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Chell has arrived in Portal64! (and why it is nearly impossible to optimize her mesh) 

James Lambert
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Chell is finally in Portal64! It took some work on the animation system but it was well worth the effort.
Get your Everdrive here!
everdrive.me/
krikzz.com/
Latest ROM Download
github.com/lam...
Music by Jeff Nichter @jtn191
/ jtn191
N64 Homebrew Resources
/ discord
n64.dev/#commu...
If you want to code using the official N64 SDK
crashoveride95...
lIf you want to use an open source SDK
libdragon.dev/

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28 сен 2024

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Комментарии : 2,7 тыс.   
@user199x
@user199x Год назад
Chell doesn't need a portal gun, she manifests them out of sheer will
@spacebassist
@spacebassist Год назад
The only reason you see one as a viewmodel is sheer power of belief
@jockdouglass3824
@jockdouglass3824 Год назад
"What is she doing?" "She's beginning to believe"
@TinyDeskEngineer
@TinyDeskEngineer Год назад
She stares at the wall so aggressively that it bends spacetime out of fear
@SuperMacro64
@SuperMacro64 Год назад
Shouldn't he just add a portal gun model to her right hand?
@dropier
@dropier Год назад
reminded me of "Gordon doesn't need to hear this, he's a highly trained professional!"
@EngineMusic
@EngineMusic Год назад
for some reason, seeing it on an old crt really made it kick in for me that this really IS on the n64. like, you see it in the screen captures, but my mind just cant properly process it. such incredible work you are doing, and i really hope you get approval from valve to distribute it (knowing them, they might be good sports about it)
@snoopdoggthecertifiedg6777
@snoopdoggthecertifiedg6777 Год назад
I’m pretty sure this is all able to run on real n64 hardware, right?
@aetimes2
@aetimes2 Год назад
They have Micro Mages (an NES game, that runs on an emulator if you play from Steam), and there are mods of Portal/Portal 2 that are on steam and require you to own Portal (2) to play them.
@Rad-Dude63andathird
@Rad-Dude63andathird Год назад
After letting Hunt Down The Freeman be sold for real actual money, I'd hope so.
@C_Yo
@C_Yo Год назад
Valve lets mods of their games be sold for actual money (provided the people buying them own the original game), so I have no doubt that they'd let him distribute a full blown remake (or is it demake?) of their game. Although people would have to own Portal first before they can download it
@liyifenn
@liyifenn 11 месяцев назад
@@snoopdoggthecertifiedg6777 Yes
@VintageShark
@VintageShark Год назад
As a collector of SGI computers, an Everdrive seems WAY simpler than the days of old using an SGI Indy fitted with the U64 dev kit hardware. I've been amazed by this series and hope to one day run Portal64 on real hardware, keep it up!! I find myself excitedly awaiting every update video!!
@Vextrove
@Vextrove Год назад
You win
@auxel_
@auxel_ Год назад
I’ve been wanting to get into collecting SGI computers. Where do you get them from / how do you go about collecting them?
@VintageShark
@VintageShark Год назад
@@auxel_ This turned out longer than I was expecting but hope it helps! Honestly there's tons of places to look around, I'd advise against eBay however as the pricing there is notoriously bad and shipping damage is pretty common with SGI systems even if packaged fairly well. I got my Indy off Facebook marketplace from another collector who knew how to properly package it, and I got my Octane2 from a guy on Craigslist who won it in an auction from a medical center. Try sticking to local options like marketplace and craigslist and maybe even try looking for any businesses that may have used the machine you're looking for (example: news stations that used O2s for weather graphics), another place you could try is surplus auction sites, I was eyeing a lot of 7 SGI O2s from the University of Washington. One of the best ways to find SGI systems IMO is getting into the SGI community to meet others, you'll usually see random bits of hardware and even complete systems being sold fairly often and the pricing is pretty fair as they're collectors themselves, irixnet.org is a great forum to try as well as the Silicon Graphics User Group forums and discord server. The discord server has been an invaluable resource for me as once you get an SGI, you can be a little overwhelmed with how to do things like install IRIX and where to find disk images, everyone on the discord is incredibly kind and helpful, when I located my Octane2 I asked for some help identifying the specs based on the pics in the listing and several people jumped to help me out, awesome people. Spend some time picking a system you want, look into the different parts and specs for that system, look around at the reasonably priced stuff for an idea, and just don't give up on your search as it's easy to be discouraged between the overpriced stuff and the lack of results. And join the SGUG discord for opinions if you find something and get a fair price estimate from them, and try to haggle down the seller's price to that or even lower if you're willing, if you're patient and know more about the system than the seller does and you're smart about your offers then you'll most likely score a pretty good SGI for a reasonable price, having that entire community worth of knowledge in your back pocket helps immensely when both searching and getting the system up and running. Best of luck to you! Another minor note is finding sync-on-green compatible monitors, there's a list online compiled by the PS2 Linux community that has a list of SOG compatible monitors.
