This is good, would also be super helpful to do a more in depth combo guide for beginners just picking one or two easier combos from each launcher and explaining when and how to use them (e.g. risky vs. safe, wall carry, etc.). Just like a "know these things and your offense will be good enough through purple ranks" type of thing. Anyway, good content, watching your matchup guides too 💪.
thanks for the guide, just a heads up though you might want to move the notation from the bottom to a little bit above where it is since when I pause to read them the youtube video player bar is covering it.
I feel like his damage outside of the wall is pretty bad compared to the cast. His wall carry is still pretty good though thank goodness, so we can get those great wall combos
My go to claudio combo after uf4 is ff4, b3 microdash b3, f2, d2,1, deep dash 1 jab iwr2. Its crazy how good df3,1 is as a post bound combo tool in this game, adds alot of damage over uf3+4 for far wallsplats.
The insane jackpot is Rage + heat. Df12, ff4, 31, d12 (spin) WR2~f ff4 b3 RA = 108dmg or so. The path also works from most things like db3 ch = 111dmg.
Hey bro I’ve made it to assailant with Claudio and now it feels as if other characters are just betting me to the punch. I notice that movement and defense are something I got to work on do you have any tips on that. Thanks for the content!!
Don't feel too hard on losing especially atm because alot of characters are over tuned and completely broken and will get nerfed soon, just stick it out with stuff like sidestep mixing with ss4 and ss b1 and push them to the wall with wr2 and when you get STB or in heat use f1+2, db1+2 d1,2 and ws1,2 as your main go to moves and then on the plus frames use stuff like df3,1 and df2 should catch people pressing in yellow ranks
Are there any while rising combo starters on Claudio pls? Maybe Im just blind and missing it? While rising 2 launches them but it doesn't give me time to follow it up with anything (likely because he's doing his stardust animation, but even if I already have SD, I can't seem to follow it up)
I've been using combo 10 from his combo challenges (this is my first Tekken games and I'm bad at comboing lol) Ws2, b3, 3 2, d1 2, wr2. Does 66 dmg and leaves you with Starburst from the wr2
What is good for wall carry after tornado? And walll finisher after that? Also doing so many minidashes online seems very unreliable... :'( And i'm a Lee maijn btw lol :'(
The most reliable combo in a match is launcher into ff4>b3>df32>b44>fff2 and if you want to get them to the wall after the b44 do another b44 or df3,1+2 and for the wall ender do df32, d1+2
For the second combo, you have the incorrect inputs. You have df3,1 but it's df 3,2. I was like why tf can I not get the opponent to bound properly to land while running 2
00:19 uf4 ->db1+2->ff4->b3->f2->b42 Normal: 53 Counter Hit: 55 you can swap the db1+2 for a b2 and get more damage for a simpler input you can use the second hit of f2 (press 2 again) to create space - 3 less damage though starburst adds 3 damage here
00:27 uf4->(buffer)ff4->b3->df32->b44->r2 Normal: 60 Counter: 62 the video shows df31 in the inputs but the second hit is high so its df32 that is used here (df31 has launcher properties so it ends the combo earlier)
Thx for the combos. I just wish the buttons are above because when pausing yt vid, the video player buttons blocks the combo buttons a bit. My beginner ass cant follow as quick 🫠