Thank you all for a wonderful GameNight 2022! Super neat that more of you get to teach games here - though we will always be a bit partial to the unbeatable Aaron-Dave combo ;)
1:37:40 if you have clank in your play area it means you've already played it so it's +1 clank. Trashing from your hand would mean you can get rid of it *before* playing into play area and generating clank (that's why later in the game with more complex cards, order of play is important).
Everybody down on the poor Curator (an hour and ten minutes in, anyway), but she’s a superior Explore! She does exactly the same thing, but is also worth two points! Even without the extra card draws later, she’s totally worth it.
Thoroughly enjoyed playing this last weekend (and it's pretty straightforward)....watching to see if we messed anything up! Also great to see a familiar face in the teaching role!
Okay, Dire Wolf, let's maybe mix it up. How about a retheme on this set in a haunted house? Maybe take the individual tiles mechanic seen in 'Catacombs' so you can set it up sort of like "Betrayal at House on the Hill" (or just a boards broken up into different floors). You can call it "Creak" for when the old floors creak under your feet, alerting a ghost/poltergeist/demon! I would buy that game right now! In the meantime I think I'll go out a get a copy of 'Catacombs'.
Yeah! Looks like a Clank! game I'm going to want. It's kinda like Catan where you can randomize the board for some varied play. Although I probably would have liked game tiles as a side expansion. Great job explaining the game and actually made me realize I might have messed up some rules on the OG game.
Was VERY surprised when you found the dragon error, that the immediate ret-con wasn't: we did all the others wrong, so we'll do this one wrong and NOT pull the extra! (Then do them right going forward.) Or even farther I would have pushed to reduce the damage by all the other attacks we thought we had added extras too, which was 2, maybe 3? But meh...;-) I thought Deborah SHOULD have gone a new route instead of following Lincoln through the caves, but she lucked out to get as far as she did in the one turn.
Enjoyed the play through. Trying out Clank Catcombs tonight for the first time, will see if the family and I prefer it to Clank in Space. Thinking there is room for both.
I still love the static boards from regular Clank! and will continue to play them, but Catacombs is my favorite way to play because of the exploring/variable board each game. Yay for Deborah teaching! Payoff is an awesome card when it comes up in initial row like that. Edit: Looks like you forgot to put the starting Clank cubes in at the beginning. :)
Payoff is indeed an amazing card to kickstart into stronger cards, it is especially strong since it seems like they repeatedly forget they have to trash it upon play.. I'd recommend to always separate the cards you play so you don't obscure the card effects.
I love clank catacombs. It has so much replay value and I can’t wait for some expansions. I just think there’s wayyyy to many crystal caves. I would get so many boots and could use one or two and have to stop.
When Niki got knocked out, from that point on the number of cubes pulled each time should have been 5, not 4. Also at 2:49:02, Deborah shouldn't haven't added any clank for defeating the skeleton as she had the Rose Quartz card that is -2 clank.
I traded this one. I like deck building when it's strategically directed. Clank in space was more interesting and fun for me but I can see people liking this.
Everyone was so mean to the curator. At worst, she's an explore that's worth points. And when you're trying to escape, she can get you an extra action.
I don't think so. you have to place the tile down before you move down a path but you probably do have to indicate that you are moving into a new area and have to stick with that decision.
Is it fine to keep walking after a teleport in catacombs? Cause in Clank in space you feel dizzy afterwards and cannot use anymore boots. Thanks for the feedback in advance 😁 Cheers, Benjamin
A little surprised to look over and see after about 1 hour (30 minutes of play) there are only 4 tiles in play on the table! I haven't been following, but that seems slower than I expected ;) Still not sure if I would eventually buy this or original Clank.
What Deborah said about sacrificing strategy is why even though the theme is funner and strong in the Clank! games, Quest for El Dorado is a better game for strategy players
I too saw that there was no clank! placed at the start of the game. Others stuff I saw: When you trash a card that is in your play area or discard that does not include your hand. You must first play the card, stumble, then you can trash it. You cannot leave the crystal caves with boots unless you have a card that says so. You may, however, teleport out of the crystal cave. When the tile that contains an artifact is revealed, you place the artifact face up so everyone knows what it is. The artifacts are in order from lowest to highest anyway. There are tiles that have artifact and plus symbol (or two) and then you place an artifact one or two higher in value.
I really like the tiles...it really adds an element of replay compared to the static Clank board. I never really though of base Clank as a Dominion-like game, I mean, there's deck building, but the board kind of takes me out of that traditional standard deck-building type of game. THIS version, because you spend so much time and energy getting cards and the board is slowly growing as you play, it feels much more like Dominion...or Dominion with a Dungeon Crawl mechanism. This is the first Clank game I might actually consider getting (I like the tile-board that much).
Personally I was hoping the board would be more like Clank in Space, providing variety without the randomness of tiles added to the randomness of cards. Of all the Clanks so far Clank Legacy is my ultimate favourite and I'm sorely tempted to buy another copy for a new group of friends to enjoy.
Hey guys, loving to watch you play and it is fun to see you notice the mistakes made😆. One more thing. Each player can have only one crown. So Lincoln was not able to get the second crown unfortunately 😥. Keep up with the good work. And @Deborah, great that you got to play in God of war Ragnarok. I was positively surprised to see your lovely face there 🥳. Best regards Benjamin
@@benjaminfuchs1273 I believe there are rewards for the amount of crowns a player has. so i do not think there is a limit. Perhaps you are mixing this up with artifacts?
@@mikesied alright. In legacy and in space only one of any kind is allowed for each player to get and only one item can be bought with one market action. In catacombs rulebook specifically it says several items in one action and several of each kind per player. So indeed they played it correctly.
