Today's topic is Adaptive Music. The core of an interactive music system is to change depending on game conditions and states. With this tutorial I'll show you how to do it using the Audiokinetic Wwise middleware in combination with UE4.
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00:00 Intro
00:17 Music Switch Container
02:29 Set Audio Track In/Out
04:00 Segments, Playlists and Loop Count
04:50 Play MusicSwitch Event
05:15 Add States
08:09 Blueprint Setup
09:50 Change State from Blueprint
#gamedev #unrealengine4 #gamemusic
1 авг 2024