i like CS2, but it feels so lacking, feels like there are so many things missing, while playing CS2 i constantly think about giving up and going back to CS1. and there are som weird things like trams randomly despawning and going back to the depo, my citizens don't even use the tram, i don't know if it's because i'm bad at making routes or if the game is bugged.
The tile upkeep is a terrible idea, it basically kills the idea of building regional towns. At least you can adjust the fee or just disable it with the unlock all 529 tile mod.
I think it's temporary. Most people don't seem to like it so it seems mad to keep it in. But they needed a quick way to increase costs and difficulty while they figure out a better way to do it.
@@joshuam20 ...and enjoy never getting achievements. How about - I just continue NOT playing this trash product, just like I have since November last year.
i honestly gave up with previous saves and just started a new city then had to clear my mods list and gradually add them back as they're updated but i'm having a much better time especially with the added difficulty where the fixes i attempt actually make a visible difference. my city is very much struggling to stay afloat but that's part of the fun for me.
All we need now is better traffic, a lot more assets, more options to make better parks, getting rid of the stupid tax system based on educational level. And some compensation because they lied when the game release. This game is no where near finished
While the tax based on education sounds stupid and breaks immersion, it really won't change the game in anyway other than a label on a menu. The way the game works higher education almost always earn more outside unique circumstances. I'm sure they will get to it later and are prioritizing the big stuff.
Zoning that doesn't break when making a rectangle, removing the visible AI-path for cars that makes the roads look SH*T, fixing the water so it flows more like CS1(or reality), main-road concept when placing stop/yield sign, assymetric roads for turn-lanes, actual dedicated turn lanes, traffic lights 2.0... Yeah - the game is almost finished. 🤣🤣🤣 Just give it 3 more years.
@user-bq3nu9qy5v it is stupid, because it doesn't relate to zoning or reality. A higher education does not relate to high income in the real world, since it depends on the education. And how do it relate to actual zoning in the game? Do a highly educated person prefer an apartment over a house? If they want to decide between rich and poor, what about rental homes? They don't even explain it the tax menu. Logik labels is very important. And this is big stuff, it is a part of the core game.
i recently found out you can get almost 20 more fps by closing water animation in the dev tools. even more suprising is nothing changes visually when you make it zero. the sad thing is when time passes it returns to 1x speed and fps drops again. please try this and you will get the idea. i am trying to find a solution to this problem help me
I like the update so far. I really notice a improvement in the game's preformance. but my god what is the tile upkeep cost high! its bankrupting my city and I can't even give the tile's back or something. More than half my expenses go to the god dam tile's😨😅
I think they made the game much better tbh… I’ve been playing with the update all day as opposed to yesterday with the same city and I see the difference
"oh you find the game too easy? Here is a patch who make all your cities unsustainable now, have fun!" Great thanks paradox... "Playing on a cramped map" is what i had in mind when i said "more challenge"
@@RanDAss are you stupid? Starting a new game dont change the issue that it will force you to cramp your city... "Oh you guys dont like the game you paid for after they ruin it with an update then play something else" omg you are actually dumb.
So let me get something st8, I want to make sure I'm not missing something here: 1) They put out a broken game that everyone just did not like. 2) Several of other RU-vidRS complained to them that the game is broken because it is way too easy. 3) They fixed the game by making it harder for you to make money. 4) And now you show us that we have mods to get around some of the coding that they gave us. Doh!!!! 🤔 So now instead of making money say in several hours (real time), it appears that you will have to wait several days or a week(real time) to make the same amount of money if you can? So basically I must keep paying for times I purchased?? Here is a thought just fix the dam economy!!! 🥴
@houndofculann1793 to quote Top Gear reacting to a right turn on red, "That is America's only contribution to Western Civilization" Right turns on red can make signal controlled intersections incredibly efficient, especially ones with a lot of pedestrians or ones in rural areas. The law basically requires drivers to treat the red light as a stop sign if they are turning right. On many intersections with lots of pedestrians, cars turning right get stuck waiting for pedestrians to cross unless they get a dedicated turn light. When the light turns red, right turn driver's then get a chance to make their turn. As they only need to cover a short distance, you can get a car through before cars start moving through the intersection. A dedicated left turn signal stage is also a great chance for right turn cars to turn, while still allowing for the occasional u-turn. In rural areas or at night, you can quickly turn onto an empty road without waiting for the signal to change. Now of course, we wouldn't need rights on reds if we just used roundabouts, but our major cities don't have space for them in their already crammed streets, so right on red is king here.
