I wish we got a game like this for Chaos, reading the night lords and word bearers omnibus makes me wish I could field customized Chaos Marines as ancient brothers
That would be really fun. You could even double up on the variety of classes by introducing different backgrounds - like the Word Bearers, Night Lords, and other original legion warriors, plus newer CSM like the Crimson Corsairs and generic chaos marines - with various benefits and detriments that could really shape each individual marine in a way you just couldn't get by being mono-faction.
The story and voice acting and characters in this game were very good. The Voice actor for Vakir in particular was stand out. I would love it if she did the VA for Inquisitors in other 40k games.
well shes doing many jobs , most known is the voiceacting for Y'shtola in many final fantasy games and/or Sera from Dragon Age: Inquisition. its allways a joy to hear her in something.
Leaving a comment for the algorithm but I’m nervous there’s spoilers and I’m still yet to play the game but no doubt you’ve smashed this review like you always do :)
Not enough reviewers spend much if any time looking at the audio and music of a game. This is something that I find very important and something I'm quite passionate about. Fantastic review, thanks!
I had a ball on my first playtrhough, I just don't know if I'll do another. Also, I felt that review comment from the thumbnail. Can confirm. Edit: I had no clue ADB wrote the story, but that explains why it was so solid.
A very fair review and your editing has really levelled up, it's so good throughout the whole video! Also, I played on normal and never saw one of those gate missions lol. A late game combo I loved was Chaplain+Librarian+Paladin. Teleport them all with the Librarian into the middle of the enemy, stun everyone with the Paladin and use the Chaplains buff to executions to stack up to 8 AP your Grey Knights.
The format of the campaign is perfect for expansion. The warp surge mechanics can be adapted to any of the other Chaos god's. Just need new maps and enemies.
My personal experience: The game wasnt hard at all IMO, even if the battles were nerve wracking. First playthrough got to the end in 400 days with no Morbius gate missions ever happening. This is coming from an XCOM save scum that only plays on standard, people should use common sense when allocating resources. So you know I suck, but I never had to save scum on this game. I have been able to open paths by breaking walls, maybe you just got unlucky. While surprising, cancelling the boss hunt midway meant I missed the fight I was the most excited for (the corrupted imperial knight fight) it was also my favourite part of the game, so cutting it short felt awfull (I could replay it, but I dont feel like it right now). Prognosticars arent necessary, I bought two, and one was sent with Vakir during an encounter, had no problems in the whole game. I had a TON of fun deciding what to repair each time, choosing right is so satisfying. You win ship battles based on gun level. If your guns are equal to or superior to the enemy you win and get requisition, so when you are confident on your essential repairs, get those guns to max and start hunting Death Guard ships. Play enemy turns on fast, it takes a life time otherwise. Completely agree on repetitiveness true. I chose to just sit down until Vakir finished banishing Kadex at the end, I was tired of going in, blowing everything up, and leaving. The soundtrack was nice and I noticed some influence from the Dawn of War series that I loved. They didnt add Iter Infernos though, and thats heresy. Kaldor Draigo never mentioned tangerines, literally unplayable, 0/10
What difficulty did you play on? Hard and Harder increase enemy hp and pod size. I played on Hard and found it quite challenging (though, it was hardest at the beginning and got very manageable once my knights were geared up). I barely scraped by when I started, so it was quite satisfying once my characters kicked off.
One of the biggest complaints and deal breakers in this game for many people was the presence of the cultist and their capability. You did noted how it's implenmentation can be improved. But the thing is the correct answer is in the original chaos gate game! In the original game, it start up with many cultist, like dozens at one time but with only a couple of chaos space marine to later game more and more chaos space marine with even chaos dreadnought and minor demons. In the older game the cultist are pretty much died with one shot from your boltgun and does not pose much of a threat even with their frag grenade. They were more like cannon folders which is exactly what they are supposed to be. The old game were very popular and many people even prefer it over the original XCOM with it's unique enemy design and it's special armor system. The answers are in their original game, all they had to do was to follow the exact system and make the graphic in modern standard. But despite dev's claim that they learned from original chaos gate, it was nothing like it! It's more like a modern-day xcom game with it's health design but without xcom's awesome modbility and flexibility in new game plus. The enemy type and the armor system that allowed the original to complete with the original xcom was completely abandoned. I will not have a problem If it just call it warhammer 40k gray knight like the mechanics. Because it suggests it's a brand new title and new system and can not be compared with xcom which has decades of history behind it. But now with it's titled CHAOS GATE and yet refuses to implement the surprior feature from the older title and compete with xcom, instead the dev try to play second fiddle to the modern XCOM. This is infuriating, I felt I am lied to as I was expecting CHAOS GATE 2! Not XCOM grey knight! It's like playing yearly EA title that removes its feature in the newer game from old title except it's decades of waiting.
Just a feedback about the impact of your reviews on the games, the way that you introduced the game in the first two chapters of the video actually made me buy the game. And now that I've finished the game, I'm glad I could finish watching the review.
I’ve had great fun with chaos gate. Finished the final mission by as close a margin as probably possible. Drago was down and everyone else in the squad was dead or down. Morty was about to take Drago as the last tick off burn damage manage to push me into a win.
That's how I beat the first boss. 8 turns to protect. On last turn killed boss but overrun by minions: they down all 4 knights and had vakir down to 3 when it finished lol
@@PonchaYT probably, or they've got a lot on hold at the moment. Abnett's a good writer so I hope they've got more out of him than has been shown. My old Only War DM could have come up with the planets and enemy regiment in darktide. Heres to hoping it's got a bright future ahead.
