Don't know if u've noticed, but heals are completely screwed for palas on PTR right now ; random spell healing scaling, numbers, etc. See you last duel with Holy Light going for 1K1 without any debuff ? Should really be more than that.
Same thing happened to my friend group/guild, we were having so much fun with 10man raids. Once they announced 20 man, we combined with another 10man guild and we ended up quitting or taking a break halfway through p3. 20 man just felt awful and honestly, we had more fun doing 10mans. Bring 10 man raids back or SOD is over for a lot of people
Same thing happend to us. We had 2 x 10 man teams running on the regular, then Phase 3 and the bullshit 20 man got introduced. It messed everything up, had to merge with another guild, and that went okay for a while -- but phase 3 went on for waaaaaay too long and people have left. Now it looks like I have to find a new guild for my paladin
Our guild ran 10M as well, but second it went to 20 we said nah. Tried it in P4 but it was not fun. Really sad about it too. No more sod for us unless 10M is brought back
I recommend changing the sound of the hammer to that of a wet noodle, as the damage it deals no longer deserves such an epic sound. In a situation where we have shamans throwing fire bolts from 40 yards that hit for 2500 damage, but a melee paladin hitting for only 300 damage with Hammer of the Righteous is a problem?
I still think 15 mans would be best. 1 range group, 1 melee group, 1 group with 3heals 2tanks. feels like balancing raids around that would be the easiest, as well as getting more than 10, so it doesn't just feel like a glorified dungeon, but less than 20 which can sometimes be tough to schedule properly.
They need to fix pala mana before changes go live. Other than that I like the pala changes. Also mage healing needs a 50% nerf or mana increase. They shouldn't be able to heal 80% of their hp using 3% mana
PALADIN NEED GAP CLOSER - Mage blink got improved with displacement (Teleports back to where you last cast Blink from and resets the cooldown on Blink.) - Druid have charge + sprint. - Rogue have sprint + shadowstep. - Warrior have Warbringer, AND NOW Meathook, so warrior have 3 gap closers + intervene. (while we ask for just 1, divine steed or some sort of hammer jump. Even if we get gap closer it will not be as op as Mage improved blink, let's say you stun him, he uses blink, you jump to him, he teleports back to where he casted his last blink and resets the coldown on blink. xD
Genuinely hope they bring some of the SoD powers like warlock tanks and mage healing to retail in some sort of capacity, I think opening more roles to all specializations will help que times tremendously
@@Savixirlbro just don’t listen to haters, u gave them exactly what they want. They are barking dogs that wanna have attention. U know that most of ur fans dont care about all this bullshit with the hypetrain and stuff. And even if u use the hype to get clicks, what’s wrong with that xD
Paladin now have seal of martyrdom basele line its way better for PvP doing almost same damage as seal of command 100 of hits and also hits x2 judgment
running around getting all the world buffs was really boring and getting ready to raid took too long, back in original vanilla i agree with savix we maybe had 1 buff
ok, but why is ret doing less dmg at lvl 50 then they were at lvl 30? lmfao. eye for an eye 30% return dmg on crits does more dmg then the actual paladin class.. lol?