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CELESTIAL REQUIEM | Dark Dystopian Ambient | Post-Apocalyptic Soundscape | Ambience, Background 

Spectral Anomaly
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In the sprawling metropolis of New Bastion, the sky is a permanent shade of gray, shrouded in a thick, oppressive smog that blots out the sun. Towering spires of glass and steel claw at the heavens, their cold exteriors reflecting nothing but the lifeless haze. Once a symbol of human achievement, the city has become a hollow shell, where people move like ghosts through the endless corridors of concrete. The streets are barren, the air thick with pollution and the hum of unseen machinery. Life in New Bastion is bleak, a never-ending cycle of isolation and disconnection.
The citizens of New Bastion rarely see each other face-to-face. Interactions have become digital, confined to the sterile boundaries of virtual reality where curated avatars replace the real, flawed human form. In this synthetic world, people craft their ideal lives, a stark contrast to the suffocating reality outside. Inside the Enclaves-windowless, sealed living spaces-people remain physically apart, their existence sustained by automated systems that provide everything they need while keeping them insulated from the world. Face-to-face conversations have become obsolete; the rare, fleeting glances of other humans are met with distrust or indifference.
The streets below, once vibrant with the sounds of life, are now filled only with the echoes of the city’s past. The few who venture outside do so in heavy masks and breathing apparatuses, their forms obscured by bulky protective gear. Overhead, massive billboards flicker with advertisements for virtual worlds, inviting people to escape reality, to embrace the fantasy where they can become anyone-except themselves. The city’s infrastructure is maintained by drones, and its law enforcement is handled by cold, unfeeling AI that monitors every move, ensuring that no one steps outside the rigid boundaries of order.
New Bastion’s social fabric has long since disintegrated. Trust, compassion, and community have been replaced by algorithms, efficiency, and control. The government, once visible, has receded into the shadows, governing from behind layers of digital bureaucracy. Propaganda blares from speakers embedded in the walls, urging the population to "stay connected" and "live freely"-but freedom in New Bastion is an illusion. The only true escape lies in the virtual realms, where reality’s harsh edges are smoothed over, and the pain of existence fades into carefully crafted simulations.
Yet, beneath the surface, whispers of rebellion stir. Small groups of people, disconnected from the virtual matrix, gather in the forgotten underbelly of the city-the Sub-Vaults. Here, amidst the rusted pipelines and abandoned infrastructures, they seek to reclaim something lost: the raw, imperfect beauty of reality. They speak of dismantling the illusion, of tearing down the virtual walls that have imprisoned them. But in a city where every action is watched and every word recorded, their time may be running out.
In New Bastion, the line between the real and the virtual has long since faded. People float through existence, their minds trapped in a world of illusion while their bodies slowly waste away in solitude. This is the city’s legacy-a future where humanity’s greatest creation has become its ultimate prison.
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19 сен 2024

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Комментарии : 2   
@psssey3860
@psssey3860 5 дней назад
I'm making a Half-Life mod with a very similar art style, your videos help me finding ideas ! you're talented I wonder how do you make some of the sounds in your videos.
@spectralanomaly
@spectralanomaly 5 дней назад
Thank you for feedback! Synthesis, resampling, field recording, stretching, pitching and many years of practice! By the way, I'm also pc gamer 😎 If you like it, share it!
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