Тёмный

Civilization VI Tips: Early War 

The Saxy Gamer
Подписаться 74 тыс.
Просмотров 707 тыс.
50% 1

Опубликовано:

 

1 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 423   
@martinvranovsky7085
@martinvranovsky7085 5 лет назад
Decide during the first 10 turns? It usually takes me 10-15 just to MEET my next-door neighbour :D
@rfahlsing
@rfahlsing 5 лет назад
I know on the first turn that I'm going to way with my nearest neighbor. I just don't know who it is yet. For every city you take you have to build one less settler. This production can be used to build more units to take more cities. Rinse and repeat. And don't waste a warmonger-free war to just peace out too early. Fight until you have every city in their civilization.
@michaelm.1947
@michaelm.1947 4 года назад
@@rfahlsing I leave them with the weakest city, so don't take the rep penalty for eliminating a civ. Leave them with the small (or appropriately sandwiched) city which will then usually flip and join anyways. They civ dies "naturally" and I get the city without "killing" them.
@nateab1994
@nateab1994 4 года назад
Their cities can flip and join your empire? That’s news to me 😮
@Omegeddon
@Omegeddon 4 года назад
@@nateab1994 your cities exert loyalty pressure to nearby tiles so a nearby enemy city that runs out of loyalty will flip to a free City then if it isn't taken by war eventually caves to your loyalty pressure and joins u
@bobjohnson5557
@bobjohnson5557 4 года назад
@@Omegeddon Even more things I never knew about this game. Great bit of info.
@ScytheNoire
@ScytheNoire 5 лет назад
Oh great, now that city is too close. And that one. And that one too. Guess I gotta go fight them all.
@TheAlexcassun
@TheAlexcassun 4 года назад
That's been my strategy since about Civ II.
@josephzanes7334
@josephzanes7334 4 года назад
Its like POKEMON!
@jontyhorton4815
@jontyhorton4815 3 года назад
*settles next to city* you sir settled to close time to die
@luismendoza759
@luismendoza759 5 лет назад
I have +100 on this game and today I discovered that putting a city under siege is a thing
@Skyrimmin
@Skyrimmin 5 лет назад
ditto
@dirkverwaest3851
@dirkverwaest3851 4 года назад
Tritto
@guydives1246
@guydives1246 4 года назад
@@dirkverwaest3851 quitto
@poopypantsbiden8163
@poopypantsbiden8163 4 года назад
Sexto
@sheffield89bs
@sheffield89bs 4 года назад
farto
@arja2317
@arja2317 5 лет назад
top tip for early war, be the Aztecs.
@DexRei
@DexRei 5 лет назад
Those early slave builders are great for your newly conquered cities
@dracma127
@dracma127 5 лет назад
@@BuildinWings True, Gilgabro's warcarts are some of the most terrifying things to face against in Ancient era. However, I'd argue Aztecs will still have the edge. First is that Aztecs absolutely rely on an early war, while Sumeria may be encouraged to instead focus on their ziggurats for an early tech advantage. In addition, Aztecs have a strong bonus to their production, considering how Agoge is a full civic ahead of Maneuvering. Even if Sumeria ignores ziggurats and spammed warcarts, Aztecs are more likely to reach a numerical advantage.
@ben69028
@ben69028 5 лет назад
@@dracma127 " press x to doubt" X D o u b t
@tim_the_gr8_904
@tim_the_gr8_904 5 лет назад
Vernon Gibbs Lets not forget aztecs get bonuses in combat for each luxury resource. Shit can get a bit op haha.
@ozanavar3460
@ozanavar3460 5 лет назад
aR Ja >My first civ6 game >I was playing as Tomyris >Montezuma was my closest neigbour >He settled a city right between my triangle formation >I spammed Saka Horse archers (built like 5 of em, which doubled to 10) >got wiped out in less than 10 turns >He had like 12 of those Eagle Warriors
@dylan3625
@dylan3625 4 года назад
the difficulty in this game makles me question if any president has ever had any understanding of what they are doing
@LEC1857-6inFinalsGotReverseSwe
@LEC1857-6inFinalsGotReverseSwe 4 года назад
Kek
@chrisredfield6274
@chrisredfield6274 3 года назад
And the answer is likely, no. Well except Teddy and Dwight D Eisenhower
@vitalijusmotikas4186
@vitalijusmotikas4186 5 лет назад
On a higher difficulty one should always think of early war... As we know, sometimes AI sends unptotected settler :)
@Chloe-vl6yp
@Chloe-vl6yp Год назад
You know what, I have literally doomed those civs who were stupid enough to send unprotected settlers… Well, I just wanted to take the settlers originally, but then ended up with finishing another civ 😂 oops…
@odinmatanguihan5086
@odinmatanguihan5086 11 месяцев назад
that's actually more than half the time back in vanilla. I observe that it has to do with certain civs. Saladin is guaranteed to leave his settler unprotected, harold almost always escorts his settler. And I always do war on first sight in deity, or at least as soon as I see a vulnerable settler, even if my army consists of only one warrior.
