizationQuincymccoy
@YGOrganizationQuincymccoy Год назад
In a way yes, but I think this is the best way to Kozmo, but it's just a way for FK
@maco9946
@maco9946 11 месяцев назад
Awesome deck building, always loved kozmo, this might actually pull me back into playing locals for a bit
@YGOrganizationQuincymccoy
@YGOrganizationQuincymccoy 11 месяцев назад
Awww thanks! There's definitely a bit of room for improvement on the FK side of the deck, but otherwise, I enjoyed building that!
@JohnDoe-km9vx
@JohnDoe-km9vx Год назад
The synergy between the two is awesome. Fun to watch however not sure how competitive it really is, but really fun deck to try out. As i'm saying this trimming down the deck cores i had and after i traded firekings off course they got support.
@JohnDoe-km9vx
@JohnDoe-km9vx Год назад
Got therions just hoping horus cards will be cheap, ghoti and magikey support i'm hoping soon.
@YGOrganizationQuincymccoy
@YGOrganizationQuincymccoy Год назад
Always love playing a fun deck, you should know this by now haha. As far as Horus cards, I imagine they'll be decently pricey due to the competitive strength. But I think one of your wishes will come true soon :)
@JohnDoe-km9vx
@JohnDoe-km9vx Год назад
@@YGOrganizationQuincymccoynot sure if i asked before but is there an archtype u wish got more support ?
@YGOrganizationQuincymccoy
@YGOrganizationQuincymccoy Год назад
I prefer decks with wholely original playstyles or mechanics, and I hate when themes are forced to run generic floodgates to compensate for card design not going far enough with the theme. While the below are just a few, I've included a couple of ideas that I think would be super fun. 1) Qliphort - Pendulum/Tribute Summoning seems like such a great combination, and we really haven't touched that ever again. In particular, I would like them to get a LINK-3 that carries a Quick Effect that let's you immediately Pendulum Summon, that can only be activated if you've Tribute Summoned during the turn. That gives you room to play with more fun things, like a new Level 7 or 8 that does smth cool on-Tribute summon, and a new Level 6 that does something when tributed, without playing into the floodgate aspect of the deck. 2) Magikey - Normal-Monster and Attribute-themed archetype, but they're able to use any theme's Normal Monster instead of pigeonholed into just using their own. I love that versatility, but they never took the effects of their monsters far enough to compensate for being less powerful than other decks designed in the same era. For this one, I'd like them to get another version of their 'Ritual/Fusion' spell that can 'Synchro/Xyz' Summon with 1 of the materials coming from the Deck. They also need another disruptive boss beyond Transfurlmine, so maybe a Rank 4 that prevents Special Summoning monsters of the same attribute as Magikey or Normal Monsters in your GY? 3) Dream Mirror - This theme is so close to being good. It really shows that the theme had a rough development cyle, because it almost seems like they were aggressively over-balanced, out of fear that they'd be too good at OTK'ing. And while it has a core gameplan, and already got a small wave of legacy support, they didn't go hard like they've done with other waves of legacy support. I'd personally love a card that is treated as both Dream Mirror Field Spells, but ways to break boards would be nice. 4) Toon - It's an iconic subtype from Duelist Kingdom, and yet we've only gotten a few waves of legacy support? That just seems criminal. While I can totally understand the hesitancy to support a direct attacking theme in the past, we're well past the point of the game where that is too degenerate. I don't agree with the common sentiments of letting them tap into Synchro Monsters, but it would be cool to see them get a few more powerful Main Deck monsters that make you not need the Extra Deck at all. IDK how to accomplish that, but it would be neat.
@JohnDoe-km9vx
@JohnDoe-km9vx Год назад
@@YGOrganizationQuincymccoyhmm never looked at Dream mirror but will have a look to see if u have vids on them and Ghoti or well fish just got support :D i'm happy as the white fish play well into mermails too :D so double win there. Magikey indeed is fun and the theme behind it + artwork is intresting.
@JusticeHeroXSupreme
@JusticeHeroXSupreme Год назад
Would you use Fire King Ponix in this deck?
@YGOrganizationQuincymccoy
@YGOrganizationQuincymccoy Год назад
In every FK it is a staple. But it is slightly less potent in here than most other FK variants, as even though it gets to Island, it'll probably take your Normal Summon. And you want to use that on your Psychic Kozmo monsters.
@luisfernandotetatzinalmaza11
@luisfernandotetatzinalmaza11 9 месяцев назад
​@@YGOrganizationQuincymccoyI understand your reasoning, but I think you could reach the pilots using the effect of the ships being destroyed, and still be able to play phoenix
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