Great tutorial. Been thinking the same with noises since moving from 3dsmax to Cinema. The noises included are just so useful. And best because they're procedural you get no tiling so they're so much better than images. Great work :)
Great video man! Eventho i already had the knowledge on how to use the noise in different ways it was so refreshing to see it from a different perspective, 39min of good and valuable knowledge. You should def continue these type of videos Also, that abstract scene u showed with the rock... Juicy.
Really interesting stuff, for the most of my work I'm being lazy and use high-res textures instead of Octane Noise - this tutorial reminded me that you can get fantastic results with it.
This one is much more on the basics side, a full deep dive into noise, some good takeaways! 👍 Timecodes Below😁 Be sure to check out the project files💯 - store.sketchyfx.com/p/planet-ecosystems/ 0:00 - 2:00 - Overview 2:00 - 3:13 - Skillshare 3:13 - 5:30 - Ambiguous uses for noise in materials 5:30 - 7:57 - Creating quick detail with noise 7:57 - 13:00 - Creating a surface imperfection with noise 13:00 - 15:05 - Emulating concrete / real world textures with noise. 15:05 - 17:18 - Why noise is important. 17:18 - 23:00 - Creating a less boring diffuse material. 23:00 - 28:15 - Using Noise as a mask. 28:15 - 33:39 - The art of experimentation. 33:39 - Final Thoughts. Tutorial end
Understanding surface structures at a microscopic level is more important than learning the tool. Here I didn't see any theory that allows you to imitate the nature of surfaces, just assumptions that are close to the real structures but far from being realistic. There's a lot of study behind this, it's not a matter of just guessing.