@odinmatanguihan5086
@odinmatanguihan5086 11 месяцев назад
@@Chloe-vl6yp they have 2 free settlers in deity level, in addition to the first one. If you move fast, you can get one of those. And they build the fourth one rather quick. It really is pointless to build more than one settler. The cost of 1 settler quickly becomes more than the cost of four warriors, so it's better to build four warriors and send them looking for settlers to steal. Sometimes I'd setup a warrior and a couple of archers where I expect them to settle, and leave that spot unsettled so they send more settlers.
@EstrellaViajeViajero
@EstrellaViajeViajero 5 лет назад
You have to keep a capital - you can't raze it.
@anemu3819
@anemu3819 4 года назад
Soviets in ww2: that sign cant stop me because i can't read
@Madmuli
@Madmuli 5 лет назад
Nice video! I would like to expand on the topic of unit experience: *Waiting for your unit to drop more health before promoting has an additional downside - it can't get additional XP until you promote it! *Capturing a city (delivering the final 'blow') gives the unit a significant XP boost (at least double the amount), and since units cannot get more XP than up to their next level, you should always try to capture with units that need quite some XP, instead of units that are very near their next promotion. These are - in the grand scheme of things - minor considerations, but I always try to optimize XP gain, since units with several promotions can be significantly more powerful than newbies
@TimorBlindsideBreakdown
@TimorBlindsideBreakdown 5 лет назад
good advice! I wasn't aware of the XP boost when capturing cities
@TheSpoonyluvin
@TheSpoonyluvin 4 года назад
Thank you for the tip :) I didn't know about that either.
@rollercoaster478
@rollercoaster478 4 года назад
just one of those things, I dont understand why it was changed from Civ 5, where XP carried over to the next level and you could earn more XP while saving the promotion for later.
@SomewhatSwedish
@SomewhatSwedish 4 года назад
@@rollercoaster478 As of now, the units do get XP even though it doesn't show on the bar or pop up on screen. But if you gain xp then promote, you'll see that it has carried over.
@robertillnevertell1507
@robertillnevertell1507 10 месяцев назад
I haven't played in years and forgot that archers don't capture lol but remembered after 5 turns lol but those archers both got the attack 2 times in one turn and were God like later in the game. Lol So I farm a city state or barbarian forts purposely not capture right away. You'll get 6 xp every turn lol
@View619
@View619 5 лет назад
So, there's a melee unit promotion that eliminates penalties when attacking over rivers. Does that also allow them to project a zone of control across rivers?
@SingingSpock
@SingingSpock 5 лет назад
Tim P yes, it does. Super useful
@noah5664
@noah5664 3 года назад
I always go with Scythia whenever I just want to dominate the early game. The special troops aren’t the best, but the troop healing ability is amazing in the early game if you utilize it correctly
@cormiergames
@cormiergames 4 года назад
Alright. Now I want a top tier list of city states to keep and to take over.
@daniel.r88
@daniel.r88 5 лет назад
It's sad how many hours I have in this game and still didn't know the proper mechanics behind seigeing a city. Lol
@geraldgonzalez8159
@geraldgonzalez8159 5 лет назад
This is great, especially when play higher difficulties in Civ! Though I would like to see a video of mid-era and late-era wars.
@victorsavenije8897
@victorsavenije8897 5 лет назад
If you play high level AI, you cannot win a war like in this video. They start out with more military units than that, the only thing the AI needs is have them renotely close to their cities.
@metalsasquatch3410
@metalsasquatch3410 5 лет назад
“Also my trader has nowhere to go”...I lol’d
@jg-reis
@jg-reis 4 года назад
Best excuse for war ever! 'I wanted to have internal trade. Then I realized I only had one city, so... excuse me, Scotland...'
