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Change Music Track using Game States | Wwise Unreal Engine 4 Tutorial 

Sound Codex
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Today's topic is Adaptive Music. The core of an interactive music system is to change depending on game conditions and states. With this tutorial I'll show you how to do it using the Audiokinetic Wwise middleware in combination with UE4.
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00:00 Intro
00:17 Music Switch Container
02:29 Set Audio Track In/Out
04:00 Segments, Playlists and Loop Count
04:50 Play MusicSwitch Event
05:15 Add States
08:09 Blueprint Setup
09:50 Change State from Blueprint
#gamedev #unrealengine4 #gamemusic

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1 авг 2024

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Комментарии : 5   
@FF-FAN9999
@FF-FAN9999 7 месяцев назад
excellent
@ericchen3097
@ericchen3097 22 дня назад
Thank you so much for this tutorial, I was following the Wwise tutorial but I just can't find the “Music State" in details window, turns out I didn't switch it to public, also I can't attach the music to different states, your video helped me with that!
@SoundCodex
@SoundCodex 22 дня назад
I'm so glad my tutorial helped you! Thanks for your comment :)
@metaphoricalsoundeffects1400
@metaphoricalsoundeffects1400 9 месяцев назад
Thank you for your tutorials, it is very helpful for understanding unreal (that can be daunting when you don't know much about coding like sound designers like me) and make my sound/game project ! =) (I also can add that is a very clear explanations )
@SoundCodex
@SoundCodex 8 месяцев назад
Thank you so much! I'm glad about that, keep up the good work :)
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