I am once again able to marvel at Eric's ability to participate in the hobby of playing 40k for this long without absorbing even the most basic aspects of lore. Truly fascinating, never change.
When I eventually get around to building the random Marines I have I wanted to make them Omega Marines, pretend ultramarine successors that are actually Alpha Legion. Alas, Omega Marines is already in canon@@ismael9914
In fitting with the Alpha Legions theme of Greek letters and existing outside a binary "Alpha" and "Omega" the only logical name for Brad's Alpha Legion chapter is the Sigma Males.
FIVE TIPS TO IMPROVE YOUR NET LOYALTY WITH ALPHAMAXXING : 1-refusing to tip your servitors 2-refer to yourself exclusively in the third person and as “Alpharius” 3-surround yourself with high net-loyalty individuals 4-Cause as many problems for others as transhumanly possible 5-geneseed retention
You could also throw in some Ultramarines characters as the Toilet Bowl is just an upside down Omega Alpha Legion Calgar or Guiliman is honestly a fun concept to me
@@Ninjat126that's actually a super good comparison, some of them go "yay we can't wait to kill some xenos" and others go "I just wanna go back home and arm wrestle my battle-brothers"
On the "there is a list with a hundred fucking successor chapters" this is so real. I was making my own successor chapter and came up with the name Astral Knights because I wanted to lean in to the knight aesthetic. Well turns out that is already a Canon chapter
23:45 space wolves are very well replaced as well because they have access to 8 more dreads and 3 more tech marines compaired to standard codex conpliant chapters due to having 1 additional type of tech marine, 2 dreadnought sheets and 2 dreadnought epic heroes
I know you're half joking about the British English spellings, but you've got to remember that a lot of the English language comes from the Norman invasion of 1066 bringing a lot of the French language into British/English usage. The British spelling of Manoeuvre comes from the French spelling manoeuvre which, in turn, is derived from the Latin manuoperare derived from the Latin words Manus (hands) & operari (to work)...
The ship from the scifi novel "Ringworld" by Larry Niven's is "The Lying Bastard". This is after the human goes over the tools for exploring the newly discovered Ringworld and it's like the Genestealers Cult where every single one can be easily turned into a dominating weapon over an uncivilized population.
As someone who is started warhammer this year, and writing my own Alpha Legion successor chapter, thank you for this video. The Beheaded will have their revenge for the Murder on Pluto, destroying the Imperium's defences and erasing unfound STCs. "No longer do we fight a War of Blood and Bullets. We fight a War of Knowledge".
For stormlance it is also notable that the wolves riding wolves really like it, making it a bit more versatile, just for a more divergent chapter with their own book lol.
Iron spear is so fun. "Dreadnaughts and termies look dope" is what got me to finally try 40k. My 2k space marine list that I run when people are OK with legends and proxies has a redemptive, 2 ballistus dreads (1 being a 3d print), a contemptor, and I wanna add a dorito or whatever you call it. And that's not counting tanks or transports. But my god is it fun to just march a wall of Dreadnaughts up the board just blasting away
I still feel like they could've went a step further and had like a addon for detachments that would become available to you based on if you choose to lock yourself to a chapter with a specific character or 2. This addon sheet would have like maybe 3 thematic and exclusive choices to bring that could flesh out your chapter further. As it stands chapters like WS and RG don't have much to any identity left compared to say something like ultras if what now defines us is purely exclusive datasheets.
Stormlance is insane for space wolves because so many of their units have rules based around advancing or charging. Blood claws, grey hunters, thunderwolf cavalry, wulfen dreadnoughts, skyclaws, ragnar blackmane, and thunderwolf mounted characters all get some kind of boost from advance and charge, so it's no surprise that stormlance is chosen so often over champions of russ, a detachment that doesn't give you any bonuses unless your characters 1v1 various enemies or pull off specific feats
The 100 marines per chapter make kind of sense if consider how they are supposed to work. In 40k (as opposed to 30k) marines sort of a special forces surgical insertion force, often called the scalpel of the Emperor. It's a comparatively small elite force deployed were it can make the most impact, sort of an intervention force. That being said, as is rightfully pointed out here, holding your own domain and still operating across space where petitioned with just ~1000 ppl is kinda difficult. That's why Marines have their helots and equivalents. Many chapters domain have their own conventional (read not marine) defense force (like the Ultramar Auxillia for instance) to take care of exactly that.