@RaW-xy2tb
@RaW-xy2tb 3 года назад
It's very ironic that the Barbarian Scout on the right didn't go back and bring any additional douche army back with him. Happens to me every single time.
@FasTeaa
@FasTeaa 3 года назад
Same today they brought Horsemen in turn 8 xD
@mrfweeis
@mrfweeis 4 года назад
As Gilgamesh, I took out 4 city states using war carts and warriors within the first 30-40 turns. Are you sure I should be given this much power? Also, I took out the roman and the scythian empire with the same troops cos i had a medic *yeet*
@adrianok4266
@adrianok4266 5 лет назад
Saxy close or not you have to declare war on Scotland at least once per game for Robert's reaction! :D
@DiscoStuIII
@DiscoStuIII 5 лет назад
"The argument is between melee units and ranged" i play alot of online multiplayer and against some amazing cpl players. There isnt really an argument, just shitloads of calvary.
@TheSaxyGamer
@TheSaxyGamer 5 лет назад
Cavalry are the undisputed kings among good players, I do agree. I have a tendency to just categorize them as melee units, so I was referring to them as well with the whole melee vs. ranged debate.
@DiscoStuIII
@DiscoStuIII 5 лет назад
@@TheSaxyGamer It shows as well. You do gush about calvary in the video and made it clear they're the best. I just heard melee versus ranged argument and slammed my head against the table. I'm sure this is geared for new players and this is the argument i'm sure they'll be having in their head anyway.
@LebronJames-kl8jn
@LebronJames-kl8jn 5 лет назад
Yeah In Multiplayer I just spam Archers and Calvary in the early game
@mikesnow285
@mikesnow285 5 лет назад
There's no argument, they are supposed to be used together or situationally, they have there on uses and function differently.
@DiscoStuIII
@DiscoStuIII 5 лет назад
@@mikesnow285 They can fortify, move double that of their infantry counterparts, and their counters are at best lower movement Calvary themselves when facing off.
@GamerGrampz
@GamerGrampz 5 лет назад
Hey, just a quick note about where you said that it didn't matter whether you declared a surprise war or used the formal war option. I understand you were specifically talking about creating extra grievances, but you definitely should have used the declare formal war option as declaring a war using a casus belli gives you either a tech boost or a eureka... can't remember which tree the thing is under. Anyway, just thought I'd mention that as I'm sure a lot of new players read the comments in your guides. Nice video. Cheers!
@KFGustavo
@KFGustavo 4 года назад
formal war doesn't count as a causus belli for that eureka though...
@GamerGrampz
@GamerGrampz 4 года назад
@@KFGustavo Yeah you're 100% right that it doesn't... that's how little I play domination games I had always thought that it did when I wrote this comment awhile back :)
@chilliout177
@chilliout177 4 года назад
I've found that early war is almost essential on deity level - unless grinding out a long, diplomatic victory. Yes, the civs have a heavy advantages....but they still make a lot of dumb moves, so as long as you're using all available tactics and are super aggressive, the benefits are much greater than breathlessly trying to build / expand / keep up. Thanks for the video - definitely helped - especially the importance of siege.
@tarksgaming6385
@tarksgaming6385 4 года назад
Currently playing as Rome and already eliminated 3 opponents(Russia, Macedon, Russia) and I haven’t even reached the 1900s yet lol
@anthonybattaion8389
@anthonybattaion8389 4 года назад
By turn 20 every enemy city has a defense rating of at least 60 my units do no damage
@memescoper
@memescoper 3 года назад
no way by turn 20, even on deity
@dontbothermeimjust12
@dontbothermeimjust12 3 года назад
I always take the promotion to protect against ranged attacks. Even if I take a little longer to take the cities, I am confident that that unit will survive in the long term.
@GymShu69
@GymShu69 5 лет назад
Hey good videos so far man. Just a heads up though - Ranged units like Archers and stuff do exercise Zone of Control, just they ONLY do it on the tile they occupy. Basically they do on the tile they stand, they just don't push it out to the next tiles around it which is why enemies can walk by. For the point of sieges though, they can put cities under siege. Keep up the good work though!
@jwilder47
@jwilder47 5 лет назад
for me the advantage of using Victor to hold a city is he takes the least amount of time to establish in a city.
