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Clickteam Fusion 2.5 - Beginners Tutorial Part I - Arcade Game 

Impact Gamers
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8 окт 2024

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Комментарии : 13   
@retrolutiongames9479
@retrolutiongames9479 3 года назад
Impressive tutorial, quite long winded but I like that, the way you go through every step down to the smallest detail idiot proofs it, definitely a great approach for beginners :-)
@ImpactGamersBFD
@ImpactGamersBFD 3 года назад
Glad you like it. It's the first lesson we often teach, so we try to cover all bases,
@MrMarkhanham
@MrMarkhanham 3 года назад
BEST GAME TUTORIAL IVE WATCHED ,OUT OF SAY 1000000 TUTS "CHEERS"
@ImpactGamersBFD
@ImpactGamersBFD 3 года назад
Really happy to help, let us know any others you'd like to see
@krzysx_
@krzysx_ 3 года назад
Omg thank you so much i tough this was so hard but is cool and simple!
@ArnavBoom
@ArnavBoom 3 года назад
WHOAH, thanks for the tutoriel, iI understand clickteamfusion way better now
@ImpactGamersBFD
@ImpactGamersBFD 3 года назад
glad to help
@misterporridge9378
@misterporridge9378 3 года назад
Great Tutorial! Thank you so much :)
@ImpactGamersBFD
@ImpactGamersBFD 3 года назад
Pleasure!
@adolforecinoss1433
@adolforecinoss1433 5 лет назад
Awsome tutorial is great
@ImpactGamersBFD
@ImpactGamersBFD 5 лет назад
Thanks my instant bot friend!
@CoryPelizzari
@CoryPelizzari Год назад
Does Fusion 2.5 support painting tiles with tilesheets or do you have to import a pre-made map/background?
@ImpactGamersBFD
@ImpactGamersBFD Год назад
There's a button on the toolbar called "paint mode" this allows painting of tiles (especially when combined with snap to grid) but it's wise to have map tiles as "backdrop objects" to save memory, and avoid the object limit in the free version Also for large square areas you can use "quick backdrop object" and change it from "solid color" to a "motif" in the property window. This creates a repeating background. We have other tutorials about making RPGs that cover maps
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