This was a very well made review. I never really paid attention to this game but you convinced me to consider it more than any trailer or ign review ever could. Thank you for the wonderful content. Edit: I put buy instead of but.
Thanks for this review, I played for about 4 hours, getting my ass beat by Cultists left and right, I assumed I was just REALLY bad or it was REALLY hard and got frustrated, plus seeing Storm Bolters out ranged and out classed by autoguns just annoyed me to no end. Glad it's not just me lol
One small weird thing i noticed was that the astropath is referred to as both a "he" and later on as "her" Obviously a development mess up thats barely worth fixing but i always notice it on my playthroughs
Fair point. But if you draw a parallel to real life, then Inquisitors are intelligence and targeting assets while Grey Knights are special forces, whom some would describe as 'attack dogs'.
This video made me realize that I'm a sucker for turn-based strategy/tactical rpgs. $50 though is a bit much considering the issues and difficulty outlined in the video. I shall wait for a sale.
My personal dream is a full-on, high budget Chapter Master remake/game (I dunno how to categorize it, since the game is out in a form of a mod for game that basically requires it to run itself) . You manage a chapter with all the things that entails. Imagine all the art assets that can be made for that project, imagine if you had the option to lead your chapter through the 10k years since the heresy. Considering how good warhammer games are getting today, I don't think it's really that far-fetched of and idea.
Worth mentioning, Mission types don't depend on how far in campaign you are but on Corruption level of a planet that mission takes place on. If you are taking things slow and in first part of campaign you get a planet to corruption 5 and another mission pops up there, It can be a Chaos Gate before you even go on eldari craftworld. If I recall correctly seed carriers can always appear. Bloom spawn seams to appear from corruption 2+, bloom spreaders pop up with corruption 4+ and Chaos gate can only appear when corruption is at 5. I never seen a bloom spreader on low corruption planet but i did manage to trigger chaos gate in very early stages in campaign. And i checked, you can't Exterminatus a Boss xD
Just played trough this game on my steamdeck. While gameplay wise, I find XCOM2 to be above it, the amount of respect and love for the 40k universe the dev poured into this game greatly elevates it.
I like that I keep finding all these random ass wh40k games lying around- I mean that they're rarely advertised too intensely and every time I return to the universe I find fun new things to do
Oh yeah this game, man for so long I want to play as the grey knight on the table top but cannot due to financial reason. Now I can kill all nurglings with all the might of a techno paladin while screaming "Have you ever eaten a tangarine?"
"it's like Xcom" People that say that should realize that Xcom took inspiration from Battletech which was huge at the time (Mechwarrior is part of Battletech universe) And of course Battletech took inspiration from D&D, and them from Tolkien, etc etc etc... There was a table top game about WW2, what was the name... I think it was Empire. Another inspiration for many tactical games in that era.
The game was a lot of fun to me although I’ve missed so many details illustrated in this video. I hope the game would tell you earlier that you need at least 8 soldiers for the final mission, because I only had 7 soldiers and good gears for 4, which made my final mission very difficult on the second hardest difficulty.
I can tell you about about Draigos current power level… it’s off the freaking charts lol. There’s a reason he must suffer constant warp teleporting and a lot of it has to do with the fact that he’s basically an unkillable god of war. Seriously the guy has done some pretty incredible stuff in the Warhammer lore. It’s been a little while since i read anything about him but i mean he’s the grand master of the Grey Knights, you know they aren’t gonna have some weakling leading.
@Poncha please do a retro review on the Orginal CHAOS GATE, some people may have issue running it but GOG has fixed already and most people are able to play it. Please do a contrast too!
@Poncha Trust me you will not be broed as most of the chapter feature different maps like an abandoned factory, or an abandoned temple..... they are even randomly generated loot crate laying around map for you to explore to get master crafted weapon and ammo for good weapon like plasma gun ammo.
The game's progression and random events system, plus the ship upgrades, reminds me a bit of Battletech as well. Check that game out, if you haven't already! It has many of the TT's flaws, so the game goes stale by the time you're through the campaign, but it has a great modding community and the power fantasy you enjoy through the journey is worthwhile/fun!
That steam review in thumbnail, you're not wrong. I mean some of their review are very funny. Luckily, those R3--- i mean Slaanesh follower aren't do any "seduction" on her yet. 😉
I remember I wanted to buy this game, but for some reason it was unavailable in my country, and it is unavailable to this day. Can't even see the Steam page. Shame, really.
Well versed and in-depth review as daddy E would be proud of, but it's a very interesting future content you're hoping for. In a game about Grey Knight vs. Nurgle, tutorial started with Khorne daemon(and his mark over all bloodletting affliction) and an Eldar Craftworld mid game(with functional support platform) , consider 5 years of effort they already put into the game, it would be more logical to hope for these daemon and xeno coming up next rather than those blue nerds and greenskins only glimpsed in plot and background for days to come. But It's right to hope for Tzeentch, Thousands Sons really don't get much of PC attention as their canonical importance. Orks on the other hand...Can't blame for preference, but they really have no lack of appearance in Warhammer PC games.
This is not only my favorite 40k game, but also my favorite XCOM-like (and that's my favorite strategy genre) I do wish the Grey Knights had more firepower tho. Other than that, its everything a XCOM-40k game should be.
Thanks, man, I appreciate you reasonably addressing the problems with the game, in particular. I was wondering why it gets the flak, whether or not I should stay away, and found out that it won't bother me as much as many other people. Also, could someone link me the full 'journalist plays Darktide' video?