@dracma127
@dracma127 5 лет назад
The fact that he establishes earlier is more so his extra city strength can take effect quicker, and perhaps garrison commander. The loyalty provided by governors is in effect the moment you send a governor to that city.
@y33t23
@y33t23 4 года назад
Attacken Norway early on, lost my capital because I didn't know Galleys could Tage costal cities in Civ 6
@linkholder
@linkholder 3 года назад
"Scotland is way to close to me" Me: * Laughing in True Start Earth Huge Poland, going for a Religion victory * Move as close as you'd like!
@GFHutchinson
@GFHutchinson 5 лет назад
I caught this man eating beans in a movie theater while watching cars 2
@nimmyjewtron4339
@nimmyjewtron4339 4 года назад
A true mad lad
@PritzLOL
@PritzLOL 5 лет назад
What are you most looking forward to in gathering storm?
@drewbakka5265
@drewbakka5265 5 лет назад
The rework of ai, the fact the board is coming alive and hungary suprizingly, since now I can do a ww1 game with half of austrohungary
@Revanbzn
@Revanbzn 5 лет назад
Drown my enemies
@MadManMatrix
@MadManMatrix 5 лет назад
Incas and Maori they just look like so much fun to play even if Incas went the strongest the prospect of just spamming farms and making 100 food a turn just seems fun to me and the Maori just look to be super fun all around.
@xarmanhsh2981
@xarmanhsh2981 4 года назад
@@drewbakka5265 lol ai will always be trash too bad sucks to be u
@honkai8692
@honkai8692 5 лет назад
of course its a good idea using melee units to take down city,with montazuma. because they have eagle warriors, a melee unit with extra strength, and you are able to circle around the city before declaring the offwnsive war. with normal civ that has no early game military bones, it's almost impossible to win early fight without archers in an offensive war, not to mention siege the city. you have a bit of luck circled around the capital city with eagle warriors before declaring the war, what about your enemy is preparing for the war, having 4 warriors within close ties of the city? do you still think melee units are better in that situation? you only focus on siege, but most of the time in diety, it is hard to win early wars with less than 2 archers. it is rare to start a war while ai is unprepared. your idea of "melee is better in an early war" is probably correct, but you should really be more objective when making these kinds of video, like do it with no early military bones civ, pay attention to independent variables like how lucky you are in this video, it is not that often to see ai has less units than you when they know you are the neighbour.
@TheSaxyGamer
@TheSaxyGamer 5 лет назад
I still believe that melee units are undoubtedly better for offensive wars than ranged units, yes. If you have the time/resources to build 2 or 3 archers to accompany your army of melee units, then there really is no reason not too. A lot of the time, though, it is best to simply rush a melee army and overwhelm your opponent before they have the chance to build up an army of their own. Every turn that you use to construct ranged units or attack with them delays your capture of the city and allows your opponent more time to construct/purchase more defensive troops which can be very dangerous.
@raduvlad4429
@raduvlad4429 5 лет назад
or you know..jus build a freacking battering ram and use mele units with it by creating an escort.
@mikesnow285
@mikesnow285 5 лет назад
Why would he talk about what's better for deity when all it is doing is giving the AI a multiplier. It's not his fault the AI is bad and deity doesn't fix that.
@TheHjaltisig
@TheHjaltisig 5 лет назад
​@@TheSaxyGamer You guys are both right, you need melee units to get zone of control and then you need archers on the higer difficulty. It is also about space, 3 Warriors and 3 Archers can to some damage.
@billohsnap5418
@billohsnap5418 4 года назад
@@mikesnow285 because deity civs can easily have around 300 military strength by the turn you get to able to get a reasonable amount of units deity just overwhelms you with the sheer unit spam and it doesnt matter that the AI is "stupid"
@seb19992
@seb19992 4 года назад
I'm discovering your content, that's basicly what I was looking for, just thank you so much, mate ! =)
@brianhum8765
@brianhum8765 5 лет назад
They need to change the ZOC so that it does not appear as though it's being exerted across water, newer players get super confused as to why it looks like they have ZOC but it's not actually working. Also can make it worthwhile building some coastal cities if you expect to get attacked a lot assuming you're not compromising the quality of its location too much. Unless it's a water heavy map no one's bothering to build naval units (except for barbs) or get shipbuilding early on so it's impossible for them to exert ZOC on the city.