@auxel_
@auxel_ Год назад
@@VintageShark Thank you so much!
@TrimeshSZ
@TrimeshSZ Год назад
Most of the later N64 titles were developed using a different devkit called "Partner N64" that was supplied by Kyoto Microcomputer (but they would only sell it to Nintendo licensees) - that was much more like the Everdrive setup - there was a slightly modified N64 console with extra wires so the debugger could generate reset and NMI and a cartridge you downloaded the code you were testing to - connection to the host system was either via a SCSI based interface (used with the SGI machines) or via an ISA bus plug-in card for PCs. Unlike the Everdrive it was RAM based, so it was fast to download code to, but it was also volatile. I have to say I always thought that the original Ultra 64 devboard was a slightly strange design because it's use of the GIO32 bus and the connector positioning meant that it could only be connected to the slots on top of the Indy video board and not to anything else, not even other SGI machines.
@TheShipMaster
@TheShipMaster Год назад
Its insane that this much can be put on an N64. It really shows what the console was capable of. Glad that everdrive made it possible
@joshuaalexander2469
@joshuaalexander2469 Год назад
Wow she looks great! Love following this project!
@flaccidpringle
@flaccidpringle Год назад
Been following this on-and-off, figured an Everdrive was what you were using, but I didn't even know there was one that let you run a debugger! Fascinating work on the game, love your commitment to the little details.
@LegendBegins
@LegendBegins Год назад
I absolutely adore this series. Fingers crossed that I win the Everdrive (would love to play this on hardware), but the fact that you're back to working on this project is a gift unto itself.
@DylanPackard
@DylanPackard Год назад
Jesus, those animations are crazy fluid for n64 hardware, and surprisingly high fidelity model and textures to boot! And you know I'd never noticed that little bit of leading Valve did in the first chamber, showing you your "reflection" for lack of a better term.
@jacobkeeton2705
@jacobkeeton2705 Год назад
My son and I have been watching the development of your Portal 64 homebrew port. We have been loving the content so far and can't wait to see where this project takes you. #EVERDRIVE64
@catboyslim202
@catboyslim202 Год назад
I've read all about the Everdrive and other console equivalents... coming upon a video about a game series I am passionate about learning about on a system that I also enjoy is truly something crazy.
@SeanCMonahan
@SeanCMonahan Год назад
That Everdrive having a USB port for bidirectional communication with your dev machine is awesome! Reminded me that I had been considering rendering data to a small section of the screen to enable the Ocarina of Time Randomizer to export information, e.g. to update an automatic item tracker, in an emulator-agnostic way. Of course, it would only be unidirectional. Debugging on embedded systems can be such a challenge. It's awesome following your progress and seeing what you've been able to create.
@chillinoz8649
@chillinoz8649 Год назад
Portal64 seems like such a crazy project, there are developers who make their games feel like they're being ran on retro consoles, much respect to them, but then there are developers like you who make games on the actual hardware is so insane to me. Much much respect, keep up the good work. I would love to have an everdrive, playing n64 games on emulators unfortunately still isn't 100% perfect, but this would be a great addition to my collection.
@PotatoHandle
@PotatoHandle Год назад
I had no idea about the gb emulator for the Everdrive, thanks for plugging yourself, haha. Your talent keeps on impressing!
@ivanjacob_
@ivanjacob_ Год назад
For some reason I didn't expect you to be able to debug N64 code with a modern IDE. Really cool that it works!
@middleevo
@middleevo Год назад
This is so rad. Good luck with the project! I would love to try this on real hardware with an everdrive some day!
@martplus2610
@martplus2610 Год назад
Just got an N64 and learnt how to code C recently, I should get myself an everdrive (plus real carts are rare). Very interesting stuff you've done here - I wonder what else could be put onto the N64?