So after finging tts and then the algorithm deciding that "you'll like this podcast", i picked up the salamander warforged box at my local game store. Im trying to get into the hobby and was wondering if i could get some tips on where to go from my start point. Box had adrax, 3 aggressors, 3 eradicators and 20 intercessors. Was looking at the starter set for the price and has a few units that look good or the dark angels combat patrol for some of its units (chaplains and dreadnought)
The current DA combat patrol is really good for fleshing out a beginning SM army. The new one comes out very soon (this week?), so I'd grab it soon if you can. The Blood Angels one isn't too bad either.
@@jeffrobagman2834 that’s why I was looking at the starter set as well. A primaris captain, 5 terminators and 5 infernus marines and a set of tyranids to go against as practice for $130 cad. Pretty much the space marine combat patrol minus a librarian and a start to another army for $60 less. I was hearing intercessors are not the greatest so I was trying to avoid collecting a pile of them.
My successor “Porphean Wyrms” are obviously ultramarine successors, so yes I will play them with Robert Gorillaman in my Ironspear assault force, yes I know they are dragon themed colored black and green with hotrod flames. What of it?
I now want a hockey podcast from yall. And that's bullshit, the wings will win a cup...... within the next 5 years. A dinosaur faction will come to 40k before the wings win the next cup 😊
theres only 1000 guys per chapters, but theres like 10000 chapters thats the point, each "chapter" post codex isnt a whole army, its essentially one battalion left to its own devices, its why in EVERY war front you find theres always like 8 chapters listed, because its not 1000 guys to defend their corner of the galaxy, its 1,000,000 guys to defend that corner, just split into 1000 groups of 1000 each doing their own thing with their own culture
"The british thought it needed a random oeu in the middle" eah sorry, they took that from french XD Manœuvre is a french word, we have a letter which is a o and a e smudged together that is used exactly like an e, but is fancier ^^
Yeah, i tried playing a game using the stormlance without using bikes because advance and charge + primaris Crusader squads is fun. However, you could really feel the lack of stratagem support. Having only 3 stratagems you could actually use, and then one of those stratagems being not very good on melee focused unit and the other being kinda situational. Pretty much armor of contrmpt was all i could use.
Alright, "um actually" lore dump incoming cause I'm tired of hearing about the "1000 marines is stupid" thing. Apologies in advance. The Space Marine chapters being 1000 dudes achieves its goal of limiting how many Space Marines a single person can control, and it makes sense for three reasons. Reason 1. Chapters were never actually 1000 dudes. They are limited to that number only when not on crusade, and chapters are frequently on crusade. Black Templars are famously on crusade all the time, and are the size of a legion of old. Even ignoring that, Chapters (pre-primaris at least) consisted of 10 companies made of 10 squads of 10 dudes each. 10x10x10 is 1000. Note that this does not include: Captains, Lieutenants, Chaplains, Librarians, Dreadnoughts, Techmarines, tank crews, Apothecaries, or the Chapter Master. Meaning, even in peace time, a Chapter is a lot more than 1000 dudes. Reason 2. There are a lot of Chapters. 20 legions of about 10,000 dudes each give about 200,000 marines. Now-a-days, there are 1000+ space marine chapters in the Imperium. 1000+ chapters of about 1000+ dudes leads to 1,000,000 active marines on a conservative estimate. There are more marines now-a-days than there were during the Great Crusade. Reason 3. They don't need to be a lot. 1,000,000 still isn't a lot on a galactic scale. The Imperium alone is 1,000,000+ worlds. But that is ok, because Space Marines were never the primary army. The primary army has always been the Imperial Guard backed up by the PDFs and Ad Mech. Three factions that number in the trillions. Space Marines are trump cards meant to annihilate key targets, so they don't need to have insane numbers. So yea. The "Chapters being 1000 marines" makes sense when you look at how that statement is misleading, and the state of the Imperium as a whole. Thanks for coming to my Ted Talk.
