@@wickedlysyckk yes Edit - RP wise I justify it like they built the factories there required to process said luxury into products therefore its now more suburban than a rural plantation! Also incode wise its just no longer cored as being improved by a plantation so it no longer gives the penalties
Gotta admit, loyalty loss pales in comparisson to getting two free no upkeep men-at-arms with +5 combat strength on every city you have as soon as industrial zones get unlocked. Lincoln might just have one of the most absurd power spikes of any civ leader, even worse than Hammurabi because he still has to hard-build and upkeep his powerful units
@@UrsaRyan Yep, definitely going to want to nip Lincoln in the bud in future games, the sooner the better. I don't need another civ with early men at arms gallivanting near my border, Gaul and Babylon are enough for that
@Ursa The free unit thing may be somewhat broken at the moment. Appearantly you get units even when you switch from coal to oil power plant and back and forth as much as you like.
I was cringing a little when you got bronze working tech to reveal the iron. The +6 campus placement to the south of the capital was a prime location for iron to pop up & ruin the day.
Considering the limited amount of troops, survey is VERY important. Also, I wonder if the Panama Canal can cross rivers, would be fun if Washington was connected to the sea by the Panama Canal and a canal city near the delicate arch, and then using Reina in said canal city for mid-late game gold.
At 29:30 that industrial zone placement is so bad you lose 1 adjancency comparing to if you had put it 1 tile to the left and you force the aquaduc on your marsh tile and you lose a hill tile instead of a useless desert tile...
will you allow yourself to build wonders that give you free units? E.G. Statue of Zeus. This would give you archers which would critically give your walls better attack strength. (and could be upgraded to crossbows, etc... so your walls actually have a respectable attack) Do levied range strength units give you wall attack?
I feel like Lincoln's ability should make other civ's plantations give loyalty penalties, maybe within a certain proximity to his cities, or while at war with Lincoln, because that was one of the actual functions of the Emancipation Proclamation during the civil war. Having it be a self debuff is strange. (I would also drop the loyalty from industrial zones with this change)
"I think Washington is happier than it should be right now." Now you're thinking like a Congress critter (as they override yet another D.C. ordinance).
Lincoln is a C or D tier Civ. Bull moose is way better. He’s good if you go for domination but only once you hit apprenticeship so no ancient/classical era bonus. The loyalty thing shouldn’t really matter but quite annoying that one is forced to go industrial zone in more than 2 or 3 cities just for the sake of the ability. Give me the new Congo any day of the year. New Saladin as well is far better as one can use units other than melee lol
The cats CAN be turned off if you don't want to use them! I also forget about them but I don't really pay all that much attention to what the units look like beyond the symbol that denotes what it is!
Ursa, how do you feel about a 4v4 multiplayer game with the new civs? Maybe invite some Patreons or play with other content creators? Also Patreon, Patreon, Patreon, coffee, coffee, coffee. If you can't get 7 other players maybe a 1v1v1v1?
Please help me understand this. Min 13 it’s turn 33 and it’s building a worker, but suddenly at min 14 it’s turn 35 and the worker it’s done and a settler is almost build, just a turn left. What happened??
Thank you for responding, you are amazing! If someone could check this out, it didn’t seem any forest or resourced was chopped, I’m quite curious how you did this!
This game has a Heavy Chariot... but where's the Light Chariot? :( I think the Heavy Chariot is too weak anyway. It should be far stronger than a Horseman.