@harjutapa
@harjutapa 5 лет назад
You say not to worry about early war if no one's nearby, but I see you're playing Aztec, whose entire early game is strengthened by war. Should you make an exception there?
@lejonbrames1278
@lejonbrames1278 4 года назад
how come when you attacked that city they have 2 units to throw at you but when i attack a city at this time in the game they have an army of spearman and archers that get made every 3 turns i have no idea what to do in this game
@zachtoyra6291
@zachtoyra6291 5 лет назад
omg thank you for clarifying the conditions for having a city put under siege tytytyty
@iamspamus8784
@iamspamus8784 5 лет назад
Hmmm. I really like lots of ranged (once you have archers, which I go for quickly). For promotions, I do them IMMEDIATELY. You don't gain experience if you have a waiting promotion. Don't forget Magnus with a double promotion doesn't cost any population when building your settlers.
@CSO.flamme
@CSO.flamme 3 года назад
@Saxy Gamer can you upload an updated video for early war, please?
@brandenmccarney5065
@brandenmccarney5065 4 года назад
Great video. I'm new to Civ and just had an ally declare a surprise war on me. Now I want vengeance! Subbed
@generalhorse493
@generalhorse493 5 лет назад
Can't we just focus on other pursuits as opposed to flooding the world with warriors for the next 3000 years?
@robtierney5653
@robtierney5653 5 лет назад
"AI in Civ 6 is Stupid"
@stevenbarney9247
@stevenbarney9247 5 лет назад
makes no sense to rush irrigation if you're planning any early aggression
@Luke51015
@Luke51015 5 лет назад
Thank you for explaining sieges and zone of control. I didn't understand it before your video!
@Art-pj8zq
@Art-pj8zq 4 года назад
this is the only game that i still don't get what am i doing no matter how long i play
@kevinbrown6286
@kevinbrown6286 3 года назад
You smack your lips every sentence it’s nasty
@gamarayburst1258
@gamarayburst1258 4 года назад
Saxy : Decide to declare war in first 10 turns *Neighbour spawned right next to you : take the first settler and end the game in first turn even before your game is loaded.*
@pdraggy
@pdraggy 5 лет назад
I wish there was a way to raze CURRENT cities. Maybe you hadn't played late game that often cuz you're super 3lite and tend to claim dominance by turn 250 lol BUT it really doesn't take long to get to 12 pop (which is a good place to stop) IF the city is in a good spot. I am always open to raze... HOWEVER it sucks when you a) take a city early like displayed before seeing all the tiles around it (and say you choose to keep it only to find out it could be positioned MUCH better) b) you settle in a place you think might be good but later change your mind. Well I just hate that you can't choose to abandon and raze your OWN cities. I just want to be Nero and watch the world burn xD.
@mr.ehellow1238
@mr.ehellow1238 5 лет назад
Has anyone here tried a nubia archer rush, you can get up to +125% production for them
@windows96-formerchannel3
@windows96-formerchannel3 3 года назад
Play on the 4th level Set the starting time to the most future one Mass produce cities, grow them and make loads of tank units w i n w a r s
@danshakuimo
@danshakuimo 3 года назад
Me: takes so long to siege a city that they build walls, thus making it take even longer as I have to go and build siege units.
@PolarIre
@PolarIre 3 года назад
Rush to horseman, or swordsman. Build slinger slinger settler slinger, builder for horses. Only settle plains hills for the bonus production if ya can. Rush catapults after deciding on which troop. Swordsman benefit from oligarchy, horsemen dont but thier faster. Take pantheon for 25% perduction towards ancient era troops. Woth envoy in war city state if you can for bonus production in capital towars troops. If troop pro. Bonus is gone take production pantheon. In order to support a big army you need gold and luxuries that give gold help. Look up early war tips for civ 6 on youtube. theres a new video this dude uploaded recently. That where i got the build order an tips.
@KenDanielMurphy
@KenDanielMurphy 5 лет назад
Every game that I've gone for early war and took over my base continent, I won, but when I did not, I lost because my growth was limited, more competition had advanced resources in later game, and they consistently caused me problems throughout my growth such as settling in between my cities, declaring war on me when I'm working toward progressing my trees, etc. The only downside I've seen for early war is that you spend the whole game with everyone mad at you. Lol.
