I like the moneymaking synergies in BDT6 quite a lot. Honestly for a long time I felt like I disliked that farming was part of the game, that it felt like a tedious math problem that forced itself into the game because difficulties because centered around it, but now I'm kind of starting to feel the opposite. Maybe it's because I've exhaustively played out Chimps on a lot of maps, but I'm starting to appreciate the variety of playstyles you can fund with effective money-making. I'm starting to think that Impoppable is the most fun gamemode now because it gives you an almost chimps-like challenge, while allowing you to build almost anything you want so long as you work for it. And frankly, NK have put enough detail into the moneymaking in the game that it's actually fun to do, not just 'oh, at some point, build a lot of this one tower.' One of the best money-making tidbits that you have not covered here has to do with Rubber-to-gold. Instakills with it will triple the cash that you get for Moab-class bloons. Pirate Lord is absolutely ridiculous with Rubber to Gold.
@@OisirMYou said you write very good, but you made a grammar mistake in that reply. You said, “I write English very goodly,” but the proper way is, “I write English very well.”
You can still Rubber to Gold Moab class Bloons if you're instakilling them (Pirate Lord or XXL Trap)! Technically you can non instakill, but it only affects one layer of blimp so effectively normal popping does nothing. Instakilling gives double cash for the entire thing though!
I think a big thing for snipers is that their money generation is a factor of clock time, not round count. Meaning that as you get above like round 120 when rounds really start to drag, per round money stays the same per round (duh), but ability based money like snipers/choppers/druids starts becoming more efficient as you begin to use it more times per round. That really only matters if you want to play until 200 or something though.
I remember you could rubber to gold moabs to gain a bunch of extra money by pirate plundering them with the boat ability, would that work with XXL trap, or is that an outdated mechanic?
Awesome video as always! I didn't think about using a rubber to gold to increase bloon trap output, that's a very cool strategy that is quite affordable! I've used merchantman armies to get the Navarch paragon (having Ezili and that thing to one shot any bad is pretty darn awesome, I just wish I could get a higher paragon degree, I just end up panicking because of bads and I just splurge on the paragon before the sacrifice towers have more pops for more power...)
As a person who did earn quite a bit, and did round 200+ freeplay a lot, with my best one being 300+, i want to say, that the 0-5-0 farm makes almost as much as this entire setup lategame. The rounds are so long that this setup wont make that much money.
@@batrongordeg huuh what limit? i got 250+ round yesterday using midle path, and didn't get any restrictions on spaming debt. Pus geraldo's potion allows you to reset all cooldowns which is op with 2-5-0 farm
@@rgbtenthusiast3662 If you use the ability a bit you cant use it more. Maybe they removed it, but i think it is still there. You can use it a lot thou, even then
I have been using this strategy for a very long time. It’s nice to see that others are using it as well. I also add a 0-3-2 ice monkey next to the glue monkey slowing the balloons down even more.
I already see most people posted but YES the tactics you are using with Pirate lord would be getting you extra thousands at a time also use a 0/4/2 ice tower and a 0/2/2 glue gunner to get the most out of rubber to gold/ Ice slows passing by bloons so glue works even better which makes rubber to gold work even better. I usually do what you did for money on any map 1 farm with 1 alchemist. The amount of money you make off the alchemist alone is crazy.
Did y'all know that the 005 banana farm actually AUTOMATICALLY COLLECTS balloon traps AND The XXL Trap without needing a banana farmer or anything?! Played btd6 since it first came out and I had no idea until a few days ago.
If you're only playing to round 100 I wouldn't recommend Favored Trades but if you are going to be playing past that it is absolutely worth the investment. Also you only need 10 Central Markets (with one of them as Monkey Wall Street), any more than that is wasted efficiency since Banana Research Facilities technically produce more money. Also throwing in a Banana Central is never a bad idea.
You can almost get infinite money by getting a support tsg, tripple discount and 3 favoured trades and get a 002 farm on one two three. Get it on the support discount tile. Sell it, rebuy it. Sell it rebuy it. The funny thing is that this actually works for your first farm because it’s cheaper. You get more money by placing and selling it. But the second one and after just barely don’t work. Just 1 cost decrease and you can get infinite money!
There's also a glitch to make even more money: get the x-5-x buccaneer and get a few rubber to gold alchs and target them to strong, so they apply it to moabs. Now there's the thing: Normally rtg'd moab will give you only +$1 for its shell, but when you use a buccaneer ability which makes more money from itself on top of that, the entire moab with it's insides will count as rubber to gold'ed! (I'm not entirely sure, but XXL trap may work the same way too, just remember to get the x-x-4 village) :)
Always put a RTG alchemist where MOABs are coming from so you get that bonus for them when they get sucked into your XXXL trap. Central Markets also increase the income of Favored Trades, so going for those after you have some Central Markets is very good as well.