I have 850k in my city, and the very day before the patch was released, I had the biggest death wave ever. Lost 100K just after a few cycles. I thought the patch came early! 😆
Personally I don't like it at all. Why should the city pay upkeep for completely untouched land? If that was the case, countries like Finland would have gone bankrupt a long time ago.
Agreed, whenever I return I’m going to have to start over, my city will get killed on tile tax, it was pretty spread out but moderately low population.
I want them to change the Tax brackets divided....... based on education..... like what the fk, that's is so fked up. It should be divided based on household incomes.
I don't think that this should be high on their priority list. While it may be immersion breaking for some, it's still a good proxy for earnings and as such changing it won't have much of an impact on the game if at all.
@phantomlordmxvi but it is terrible proxy for density. You can find rich and pure people in all type of houses and all type of education levels. The only exception might be rich people is unlikely to choose low rent housing.
Some early reviews mentioned that building public transport did not seem to reduce vehicular traffic (or change it at all). Has anyone got personal experience about this with a recent patch? Is this still the case?
Not sure, I did notice some of my metro lines were broken. As in the metro cars were stuck on "boarding" in some stations. Had to destroy and rebuild them. Apart from that, all I have noticed (traffic wise) is a massive number of hearses all over the place.. Which was odd, since my population increased by over 3k people.. :)
I have a lot of public transport and all traffic qeues are made by cargo vehicles so I think public transport either works or it's normal to have so little car traffic, Idk this game is buggy as hell
Have anyone experienced the game crash and get back to the desktop after this release? I not able to play for more than 10 minutes without the game stopping.
My game crashed once when I was recording the death wave clips. One other thing I meant to mention for others out there - Mod compatibility will be a bit of an unknown so make sure you try without mods too.
My game keeps crashing every time i press play/spacebar, and speed up the time, i bought it yesterday and was wroking perfectly, now earlier today i woke up, wanted to play and it keeps crashing every time i press play Please help me
It's worth trying on gamepass for a few days. I won't be touching it again for a year or two at this rate. Waiting for more mods and better mod support
So much better than no-expansions vanilla CS:1, but itll take them a long time to iron out the remaining issues (unlimited demand, record unemployment) before it even approaches latter days vanilla CS:1. That said i cannot go back to those old road tools.
This pile of parrot droppings is nowhere NEAR CS1! ...oh, you were talking without the mods that EVERYONE were using, and that the devs KNEW were integral to enjoying CS? Riiiight. Ye - compared to CS1 without mods or DLC, ye. You're right CS2 has a LOT more features. They're all broken, but ye. On paper, there are more of them. But by that standard, Star Citizen is a complete product.
@@YammoYammamoto Yes. Some folks, myself included, cannot play with mods because we refuse to puchase a system for one game. I can play on GeForce Now for pennies relative to the cost of a new machine. So vanilla.
@@TravisChalmers Fair... I actually didn't think people like you existed (stream-on-demand, that is) :) But - that makes Colossal Orders refusal to add the "must-have mods" from CS1 even more the insult. There is no way they didn't recognize how much the must-have mods added to the experience. smh.