@svansy
@svansy 2 года назад
whichever civ you play with, slinger rushes are highly effective. keep your warrior safe. rush the range units - they're cheap. then get the 50% discount civic as quickly as possible and upgrade them to archers, get your civ specific and use the archers for defense. scout rush with cree. just rush the closest civ to you and you have 4 cities within 20 turns. suddenly you have the possibility to focus on nice stuff in your capital. buildings etc. warrior rushes aren't very efficient. your warriors die too quickly and the AI cheats. leaving a city on 1HP? boom. it has walls next turn :I
@albinobama5744
@albinobama5744 3 года назад
You could also declare realy early, and farm settlers off the enemy city.
@fumblerooskie
@fumblerooskie 4 года назад
Later in the game if you can isolate one city so that it rebels you can simply wait for it to become a free city then conquer it without warmonger penalty (I think).
@22yhjjjj
@22yhjjjj 2 года назад
This was the guide I needed. I'm new to Civ. My first few games let me turtle up until I got bombers, then I go crazy, but my most recent game gave me the unfortunate starting position of being close to 3 other civs, so I had to punch at least one of them out early on. I ended up eliminating one of them before they had walls, but I didn't have a siege, so taking their cities took WAY too long due to healing.
@beccstah77
@beccstah77 Месяц назад
thank you for making content that is short, sharp, to the point and easy to understand. Oh and includes all crucial information
@JimmyMac0424
@JimmyMac0424 3 года назад
Shroud plays civ?
@alexanderlattreuter5196
@alexanderlattreuter5196 Год назад
4:45 You can go to the settings and turn on „always show yields in HUD Ribon“ so you can see the military strenght of another Civ. You can also just go to the rankings for each victory tipe and when looking at Domination you see the MS.
@masterofthecontinuum
@masterofthecontinuum 4 года назад
Isn't Ayr settled as close as possible due to the proximity to the capital? I think that is why it's one tile off from the fresh water in this case. You wouldn't even be able to put a city down on that river.
@pascaldesjardins9835
@pascaldesjardins9835 2 года назад
1. Open 2 sligners, settler, builder. The best army to start a war is 3-4 archers, your warrior as meat shield and 2 horsmans. Alexander is probably your best choice. 2. B-line horseback riding 3. Build 2nd city for horse and/or near 1st victime to kill. Kill babarians and gain xp for your troops. 4. Upgrade sligners to archers and build some more (3-4 total). Don't lose any troops if bellow deity is quite easy. 5. Build 2 horsman and chop a forrest down with the charge left on your builder when you have minning to get them faster. 6. Reaserch massonerie and go to war. Make a battering ram after the horsemans. 7. Kill troops first. Empty his land and pillage everything you want like science or heal your troops. Archers do the heavy lift and are OP. 8. Suround the city and put under siege so it doesn't heal. Build/buy a battering ram. 9. Blitz the civ. Try to push for a second civ and take every city that will not help you winning the game (including crap city states like religious one) 10. Now, you should have 10 city by turn 100 or more. Settle what is left of the land, build reaserch buildings and the city center buildings like monuments, granary and water mill. (only walls you need). You're now big enough to snowball whatever you want. Sligners are better than figthers. Don't build fighters.
@sufficetosay1704
@sufficetosay1704 Год назад
it is important to research computers asap, way before the waters rise, there is a nasty glitch in this game, if a city does not build a wall in time, just a slight rise in the water resets the building of a seawall to zero, it's the dumbest bug ever. made me rage quit this game on emperor, marathon, uninstalled the game and took a walk!
@billygladman9644
@billygladman9644 2 года назад
I was suzerian to a really strong city state on my last game playing as England, America had a city not too far from the city state and my furthest north city so I tried to take it. My units were getting absolutely destroyed every time I tried to take it, but the city state went into them and had an artillery unit by the year 1710 some how and completely annihilated them😂
@AlgorithmicHearts
@AlgorithmicHearts 3 года назад
how can you keep up with the tech tree while focusing on building units?
@alexcameron2880
@alexcameron2880 11 месяцев назад
Unpopular opinion...walls shouldn't be allowed to go up mid-siege. If you're already attacking a city, the defending city should not be able to just get walls up to stop the attack. It makes no sense.
