wow really great job dude, I totally forgot I subscribed to your channel after seeing the doctor strange portal video but now I remember and will wait excitingly for your future videos
I did one in Blender a couple of years ago but only used Houdini for jiggle (offscreen) and saliva. Your’s is better lol. Houdini is kryptonite to my subscribers it seems lol. Was the tissue work FEM or Vellum?
Hey Kev, I've seen your video. In fact, it's what made me find your channel some time last year, and I've watched every one of your videos since, they're great fun! I didn't do my shot in a single day, so you can't compare really. My other choice was the sequence where Eleven closes the rift, but my previous video was already particle based, and I felt the mind flayer would be more exciting. The tissue is a Vellum sim, I don't think I've ever tried FEM!
@@Digipiction That’s awesome! I’m honored. Your work and attention to detail is inspiring, and the Dr. Strange video is testament to it. It reminds me to spend just a little more time on things when I need to haha! I can push your video to my people and maybe get you more views if you want? It’s never a guarantee but this video should get WAY more traction.
@@KevBinge That sounds incredible, thank you for the offer! Can I reach you via PM somewhere (Twitter didn't work)? Or maybe you can give me a quick ping via mail, it's in the channel's About tab, thanks!
You really delivered a Hollywood level of shot by yourself, truly impressive! The only feedback I could give is to give the camera animation some more energy. For these ground level POV-like shots a little shake always helps, especially at the end to make the “roar” have more impact. Aside from that this is an amazing video and not only that, also a really good learning resource for others!
Thank you for the feedback! I initially had no camera shake, as seen in the test animations. It felt wrong because it lacked impact, so for the final render I added camera shakes to some parts: when the monster hits the ground (which is very hard to see due to all the motion blur, I should have delayed the monster more) and when it stomps its limbs. But the shakes might be too subtle, and adding shake to the roar as well is a very good idea I didn't even think of!
This is amazing! And seeing your process from start to finish is a great way to learn about all the different properties and elements that go into making such an epic scene!
Incredible ! I've been experimenting in houdini for two years now, I have the same level but your redshift render .. and the compositing / shading is amazing, very cinematic and immersive.
This is amazing, you need to create a Patreon page, I bet a lot of people would pay for that! Do you composite your shots in nuke or DaVinci fusion? Would love to see a redshift to fusion Compositing guide!
Thank you! I use Fusion, however in this case there was no compositing at all. The only post work I did was some color correction on DaVinci's Color tab.
You're genius dude. It feels that you like all this vfx stuff. I worked in Houdini for a few months and i really liked it, but when i bought my camera i understood that video production is my calling)
Thank you! I used Houdini for everything, and I'm not planning on doing a more detailed tutorial for it. When time permits I'll make the scene file available with comments and explanations.
Thank you! I don't work at a studio, only do some (non-VFX) freelance work. It's cool this way because I get to do an entire shot beginning to end, which wouldn't be possible in a studio pipeline where everything is split up into different departments (modeling, animation, lighting etc.)
I'll upload project files for most of my existing videos within the next 4 weeks. Each project requires extensive cleanup and commenting, I have to put aside time for that.
More than expected, because I often underestimate how much time the small details can take. But they're important. For example, I had a version without flickering lights, and it felt lifeless and boring in comparison.