I believe this is a step in a very good direction for this game to become the proper city simulation AND painter it was meant to be. There is finally challenge to the game beyond road layouts, which is what the majority of the community wants. To those who are already complaining about all the new upkeep costs: this is what we asked for! If the challenge is too much, it's more than likely there will be mods that come out to ease the financial burden, or you can just turn on unlimited money. I think it's also fantastic how far the CO team has come, has listened to their player base, and is now doing their best to fix the lump of coal this game originally came out as. It hasn't been polished to a diamond yet, but it's on its way there 😊❤
Its another step in the right direction and it seems like its going to bring in new players soon, though im not a big fan of the Tile upkeep. I dont think anyone likes thats it its still a needed update and of course its not going to be perfect
So, the game moves from Alpha to Beta Cool, cool Most mods are updated for me, just got to wait for the Extended Cargo Terminal LHD, and the ROW zones and my city should be sweet to go - minus that $22m fee
Patch that made my city completely unplayable, it's almost half a year when CS2 was launched and the game feels like a alpha test... i can't believe it💀🤣
this game more mess than before economy 2.0??trash update tile pricing so higher but income so small?? traffic jam so easy coz so many worker from outside and they never prefer use city service transport Fully dissappoint game....stil CS1 better
this game is so bloody ugly compared to Cities skylines 1, trees alone look like someone wanted to do some voxel art like in Rise of industry. They seem to have tried to fake some sort of ray tracing but failed making everything muddy
If each map you started on was a fresh, unexplored world, yea it wouldn't make sense. In a modern day society the flat rate of upkeep is a very simplified version of all the associated costs of unoccupied land. Think about it for a second, how much state owned land is there around you? How much of it is protected land or a reserve? Do native people have land rights to certain spots or places? Whilst it's not a huge amount, national parks, forests, bush lands, wet lands, marine reserves and indigenous grounds all have associated upkeep costs. So yea, tile upkeep does make sense.
@@Gesteppieit’s fucking stupid I paid for the tile already I’m playing a city builder not a fucking government sim. They just did it to limit city size so that performance “improves”
I did all the suggestions given to me by Skyve, and the game does recognize the mods, it also says xxx mods loaded + the rest, but once I start a game there is NO button of any of those mods to be found. Is there any reason for that?
So I started a brand new city and have restarted like 3 times now, it seems almost impossible to start a new game, I have no idea how to make money at the start of the game now.
Lower taxes to get more people and companies in with your first 1million in the beginning, then raise them back up to start earning once you have a good pop, but don't go too high. Juggling taxes seems to have a much higher/quicker effect now. And only buy service buildings when you can afford them and lower their budgets to start with. If you go all in on school/high school/garbage/medical etc at the beginning you quickly run out of money.
Hey there Jumbo! I really appreciate the effort on the latest CS:II news! However I can't overlook that there's no mention of the used soundtrack! It would be really cool if you could share the music used in your videos! I though I heard Vulfpeck for a moment, but I can't recall the name of the song! Please help me, please help us.
Awesome, they made us wait for months for this patch because they wanted to test everything thoroughly. They waited so long, that their certificate got expired. One of the most amateuristic mistakes in IT.
One of the strangest takes on a broken game. People paid money for this. If you buy a broken product and you were misinformed, you're entitled to a complaint and a refund. If you wanna sit back and pretend to be a stoic at least do so in silence.
Looks like new patch introduced an office bug - after a few levels, all your offices, regardless of size, end up only employing 5 people. Build a high density office, starts off with 100+ jobs, but as it the building levels, number of jobs will drop to 5. So your unemployment keeps skyrocketing. How the hell does this bug get out the door without the idiots at CO even noticing?
That may not be a bug as I have full high level office buildings. There might be some genuine gameplay reason your buildings aren't filling e.g education levels and company profitability. It's worth testing more to recreate it, rather than assuming it's broken.
The tiles upkeep cost is lame. It seems to me CO had to do something to make the game harder, so they just introduced this feature. It is also not so realistic. It is the city services that cost a city money not the area. They should also changed landscaping. It must cost money like in CS1. After all the update is lame. CO is really incompetent. It becomes clearer every month. Should be fired...