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Cinema 4D Smoke Flower Tutorial 

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4 окт 2024

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Комментарии : 16   
@jamiegarner9934
@jamiegarner9934 8 лет назад
Great tutorial! Thanks for the info, it's a beautiful effect.
@flowtickles
@flowtickles 9 лет назад
Yes it's the same in XParticles 2. Make sure you have your emitter set to Object, then the option becomes available.
@robleymcdonnell
@robleymcdonnell 8 лет назад
In Xparticles 2, set your emitter as your flower object, change "emit from" to "polygon area", and then the texture use field will become available.
@stickapot3623
@stickapot3623 8 лет назад
THANK U
@jamieyyoo7608
@jamieyyoo7608 7 лет назад
Hey, thanks for sharing this awesome tut. I have been following u for a while and I enjoy all the episode. I was wondering how to create the color boxes under the color slider. I thought it would be handy for a quick color pick. Many thanks.
@fernanflow8044
@fernanflow8044 9 лет назад
Great Tuto, but the emit from texture is only on x-particle 3?, I don't have it this option.
@Achildsan
@Achildsan 6 лет назад
Thank man, but the xparticles 2 isnt following the texture, really not sure what the issue is, i set it to object and i had to choose polygon surfaced, when i chose that is when the texture tag showed up but it is still emitting particles over the entire time frame and not just where the white part is
@borismeiersalvia6508
@borismeiersalvia6508 7 лет назад
Thanks for this good explained tutorial :) i have a problem with the particles as they follow the flower during generation but they stay in place instead of following the object, like it leaves a trace of particles that stay in place. Could you have any idea of the reason?
@alanpetroli29
@alanpetroli29 7 лет назад
the same problem here! I really wanted to do this animation so bad! don't know if I'm doing something wrong. also Have problems trying to run the Turbulence FD :(
@alanpetroli29
@alanpetroli29 7 лет назад
Well, I see that you've used xparticles 3.5, only in this version you can save the cache in a folder (It's not possible in the demo). I downloaded previous versions and try to save the cache but there is no option :(
@Marienkarpfen
@Marienkarpfen 7 лет назад
Why did you not up the voxel density but instead upres the sim? Whats the diff?
@MotionPunk
@MotionPunk 7 лет назад
+1 . Bit confused about this.
@subrussia1
@subrussia1 8 лет назад
Huge thanks for this tutorial, man! Could you tell, why you switched from GPU to slower CPU when started Up-res simulation? Is that because for high res sims 4gb VRAM is not enough or something else? Just want to decide if I need to update my 2 gb GTX770 to 980Ti. Because if even 4gb vram is not enough for hires simulations, maybe I should spend more money for faster CPU. Thanks again!
@florianthamer4644
@florianthamer4644 8 лет назад
+Иван Тифанов Hi, thanks for the comment. Yes, I switched to CPU because Up-resed simulations very easily exceed 4GB. In this specific case I think it wouldn't have been necessary as the simulation was quite lowres anyways. Regarding your decision of spending money on another GPU or CPU, it depends on what you wanna do. I guess your 2GB of VRAM are filled very quickly by a TFD simulation, escpecially if you only have one GPU in your machine, as the OS also needs some amount of VRAM to run the monitors. I would definitely recomment getting a bigger card instead of a faster CPU as the speed you're getting from running simulations on your GPU is so much higher than doing it on the fastest CPU. And if you're satisfied with your simulation you can still Upres it over night if you need that...
@subrussia1
@subrussia1 8 лет назад
+Florian Thamer Ok, understood. Thanks for the quick reply and for very helpful advice for me! :) Best of luck in your creativity!
@namtran-fn6hk
@namtran-fn6hk 7 лет назад
version your Turbulencefd ?
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