@lucassander9227
@lucassander9227 Год назад
I didn’t know you could live debug with an Everdrive, that’s amazing! Now I wanna learn how to develop too! Thanks for the videos!
@ipossopi
@ipossopi Год назад
Really cool project! Portal is hands-down my fave game ever. And thanks for the Everdrive giveaway too :D
@andrewglover8256
@andrewglover8256 Год назад
It's amazing to see how much goes into making complex mechanics on such old hardware! (Everdrive)
@michaelmu6765
@michaelmu6765 Год назад
The everdrive has enabled so many great experiences and development opportunites, I swear. Best of luck to everyone!
@korumann
@korumann Год назад
That's sick, & I've never thought about using an Everdrive as a dev tool before
@rolmops883
@rolmops883 Год назад
"So, if we can solve the traveling salesman problem" I laughed way too hard at that joke.
@oedaberschoen
@oedaberschoen Год назад
This is so impressive, really looking forward to it when I finally have an Everdrive!
@skippecp
@skippecp Год назад
Been following this project for a while now. I had no idea you used everdrive. That's really an incredible tool. I'd love to see what I could do with one someday. Keep up the awesome work!
@rainbain5474
@rainbain5474 Год назад
Very cool project. I studied N64 stuff for a long time and having that debug environment so easily is amazing. There is a lot of work that can always be done once the main goals of the project are complete to optimize it. Also had no clue where was a modern SDK for it now. I had a separate computer dedicated for n64 development at that time.
@sirocyl
@sirocyl Год назад
It really is amazing how independent, homebrew development hardware like the Everdrive has developed into a full-featured toolkit. It's space-age, compared to the old, parallel-port and zip-disk based N64 "not pirate" solutions you'd find at flea markets and import shops some 20 years ago, and leaps and bounds over the tooling most homebrew developers had at the time - just a Gameshark Pro and a parallel cable.
@Coburn64
@Coburn64 Год назад
You're doing amazing work and it's great to see Chell in her in-game form. Keep up the great work, can't wait to see what the new year brings for the project too! 😁
@MrTomHeal
@MrTomHeal Год назад
The KISS solution is to not take the travelling salesman route to solve this. Step 1: Apply all the transformations to the vertex list(mesh) for the animation. Step 2: Load the necessary texture. Step 3: Load the corresponding triangle list. Step 4: Draw the triangles. Step 5: Go to step 2 until you have rendered the entire model.
@aiden_3c
@aiden_3c Год назад
Would be pretty awesome to play this on my actual N64, if only I had an everdrive ; 3 But for real it's been amazing to see the progress of this. Portal is my favorite game, and I really really love your clear explanations on how you're doing things and it makes me want to try N64 development myself! I guess that might be another use for an everdrive, but I could also always emulate Excited to see the next update!
@IAmMarwood
@IAmMarwood Год назад
Everdrive. And wow, don't know why the algorithm decided to show me this video today but I'm sure glad it did, super impressive work!
@lucasparnell9043
@lucasparnell9043 Год назад
This stuff is so cool, I have an N64 lying around and have always wanted to try developing for it, Would definitely find an Everdrive useful and have looked at buying one in the past. Thanks again for the great content :)
@mebradhen
@mebradhen Год назад
Man, been in gamedev for awhile but really want to get into this retro dev projects. The Everdrive looks like a great way to do that!
@_Bezerk
@_Bezerk Год назад
EVERDRIVE Man this project gets me excited not only for this demake but for the future of retro console present day game design.
@unyu-cyberstorm64
@unyu-cyberstorm64 Год назад
Using the everdrive seems like a good way to try all the N64 demos on actual hardware. There’s been a couple that I’ve wanted to try, and since I have an N64 it would probably be plug and play. The other advantage of an everdrive is that it allows one to run games and custom mods very easily.
@YogiTheBearMan
@YogiTheBearMan Год назад
Everdrive did the giveaway already happen? Very cool project, love portal and N64. This project and video really helps you appreciate well optimized software
@simonkhouryAU
@simonkhouryAU Год назад
Hey! It's been a while since I noticed this project and its so impressive to see! I think the Everdrive shines brightest when used to play ROM hacks, Homebrews or really niche and innovative ideas like this. I love seeing how far a developer can take such limited resources.
@somethingderpy5995
@somethingderpy5995 Год назад
Seeing you go through the process of developing this is so cool, and it's interesting seeing how you use the everdrive to actually test in on a real console I just assumed you were using an emulator or something.
