It is really refreshing to see someone turn the tides and play the cards right by what is given to you by the game (utilizing Kumasi and Anshan). Job well done!
There is hope you can pull through this. Either way this has been a pleasure to watch. PS thank you for putting your playthroughs in individual playlists it makes it easy to find civs I wanna watch while I wait for the daily uploads. I've been enjoying your Yongle playthroughs today. Cheers Ursa!
I always thought picking one win condition and going for it was the pro move, so seeing Ursa go for multiple win conditions is blowing my mind. If you win this game you should get credit towards your thesis at Sankore.
I also have used spies well for the first time after a couple thousand hours of civ. I used them as Mongolia to get max diplo visibility while at war and got some very strong combat bonuses
So I just wanted to say that I started up a game of civ today. I ended up entirely in tundra with a pretty slow food position and it would have taken too many turns to move to somewhere with a good food source. Naturally, I wanted to try and get a 2nd city out as soon as possible, internal trade routes would have made for a good buffer while working on getting a more permanent source. The game ended on turn 22. A comet struck my capital before I could rush out a settler, and the game ended with my civilization being wiped out before even meeting another player. I will probably never play a game of civ quite like this again. I wasn't on Apocalypse mode and disaster intensity was at the default 2. I really just got the once in a lifetime game with this.
I keep marveling at the map generation in this game. A long, thin, snaky Pangaea where only two out of eight civs have more than just two neighbours and Ursa himself is originally locked into a distant peninsula, by a massive mountain range no less! It's like in one of those Inquisitive Otter challenge videos with a gauntlet of progressively more powerful AIs placed one after another for you to defeat. It's like the game knew! Legitimately the worst possible setup for Court of Love on a Pangaea map. On Sid Meiers difficulty. Just unbelievable.
I'm sitting here thinking of All the aid requests, the one person you don't want to be pumping gold into in this game is Macedon with their already crazy science lead. Although I'm not sure if they purchase the units with gold rather than produce them if they'll get the science from their unique building. Even so they are just able to buy a bunch of buildings and pump out units faster. I love seeing Macedon do well. It doesn't seem like the AI ever plays them particularly well. It was like your deity ++ Eleanor game where Kupe was playing an insanely strong game. A treat to see.
I feel like going heavily on gold/faith and fully promoting Reyna/Moksha to buy in theatre squares instantly (so you could snowball faster) may have been the play on this one, so you could snowball faster. But then again, I also am rooting for our AI overlords to win this game...
The best part about this difficulty level for me is how challenging (but still doable) it makes the diplo victory, which was a bit of a joke even on the old deity++. It helps that it rewards my favourite gold/production playstyle. Culture victories seem quite broken though 😂 they take so long it's difficult to get there before the AI goes to space.
It’s still a joke. All you really have to do it just pick the right option which is easy to do 80% of the time until you get to 16 points and then you build the Statue of Liberty. Every diplo run goes the same way unfortunately.
I disagree, especially on huge maps or larger. Science and Domination are both much easier victory types on Sid Mier difficulty. The AI in this game is actually getting to space quite a bit slower than usual. They have nanotech but aren't running the missions. Plus Ursa is being helped along by the fact that he effectively conquered his biggest diplomatic rival without investing in any real military or incurring any diplomatic penalties thanks to court of love. To beat the space race clock in the average game, you need a ridiculous economy to invest into diplo favour, projects and enough military that you don't get steam rolled; then you have to win almost every vote and have to hope you don't have another diplo civ in the game to challenge you. The AI have such huge production boosts that they often build the statue of liberty for the heck of it, so the standard "hold statue on 1 turn left" can be risky without save-scumming. Your spies need to be disrupting rockery too so your commercial hubs are at risk and you really need the gold.
I feel like diplomatic victories are too easy (in single-player anyway) since you can just cheese it until you have 16 diplo points and get the Statue of Liberty, which the AI NEVER builds. I usually disable the victory condition. Also, just realized I’ve never seen a diplomatic victory without SoL.
13:53 "take the damage and then you get the aid requests" - I get the sentiment, but in my ~1000 hours of civ6 I have yet to see one of my own aid requests get produce any gold at all. I don't know if this is typical for other players, but AI hardly ever votes aid requests in my benefit up, and even if they join in, I've never seen them actually donate a single gold to me, across all difficulties, even when we've been allied for thousands of years. It's honestly a bit silly. Edited to add: also, it worries me that Ursa is calling these aid request numbers crazy high. I see these kinds of numbers regularly at Emperor difficulty. Second edit: ok I definitely have not seen AI put 10k into aid requests at emperor. 5k is the max I've seen (which is still insane imo).
Would it have been worth it to give Pericles that small city (Funtown) before you took their capital so they would still be in the game for tourism and you wouldn't have to give them one of their nicer cities back later?
I wonder if commercial zone/ harbor projects would be better at generating brute gold for the aid requests. It is extremely unlikely that they are viable alternative when there's more than one aid request active of course
I really hope that the gods of Civ6 smile upon you and destroy your enemies with meteors. Btw normally you always say that one should stick to a plan and go with it. You always try your best at sticking to the plan. I know this is a ridicilus difficulty level but why are you actively trying to keep your options open in this run. Shouldn't you be more dedicated? What's your thought process behind it?
At this level of difficulty, take the "W"; it's not like Idea found an isolated spot and hid (loved that one, Boes if I remember, so no disrespect towards him), and he may yet pull off a Culture W...