For me it's a matter of respect. There is no more sophisticated and demanding skill set in gaming than that of an outstanding full group shot caller. And no greater feeling that to be part of a team - especially a team of people with very mixed levels of gamer skills. After nearly 40 years of playing online games, the people I remember most lacked individual gamer skills. Great shot callers and wonderful team players transcend that IMO. What I miss most in ESO is the 24 player groups. Where I disagree is that more than 12 players are a zerg. Not if they're following one lead.
Most case, a normal person get tired of being zergged down by a bunch of ppl that can’t kill them other way, and create a group to shit on zergling’s head.
Well put, really like the matter of fact tone throughout the video. I would like to see a followup with more details in how to counter. Negate, CCs, sieges etc just don't have the impact that they used to (from solo player persepective). It's boring to play a campaign with alliance loyal ballgroups that play the map, possibly with another friendly ballgroup or surfing friendly zergs. Just makes me wanna go IC instead
Thanks. The issue with such a video would be that first off, many of the best tactics against ballgroups are simply ballgroup tactics. So much of that video would just be me essentially explaining how to be a ballgroup. Second, solo players by design do not have much of an impact on ballgroups or any groups. Siege is still the best one though. It might not look like it has an impact because it doesn't one-shot them or even takes the healthbar down, but being in constant siege creates a lot of pressure on a group, making them much more vulnerable when pushed. So with siege you might not directly kill anyone, but you are helping create a situation in which the ballgroup will eventually succumb or at the very least retreat.
You say bgs take skills, because you had to keep your buffs up? As 1vX'er I have to keep my buffs up myself, keep pressure on my enemies, keep my heals running, watch my sustain and to have a combat awareness on maximum level to not get cornered and zerged down. As long cross-healing is completly broken, ball groups don't require much skills that slightly above average PVP'er doesn't already have.
It always require high skill and coordination in mid to large comps. We have that in many other games such as WoW, Overwatch, Valorant etc. In such games premade teams fight with other teams with similar or near ELO. However in Cyrodiil it is akin to a premade optimized comp vs pugs or uncoordinated players. Such so it is like having a 5 player premade picking off a low ELO pug random group in a moba game. I don't know what to say about that, everybody enjoys the game differently.
I'm a solo pvper, i am also a nightblade brawler. I would rather not use stealth but the current pvp climate forced me into a stealth loadout because it is literally the only solution to roving killsquads in imp city that spam echoing vigor and backbar restos on their solo loadouts. If you are spotted by one of these ballgroups it is a near instant death. No matter how good you are. The cross healing and slows are simply too much. Scribing has me even more worried. Now these groups will have skill based radial pulls that can also breach, stun, or heal teammates. Meaning they can retire dark convergence and slot even more potent bombing sets. And aren't restrained by the 21 second cooldown of DC either. Or tether heals that can be paired with the life bond. I'm afraid that ballgroups will be so powerful in gold road that keeps will be seiged by no less than 5 or 6 coordinated players stacking these skills. Spamming heals and bomb loadouts, pulling and wiping huge swaths of players with titanic cleave, vicious death and plaguebreak every time their CC immune wears off. The worst part is that only 1 player has to run this loadout for it to kill dozens of people at a time there is no counter except for a counter bomber which won't matter because the ballgroup is so small that bombs don't scale high enough to be lethal, it will literally be the only thing you see. Mark my words.
ball groups should be banned in pvp it kills the pvp and the players alone are at a disadvantage Now we only see ball groups sometimes I see 5 or 6 at the same time thank you for your clip
@@Degonyte But still at a huge disadvantage. Most randoms simply aren't coordinated enough to survive a ball group let alone overpower one. I've never seen a ball group get defeated unless they were separated and hunted down one by one. Then they teabag like they did any real work beyond spamming tarnished and dark convergence. That's the part that bothers me personally. The toxicity coming out of some of these groups just kill any motivation to do anything. Their entire existence is built around harassing and stalling enemy players and then being toxic when not enough players are online to deal with it. I don't know if you've seen console cyrodiil but it's almost entirely run by ball groups. Occasionally you'll have a group of randoms coming together at just the right time to bulldoze an enemy keep lbut its so rare its almost unheard of.
