What you did was helping me a lot, for me this is extremity helpful. I am sure you can't realize how important your help was, how many hours of searching and frustration i have when try to do something and did not understand how. I am sure you helped lots of people right now but for me this tutorial helped me so much. I forgot to say Thank You.
To potentially fix the issue of the line created from the light (even after choosing to have light in both +z and -z) I would suggest to change light shape to sphere
awesome tutorial! learned a great deal, however the overall look of my figure comes out a bit different. do you have certain render/reflectance settings that you didn’t mention in the vid? to explain, my ‘blue dude’ has reflections that are super mirror-like and sharp as opposed to diffused and realistic like yours. i paused at the reflectance part and matched your settings and still no luck.
They are included with Cinema 4D as a separate download. If you don't have them, go to the top menu in C4D . . Help > Check for Updates > Content Libraries.
Thanks, It depends what you mean by "better", an external GPU renderer will definitely speed things up if you have a decent GPU, and you'll get instant feedback when setting up a scene, I myself have switched to Octane.
@@DIGITALMEAT I mean, better for photorealism, actually i'm on chip M1 and ideal solution for Apple platform are very limited in terms of GPU rendering(Metal support), do you have any advice for this new Chip M1? Thank you again
Any reason why my PBR light reflections onto my figure are extremely hard and defined while yours are diffused and more realistic? Our settings are the same in terms of everything you used in this vid, but maybe there's a default/viewport/render setting you have that i don't? Thank you!!
DIGITAL MEAT Thank you for the response! so I worked with roughness and in the viewport it was identical and when I rendered the reflected portions were extremely grainy
@@mortasustain.4056 - It was the same in the viewport when you turned the roughness up? Is the material applied to your object? what version of Cinema 4D are you using?
DIGITAL MEAT So by that, I meant that when I increased roughness it looked like how yours did and I was like ‘nice! I got it’ then when I rendered it was super grainy at all the reflection points. im on R19.024
Great tutorial. When I tried this setup the PBR lights even at 100% intensity don't light up the scene as required. What's the potential solution to this?
You can turn the light intensity up passed 100%. Another thing that would help is, instead of using the colour channel, using a purely reflectance based workflow, I'll be doing a tutorial on this shortly.
It's down to a few things, render settings and your system. In this tutorial I'm using Physical Render which is a CPU Renderer, my CPU is a Threadripper 1950X
really like your tutorials but sometimes wished you explained a tad more certain things. LIke the light goes into photometric mode , ok , so whats that.