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Chaos on Two Continents! 6000+ Years Timelapse of Simulated History on a Fantasy World 

Fantasy World History Simulator
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DISCORD INVITE LINK: / discord
Hey, here I am again with another video! ❤️ I'll be honest, originally I made this as a test video, not to upload. But this week I ended up being very busy getting a computer upgrade, so this one had to go out after all! 😂
Not much has changed sim-side that you can see here, but I've been working very hard on the history export and the World Explorer game! I'm making good progress, and hope to have something more exciting to report in the coming weeks! Fingers crossed! 🤞
Thanks for watching, liking, and subscribing everyone!!! Hope to see you back soon! ❤️❤️❤️
Music credits:
Leaving for Valhalla by Alexander Nakarada (www.creatorchords.com)
Licensed under Creative Commons BY Attribution 4.0 License
creativecommon...
Autumn Tears by MusicLFiles
Free download: filmmusic.io/s...
License (CC BY 4.0): filmmusic.io/s...

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27 авг 2024

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Комментарии : 34   
@RealZemprofer
@RealZemprofer Месяц назад
This is unironically one of the coolest things I've seen on RU-vid in a while
@FWHSimulator
@FWHSimulator Месяц назад
Thank you 😊❤
@sunrise_parabellum7
@sunrise_parabellum7 Месяц назад
this is so awesome, my dream game for a while now has been something like this. love these videos
@FWHSimulator
@FWHSimulator Месяц назад
Thank you 😊
@marieerichsen
@marieerichsen Месяц назад
The early large dictatorship on the eastern peninsula really seemed to set the governmental tone for the region going forward. Lotta dictatorship-class governments based there throughout the game. (Hegemonies are the sim's size level evolution of dictatorships, right?) You'd mentioned before that a nation subjugating a region could affect the region's government-type, so I think this may be an example of that, and not just me seeing phantom patterns in the noise, but I know the brain is REALLY good at seeing patterns where there are none, given the opportunity, and the high governmental turnover rate on this map gave LOTS of opportunity. 😆
@FWHSimulator
@FWHSimulator Месяц назад
Hey, thanks for the comment! Yeah, Hegemonies are empire-sized dictatorships. I posted a table of government types over on the Discord yesterday. I also made me realize I had confusingly used Hegemony both as the empire-tier of Dictatorships and as the final tier of Alliances/Federations/Etc. so I'm renaming that last one to Dominions for future videos 😆 And no, it's definitely the case that Hentabi being such a large a prominent dictatorship early on forced their government on all their provincial vassals, and then when Hentabi fell those vassal became independent but remained dictatorships. Thus leading to a dictatorship peninsula. It's all very much working as intended. You can imagine it similarly to how all of Europe ended up with a similar medieval feudal structure based around kings and dukes and barons, because of a combination of the Roman Empire and Charlemagne having spread that particular kind of government across most of the continent. There were still republics in medieval Europe too, but one government type became dominant for many centuries. Thanks for watching, I appreciate it! ❤
@sparky6855
@sparky6855 Месяц назад
I'm glad you're still making videos on this so many years after you started! This might be my favorite simulation of yours yet!
@FWHSimulator
@FWHSimulator Месяц назад
Thank you! I'm amazed at how far I've come since those early videos, when I compare them to now I don't know how I did it 😂❤
@TomCouger
@TomCouger Месяц назад
Yeah this is going on the list
@twitchton
@twitchton Месяц назад
This is super cool. Looking forwards to seeing more of it.
@FWHSimulator
@FWHSimulator Месяц назад
Thank you! ❤
@wdgtam7884
@wdgtam7884 Месяц назад
3:10 goodbye Hentabti, the first Great Empire
@bobbsurname3140
@bobbsurname3140 Месяц назад
Is there a way we can get a more in-depth run-down on the history? Like select a given province and get as much detail or more as we see in the 3 highest ranked ones?
@FWHSimulator
@FWHSimulator Месяц назад
I am currently using my summer break to work hard on getting some early version of the World Explorer done. This is a program which takes the histories generated by the simulator, and allows you to explore them in all their ridiculous detail in ways no video could ever show without being literally years long 😂 I can't give an eta on the explorer because I don't want to make promises I might not be able to keep, but I'm working really hard on it right now! ❤
@user-macsotbec
@user-macsotbec Месяц назад
I support your channel
@FWHSimulator
@FWHSimulator Месяц назад