The funny part about ball groups. Is that everyone just throws themselves at the machine Gun fire of the ball groups, rather than actually using strategy to take them down. The fundamental concept of a ball group is coordination and teamwork. And when you can find a way to interfere with their coordination, they can't function as a team as effectively. And it makes it so much easier to focus single targets and kill them I always tell people spam knockbacks stuns and CCs on them. Especially on their attempted ult dumps. Messes their whole flow up and eventually they slip and you can kill them off
Not that simple. You need a good sync between negates, sieges, proc sets such as plaguebreak. Spamming stuns just gives them immunity in that small window when they should be bursted. And negate does nothing on its own, it has to be combined with sieges, counterbombs, ult dumps, the works
@@ramona6902 The only way to beat them is to dismantle their formation. Everything you said is entirely useless unless you do what I said I have single-handedly. Put an end to a 1/2 hour. Chase over a ball group by simply going to the keep and doing what I said Stunt immunity means nothing when their group is so separated that they have to keep focusing on grouping back up. That's why they're called a ball group. They ball up and they work together because separately they're actually kind of bad
Ball group is just cringe at this point .imagine using more than 8 ulti for a single person because they get bomb just a few minutes ago😂. Have already tryed to play with ball and honestly it s boring . After it s my opinion. Sorry but running,echoing vigor +sime other hot , waitng for ulti or pull set like dc or rush or agony for killing some ppl or zerg , it s soo easy . Even blind(or half) ppl can do it.
the suggestion that there are "ballgroups" and if you're not a ballgroup you're a 'casual' player already gives away your bias. Many of us "casual" players have tried ballgroup playstyle and found it pathetic and lacking. We didn't level our players just to then roleplay as a bot train. The problem with ballgroups is that they rely on essentially performing ddos attacks on the server. All they're doing is overloading the server so that other players cannot access their abilities, even automatic passives like Slippery for example. The only players who think ballgroup is a skilled playstyle are....ballgroup players. We all know that Cyrodiil lags out easily with a large group of players in one place. Ball groups simply exploit this. Furthermore, the outcome of ballgroup play is something we "casual' players have witnessed. They all end up doing the same thing. Running around in circles for long periods of time, desperately ult-dumping solo players. It's boring for everyone involved and all it does is further degrade the Cyrodiil experience.
The term 'casual' here is used to distinguish players who do participate in group play, but do not spend any time optimizing their set-up or skills. It's an imperfect term, but still accurate enough when we try to distinguish those players from not just ballgroups, but smallscales and other organized groups which rely on more advanced teamwork. Not to mention the wording is still less biased than calling people bots. And if as a casual player you try to mimick ballgroup play without fundamentally altering your approach to the way you play the map, you will indeed find it lacking and pathetic, as I already explain at length in the video. The principles of ballgroup play are not unique to ballgroups. When I play in a 4-man and we end up killing large amounts of enemy players with just 2 DDs and 2 healers, what is the excuse then? Lag? Or just people using their skill and coordination to overcome a more numerous enemy.
I get what youre saying and i dont doubt the "skill" to play in one... but hard disagree on Ball Groups. Watching a group take a whole wall of counter seige and just strait ignore it is grossly unbalanced. Your argument that Ball Groups just want to "fight" is also kinda a stretch to take. They aren't looking to "fight" they look to just steam roll over players... sure you can say "Well i play in one. What would you know..." Well, as a solo player, that's all the other side sees. Run away, hide, build ults, steam roll, run away, repeat. Its AP farming and nothing more, and it's hot garbage to even try and play against. I see them i just go elsewhere as its not even worth the time or effort. I'll let them PvDoor.
so a ballgrp is just a bigger grp - a raid - a warband so to speak yes? took eso players long enough to figure out that when they loose they could just stack bigger grps onto eachother and u know win more vs solo/duos/smaller grps - and lemme tell u this - in every other realm vs realm or pvp game where this mechanic works - it was not in the best interest for all players enjoying pvp content - it funneled more newbs into mass pvp and worse personal skill and everyone who knows how to will def abuse it on way or another
I laught a lot when you said: "They don't care about XP and/or Tickets". It was so good joke. THEY JUST WANT XP AND TICKETS, AND MONEY, cuz they are mercenaries, you can buy a BG to flip or ruin a whole a map. If u have enough gold you can get their services.
The eternal battle of optimized group play and the bads that cry about it. You see it in any game where you can do group pvp. Calling a strat meta (in a derogatory way), easy, skill less and more is always, and will always be, an indicator of poor skill and close mindedness. Coordination with multiple other players takes much more skill than pressing buttons alone.
IF BETHESDA ERASE DARK CONVERGENCE ALL BG WILL DISSAPEAR INMEDIATLY. Cuz BG don't fight they just pile damage. When you take out DC, and BG really have a coordinated FIGHT YOU CAN TALK ABOUT OPTIMIZED GROUP AGAIN.
@@BBRocker75 Are they shitting on everyone else ? Yes. Do they need good coordination and communication ? Yes. Do they craft their builds and comp to work together in the most effective way available ? Yes. Then it's optimized group play, doesn't mattter what you think it should be, facts talk more than your subjective opinion. Doesn't matter what they use, if it's OP or you personally dislike it. If that specific spell/combo gets removed they will use something else and you will cry about it too. As I wrote earlier, people crying about meta are always closeminded or absolutely horrible at the game and sometimes both.
@@laoch5658 ofc I have that's all I encounter most of the time in gh these days but once 1 of the key players dies they all fall like dominos because most of them can't survive without 6 resto staves shoved up their ahh