@@realdddaboss_yt8450idk, i have a mid-range phone (Redmi Note 12 S) and it barely lags (even tho i can't get past 32% as of rn, it's just a skill issue)
Path 1: 0:07 Theater 0:09 Act I *desolation of the dragons* 0:18 Act II *world on fire* 0:28 *Television?* 0:29 Film III *The Wild West* 0:41 Film IV *the seven seas* 0:50 *Game launcher* 0:57 Game V *The Hell Breaks Loose* 1:20 Game VI *Enter the forest temple* 1:39 *Simulator* 1:45 Simulation VII *inside the matrix* 2:11 Simulation VIII *beyond reality* 2:29 ALMOST THERE Win Path 2: 3:40 Theater? 3:42 Act I *desolation of the dragons* 3:52 Act II *world on fire* 4:02 Television? 4:04 Film III *The Wild West* 4:15 Film IV *the seven seas* 4:26 *Game launcher?* 4:30 Game V *The Hell Breaks Loose* 4:54 Game VI *Enter the forest temple* 5:13 *Simulator* 5:19 Simulation VII *inside the matrix* 5:44 Simulation VIII *beyond reality* 6:01 ALMOST THERE Win
Why is no one talking about the fact that this is less than 80k objects? Literally absurd, given the effects, quality, multiple paths, and length of the level. Genuinely one of the most impressive levels I have ever seen.
Everything from the animation, art, and design is absolutely stunning. Both paths look really cool. Bli always makes amazing levels and never fails to do so, gg.
The different paths were so amazing... Kinda liked the detail between Scenes depending on which device is chosen. LOVE IT. Anyone else also getting Rayman Legends vibes from the Mecha Dragons from Act I and II?
This level is truly phenomenal in every way. with the concept, art, gameplay, and music all blending together to create a true masterpiece. A level that will (hopefully) become a classic level.
4:14 This part is amazing 4:32 Rayman Legends, area Olympus maximus... thats so nostalgic to me, "The Hell breaks loose" is also one of the levels of that game. 5:32 *ART*
ppl should do more classical remixes tbh. Legends who made classical arrangements knew their shit in every way possible. Take them as a framework and apply a modern twist on them and boom you have the perfect GD music tracks.
Probably my most favourite level in geometry dash, being the FIRST demon i completed, and its amazing visuals, music and FUCKING HELL HOW MUCH INTERESTING SHIT THEY PUT IN THIS should make this level a historical masterpiece. and the THEMING, how its based off of how storys were portrayed, kind of like a timeline of how storys were portrayed, being the first scene being theatre, then tv, then video games, and whats yet to come, the simulations. I JUST LVOE THIS LEVEL SO MUCHHHSAA
I found a funny bug in this level. If you skip the green orb at 1:39, which isn't too difficult to do, it messes up the dual glitch since your gravity is reversed. You end up being on the right side of the screen during the matrix part, which makes it really hard to play. It's pretty funny, but it sadly kills you right after.
@@ddxyzz Mountain king is more of an effect piece to me. It's kind of made to have this heavy, escalating vibe, and it definitely succeeds with that. It also works well within the Peer Gynt Suite, however I don't think it works that well as a standalone piece.
@@ZappStone nah, i was really disappointed after original moonlight sanata, even the 3rd act seemed to me like a faded and lifeless parody of classical music. Maybe I listened to it in the wrong place and didn't get it. Maybe
My absolute favorite detail about this level is finding the codes of this level splices up the difficulty of the last stretch. As finding no codes or no coins means the end is very open and easy where as all three make it very tight and more difficult
this level is absolutely amazing, from the animations to the designs! i also like how there are 2 different paths to take, with the second one being a more boss-fight theme. insane work, bli!
Finalmente, un nivel que muestre realmente el potencial de Geometry Dash y no salgan con sus mamadas, 10/10 2:48 esa parte creí que ya había terminado, vaya que la canción ayudó demasiado