Honorable mention to great admiral which can enter ocean tiles, allowing you to meet every civ much earlier in the game than would otherwise be allowed
Maya is a god-tier civ for sure. The +2 science from Pyramids gives the same early-game science boost as Babylon assuming you have a 4 city empire. Then the faith boost from Pyramids is *almost* as good as Ethiopia or the Celts for getting first Pantheon. It's arguably better than the Celt bonus for grtting a religion, though the Celts will always beat you to that Pantheon (which often gives them a faith boost that will get them an earlier religion). One thing I love about the civs that have faith bonuses is that you can often take a non-faith pantheon and still get a religion, which can be a substantial bonus all game long in the right circumstances. Then the great people generation is just gravy If you rush Theology then and get a fairly early scientist you'll actually have a bigger science boost than Babylon by the Medieval era (you have an Academy PLUS Pyramids), though Babylon will obviously get more scientists by the late game. Early Engineers and Prophets can also be major game-changers, and a General could be a life-saver if things look bad enough (or good enough if you need to expand). The Atlatlist is ... ok. Their stats are actually identical to an Archer so you're not getting a stronger unit. It's 10% cheaper to build than archers, so you can get them out a little faster, and you can build them without researching Archery, but Archery is litterally the cheapest tier of technology, so it's not exactly game-changing. My recommendations are the Mausoleum of Halicarnassus to get a little more from your great people, and the Leaning Tower to lean into those Great People and get even more of them. Someone else also mentioned taking a Great Admiral early to explore the world before researching Astronomy, I wouldn't say it's the strongest option but it's fairly unique (besides Polynesia).
Atl-Atl (ist). The person using a device (the atlatl) for throwing a spear or dart that consists of a rod or board with a projection (such as a hook) at the rear end to hold the weapon in place until released
I just played a game as the Mayans. When I looked at the special building and special ability, I immediately saw it’s potential and made me wonder why more people don’t talk about them.
Real reason? Inherent racism within our western cultures to play our own civilizations. Don't mean to knock the gamers or "experts" but yeah that's why "it's slipped from you in the beginning"
Maya is fun to play. I beat Deity culture victory with them. I used those eartly archers to conquer a city state right next to me and so i had amazing special resources the whole game. I only had to restart a couple times to not have too much jungle tiles. It's one of the few Civs that can catch up to the Deity tech advantage. I went tradition but ended up having 6 own cities and then I conquered Brazil to take his tourism and that was enough to win.
The biggest problem with the Maya imo is that Theology is a very expensive tech to beeline. Not even the Atlatlist is enough to completely protect you from early ai aggression on higher difficulties. If you want a free early Great Scientist, you might as well just play as Babylon.
2 года назад
Yeah even with the early science I don't see a way to get to Theology before someone else has built the Great Library, that's normally what 40 turns? Maybe 45 on a bad start? But if we assume that the Maya get 9 turns for Pottery and then are able to grow science quick enough to stop Writing, then Philosophy, then Drama and Poetry AND THEN Theology from being more the (11 - 13 turns) you might expect, even then there are 5 technologies to get to Theology so even if you found a city on turn 0 it'll be a rushed wonder on turn 45 meaning you won't get it until turn 46 actually, at the absolute earliest. So I'm pretty sure there is mathematically no way the Maya could build the Great Library by rushing a Great Engineer through Theology. They would however be guaranteed the Oracle as they could equally do it on turn 46, which I don't think anybody could beat. While they are very good their unique unit is gone before you've even met most of the people on the map and made any advantage from it, except maybe knocking out a few city states at the expense of building any basic buildings like the Granary, Monument, Water Mill or any tile improvements....
archers and composite bowmen can defend you just fine... granted construction is not on the way to theology, but if you have an aggressive AI next to you, it's worth getting construction first
Good vid, but a Great Engineer wll make it harder to get Great Scientists later on, same with a Great Merchant, so I would probably save those two for after Scientist, Prophet, Artist, Writer, and maybe a General or Admiral if you need one. Generally a low-priority thing. Also, Merchant is worse than Engineer, so take Merchant last.
😂 bro I searched how to play maya as a joke and then I came across ur vid jumbo, I was like what no way
2 года назад
This doesn't quite make sense mathematically to me, I could be wrong but: Even with the early science buffs I don't see a way to get to Theology before someone else has built the Great Library, that's normally what 40 turns? Maybe 45 on a bad start? I'm pretty certain I've had a sub 40 turn Great Library without using Egypt. But if we assume that the Maya get 9 turns for Pottery and then are able to grow science quick enough to stop Writing, then Philosophy, then Drama and Poetry AND THEN Theology from being more the (11 - 13 turns) you might expect, even then there are 5 technologies to get to Theology so even if you found a city on turn 0 it'll be a rushed wonder on turn 45 meaning you won't get it until turn 46 actually, at the absolute earliest. (Unless your great person comes on the turn AFTER you go over the required year in which case it would be turn 47 to complete the wonder) So I'm pretty sure there is mathematically no way the Maya could build the Great Library by rushing a Great Engineer through Theology. They would however be guaranteed the Oracle as they could equally do it on turn 46, which I don't think anybody could beat. While they are very good their unique unit is gone before you've even met most of the people on the map and made any advantage from it, except maybe knocking out a few city states at the expense of building any basic buildings like the Granary, Monument, Water Mill or any tile improvements....
Funny how those civs that are great for human player are often the weakest if played by a.i. Rome and Mayans are always the weakest, at least in those games I have played and I have played many.
I don't remember ig he has a guide, but the Aztecs are a very strong civ. The actual strength is their unique building which gives a +% bonus on food. The thing that makes it so good is that it's based on TOTAL food, not EXCESS food. A size 10 city producing 30 food will have 10 excess food. This means that the Aztecs would be getting +3 food for this city, not +1. They make for incredibly tall empires. Having Lakes is nice as well, but is 100% not necessary.