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Clean Lightmaps in Unreal Engine - Optimizing Lightmap UV's 

Jordan Younie
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6 сен 2024

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Комментарии : 11   
@gabbiness
@gabbiness Год назад
Thank you! This really made me understand lightmaps UVs so much better!
@surajprakash3181
@surajprakash3181 Месяц назад
very helpful!
@Archilives_UE5_Ai
@Archilives_UE5_Ai Год назад
Thank you, I've been looking for a solution for a long time without any, thanks for sharing
@anophyte
@anophyte 2 года назад
Hello! I have more of a topic of discussion than a question, but still - when i make an interior scene and go about manually overriding lightmap resolution for all of the props, at some point i seem to hit a limit and every object starts to look like it has lightmap res of 16. I set packed lightmap resolution to 4096 and don't compress it, memory usage seems to be pretty reasonable. Does something like this ever happen to you? Do i somehow hit the gpu memory limit (i have 4gb 1050TI) or is it just the fact that unreal can't pack all the big lightmaps into one and i see the result of mipmapping?
@fusions3d
@fusions3d Год назад
Thanks for watching! If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT
@peterallely5417
@peterallely5417 2 года назад
Thanks for this, mate.
@chrisjansen1943
@chrisjansen1943 2 года назад
Oh wow, yes please
@iTeleport3D
@iTeleport3D Год назад
Do you use Lightmap COMPRESSION?
@fusions3d
@fusions3d Год назад
The short answer: For games yes, for Arch-Viz no.
@olegchegodaev8765
@olegchegodaev8765 2 года назад
Hi. Jordan, can you show the World Setting, please?
@fusions3d
@fusions3d 2 года назад
Hi Oleg, If your asking for my lightmass settings they are all default. I am using GPUlightmass for this scene.
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