Thank you! I really appreciate it ❤
@nessa-parmentier
@nessa-parmentier Месяц назад
Yeah i'll subscribe to that I really like the split map at the end so we can see the cultural and economic parts as well (not sure how to read the civilization map, is it technological advancement ?)
@FWHSimulator
@FWHSimulator Месяц назад
Thanks! ❤ I love the split at the end too, it's my favorite part sometimes! 😁 The civilization map shows the same thing the technology bar shows. But where the technology bar shows the highest advancement reached anywhere, the civ map shows the real state of the world, which is that each tile has its own tech level basically. The simulation uses three different kinds of technology: 🟦 Blue represents advancements in societal and economic organization, in particular advancements that lead to greater population density and urbanization. 🟥 Red represents advancements in science and knowledge, in particular the development of technology that enables faster and longer travel of people and cultural influences. 🟪 Purple is just the overlap of Blue + Red both being present/discovered. ⬜ White (and Grey) represents modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks late game abilities like long-range colonization and claiming uninhabited areas. The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.) That's why I show the highest technology on the bar, because it reflects how close the simulation is to finishing. Even though it's a very imperfect measure of the state of the world overall.
@uiko3167
@uiko3167 Месяц назад
how do you even do something like this
@FWHSimulator
@FWHSimulator Месяц назад
Started at the bottom now I'm here. 😝 I just started programming this as a hobby project almost five years ago, and kept at it till it is what it is today. 👍
@JustAnotherZoomer
@JustAnotherZoomer Месяц назад
At the end of the video, technology reached near the end of the bar. What does that entail? Guns and planes? Or something more magical?
@FWHSimulator
@FWHSimulator Месяц назад
It's open to interpretation at this point, but my aim is a steampunk version of early 19th century in our world. So early industrialization, trains and blimps, but not quite electricity or cars yet. 👍
@unlimitedRedTerror
@unlimitedRedTerror Месяц назад
my favourite world
@faunanight4895
@faunanight4895 Месяц назад
i wanna learn how to do thi
@FWHSimulator
@FWHSimulator Месяц назад
It's all programmed in Python, by me, over the past almost five years now. But there's lots of great Python tutorials out there if you're interested in starting your own coding journey 👍
@alicorn3924
@alicorn3924 Месяц назад
noice
@user-bs9vo8eu2s
@user-bs9vo8eu2s Месяц назад
👀
@soopy6667
@soopy6667 Месяц назад
Your discord link keeps expiring on your videos, you can set a link to not expire in their settings !! would love to join
@FWHSimulator
@FWHSimulator Месяц назад
Hey, thanks for mentioning this! Sorry! I should've been more on top of this >_< This link should work now (I also updated the one in the description): discord.gg/7MQQ6KYb5M
@soopy6667
@soopy6667 Месяц назад
@@FWHSimulator Yippiee thank you, just joined :D
@ThugHunterfromIsrael
@ThugHunterfromIsrael Месяц назад
Does this simulator support a Republican or Democratic government type? Are there subclasses if so, i.e. a Roman style Republic, an American style Federal Republic, an Athenian Democracy, etc?
@FWHSimulator
@FWHSimulator Месяц назад
There's a Monarchy and Republican government types, which have different mechanics. Monarchs rule till they die, at which point they are succeeded by an heir. In Republics, there are regular elections, with the candidates being a small pool of "ruling elite" that replenishes as any of them die. In the videos, you can see the difference because monarchies always have a roman numeral after their rulers' names, whereas republics never do. The mechanic is kinda simple, but there's also flavor difference between theocracies, aristocracies, and meritocracies which determines the naming scheme for those nations (e.g. Commonwealth is a meritocratic government, and Archeparchy is a theocratic government). But at the moment there's no mechanical difference between these types the way there is between republics and monarchies.
@keterpatrol7527
@keterpatrol7527 Месяц назад
There's a nation whose culture has been left to develop for millenia on the western continent, to the point where the cultural color is orange. To my knoweldge, this do not often happen if at all
@FWHSimulator
@FWHSimulator Месяц назад
Yeah! A culture's starting color is determined by where on the map they first emerge. On most maps the dominant colors will be the ones around the equator and the center, so some of the ones common to the corners are indeed pretty rare, and if they emerge likely to get conquered soon if not isolated.
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