Rendered with RTX 3060 ti. 3 min frame, 512 samples cap (heavy frames rendered at 200-300). 1500 frames at 30 fps. 3 full days. Smoke imported with OpenVDB.
Headlights glare added in composer (reflector material is a simple emission with fresnel mixed with mirror), flares added in post (Davinci default).
Some glitches related to unbaked sim remained as is, because whole sequence was rerendered million times already and i`m tired to fix it all up.
Smokesim - embergen, wheels (whole rubber part) are emitters with animated smoke intensity (default smoke preset) all the rest objects including car body are colliders. For simulation whole scene objects was decimated to hold a general shape with a lower poly count. Not sure tho it helped with calculations. Voxel size 0.075, lower values resulted in days of baking or in software crash. (3060ti with 8gigs)
Smoke imported with @RaffoVFX tutorial.
Sound:
Night, night - C4$PA
Sicario trailer
SFX from Ken Block HOONIGAN video.
3D Models:
Slightly remodelled paid car model
Wheels and rims from sketchfab or smth i don`t actually remember so no credits (sorry).
Copyrights: Video - any usage WITHOUT sound. Sounds are copyrighted use at your own risk.
ВАЗ Жигули 2107 1982
Косяков - полно. Исправлять уже нет желания, занимаюсь другим проджектом. Если есть вопросы, пожалуйста, задавайте. Если еще и лайк поставите, то растекусь в улыбке и поцелую ваш ник в монитор. Спасибо.
CGI Blender 4.1 Embergen Car Cinematic Drift Burnout Smoke simulation Open VDB
17 окт 2024