@nightbladexxx
@nightbladexxx 5 лет назад
Personally, I always use 3 warriors and 3 Archers, plus 1 Archer for each city I plan to keep. Major bonus, is if you're lucky enough to get an Apostle with the Chaplain promotion, but that's rare in an EARLY early war. I usually attack later than what you're doing. I use the melee to gain siege the city and to protect my warriors. Let the archers wear down the city and if I have a battering ram (I never build more than one, too expensive to build two). Builds up Archer experience, and also choose which melee unit that will capture the city for the experience bonus, as you get a lot more than just attacking. Using the archers allows you to leave one in the city. I always grab Victor as my second Governor. His three turn to establish in a city can make a difference, especially when you can't take their capital first. Razing a city, never do if the city is over 3/4 pop in the later game. I'll just suck up the computer's stupid starting location as most of the time those cities never amount to much anyways. I rarely play anything but Poundmaker, so I usually can't rush a early early war. Like you did with the Aztecs. Eagle Warriors with a couple or more luxuries are easy steam rolling, like you showed, but any other civ (besides Sumeria) is going to have a hard time with a 5 warrior attack on a 3 city assault.
@G博远
@G博远 4 года назад
Save the promotion to later isn't Good because you don't win more XP while not promote
@TheJPJT1234
@TheJPJT1234 Год назад
Solo me playing: alright... early war it is Every barbarian within 50 spaces: GET HIM!!
@Dan-id8wv
@Dan-id8wv 2 года назад
I don't like this strat. There is benefit in removing a rival, but any city you take that early seems like a net loss. There's always empty space for a settler, it's cheaper to build than five warriors, and it doesn't distract you from getting important things done (monument, holy site, campus, tile improvements, barb hunting, ect). Wait until the AI fixes the place up, then take all their stuff.
@Zayl1016
@Zayl1016 Год назад
A lil bit of a late comment, but I keep running into problems with domination where quickly others hate me and me occupying a capital worsens everyone's opinion and I quickly start to deal with a lot of war.
@crossdressingthug3443
@crossdressingthug3443 2 месяца назад
Damn, I didn't make good use of Gilgamesh. I'm in the atomic era now and agreed to join some Samoan in a war against Gandhi. He is on another continent so it's hard getting my units over there. I had to retreat because I landed in the worst spot I could. It was like D day.
@xXDarkxIdealsXx
@xXDarkxIdealsXx 4 года назад
As far as Razing a city due to it not being on fresh water. This is nonsensical to me. The cost of the Aqueduct is not that different from that of a Settler (in fact, my favorite Roman strategy is to take random North African Desert cities on earth TSL maps and just set up an early 18 base production cost Aqueduct connecting to an Oasis etc..) this is not only cheaper than the settler even for standard aqueducts, but you get the free farms etc.. and other early tile improvements without having to make another builder...leaving the Aztecs free to use those builder charges to cut the aqueduct cost.
@excancerpoik
@excancerpoik 2 года назад
I take mostly melee units often a unique unit plus a few archers as support
@lordkaos31
@lordkaos31 4 года назад
I have the strongest military I. The world someone just declared war on me I shall now have a large complex of city’s I. The north *dont challenge me*
@Finwaell
@Finwaell 4 года назад
This is just terrible advice :D So sorry, but none of this applies for any difficulty higher than prince xD
@J0krswy1d
@J0krswy1d 4 года назад
One thing I really like doing in this game is to play against civs with unique units from the same age, or fairly close.. so early game fighting.. Rome, Macedon, Persia, Greece (Gorgo), Scythia, Egypt, Sumeria. Also makes the game more historically real having all of these civs together. :-)
@adamsugar9728
@adamsugar9728 4 года назад
Thanks, this was very helpful!
@minhuctrinh1059
@minhuctrinh1059 3 года назад
The exception to this is probably Babylon if you can get the eurekas right, then triple slinger and you can 2-3shot a city with crossbowman
@guojing88
@guojing88 Год назад
Monty is always looking for early war, just to get some workers. =)
@AhmadSammy
@AhmadSammy 5 лет назад
Please do a video on occupying vs razing
@agirlyman
@agirlyman 4 года назад
Great tips, still trying to figure out this game lol
@amelliamendel2227
@amelliamendel2227 4 года назад
Fun fact if you take out a city state and raze it before settling your first city, you lose because your last city was destroyed. I was like WHAT!!!
@jellojoe00
@jellojoe00 3 года назад
4 warriors x 8 days of production. 32 days! How do you generate so much so fast!
@Edgelordess
@Edgelordess 2 года назад
I seized a town but I can't seem to get my units to attack for some reason...?