You made an error when describing a chapter. The 1000 isn’t the total head count of the chapter but the Boots on the Ground armed forces. A chapter will have well over 10,000 personnel but only a 1000 will be ‘space marines’
First, I just thought of a name for the "Spiteful Idiots" chapter, "Harbingers of Oblivion" which ties into the "I am alpha and omega, the beginning and the end" from the Christian Bible. Secondly, I can almost hear Berelio say "F you Brad," for the octopus hockey reference, and I don't even know what it is.
19:37 No no no some of the marine player I encounter just say that Oh I forget to use this so I will use it now, if you not allow then lets rewind the game back so that I can get the advantage and win. That my average experience game against space marines players. Never have this kind of experience with others players form other factions tho.
I still think that the rocket launcher as a whole takes too much heat on this channel and that the belt exclusively deserves to take the full brunt of _all of it._ Rocket launchers are cool, but they do not need to have a belt-feed that clearly can't even contain a single rocket. Other than that, I like the design. It's fun. But the belt clearly shows they didn't think.
I'll stick to the basics... Chapter = 1000 marines company = 100 marines squad = 10 marines thus, a chapter has; 10 companies each company has 10 squads what's so difficult about that?!?
As someone from the UK I'd like to blame the spelling of manoeuvre on the French 😂 Why is Manoeuvre spelled like that? Maneuver (American English), manoeuvre (British English), manoeuver, manœuver (also spelled, directly from the French, as manœuvre)
I currently play Salamanders... but I would like to play Tsons but I just don't like how you have one strategy and one strategy only and that's Rubrics and Characters... give me some more options dammit.
If "Sons of the Phoenix" is one of those kinds of names to be kinda obvious wouldn't "Heads of the Hydra" be a relatively good one for a totally loyalist Alpha Legion?
@@BaalFridge if you believe the Blood Ravens theory, then they were slightly more creative with the Loyalist Thousand Sons. Then again given how many God(dess)s of wisdom, magic, prophecy and the like have ravens as a symbol we didn't try that hard. Really relying on no one remembering what the old color scheme was and the association with the Blood Angels huh?
@@epicwaba6424 i think its one of those books thatll feel better once we get a sequel, it feels more like the first half or third of a story and fails a bit at being a standalone story by the end. Still loved it tho. ADB has a way of making u want to collect an army that few other BL writers achieve
Vulkan set fire to a single Eldar "not much older than a child" that were captured from a subjugated planet after they broke free and led to the death of hundreds civilians and a record-keeper that he was friends with, then immediately felt awful about it because Curze had been goading him all campaign about how the Salamanders were no better than the Nightlords and he had no moral high ground to posture from.
@@tomasmichaels642 Salamanders are awesome. If you haven't seen the three-part Pariah Nexus animation, you should find a way. Also, despite not liking the books, I honestly think Vulkan has one of the best lines in the Horus Heresy in Vulkan Lives.
Man, I wish this podcast was the first 40k content I ran into. I've spent so much time, money, and misery because no other 40k channels will emphasize the fact that it's not meant to be taken seriously and you're allowed and encouraged to make your army whatever you want.
I became an Iron Hands Fan when I was in college for mechanical engineering when my friend introduced them to me as "It's the chapter of Combat Engineers" And It's never changed
“Sons of Tiamat” Multi-headed dragon, so Alpha Legion connection there. Fit the multi-head theme with specialized companies, named for each head. Then claim “No, we’re Dark Angel successors. See, it’s like the Hexagrammaton!”
