The Poison Spell is the first Dark Spell unlocked in the Dark Spell Factory, and is automatically unlocked once the Dark Spell Factory has finished being built, requiring the Town Hall to be at level 8. It slows down all enemy Clan Castle Troops, Heroes, and Skeletons inside its area of effect (and causes them to take damage over time). However, buildings remain unaffected from Poison Spells. Strategy Offensive A Poison Spell only takes one housing space, and deals more total damage over the course of its duration than the Lightning Spell, the other spell that can be used to deal with Clan Castle Troops, which takes up the same amount of spell capacity. This makes the Poison Spell very appealing as a way to deal with Clan Castle Troops along with a few troops to keep the enemy troops inside the area of effect of the Poison Spell. A Poison Spell has a circular area of effect for scaling damage, whereas a Lightning Spell strikes a small radius, dealing instantaneous damage. Which is ultimately more effective depends on the defending base's layout, as well as the what and where the Clan Castle Troops are, and the player's army composition. As of September 18, 2015, Poison Spells do scaling damage in a similar manner to a single-target Inferno Tower, just to a lesser extent. This scaling effect dramatically affects high hitpoint units but deals much less damage against Heroes for balancing reasons. The Poison Spell is still useful to slow defending Heroes down, however, but a Freeze Spell can also be a good alternative which can also affect defenses around them. As the Grand Warden turns into a statue to defend (and is considered a defensive building in doing so), he is immune to the effects of Poison Spells. However, this means that he is affected by Earthquake Spells instead. A Poison Spell can take a significant amount of time to kill troops, depending on the type of troops inside the Clan Castle, so make sure that you have enough time left to finish your attack after the Clan Castle troops are dealt with. A level 1 Poison Spell can easily kill all the first few troops unlocked in the Barracks, as well as any level Wizards, Witches, Skeletons, and Minions. Upgrading this spell, however, is still useful, as higher-level Poison Spells kill them faster and leaves more time to finish the attack. If you see a Dragon, Balloons, or Valkyries on defense, it's good to use a Poison Spell on them, as the scaling effect is deadly against high hitpoint units. Although a single Poison Spell will not fully kill out very high hitpoint troops like Dragons and P.E.K.K.As, its slowing effect makes them highly vulnerable to other troops while active. Multiple Poison Spells stacked will speed up the scaling process, but will not increase the maximum damage per second. While not a popular strategy, Poison Spells can be used to stack damage, making it possible to kill any Clan Castle units with enough spells. As of the March 2016 update, defending troops now run away from the area of a Poison Spell, giving the defender an advantage. However, if the attacker places down troops in the vicinity, they will prioritize engaging the troops rather than escaping the poison radius. Heroes will not move outside of the area of the Poison Spell, even after this change. A good offensive strategy is to lure the Clan Castle troops to the corner and then attack them with high damaging troops like the Wizard or a high number of Archers. Usually, when the Poison Spell is dropped on any defending troops, and if they don't have any target, then the defending troops will walk out of the radius. So, it's good to attack them with troops while the defending troops are inside the Poison Spell, to get the full potential of the Poison Spell. Alternatively, you can use a Freeze Spell to make the Clan Castle troops unable to move, allowing the Poison Spell to rank up in damage. As the Loading Screen Hints would say, it is very effective to a bunch of Skeletons so when a lot of Skeleton Traps are triggered, use a small troop (with low hitpoints) to bring the Skeletons there and put a Poison Spell on it, then use Wizards to clear them. On the other hand, the Poison Spell's damage would be enough to take out the skeletons itself, but you will need distraction Troops for it to work.
Actually Buzz can A) Escape using super . Hit the super on the open or that broken path of walls makes him escape . But however he just wasted his super to nothing . He was a fool .