@hyperventalated
@hyperventalated Год назад
I appreciate you explaining the mesh optimization stuff. Im used to working with PC engines where they kind of thing is done automatically. The inner works of engine development has always intrigued me. Oh, also, Everdrive! Id love to play this on official hardware!
@james.lambert
@james.lambert Год назад
This isn't as big of a problem for modern game engines since they don't need to speed nearly as much time switching out textures in the texture cache. Many modern 3D models just have a single material for the entire model.
@AndrewGlitchMasterBalaschak
Everdrives are so cool! It's awesome that you can even debug homebrew with them!
@redbloodednerd8181
@redbloodednerd8181 Год назад
Having an Everdrive would be so cool for my retro gaming setup
@JimsPlatinumRaces
@JimsPlatinumRaces Год назад
Seems like the Everdrive really makes development on the N64 easier than in the old days. I still remember my attempts getting a device to run my own basic code on the N64 more than 10 years ago by now. There weren't any Cartridges available so I looked for some of the old CD BackUp devices that existed and burned a CD for every ROM that I compiled. Thankfully the first Cartridges supporting SD cards appeared around that time. Then I had some trouble getting the official SDK working, until someone pointed me to a working example of the SDK (for some reason that version worked, while my previous one didn't). I got so far that my N64 showed a rotating 3D car model, was a great day but it also was the end of my N64 programming journey. I just was exhausted.
@zxuiji
@zxuiji Год назад
9:00, For that you just need a normalised time slice of the animation, you then multiply against the number of states between the base state and the end state to get the index of the state you want to be either on or between it and it's next sibling state. It's then just a matter of converting the normalised time slice to a normalised value between the 2 states you're working with to then multiply against the steps between those 2 states to get the positions to move everything of state 1 to. **Edit:** For one animation vs another you do the calculations separately then do a final calculation between 1 animation and the rest (each in turn) as if they were 2 states of 1 animation you were working with, that will shift the positions to where they need to be.
@amphibiousRV
@amphibiousRV Год назад
I had no idea everdrive had such neat features! I had just assumed you were emulating the whole time and testing on real hardware after major development milestones
@Derik.
@Derik. Год назад
This is an insanely cool project. Retro console development is something I want to try some day and I'm grateful to learn about Modern SDK and Everdrive.
@coolpringles
@coolpringles Год назад
woah didn't know the everdrive had debugging tools that's pretty cool, and good luck to everyone else entering the giveaway
@islander-0
@islander-0 Год назад
Coding new games with old software alongside modern techniques makes you think about how different the gaming market would be today if hardware development was slower and let devs have more time to get used to the architecture of each console. Also, the Everdrive cartridge looks awesome, I'd definitely love to have the whole lineup haha.
@0Mr.Java0
@0Mr.Java0 Год назад
Awesome project keep up the good work! The everdrive must make debugging so much easier.
@alexbowe2316
@alexbowe2316 Год назад
Love the discussion of classic algorithm use in game dev. Would love to have an everdrive to try my hand at it :)
@checkerskd
@checkerskd Год назад
I can’t wait for this to be finished! It would be so cool to have an ever drive so I can play it on real hardware.
@SubSideNL
@SubSideNL Год назад
I'd love to have an everdrive, I've been playing more 64 games lately and love to dabble in some ROM hacks :D Also, thank you for showing some behind the scenes on how you create the game, I've always wondered how this worked :)
@xbennoenchen
@xbennoenchen Год назад
I really like your videos, and this project is just so fun to watch since i love the n64 and portal is such a great game ❤ Everdrive
@Spunney
@Spunney Год назад
I've always wanted an Everdrive! Also this video is really extremely cool, thanks :D
@mepwoofer9645
@mepwoofer9645 Год назад
I have been following this project for a while its so cool and it's gotten me more into trying to develop for older hardware so definitely want to try and get that Everdrive would be so cool to try and play some of my stuff on original hardware.