If you do a pirate lord 2 lead to hold alchemists and an XXL trap on the back plus Ben and a bottom path village you get boat loads of money and it’s good bc a 2-4-0 boat can solo up to round 50ish so buffing the pirate lord with an Alchemist and a village or 2 really makes a world of a difference
Mistake regarding the merchant men - the buff only applies to 20 boats. You can see at the end of the round the leftmost boat makes less money than the other ones. The buff icon is also not present on it when selected.
Someone did a test once regarding optimum Rubber to Golds and without glue involved, you could have up to 3 RtGs and get full value out of each of them. Not sure how the glue affects this calculation, but it does seem like you're missing a lot of bloons with only 2 RtGs Also, RtG does work on MOABs (all except the BAD), and when you insta-kill them (like with a trap) you get the full value of everything inside as if they were also "gilded" by the RtG, so you could use some RtGs on the right side there.
my favourite map is resort because you can solo up to round 30 with sauda and while you are doing it you just farm resort has so much space for farming and then after round 30 i build like 2 other towers to support now that i have so much money then i farm so more and more until there is allmost no space then i sell the farms and make paragons
pernamantly freeze a couple balloons and get the supply drop but don't let sniper pop frozen balloons, infinite money, depending on how long ur willing to wait
hello there ... if you upgrade your merchants you would make something like 37-40k at the start of the round I use this strategy a lot where it is possible
a cool challange would be to see how far u could make it off just the money provided by a bloon trap like highest round u can get to with only alt income being bloon traps rubber to gold ect could do some interesting stuff ny stalling zomgs for bloon traps ect
Hey, one of the recent updates reduced the amount of increased money per merchant man, but kept the flavored trades numbers the same, so I think it’s recommended to go for flavored trades now.
Bro just use benjamim and the helipilot techniche where you place like 30 down and get some moab shoves and then it stretches the round so you can get the supply drop like 4 times per helicopter
Superjombombo: *The closest thing to infinite money is all these farms and merchantment* Me: *Buys double cash mode, hey look I have infinite money too!*
I think my record so far are 4 lvl100 paragons (mage and 3 military) a d still had millions left. Of cash. While that sun god gives money boost too if u sacrifice right towers.
Really creative way of making money but if you just want to get lategame : start with 6 2/2/0 banana farms and then start upgrading them to 2/3/0. you can collect all of them at once even if they’re not filled just to sync them up, I know it’s annoying but as soon as you collected your banks like 2-3 times you can get a max opolis (5/0/0 banana farm doesnt get absorbed anymore) and just get infinite money. Spam the map with 0/2/4 banana farms and enjoy having 8 digit amounts of money😂
I was doing a round on cubism with only engineers and I went straight larger service area and deconstruction and balloon trap with a few villagers here in there but dude I got to round like 130 only using balloon traps
A lot of people don't realize that you could get WAAAAAYYY more money on easy mode. Since he was playing on hard mode, upgrades and towers are more expensive.
what about using benjamin for the extra money per round ? i use to play benjamin + about 20/30 banks (the max i can fit ) and i go all in on parangon haha
Start: Free dart mk, some hero, alchemist First purchase: 2/0/0 banana farm Then: alchemist get Lead to Gold (1/0/3) Then: buy a engineer 0/1-2/4 Then: make the banana farm 2/0/3 (At this point, maybe you can have some problem with moabs, you could get one 3/0/2 ace, cheap, don't pop much small bloons, helps until 0/2/5 engineer) Then: make the alchemist an 1/0/4 (possibly with a glue gunner for easiest rubber to gold) Then: make another 1/0/4 alchemist and another 0/1/4 engineer Then: one 2/0/4 or 0/2/4 monkey village (possibly one 0/2/0 earlier, if you need the camo detection) Then: focus on getting one 0/1-2/5 engineer Then: make about 20 0/0/3 bucaneers with one 0/0/5 Finally: 10 2/0/4 banana farms to double the bucanners money, and that is it
Can't we just use a combo of - level with heart balloons ❤ 🎈 - druids with storm wind 🍃 - (probably some killing popping power later on the road for when balloons are out of control of the druids) - sniper's active ability 💰 Rinse and repeat, this can get actual infinity money no? Will take a lot of time yeah, but should work