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Character Selection in Steam Lobby - Unreal Engine 5 Tutorial [UE5] 

NiceShadow
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Check out my inventory system:
🌿www.unrealengine.com/marketpl...
Steam Lobby Base Playlist • Steam Lobby / Party - ...
🔷💬Join my discord server / discord
00:00 Intro
00:22 Create character classes
03:53 Character selection
34:12 Result & Outro
#ue5 #unrealengine #niceshadow

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3 июл 2024

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Комментарии : 33   
@Test-xt3ys
@Test-xt3ys 8 месяцев назад
YES YOU'RE THE GOAT THANK YOU!!!!
@efekanssc6716
@efekanssc6716 8 месяцев назад
Thats why i am watching this channel. He kept his promise. He is a fckng king !
@barakmenachen289
@barakmenachen289 5 месяцев назад
Your content is amazing!~!!!!!! keep going!!!!!
@HR47100
@HR47100 7 месяцев назад
Amazing! I'm using Unreal 5.3.2 everything worked just perfectly, there are many tutorials out there (and paid ones) that always come with problems, but not this one! Everything so well explained and always with logic, love it! I will be checking your videos every time I can, thank you for this!
@fade7955
@fade7955 8 месяцев назад
amazing tutorial series. I finally got back to making that multiplayer steam game dream come true. one day :) thankyou! Looking forward to the chat module. I would also love to see more about replication of custom animations, shoot mechanics (projectile, particles) and item/weapon pickups. Just some suggestions, this was already great!
@WsEKond
@WsEKond 8 месяцев назад
That is really cool! I love it. Do you know whether you continue this lobby series, so like to ingegrate a chat system or maybe voice speech
@NiceShadow
@NiceShadow 8 месяцев назад
Yes, I'll do a chat system. And I'll make it in a way that you can just put it in the lobby or anywhere else. So it's not lobby related but you will be able to use it easily in the lobby :)
@WsEKond
@WsEKond 8 месяцев назад
@@NiceShadow that Sounds cool!
@WsEKond
@WsEKond 8 месяцев назад
Hey! I like your videos! Can you please maybe try to create a flat Looping world? That would be so cool!
@klexxsy
@klexxsy 8 месяцев назад
Hey, could you maybe make a tutorial where you can add your own animations to the individual player platforms? For example, the player with the index of 0 should sit, the other player with index 1 should then have a different pose. Thank you in advance
@shadadnan3449
@shadadnan3449 7 месяцев назад
Can you make a tutorial for select maps?
@64bitdrew
@64bitdrew 7 месяцев назад
I'm trying to figure out how to make it save the class for next time. My game has a save system (Flexible Combat System) but I'm not experienced enough to figure out how to add a selected character class variable to it and have it save separately for the host and the clients. Do you have any idea or plans on making a video on saving?
@Reunonen
@Reunonen Месяц назад
How can I assign a specific color to player material? Like I want to host player be blue, first connected player be red etc.
@Kyrsant209
@Kyrsant209 8 месяцев назад
Hi, bro will be able to show how to make the main menu and then it's not clear how to do it like settings there, with a separate window I just don't know how to do it through BP_LobbyPC, thank you very much I will wait
@ismaillinkin7896
@ismaillinkin7896 Месяц назад
Hello can u do tutorial about spawning and possissng players and keeep up thx for tuto
@muka3903
@muka3903 6 месяцев назад
Hi. All works in editor mode perfectly. But packed project or standalone game have problem. (Same wifi or other wifi same problem) Me hosting session and my friend click to autofind session printing succes to join session but not load lobby scene. Please help. Note: project is C++ project
@LFA_GM
@LFA_GM 7 месяцев назад
Thank you so much for this series. Everything worked great, except for the Lobby Widget not replicating, so I added a Multicast on Update Lobby Info. Also, on match starts, the host's button "kick" appears on the client side, so I added a loading screen to hide it. Are you planning to show how to save local settings for this setup? Keep it up!
@NiceShadow
@NiceShadow 7 месяцев назад
