After watching this video if you are interested in Part 2 "I Cheated On My Wordle Clone Built In Unity" then here is the link ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V_QUVYLAUjU.html
This is actually a really good tutorial. I loved how you taught us how to create a game and create tools to test it seamlessly. I understand, though, that this is probably not a complete begginer tutorial. Yet.. I can already hear Jason Weimann in my head trying to convice you to do more of these, and I couldn't agree more 😁 Great job!
Glad you liked it .. its a little hacky being something I knocked up in a short time on a flight .. but I have to agree with Jason it might be time I did a proper polished puzzler game for everybody to see the whole thing
Nice quick throw away project. Good start for creating a prototype. After watching a bunch of your video's may I suggest that you create a Button Attribute that you can add on to your methods, then create an Editor for all MonoBehaviors that draws the default inspector then collects all of the Methods that have the Button Attribute and draws a button that calls that method when clicked. This will save you a bunch of time, as you won't have to make an editor script for each thing you want to test, just use the attribute and you are good.
I have that in my Foundation library that goes into all of my own projects, with other options like drawing expanding boxes below the component for debug information and tools using attributes. I don't put them in the videos so as not to confuse some of the audience. Its a good point though I should do a video on it.
I figured you probably had it. It was just something that I noticed you did with just about every regular monobehaviour in the videos.@@WarpedImagination
Hi! This tutorial video was soo good when you created ba whole game. Unfortunatelly I can not find other content like this on your chanel. I know there is a lot smaller tutorial / POC, but there is no like this 'create a game' tutorial. Is there any chance in the future regarding an other full game tutorial? Best regards / thank you for this video and your knowledge sharing.
I plan this year on opening up my own larger scale game in live videos .. I have also been playing with the idea of doing some more of these "Lets make a game" tutorials.
3:50 I kinda wish you would create it as someone would really want to, so we could follow this when creating our own games and construct them the right way. I think you were referring to creating it with the right size/position? As a Unity noob that's really helpful. I don't really care to create things half-assed; I'd like to know the correct, or recommended, way to do things. I get that you wanted to keep things simpler but the video is already almost 2 hours long. I see this a lot in (tutorial) videos. I'd much rather have it a bit longer and see the proper way to do things. For people who don't care (which IMO would be a tiny minority; I'd guess most would rather see proper habits/procedures), you could just verbally quickly explain a shortcut way, before going on with the recommended way. Still a great video and I appreciate it, don't take my criticism personally! 👍
You're right I should have been a little clearer on the layout point and picked a desired releasable layout.. as I didn't have a desired device/platform I went for a layout that would fit with a general layout to what I was used to playing the game in. I will add a future video on layout for mobile to the list in the tutorial playlist.
@@WarpedImagination I can work from home now so I don't get a lot of (in person) interaction myself lol. I'm ok with that, have always been a hard leaning introvert. Oh well
So those textures are from a pack called UI Builder assetstore.unity.com/packages/2d/gui/ui-builder-29757?aid=1101liVpX ... but they are pretty simple to create in any texture editing tool if you wanted just make sure to play with the sprite editor to keep the corners consistent
Hey this is an amazing tutorial! I am trying to create it myself but there seems to be a bug when I get 1:10:00 ish. My game doesn't do anything when I hit return on a word. Any chance you can share your files so I can check through them and see what I did differently? Hard to debug when I can't see all of the code in one place. Thanks!
If your getting the other input of the letters from the keyboard its pretty much gonna come down to making sure you have the escape characters for return and enter correct around 41 minutes into the video
@Jesse Andringa I am also having the same kind of trouble but mine differs a bit. The animation only happens when I get the right answer from spoiler. Even if I complete the the first row with wrong answer and press enter nothing happens, i.e. no wrong location animation, no incorrect animation/color and it doesn't move to the next row when I pressed enter. @Warped Imagination please help?
Hi, maybe I did something wrong but if not, this game does not play exactly like Wordle (which i understand because as you said this is more a prototype than a game). In Wordle when you guess something like “funny” when the secret word is “green” only the first n would be yellow. At first, I thought of making a list of the letters that have already been found and just checking if the letter I’m checking has already been found. Sadly, this does not work when you guess “union” and the secret word is “green”, in that case the first n should be grey, and the last n should be green. Do you have any tips or ideas that could fix this? Great video btw, thank you for sharing
You know what you're absolutely right it is missing that functionality .. with all the Wordle I have played cannot believe I missed it, well done for spotting it. So as far as resolving the issue, off the top of my head I would take the approach of checking the letters status across the letters in the current row before marking its status, so "is this letter 'in wrong location' and can it be identified in 'correct location' elsewhere" && "has this letter already been identified 'in wrong location' and this letter is not the 'correct location' "
Hello. First of all thank you for this video.I have followed all the steps, but I have a problem: Only the first element of the "Letter State Colors" array in the "Key Button" works (Element 0). Unfortunately Element 1 and Element 2 do not work. I couldn't understand why for two days. Could there be a change in the "Editor scripts" that is not visible in the video? Or what do you think could be the source of the problem? I would be very happy if you or someone else could help.
Several people have passed through it and no one reported a problem .. so it might just be a missed parameter So its time to debug .. first off in a case like this try adding an editor for the key button that sets the state manually outside of the manager flow and see that you get the right color showing up. If you do then you need to check the manager is sending the right state across.
@@WarpedImagination wow thanks for the answer. How can I loose the Keycode references? I'm a noob in programming yet (btw awesome tutorial!). Should I rewrite the script or do something in settings?
I have long since deleted this project .. but doing a quick scan of the video looks like I was using "TitilliumWeb" font, which probably came in one of the multitudes of UI packs I have accumulated during the years from the asset store. Most of the packs use commercial free fonts that can be downloaded from Google or Adobe etc
It's all there in the video, nothing left out .. I wouldn't say it's a very beginner friendly project, very much a hack I did while bored and stuck in a confined space for so long. For some beginner projects Jason Weimann has some good tutorials to dig into .. he has also been nudging me to create a full game tutorial (done properly not hacky) so I guess thats in my future.
@@WarpedImagination I just need to do a course project on my studies, I don't have much time left, and I wanted to just use the project by changing some functions in it. Your video lesson is good, and I couldn't find any similar ones on the Internet. Therefore, I would be very grateful if I received the Unity source file.