@BillyEilish
@BillyEilish Год назад
Oh how I'd like to get an everdrive and get into real time debugging .. using old SDK's always put me off when I couldn't get it working due to missing libraries/packages. Also, seeing the progress made on Portal is just super motivating. Hope to win the everdrive in Canada ^^
@pandaman06
@pandaman06 Год назад
Amazing video, I didn't realise you could use ubuntu to use more modern tools over using a VM with XP, definitely tempted to download a distro and give homebrew a go, even without an everdrive :)
@louiscordes8743
@louiscordes8743 Год назад
It's insane how good this looks for an n64 game can't wait until it's done and I can try it. Everdrive
@DFX2KX
@DFX2KX Год назад
Honestly flash cats like Everdrive make homebrew WAY more feasible than it ever was, not to mention being able to just select what you want from a menu instead of swapping carts. I think that Everdrive can even emulate a GameShark, too. Portal64 is extremely impressive given the hardware, and would have blown my child mind even more than PC portal did my young adult mind. Can't imagine trying to write software for the 64 using the old Silicon Graphics workstations used for that. Being able to use a modern PC has to go quite a ways.
@Trstn12
@Trstn12 Год назад
Everdrive! Love your work been following your progress on this and love the updates/explanations 💯
@jeremythetechguy
@jeremythetechguy Год назад
This is so awesome that you’re making this AND making videos to explain it. It’s gotta be a ton of work! Sidenote: can I get that Everdrive please???
@feliidaeus6234
@feliidaeus6234 Год назад
Everdrive!! Developing for the n64 sounds like a fun challenge :)
@MyBedIsInAWall
@MyBedIsInAWall Год назад
I never actually thought about an Everdrive when I started playing n64 games, it would’ve being helpful to me.
@Ukiyowo
@Ukiyowo Год назад
This is so cool! Owning an everdrive would also be sick!
@dischodave
@dischodave Год назад
Awesome series of videos mate. I find it so fascinating to see games being made for classic hardware. Seems the tools available today are really solid. :)
@tiggerelpro149
@tiggerelpro149 Год назад
I am so thrilled to see this game's progress, I remember following portal ds's development and it being discontinued, I love every update you make. Also looking forward to play this on the original hw with the everdrive, I find it mind-boggling how there can be an r4 for the n64.
@thecynicalone7655
@thecynicalone7655 Год назад
Nice space stuff! Are you excited about the new Artemis missions?
@OfTheInnocent
@OfTheInnocent Год назад
I'm a huge fan of Portal and the N64, so it would be amazing to score an Everdrive and get to experience this project on original hardware.
@akumapup
@akumapup Год назад
I've been following this project for awhile now. I have download each update onto my knockoff everdrive and played it on a crt. It's a wild experience and the fact that you're one of very few people even making brand new content (outside of mods) on the n64 is nuts. Props to you my man.
@catholicterminator441
@catholicterminator441 Год назад
I was asking a few videos ago if this would work with EVERDRIVE and am glad this video answers that, looking forward to playing portal on my n64 😁
@GabeRundlett
@GabeRundlett Год назад
I would love an everdrive, I'm a programmer and I own an N64, but I've never tried to develop for it. I've been following this series, and it's awesome! Great work anyways. (I even have a small start-up RU-vid channel where I'm developing my own project!)
@Planarwalk
@Planarwalk Год назад
I have always wondered if there was a way to create software for old systems without needing an emulator. Everdrive does seem like a cool way to do that, especially given that you can directly test the limits of the hardware.
@nibli
@nibli Год назад
I appreciate the work you do in developing interest towards computer science using video games. Also, Everdrive!
@Connordore
@Connordore Год назад
I’d love an Everdrive, I started learning C in one of my classes as a CS major and loved it. I dream of one day going into game development. I love the N64 and have a small collection, but it would be so cool to be able to make my own games for it.
@SuperFrodo95
@SuperFrodo95 Год назад
I just recently bought an N64 that looks just like the one I had when I was a kid (transparent purple/grape), so an Everdrive would be really nice to have.
@bazem
@bazem Год назад
I have a Mega Everdrive Pro (for Sega Mega Drive/Genesis) and it is awesome, I have a relative who got an old N64 and is slowly buying the peripherals to get it working but these things are too expensive in our country. She would be so happy to have an Everdrive for the N64, it would be an amazing gift
@lagercat5916
@lagercat5916 Год назад
Man an ever drive would be amazing specially if I could ever play your amazing project!
@johnnythundertherevenger945
A year ago i buy my everdrive but the Everdrive X5 since short of money, so i can play mods and games and even homebrew games, this project is ome of them, great work!
@erwinvb70
@erwinvb70 Год назад
Amazing to see Portal running on the Nintendo 64, hope to see more of this project. everdrive
@1ch0r41
@1ch0r41 Год назад
Retro Games? Linux? Thinkpad? Yea this guy is a certified legend. Glad the everdrive company gave you a free copy. It’s some ancient tech
@EriksGarbage
@EriksGarbage Год назад
Thank God SOMEONE on here is working on a visual upgrade to Portal.