I wish the chapters worked with their child chapters more in the lore. Lean into how small each chapter is and how many myriad chapters there are. And then you could paint your little dudes different colors and mix it up but they're all ultramarine type or whatever
1/ you can totaly do that, my jumpack assault intercessor are black dragon while my army is classic salamanders. 2/ with all other exemple, all iron hand still answer from the iron council and will unit if asked.
This happens in the novels all the time. The Ultramarines are known to work closely with their successors, for Dark Angels it is a REALLY well documented thing, and the Blood Angels are closely tied to their successors as well - just for a few examples.
"I see you have some new marines in your pile of shame, but they're fully assembled? Shouldn't you paint them first?" "No, that's my new Alpha Legion chapter, 'The Painted Ones'."
I may blow up some brains here, but the Sons of the Phoenix looking suspiciously like Emperor's Children is a genuine accident. Their creator, Maxime Pastourel, was a Miniature Designer for GW (now, he's Content lead) when the first Intercessor where released. On his personnal blog, he described how to create your own Successor Chapter and use some lore to make it visually distinctive. The entire idea was to make a Chapter that looks very religious, but more inspired by Cardinals than "Crusaders", leading to the white, purple and gold. When they were shown to the public in White Dwarf, the entire fanbase guessed GW was being cheeky and made an obviously Emperor's Children looking Successor to show that Cawl is a "sussy baka". The moral of the story is : Do not overestimate GW. Some of their best stuff happens purely by accident. Edit : Since we're talking about French, don't blame the British for "manoeuvre". That's one of our word they took over to fill up your dictionnaries.
As a fellow french, I do feel angry for our beautiful nonsensical word being made fun of. But if such is the cost to watch the brits suffer, then we shall pay the price.
One thing that's often missing from Raven Guard lore from the outside is that they were devastated by the heresy and were very slow to rebuild after some... experiments went pretty wrong. They are not just into covert operations because it is an effective way to deploy an elite force, their low numbers both resulted in the early chapter having to train up a large number of scouts, not having access to a lot of heavy materiel, and being on the brink of extinction, having to preserve their geneseed.
Was gonna say, I played a Space Wolves Stormlance "Wild Hunt" type list and it was a ton of fun to fight against. Terrifying, super cool, super thematic, the perfect kind of army to play against.
So about the 1000 marine thing, I might be wrong about this, but I remember in a book. The 1000 marines do not include support staff (mechanicus, serfs) aspirants (currenting training in space marine scouts) or marines on a crusade (where a chapter can send small groups out to conquer territory). So at the end of the day it's like: 1000 standing marines ready to be deployed, couple hundreds marines crusading around, and roughly 2-3 thousand aspirants. Even still it's a small amount but it's a lot more reasonable. This is also not including ship personal for the battle barge or other forces with the marines.
That may be true. The problem still remains one of scale. You get the impression that the factions of the game are about equal in the grand strategy game. The Eldar as a whole pose a dire threat to the Orks as a whole, and both are really afraid of the Tyranids as a whole. The Imperium are justifiably paranoid about Space Marines going rogue as a whole (all 1 million of them!) - if nothing else because of the insane naval assets that Space Marines collectively have access to. They'd be ridiculously outnumbered, but it wouldn't exactly be a police action for the Guard to deal with. The problem comes when you break it down to subfaction level. The Ultramarines are on every poster, fighting all kinds of the Imperium's enemies. You get the sense that the Ultramarines, as a space marine subfaction, are everywhere there's trouble. That they can hold their own *on a strategic level* against, say, a Necron dynasty or a Tyranid hive fleet, or an Ork Waagh, or an Aeldari Craftworld. They can't. They really, really, really, really can't. Any one of those three forces likely has forces *at least* in the hundreds of thousands, possibly millions. Even if Space Marines are supposed to be the Emperor's Scalpel, who do quick deployments with massive damage... you really want to be outnumbered less than 100 to 1 if you want to do meaningful damage. And you need someone else to hold territory for you. Another way to look at the math problem is this: Canonically, there's like four-ish different hive fleets, seven-ish Craftworlds, et cetera. The forces of the race are partitioned into a single-digit number of subfactions. There are, canonically, literally a thousand space marine chapters. There are less capital D Dark Angels in existence than there are *Custodians*. Craftworld Ulthwe probably has more psykers to lead their troops than the Salamanders have marines. The numbers only make sense on a strategic level if your average space marine force in a theater of war consists of multiple chapters working together, or assisting the guard - and funnily enough, that's what happens in the lore because it's the only thing that makes sense. But that kinda destroys the idea of any one Space Marine chapter being an important political player in their own right. Primarchs might be, due to sheer status, but 1000 marines really aren't.
