Article: cityofmist.co/... On this week's City of Mist in Action, we demonstrate the MC's role in the game through a classic dockside investigation! Join the City of Mist Discord: / discord
Smuggler: Hey what are you people doing here! Baku: (Unleashes his nightmare maws to scare the smuggler away) "Grrrrrrrrrr!" Smuggler: (Just sees a random guy making animal noises and showing his teeth) "Okay..."
This explanation was super helpful. As someone who wants to try out the city of mist game, this looks really nifty. Also I was expecting the officer to shoot the tires or something but as we know players are super unpredictable.
@wojciechkalisz8616 I don't think of how can I kill these characters in my games day to day. I think there are much more fun ways of complicating their lives, but I can see your point about finding those challenges for Baku
These videos are really helpful! I ran my first City of Mist case recently and I felt like my combat scenarios were kind of lackluster, especially since the players were rolling really well and I didn't think I could have the bad guys do anything unless a PC failed on a roll/didn't choose to avoid consequences. I'll make sure to throw some Soft Moves into future fights so I can make some Hard Moves and keep things more exciting!
I know this video came out some time ago, but I was curious about something regarding the moment here at 7:16 when the narrator mentioned the thing about setting up the soft move of "Whoever's behind this magic drug, now knows someone's investigating them." What would be a way the player characters could respond to that soft move to avoid a hard move in the next hypothetical session?
Id love to see a video that talks about: 1] key indicators or things to consider when choosing which move to trigger when multiple could apply 2] how to convert COM to use the stream lined system from Otherworld: Tokyo 3] A modifier/hackers guide or how to use blend other systems into COM
Any advice on when to choose which Hard Moves? For example, what's to stop the GM from simply using Deny Them Something They Want at the first instance of being able to use a Hard Move? How do you make sure you're being fair to the players while also not giving them too many chances to succeed?
It's strange to see basic gaming concepts like 'complications' and 'reactions' turned into 'moves' that the GM is meant to use. I suppose, if you don't have people to teach you how to GM, these tools are probably very helpful to new players.
You should end the encounter because i this situation Baku didnt reacked to a smuggler with a gun. Will he ket -4 on his defence when they shoot him again? How many hits he can withstand? Did this scenario just killed one character so easily?