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Cleanup Motion Capture Data In Maya 

Jared Rodriguez
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Taking Motion Capture Data from MotionBuilder to Maya (captured on Vicon Blade).

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7 сен 2024

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Комментарии : 21   
@satishchilakamarri
@satishchilakamarri 2 года назад
i am an entry level 3d character animator (key framing) and not high level professional animator.. recently i faced an issue where i got a job to 3D Animator Mocap Cleanup Artists in maya. usually i use to work on those rigs which use to have controllers but here i see only skeleton which seems to be in fk if i am not wrong. we were able to do it in right way.. can you pls help us in this issue..?
@chrisgallagher85
@chrisgallagher85 6 лет назад
fabulous!
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
Thank You Chris!
@Sharkhead123456
@Sharkhead123456 6 лет назад
For real i never understood about this last stage of workflow called "Polish animation" in graph editor. I see a lot of people saying "no one escapes from the Graph Editor, you gotta polish your curves, etc etc," but none of them actually teached how you do that...Sometimes i see weird curves in my graph editor, but it works. When i'm changed the curves, to something that seens to be flowing better visually, its actually a really mess. I get all weird movement and rotations. I don't know how to polish, because sometimes the weird graph editor for me seens to work really well.... (hand key animation only. I never used mocap)
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
Hopefully it helps, I used to see a lot of issues with my students cleaning up their animation data. It can happen when keying sometimes as well, especially when your trying to be quick!
@DarkBurster
@DarkBurster 6 лет назад
i hardly use the graph editor either and my animations work fine
@hains92
@hains92 6 лет назад
Er... how could you bake only some channel of a joint? I see you got all the rotations of the foot joint but only the z axis of the toe joint?
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
I suppose that it depends on the situation. I generally bake out the entire skeleton and deal with the keys in the graph editor. As for the joints, I exported the data from Vicon Blade that comes with that skeletal setup. The data will apply just fine to a similar bipedal skeletal setup.
@hains92
@hains92 6 лет назад
Oh, thank you!
@ronnieochero
@ronnieochero 5 лет назад
Nice tutorial, what file format is that origina animation data, is that a bvh?
@hains92
@hains92 6 лет назад
And, how can I fix the sliding feet without IK controller ?
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
Graph editor and key reduction will help for sure. It's a bit time consuming, but it works.
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
What programs are you using?
@hains92
@hains92 6 лет назад
im using MAya. yeah i do use graph too but without IK controller it still seems slidng alil bit :(
@jaredrodriguez2947
@jaredrodriguez2947 6 лет назад
Your welcome... and yeah, it can be tricky. You may need to add animation holds in certain spots.
@hains92
@hains92 6 лет назад
Jared Rodriguez what is animation hold? Sounds like a new God here :o
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