Did the gang ever go back to Clank! Legacy? They seemed to be considering continuing the campaign, but then only got to play the first game before the pandemic hit. 😕
Were you playing with a house rule or variant that increased the number of cubes drawn based the number of dragon symbols in the dungeon row? Normally you only draw cubes based on the dragon rage track. There are cards that increase the number drawn but it is a separate ability of the card that is not tied to the dragon symbols.
@@blessedexchequer no worries. I noticed in the subtitles it stated the dragon on the cards doesn't require an additional cube pull and I kept thinking, "Deborah will surely pick up on this!" She did after one of the dungeon cards came out with the actual text stating to pull an extra cube. I'm somewhat of a rules stickler so I'm prone to pick up on these things 🤣
@@gottimighty I just can’t believe it took so long for an actual Danger card to appear! If it’d turned up earlier, they of course would’ve also realized the error earlier, but it just took forever to turn up!
is that an actual dedicated card holder or something you adapted to hold the cards to pull from? I would love to get one of those for this and my original Clank.
Trystan, that is a Gamegenic Squire deckbox. The boxes have magnets in the cover and box and can be flipped to the bottom of the box to tilt the box to hold your draw deck and a discard deck if you have two of them. Thanks for the note and for watching.-Lincoln
@@boardgamegeek Thank you so much! I will have to look into getting one. I have so many deck storage solution but can you really have enough. Or too many games? :-) I am going to look into the component holder too. Though that I did see advertised as Gamegenic.
The rage track clearly shows 2 or 3 cubes, and i do not see cards with DANGER! on it for extra cubes. Why are there being pulled 5 cubes?? Am i missing something?
OH wow, did they change the scoring? I played aquisitions inc and I thought if you died in the depths you don't get the artifact bonus and that's it. Seems like in the new version your score gets zeroed if you're KO in the depths?
I would love a chance to play Deborah. She's obviously a very intelligent and strategic player, and I'm getting bored kicking ass every time I play (I rarely score below a hundred) 😂 Too bad she screwed up the rules....Gaby had a good money engine going, which could have made a difference if the game was played right.
I can’t help but wonder if the “mistake” on the dragon icons/increased dragon attack strength was surreptitiously intentional. I mean, the game/video length would have been a fair bit longer… plus, they are usually pretty good with rules, especially ones that are foundational to the game. This one seems to be an outlier, because there were several other mistakes made: didn’t add the clank at the start, Deborah should not have been able, as artifacts only are placed on the board when the tile is revealed, not if you move into a space where a previously claimed artifact was… Regardless, I always love your content. I picked this game up in December at PAX unplugged and love it.
Steve, that is a Squire deck box from Gamegenic. We love using those for the draw pile when we sleeve games. Thanks for the note and for watching.-Lincoln
taking secret tomes so early in the game is not a good idea, cause they do nothing when you draw them and stay like a brick in your hand, missing value by other cards.
Tim, at the beginning of the video we show the Gamegenic badge that shows the size (color) and number of packs. We use the Matte sleeves to avoid reflections and because we prefer them for ease of shuffling. Thanks for the note and for watching.-Lincoln
Catherine, those are from Gamegenic. They are the Matte Prime Sleeves and we love them because they help reduce glare for the cameras. The other reason we love them is they are easier to do a mash shuffle than standard sleeves because they don't stick to each other. Thanks for the note and for watching. -Lincoln
Shouldnt you place two minor secrets on the board when the tile comes out? Or was this changed in this game. Ie. Lincoln shouldn't have gotten a minor secret. In regular clank you populate the board with two minor secrets and one major secret on those spots.
Like Deborah said, the random tiles add some variability but for tactical purposes it's less interesting. I don't know what to think about deckbuilding games with points on the cards... You keep buying cards but you barely see some cards throughout the game because your deck becomes huge, mixed feelings about that!
The Arcane tinmen I use got a fair bit of extra space above the card when I fully push a card down into it. Creating issues for another game I own. Saw that the sleeve was fairly snug overall in the video and NEEDED to know what was used. Glad to hear it! Saw that they offered a matte value pack of 200 sleeves I can pick up tomorrow~~@@boardgamegeek
Gabby is a friend of the show. Gabby and her brother are developing a RU-vid martial arts channel but I don't know if she will appear on it. We will have her mention it on the show when things are running. Thanks for the note and for watching.-Lincoln
Big error you made at the beginning of the game are the first player must place 3 clank cubes in the Clank area second 2 clank cubes and so on. You didn't do that.
@@cursivecurses oh sure. I wouldn't be surprised a small rule here or there was missed. But this was setup that has been the same in every clank version. Given the extra effort to make this video a thorough teach of the game, i was just surprised the veteran players of this game missed this.
I think the game got slowed down because they overdrew cubes most of the game, people getting hurt faster and this having to play more protective. But I agree, this shouldnt be a 2,5 hour game even when you take extra time into account because of doing it for a video. There seems to be quite a bit of downtime, and you can't even play out your next turn because the market can change, and often you end up drawing cards during your turn.
Yeah i'm not sure if the market didn't have a lot of movement or of movement just doesnt exist. I wish they would of gone through the draw pile to see if 80% of those left had movement, otherwise its a very slow progression. But to be fair the original clank boards only had like 5 rooms in depth and 3 rooms on the surface. So the ability to create more can make you stall longer
I find it pretty fun with my casual gamers. I think it only slows down when a player is indecisive on what to do with the options they have. Plus it looks like they have a lot more rooms and caves that can slow you down. I like the deck builder crossed with board game concept.