Clash Royale heroes are in the game and the subreddits are flooded with champion memes... Code OJ CR ► link.clashroya... BS ► link.brawlstar... Subreddit ► / juicynewsnetwork Channels Streaming ► / @oj2 Main ► / orangejuicegaming
0:30 because in the clash royale one of their videos fisherman was doing pretty well on alerting the whole arena there was a flood going on with a fish "slap" besides the sk's weapon. so i guess it does make sense
These permanent bans are absolutely crazy! OJ, can you and other major players help fix this? A lifetime ban in-game and forums can happen for things like someone trying to hack your account, language, etc. However, I've seen high-level players join a clan, convince the leader to give them elder or co so they can "invite their friends". They then promoted friends and mass kicked the clan over and over again. These guys NEVER got banned. This system is really broken. I'd like to see Supercell unban all permanent bans and come up with a system. Maybe start with a 1-year ban, followed by a 5-year ban, followed by a permanent ban? This also allows young people a chance to mature and not make foolish mistakes and be able to play the game again. Would love to see this change implemented!
That happened to me years ago. They say they want to watch you battle, then once you're in the battle, they kick everyone out and you can't do anything.
@@euro999 no it just means that the remaining parts of their trios will be added later like how Griff and collete were added wayyy after edgar yet they're a trio
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
I love how skeleton king is just like “ah yes, so he has good health, he can splash, he can absorb enemy’s souls and use them to spawn skeletons, and most importantly… HEEEE THICCCCCCC”
I wanted to learn a classic cycle Deck after playing megaknight. I choose 2.6 and I regret nothing. I'm Level 11 with mostly 11 and 10 cards. Destroyed a Level 12 with Level 14 Pekka.
I have the reason why fisherman deals more damage. It because when you are slapped with the fish, not only you take physical damage, Your dignity suffers as well. Skilled fighter, slapped with a fish and eventually defeated by the fish. That is what called EMOTIONAL DAMAGE
2:56 I’m actually so used to hearing “Giant Skeleton” now that whenever I see an actual giant skeleton I think of skeleton king and sometimes I mess up the names as well
8:00 now Emz, Bibi, Byron, Squeak, Colette, Belle, Ash, Lola & Fang (even though he wasn't on the list because he wasn't even released) can be removed. Good for them.
If you’re level 13 and have a champion, it doesn’t allow you to put it into a deck buttttt if you were able to put it into a deck before being reset down, you can use it still lol
No I can confirm... Cloaking still makes her immun to knockback and tornado. Which is freaking op. So many good counters don't work.... Fix or remove that and she is fine.
@@dragonbane7973 you must be either really low ranked or toxic. It is nowhere close to OP, it has MANY counters including any buildings, especially cannon and tesla, mega knight which is a fucking nightmare, mini pekka, tornado, pekka, lavaloon, golem if used correctly. There is no way you stop a golem stack push with 2.6 without losing a crown tower. Only defensive cards with dps are cannon and musketeer and maybe fireball depending on the occasion. There is no OP deck, there is a meta and decks are based on the meta.
I am an f2p player olaying from the beginning ( took like 2 years of total breaks) and finally yesterday i upgraded to king level 14 opened 4 royal wild chest (1 from pass 1 from level up 2 from chest slots) and unlocked 2 of them and today just won a 2v2 and got another royal wild chest and just unlocked all the champions ♥ as a f2p player you know the grind for champions
Sleleton King be like: At least I can call my homies from the dead if I can't even deal more damage than a guy that is holding a fish with my huge spike club in the size of 2 Pekka's swords and almost 0 splash damage.😏
Golden Knight: is able to dash to people and damage then, has a ok damage, only downside is ez king tower activation. Archer Queen: good damage, ok attack speed, 1 elixir can make invisible, good damage, good attack speed, again 1 ELIXIR. Skeleton king: can’t 1 shot goblin, spawns skeletons for 1 elixir.
the chat filter issue would be an insanely huge embarrassment for any other dev team, but for the clash royale dev team, that in addition to the champions they clearly didnt playtest, level fourteen which only makes the game worse for every single player, scamming everyone with slash royale and not reimbursing the gold, not balancing cards when theyve been too weak/strong for months like rage (which has been objectively broken for years, like freeze before they fixed it), furnace (nearly impossible to get an equal elixir trade on), the clone glitch that shouldve been spotted weeks before the update was sent out, and not bothering to undo clan wars II despite everyone hating it; ALL of this is just what has come to be expected. this is just how the dev team is, lazy and apathetic. can you imagine the clash of clans or brawl stars devs doing something like this; being this awful? or the btd6 devs? the minecraft devs? for gods sake, the FORTNITE devs wouldnt be caught dead being this lazy! it truly feels like whoever made the game in 2016 up and died, and someone with no interest in the game whatsoever was given a handsome check to continue their work. i still play the game almost every day, because i keep believing that the NEXT update will fix the problems; theyre gonna remove clan wars II in the NEXT update, theyre gonna fix rage in the NEXT update, theyre gonna start caring in the NEXT update! i keep thinking that. yknow, like an idiot. theyre never going to change, and i know that, but i keep hoping anyways. the only good thing, the only thing that is good and only good that they released this update is the challenge changes, where all players get all the cards at tournament level standard. thats the ONLY good thing they released. they released three new cards, which is neat, but 2/3 were (and still are) unbalanced, and all of them require you to level them up before theyre usable, since they didnt even bother boosting them this season. you cant even get them early and then level them up as you progress, because you only get them once youre max level, which, in case youve forgotten, is even HARDER to reach now. the artists are the only people i can say are really doing a good job in this game. nothing clash royale has ever released has LOOKED bad (old fireball art? what old fireball art?). consistently, the tower skins, emotes, and card designs are great. thats the only thing i can praise the dev team for, and the artists arent even really developers. its sad and pathetic. heres to hoping the december update/balance changes fix all the problems i mentioned (it wont)
Lazy or not at least we know that the devs are working on another season pass with some tower skins and emotes you have pay for lol What season is it now? 29th or something?
@@goncalosousa02 not necessarily op, but broken/unbalanced. rage is stronger on top ladder, especially with level 14 added, than it is at tournament level standard, because the duration increases as you level it up. what they need to do is make it a constant duration for all levels, and give it damage, like zap. my concept is to give it 6.5sec duration, damage of zap/snowball, and radius of clone/freeze. this makes it a viable small spell while also adding more strategy to the card.
Fun fact: If you got the bug where you got pushed to level 14 by the glitch in the game and got a champion when the patch came out and moved those players down to their right levels you got to keep the champion
@@MooseMoosesMeese One of my clanmates shared a replay a few hours ago wherein a King Level 12 player was using a Level 12 Golden Knight in a ladder match.