@mushrooman765
@mushrooman765 Год назад
Everdrive, This project looks legitimately awesome, keep up the good work!
@nosmirck
@nosmirck Год назад
You can use the greedy solution as a good enough one, then try a branch and prune (or branch and cut) approach or DP. it won't be as slow as factorial but a bit over exponential and can solve lots of nodes very fast. Also, you could pre-calculate offline using a modern language that can help you write a faster solution and store the path as an array of indexes.
@RiftFishing
@RiftFishing Год назад
This is amazing stuff. Really. Glad you had the Everdrive, debuggers save lives.
@PixelShade
@PixelShade Год назад
A perfectly viable way to solve this is to have Chell being constructed out of many static meshes that are pinned to each other, then you can animate the whole character by angling the different parts of Chell. This is found in many early 3D games as a performance saver, but sure it does result in a lot of clipping and stuff. However, even the most impressive dreamcast games like DOA2 used a combination of angling static meshes (often limbs connected to the torso, as well as hands), together with bones and IK. I have very little experience in 3D programming, but having bones that modify and stretches vectors seem computationally expensive on the N64. :) Perhaps you can go with a simpler solution?
@jonathanmatthews8928
@jonathanmatthews8928 Год назад
I really enjoyed this update, and seeing the state and look of the game now is fantastic! It’s hugely impressive, and I genuinely hope the game gets some sort of release that puts it in the hands of folks who’ll love it, whilst also recognising your immense efforts! That said, however … Clean your laptop screen.
@bernatrosello4375
@bernatrosello4375 Год назад
I'm studying Videogame Design and Development at uni, the game dev association would get a huge kick out that Everdrive :D
@Rym0
@Rym0 Год назад
Love what you are doing! I really want to try your game on an everdrive I might have to order one some time!
@brendanmcnally1071
@brendanmcnally1071 Год назад
I've been meaning to get an everdrive for AGES and then this video appears! It's clearly a sign
@rm_steele
@rm_steele Год назад
i didn't know they made an Everdrive with a USB port, it seems really useful that it allows you to do live debugging. They know their audience, I guess.
@AlexandroTrevisan
@AlexandroTrevisan Год назад
This is a very nice project, congrats! Also, everdrive!
@Parabellum919
@Parabellum919 Год назад
Everdrive. The project looks amazing btw. Would love to play this on an actual 64.
@Baihouzi
@Baihouzi Год назад
It's impressive to see how much you're able to squeeze out of the Nintendo 64 hardware! I like to imagine if we had titles like this when the hardware was new. Always wanted an Everdrive, dealing with emulation has never given me an experience as smooth as the original hardware
@TimeWisely
@TimeWisely Год назад
wow that is absolutely insane ! great job! everdrive
@KaiUndMoritz
@KaiUndMoritz Год назад
i love it. Been inside the game for 10 seconds. Realised i could use portals. Used a portal on the orange portal spot. No orange portal came. Then i restarted and waited for the portal. Walked halfway in and to the side and ended up cliping out of the playable zone. 10/10 authentic and almost like the real portal
@ParaDropActual
@ParaDropActual Год назад
this feels like an alternate universe where portal came before half life
@Waldem
@Waldem Год назад
Everdrive! I would love to have one of those, I love Portal and my n64, it would be awesome to play it on it.
@terracar2003
@terracar2003 Год назад
I did not even know the Everdrive was a thing currently in production
@theleonpasta7336
@theleonpasta7336 Год назад
I hate to ask since I know this is a small project by presumably one person, but have you added/plan on adding the entire campaign to the game? I'd love to see how Glados and her fight could look/work on n64! So far this project is amazing! I just hope you're able to complete it because I just know speedrunners would probably start doing runs of this de-make, and that'd be amazing to see 🤣🤣🤣
@musicandmore6334
@musicandmore6334 Год назад
When he said k.I.s.s all I see is Stan giving Steve a lecture about how to hug if you do not know that’s from American dad
@crazyguy_1233
@crazyguy_1233 Год назад
I actually planned on getting an Everdrive to play this on an actual n64.
@vriska222
@vriska222 Год назад
Everdrive seems awesome, to play romhacks and homebrew on real hardware especially
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