@asgerlakkenborg2435 Well I agree with you on scale, and in the model game territory. I think it's important to note that in books Space Marines are very rarely in a vacuum. Space Marines are always deployed with other PDF troops, guard, and sisters, all are right behind Space Marines every step of the way. Although the athority of an Astartes is such that they can do whatever is required to achieve victory, even order other groups if need be. Space Marines are split into groups/squads/individuals and sent wherever they are needed. So they are kinda everywhere, not really but at all major large battles. Big problem would be the lack of representation of combined arms from other chapters and axillaries in marketing. There are plenty of Hivefleets, Craftworlds, Ork Whaaaghs, Necron Dynasties, Chaos Incursions. But they are not all at war at the same time, if they were than the Imperium would fall. The very idea of Warhammer is forces being stretched so thin that many would are lost. It's the heroics of individuals that stop all these losses from being total defeats, and that's why it works great as a setting. That's my limited understanding of the setting, at least.
@@weavelcow9596 I think we're pretty much in agreement. The 1000 space marines to a chapter thing makes a decent amount of sense in lore, because they almost never fight completely alone. The problem is, like you say, mainly in the marketing. The game hates soup (for good reason), so combined arms Imperium forces are rarely fielded. You also aren't encouraged to field multi-chapter armies. Likewise, the 1st founding chapters (Dark Angels, Ultramarines, etc) get lots of special rules, despite representing less than 1% of all marines each. The VAST majority of marines are not first founding chapters. I don't play loyalist space marines (I'm a chaos boii), but I would imagine it feels very weird to deploy 100 ultramarine models on the tabletop and go "These are literally 1/10 of all Ultramarines in the entire setting sitting on this table". Bonus points if you bring a named character along, but I guess that goes for all factions. Admittedly, though, you make a really good point about the heroics thing. Each game of 40k only really covers a tiny bit of what must be a much larger conflict, but they cover the most heroic part of the battle. So I guess it's alright at the end of the day :)
@asgerlakkenborg2435 I get what you mean. It doesn't help that there is a Space Marine army in tabletop. It means that it has to treat some type of Space Marines as Troops and not Elites. It also means that the troops have boltguns which then forces the boltguns to be less effective than they should be. Scaling everything from Space Marines messes with a lot of stats in the model game. Also yeah 100 Marines vs 200 tyranids is a terrible ratio, but dies make for a balanced game. I just wouldn't treat the model game like cannon but instead just a fun tabletop game that still keeps in line with heroics stopping the enemy when they are most needed :)
@asgerlakkenborg2435 it also feels weird because, despite Space Marines seeming to operate fairly independently, it makes them completely dependent on other Imperium factions because they absolutely cannot deploy in numbers sufficient to hold territory. If the war is spread out over any front larger than a single battle the Space Marines are no help, they just don't have enough manpower to put bodies holding the line. And this is assuming that they are basically invincible. If we assume tabletop is within an order of magnitude of accuracy, plus the lore of the population of worlds, pretty much every planets PDF can wipe out an entire Chapter if they were determined.
"A chapter is exactly one thousand Marines." Except for the Black Templars and the Space Wolves. For all we joke about them at least those two factions no how to count!