Hey, glad to hear. You did something wrong if you've these issues. And the workaround doesn't work completly because multicasts are only triggering for a players that are already in the lobby but if a new player joins the lobby it doesn't get to know the lobby info. That's why I used repnotify variables because they trigger also for joining players. So if player joins the value of the repnotify variable gets loaded and the related repnotify function gets triggered.
@LFA_GM
@LFA_GM 7 месяцев назад
Hi@@NiceShadow , thanks for confirming. Yes, I used MC combined with Repnotify because I was having the issue of the widget was becoming blank when selecting a new character. The widget was updated only when pressing Ready again. So, I also implemented ready status changes whenever a new character is selected, but the host can initiate the match regardless. My workaround is working in a packaged build. Perhaps it's happened because I am not using Steam plugin for now, just the basic session nodes. Thank you again for this series and please show the proper way to save the local character selected for clients and hosts. Thanks.
@LFA_GM
@LFA_GM 7 месяцев назад
Hi there, I found there is something else wrong with my setup, but it's happening only in the packaged build. It's the flow of starting the Lobby widget that is getting invalid reference on Clients. I tested with 3 computers, and the Host's widget always shows up blank in the client's screens. It fixes only when the host toggles ready button. This bug is not happening when playing in editor.@@NiceShadow
@dharnanm6345
@dharnanm6345 4 месяца назад
it's possible to make the lobby like pubg or free fire? like after inviting one member the team will form like that.
@Theo-tp8qn
@Theo-tp8qn 6 месяцев назад
Very nice video, thank u a lot, that be great if you don't allow players to choose the same characters, did you think add this ?
@NiceShadow
@NiceShadow 6 месяцев назад
Thanks, I thought avout it and generally I want to show it but I don't have much time atm
@Theo-tp8qn
@Theo-tp8qn 6 месяцев назад
Ah yes I understand... I'll try to do it myself, do you have any ideas on how to implement it from your blueprints?@@NiceShadow
@HarryZZ
@HarryZZ 8 месяцев назад
Hello nice shadow. can u make a video on how to create an advance session using Epic Online Services instead of Steam? Blueprints without C++
@NiceShadow
@NiceShadow 8 месяцев назад
Hi, sorry, I haven't looked into it enough that I can do a tutorial about it
@zy_thezoya
@zy_thezoya 2 месяца назад
As a uni student who followed nearly every tutorial...Really great work! But I got a strange problem. I can choose the material to change my character but could not see them in the GamePlayMap(turns out to be the default BP_ThirdPersonCharacter).I debug the GetDefaultPawnClassforController and receive not valid message from IsValidClass.Then I check the settings of GamePlayMap but find nothing wrong.Is there any solution of it or what else I need to check again?:(
@zy_thezoya
@zy_thezoya 2 месяца назад
OK It's funny but I think I found the solution.Just change the equipment (probably a better one) and then try it again.I don't know why it didn't work on the previous one but it's nice to see it works as expected lol.Thanks again!
@dharnanm6345
@dharnanm6345 4 месяца назад
Bro if I want to join in another one team means what to do bro?
@efekanssc6716
@efekanssc6716 8 месяцев назад
But how we don't allow to players choose the same characters ? Everyone must to pick different characters.
@NiceShadow
@NiceShadow 8 месяцев назад
That is a bit more complicated because I think then you need also a state without any character before picked. But if you want to try it youself the game mode would need to check first in all platforms with for each loop if the requested character is not selected anywhere and only then accept to select the character for this player. Maybe I do a tutorial about it but I was also thinking about doing anotger lobby system with a similar system as LOL.
@efekanssc6716
@efekanssc6716 8 месяцев назад
@@NiceShadow thanks i will try
@Test-xt3ys
@Test-xt3ys 7 месяцев назад
I love that idea to be honest, looking forward to see this tuto if it comes out! @@NiceShadow
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