Impressive and entertaining tas, just two questions if you don't mind: What exactly does the pause at 2:11 serve? How did you go through those slow motion parts near the beginning and at the very end so quickly?
@@theroboman727 I mean by that like it looks faster than what I've seen other people do. Could just be me not knowing the exact timing to where you can retry earliest though
The TAS, as always, is cool, as has come to be expected from TASes - but this map is probably the most beautiful, aesthetically cohesive mod map I've seen yet. Most mod maps I've seen sacrifice cohesion between elements and general aesthetics for fluidity in movement or gameplay - and of course that's a legit way to go about it and a goal unto itself - but this map is breathtaking in how everything looks beautiful and meshes together. The color palette is beautiful, the gameplay elements are sort of level appropriate (for instance, making the penultimate "level" at 5:36 monochrome, with the industrial aesthetic, the background, the conveyer blocks of Forsaken City and those very grungy conveyer-belt-with-claw thingies just fits perfectly, or the crumbling blocks fitting well with the atmosphere at 4:03). These levels look like actual environments you'd see in a hypothetical-real world, not like a mishmash of conflicting design/color elements thrown into a mixer. Kudos to Beefy Uncle!
This mod is very well done, beautifully made environments, and a unique mechanic? Of course it’s probably balls to the walls hard but I can look past that. Fantastic tas by the way!
How are you jumping on the spikes at 3:52? I thought it might be corner shenanigans, but you're just jumping in the middle of the block at one point Edit: 7:19 as well
The mod looks awesome! But I dislike that most Celeste mods are on par or harder than Farewell. Why not make a Celeste mod on par with Summit. Make a mod that invites more people into the modded world of Celeste. Ya know?