@dshoec
@dshoec 3 года назад
Bra. 2 Warriors that is it. Dude on deity like every civ has like 5 warriors on the first turn and 10 on the 10th turn.
@kylecoucke943
@kylecoucke943 3 года назад
Melee is better than ranged but early on I feel archer spam is better. They literally can’t defend. It does take forever tho lmao
@brianli3493
@brianli3493 3 года назад
norway cranks out 2 ships before turn 10 *laughs evily*
@namebp
@namebp 5 лет назад
How to decide to go for early war: Is your neighbor China?
@zilliondollars2132
@zilliondollars2132 5 лет назад
why? lol
@TheWizel
@TheWizel 5 лет назад
@@zilliondollars2132 China has bad combat bonuses and likes to wonder whore making it usually a steam roll
@nikkitaiyang1524
@nikkitaiyang1524 3 года назад
The game I started yesterday japan settled within 5 tiles of me. Yeah I completely destroyed them and they awakened a strange blood lust in me. First ever domination victory under my belt!
@sturm2186
@sturm2186 Год назад
I tried this in real life and it worked. This is joke if you could not tell you numnut
@ThatoneComrade-444
@ThatoneComrade-444 2 года назад
Tip for early war invade with horses unless they have walls then your fu*ked
@fumblerooskie
@fumblerooskie 4 года назад
If you can afford it it's usually better to buy a battering ram in a city that is closest to your next target city.
@josephzanes7334
@josephzanes7334 4 года назад
Saxy gamer - *talks about Loyalty* Me - I want an equal amount of Loyalty in each city!
@stevetaylor6714
@stevetaylor6714 5 лет назад
It took me a few minutes to grasp mailer units are melee units its French you know maylay -Jeez
@mennogouw8359
@mennogouw8359 3 года назад
What you mean no difference? I get 150 grievance, even on turn 8. Did they nerf early war? Should I denounce and declare war after 5 turn to get the 25 grievance discount?
@TheSaxyGamer
@TheSaxyGamer 3 года назад
This video was made before grievances were added to the game, so yes, early war is a little harder now due to the grievance penalty. If you know that you're going to declare war, it is worthwhile to do a formal war instead.
@rudnam
@rudnam 2 года назад
bro this is the first time ive ever heard of putting a city under siege it wasnt in the in game tutorial
@Nikki_kms
@Nikki_kms 3 года назад
i got a really bad start and i could only go to war after researching cartography
@ugmagir2641
@ugmagir2641 Год назад
Woooww this video is very very awesome! Thanks king
@liamd.sullivan5555
@liamd.sullivan5555 5 лет назад
This game fucking sucks lol, dont buy it
@robd9413
@robd9413 4 года назад
Game 1: I played Kristina. Started on a spit of land. At the other end of it was Gligamesh. Had room for just 1 city. Tried Early War; got stomped by War-Carts. Gave up Game 2: Again, Kristina. Tried Real-world start. Appeared in Sweden right next to Harald for Norway. Who stomped me. Damn it. Game 3: Kupe. Found some land. It contained Gilgamesh, Aztec and Japan. Who all declared on me at roughly the same time. And I got stomped again. I think the Civ6 RNG hates me.
@onespiceman7246
@onespiceman7246 3 года назад
Loving these! Civ 6 is so confusing compared to 3, especially with barbarians and whatnot
@Doge-pk6hv
@Doge-pk6hv 4 года назад
Never knew I could siege, previously it took about 40 turns and about 10-11 warriors to defeat a city, this will make winning significantly easier with Germany, thanks
Далее
Civilization VI In-Depth: Combat
31:10
Просмотров 303 тыс.
Civilization VI Tips: Dealing with Barbarians
9:45
Просмотров 236 тыс.
Airpod Through Glass Trick! 😱 #shorts
00:19
Просмотров 647 тыс.
Civilization VI Tips - 3 Steps to Win the Early Game
6:54
Civilization VI Tips: Commercial Hubs
9:31
Просмотров 150 тыс.
Assessing some Starting Locations - Civ6 Tutorials
19:47
Civilization VI Tips: Science Victory Basics
18:52
Просмотров 294 тыс.
Civilization VI Tips: Early Scouting
7:37
Просмотров 218 тыс.
Civilization VI In-Depth: Tourism and Culture Victories
30:54