@jonahbreen8512 The Black Templars refuse to learn to count past 1000. Plausible deniality, you can't say you have more than 1000 if you don't know what that looks like
Regarding the octopus and the Detroit Red Wings, back in the day you only needed to win 8 games (2 rounds) in the playoffs for the stanely cup. When the detroit red wings would win the cup, fans would throw octopuses onto the rink.
Honestly my only complaint about the whole separation to detachments, is unless you absolutly really love one of the other 5 chapters from the base book, playing ultramarines is always the best choice. You get 7 characters with them, one a primarch. Meanwhile all the others only get like 1character each. Unless you love the white scars or imperial fists that much, playing them is just less options for you.
Salamanders player/noob here. I like Adrax, but I need a new Vulkan He'stan and I need an epic hero with either a melta, flamer, or some other ranged weapon. But I will stick with Salamander out of spite. (also 10th edition makes me *really* wanna get flamer, explosives, and melee)
Didnt "son of the jon" came back pretty recently? Im sure other charecters will start coming back soon like "regular drone" or "loyalist bird deamon" maybe even "speed" anyway lets just hope other factions will get simular treatment as i would love if they will bring back "mr beast" "grimfull" and "peter-turbo"
30:30 I fucking love plasma so I'm running "plasmastorm" assault force. 20 Hell blasters in transports, 12 plasma inceptors. Too much plasma? Hell yeah 😎
Stormlance is also great for Space Wolves, as long as you're into the wolf-mounted cavalry vibe. It's what they usually run in tournaments. Also; Aphla Legion. No one will ever figure that one out.
I find it ironic that vanguard spearhead, the one detachment thats supposed to be sneaky and mobile, has an enhancement that actively encourages you to "infiltrate" 10 terminators on the mid objectives.
1,000 Marines per Chapter was an incredibly smart decision because once a Chapter reaches around 1,000 marines those excess marines are culled and form a new chapter of 1,000 space marines, and it literally keeps going on and on. There are over 1,000,000 Loyalist Space Marines or MORE out in the galaxy doing the Emperor's work but there is no way to funnel ALL of them against the Imperium. If a chapter goes rogue it's easy for the rest of them to gang up on the rogue chapter and bring it into compliance or exterminate it. Guilliman was a straight up genius for doing this. There are just as many Space Marines as there were during the Crusade days, but they are ineffective at turning on the imperium.
Yeah thats what people never understand. The legions were an unwieldy sledgehammer, the chapters a surgical scaple. The legions were only useful as a formation for as long as the Imperium was on the offensive, once the great crusade was over its obvious they were going to broken down into smaller formations. The chapters can protect a larger area than a legion ever could due to there dispersed nature and decentralized command structure.
The point of splitting the legions into chapters was to reduce the military power of potential rogue primarchs, but the lore shows that successor chapters flock to their parent chapter's banner anyway. 5 IQ move by Robot Girlyman
@Arturius_Rex_8 and that's how it should be, because fundamentally if chapters cannot get along with each other you will have problems in the long run. Even if successor chapters maintain good relationships with their parent chapter, they are still fundamentally their own separate formations. They may put themselves temporarily under the command of another chapter but will never just give up their own autonomy.
Yeah, that’s the lore justification, but 1000 is a comically small number for the scale that 40k exists at. At that point it doesn’t matter how strong an individual space marine is, there aren’t enough of them in a chapter to practically matter, especially for how often they’re written as taking part in large engagements. It’s one of those things where the Imperium is so large that the numbers are outside of our ability to visualize, so a number as attainable as 1000 is meaningless.
@thelordofhats I guarantee you a single company of space marines could easily conquer this planet with little to no resistance. Space marines don't fight like idiots, they set stragetic goals and targets that need to be accomplished right away. They don't fight prolonged engagements, if they are fighting a prolonged engagement something has gone horriblely wrong. Astartes need to make use of their mobility to compensate for their inherent lack of defensive combat doctrine and rather low ammunition capacity for each Astartes, they need to deploy and redeploy so they can r reequip and resupply.