I think cell max’s size is accurate . I don’t think he was as big as great ape baby or even great ape vegeta but he’s was big enough to be considered a giant .
I mean golden great ape baby vegeta is like 5 times a normal great ape size. You can tell that also as how golden great ape goku size was conpared to buildings.
Agreed people seem to be overestimating Cell Max's size, all you need to do is look how big he is when Gohan Beast kicks him in the stomach, also when Gohan catches Cell's punch with hand, Gohan's hand is like the size of Cel Max's finger in comparison Vegeta as a great ape was able to squeeze Goku's entire body with his fist.
@@wedge9t To me it looked more or less the same size as Great Ape Vegeta The scene where Cell Max punched Beast Gohan its clear that Cell's Hand is the right size to hold Gohan But Great Ape has Bigger Hands
The new Tenkaichi; fingers crossed, :has: to include large characters like Great Apes, Hirudegarn, Namekian giant forms, and Cell Max! To have this kind of character in players's hands again would be incredible.
@@opusmagnus26 That's a super interesting first pick and I'm glad you enjoyed what little you played of it! Here's to hoping the new Tenkaichi will treat us as well as it's predecessors and that you'll continue to have just as much of a good time, if not more so!
But. Cutscenes. And how's is it gonna work if our saiyans don't have tails? Plus the cutscene can't be long either. Cause if so? It'll be easy to Stamnia break.
@@Honestlynothingelse maybe there can be a short part where you throw a fake moon and can get stamina broken, but after a certain point you gain hyper armor for the rest of the cutscene
I wish they made Cell Max bigger then how he is in Xenoverse 2 because in the movie he look bigger than a great ape. Xenoverse 2 made Cell Max smaller then he was.
This is some of my ideas on how would I implement Cell Max's Skills for CACs… thoughts? Note: An acquaintance of mine asked me how would I implement Cell Max's skills for CACs, and asked me if I could put my thoughts in this comment section specifically.
Purge Cannon: Make it cost 200 Ki upon Activation. Decrease in Size / Scaled to Player. Instead of a "Mouth" Type Ki Blast I was thinking more of Big Bang Kamehameha [kind of] Animation (using two hands). The idea is to make this a Boss-Type move, with Slow Activation Time AND make it hard-to-land (go in a straight line). Let it have massive Health AND Stamina Damage. You get Super Armor (similar to Super Spirit Bomb). Ki Blast Type Super.
Disaster Ray: Make it cost 200 Ki upon Activation. Decrease in Size / Scaled to Player. It could work like God Of Destruction's Wrath. Disaster Ray should stay active for a while AND until Damage Detection. The idea is to make this a Boss-Type move, with Slow Activation Time AND make it hard-to-land (way less lasers). Let it have massive Health AND Stamina Damage. You get Super Armor (similar to Super Spirit Bomb). Ki Blast Type Super.
Max Barrier: Make it cost 200 Stamina AND 200 Ki upon Activation. Decrease in Size / Scaled to Player Similar to Energy Barrier in Size AND slightly stronger compared to Celestial Wave in Damage. Make it have Slow Recovery. Make it deal No Health (Ship Damage) AND Stamina Damage when Blocked. Ki Blast Type Evasive.
Explosive Scream: Make it cost 500 Ki. Decrease in Size / Scaled to Player. Must (A) hold command until it is ready to throw OR (B) press once. It takes 10 seconds before it is ready to throw. The 500 Ki would not be taken straight away upon Activation BUT it will take Ki gradually (50 Ki per second). Can be cancelled by (A) releasing the command OR (B) by Guarding BUT the Ki that has been taken is lost. Make it Unblockable. Let it have colossal Damage (similar to Power Rush). The idea is to make this a Boss-Type move, make it easy-to-land (similar to [Crystal Raid] Gigantic Ki Blast). You [also] get the Super Spirit Bomb [kind of] Super Armor BUT cannot be super-grab AND basic-grab out of it. Ki Blast Type Ultimate.
The reason the controls are so weird is because when programming a boss character like that they're not thinking about how the player would control them, since it's almost always an A.I. dealing with it.... it doesn't really matter how it's set up. Same for Sephiroth and Cloud in Kingdom Hearts II.
Steedoj, this video changed my life. My entire view of everything that exists in this world, in fact, even in the entire universe. I can never look at anything I know the same way again. This video represents emotions that most humans could never understand. But I can. Thanks to this video I was awakened to many things previously considered unimaginable. Thank you for this exquisite video, I will never forget this experience.
He just felt bigger, compare the fact that Great Ape Vegeta could grab and squeeze Goku's entire body, while Cell Max's finger was about the same size as Gohan's fist, also when Gohan kicked Cell Max in the stomach and sent him flying backwards he does not look big.
in single player version of these if you are going to be blown into a different arena it ALWAYS happens, you will never be the 1 left in there with the boss that only happens in actual multiplayer
The Explosive Scream Ult us, as u Steed, a looking & destructive move. However, it takes 10 seconds to charge it, which is a downside. IF they do decide implement this Ultimate into the game, maybe it should take about 5 seconds to charge it or something. Anyhow, the Ult is dope as hell & keep up the great content Steed!!! 😎👍
It’s a mod. Although it would be a HUGE surprise if they added him as a fourth character in the paid update. It should be 4 characters considering the price of the first pack and the set compared to the Legendary Pack stuff
Sad that it doesn't have Raditz,Turles,Gohan and Broly ozaroo/Great ape It would be awesome to see that As well as others giant characters like: Lord Slug,Metal Cooler,Hirudegarn,Doctor Wheelo and Janemba Both in xenoverse 2 and the first game too bad they didn't put it 🥺😔 like and Bye!
Please clarify this for me: this is not a mod? This is an actual base game thing you can do? Bandai and Dimps seriously and genuinely made a giant character playable in Cell Max?
@X KING Part of me was thinking "This is obviously a mod" while watching this. Was there a mod link in the description that I didn't bother to check (I'm a Switch player if anyone's going to ask)?
It really bothers me that there is no Great Ape transformation in this game yet Giant Namekian is. You can’t even argue they don’t want to add it because of the size making it difficult because, again, Giant Namekian is in the game and is fully playable.
Now that I think about it Shouldn't Great Ape Nappa still have his underwear on? They should be made of the same elastic materials as The Rest of the Armor
I think if Giant characters are going to be in BT4 (which they will/must, Giants are a big part of BT's appeal) they're going to be like this / Great Ape Vegeta in The Breakers. Slow, lumbering, but essentially walking ultimates. I wonder if their work on Giants lately in games like The Breakers and Xenoverse 2 has been them testing the waters in their other DB properties, to work out the kinks and fine-tune Giants before BT4 releases? That'd be surprisingly clever of them. Alright, tin foil hats off, class. Good job, Steed, as ever!
is Cell Max playable? like ACTUALLY playable? I thought he was a Raid Only enemy (not that i play XV2 anyway XD) *while watching* NO... hes NOT ACTUALLY playable... not that i mind... i think hes just another shitty attempt at "lets bring back an old memorable character"... it worked with Freeza but yeah... Freeza also got "episoded" after being "moviefied"... Cell (MAX) only got "moviefied" which is for the best XD /me is still waiting for XV3 OR an ULTIMATE re-release for next gen consoles XD
If he was a fully playable character he wouldn't fit in the portals now that I think about it lol unless they remove those and invent a new way to move out of the current map for Cell Max alone