Excellent analysis. I like that new mechanics add value to older characters. Clara literally said “and this is to go even further beyond!” as she gets buffed into a super saiyan every patch, even Topaz will buff Clara and Himeko soon.
@@averageanimenjoyerE2 sounds like her best eidolon but she will probably be added to the standard banner and starlight exchange shop eventually. at the rate of rewards they may even give a free Lynx copy at some point lol
Can we talk about how clara keeps getting indirect buffs almost every patch? She’s getting better and better every update 1.1 introduced yukong, very good with clara 1.2 moc favors clara while bringing a universal spd relic domain that includes a hp set, which somewhat synergies with her 1.3 we get lynx, who increase aggro, max hp, continuous healing, A FREAKING DEBUFF RESIST AT E2 and even crazier at e6 with 30% eff res Clara is easy to build, works as a tank, main dps, sub dps, also sp efficient (shes in someway like a budget blade) With the upcoming 1.4 introducing topaz and the follow up attack playstyle, it’s an understatement to say clara is good only Clara is versatile, flexible, basically the strongest plug n play 5 star in the standard banner, heck, maybe even one of the strongest dps in the 5 star roster, close or even on par with bronya in terms of value and investment
Yes, currently Clara and Bronya are the must-haves from the standard banner. You can also make the case that Welt is too, but that's with his Eidolons and lightcone (though Bronya wants that too, she's still the best Harmony unit without it).
With Lynx added to the roster and upcomming Topaz.. can you update Clara's Unit analysis then? Updating your CN unit analysis when meta defining character releases (Topaz specially based on DREAMS) would be a very informative for both newbeginners and veterans alike.
Gepard is EZ to build - DEF set4 > SPD boots > ER rope > Aggro cone > 2500 DEF. No other way to play him. If you get lucky to get him 134 SPD and 3000 DEF he is on S tier
@@dlr5668 Claiming there is no other way to build someone is pure arrogance. Mine is just fine with def% boots and slow as hell. Speed is one of the hardest stat to get in the game anyway so whatever your account has, make due with it and it'll work just fine.
@@rolf1819 With a maxed ER rope, taunt LC and if doing Swarm 5, Lynx's extra aggro, by the time his shield is depleted on others, he gets his ult back in time to cast it again even outside Swarm 5. Plus you can control the flow of the fight if your other 3 units are fast by using his skill to freeze an opponent for a bit, giving you even more time to get ult back. I've been using a slow Gepard for the past 4 months without a single issue.
Thanks for the great analysis as always! I'm running FX and Lynx together for now as part of mono-quantum, which is definitely not the most efficient strat, but I'm hoping that in the future I can get both of them to the point where they can solo-sustain so that I can slot in QQ (once I eventually build her...) or a quantum harmony and then move Lynx over to the other team.
I used her when she was 40/40 in moc10 with my also underbuilt fu xuan and cleared comfily. i think i’ll keep running duo sustain until my fu xuan is oppa
When playing through the casual content, it does not matter much what rope you are using, but in hard content like Swarm Disaster, Energy Regeneration rope saves me much more than an HP one. I'd definitely recommend only ERR. Yeah, speed is very important, too.
Couple mistakes. You seem to give a lot of importance to Lynx's taunt increase gimmick, but it's not the totality of her kit. Personally, I don't use her with destruction or preservation units for the moment, so I don't need that and she's still way better than Natasha imo. You also mention she's skill point intensive, but that only happens if you want to increase taunt value (for when you run with dest. and preserv.) for 100% of the battle. Furthermore, if like you say it has "big diminishing returns", you won't want to skill at the same time as Clara has ult uptime, meaning she ideally won't need to skill as often (before my next explanation). Secondly, just a math thing. Y'all in these kinds of gacha games seem keen on calling things "diminshing returns" when you see number mismatches or any other thing that doesn't mean y+1=x+1. Like with attack buffs, you don't get "diminishing returns" for stacked buffs. A character with 2000 base attack that gets a 50% attack buff is always going to deal 1000*multipliers more damage than they would without the buffs. The fact that you compare it to the damage it has *just before* the buff, to directly compare them with % changes, is kind of misleading. Even worse, in this case, you mention stacking taunts has BIG DIMINISHING RETURNS like it's something of concern, because Clara's chance to hit goes from 71% to 82.5%. However, if you just think a little bit more, that means that your teammates go from a 9.6% chance to be hit or something like that, to a 5.8% chance to be hit, which is a decrease in around 40%. Even if you take into consideration the original buff, which changes those "values" from 23% to 9%, that's still "only" a 60% decrease. With the numbers and the way you show them here, you go like "Clara has a 29% chance to be hit, or 71% with a buff! That's more than 2x increase! But then, if you stack, you go to only 82% which is merely a 1.15x..." and this is very misleading as I'm sure you understand. There's a couple addendums I could make but just try to understand the gist of my point. I also don't write this message in a disrespectful way. I enjoy the content you make a fair bit, and this is just constructive criticism. P.s.: really no Vonwacq mention in energy thresholds? Remember that Vonwacq also kind of means an extra skillpoint to start rotations with and potentially an extra turn in N amount of cycles, Kafka proccing talent on priority target without needing to ult/technique (and more importantly, without needing to have a character faster than her in that first turn), etc. It's not just the 5% ER so I think forgetting about it isn't a good idea. It also makes QEAA have exactly 80 energy as long as the person with the buff gets hit once in a cycle instead of 3 when you mention shared feeling, or 3 times without shared feeling. Also, Post-op allows 3T with QAAA (without Vonwacq), which with the increased healing on ultimate, is a very viable strategy for sustaining comps without destr./preserv. units. P.s.2: Natasha provides more healing output outside taunt comps? Natasha talent is REALLY hard to make use of without risking your runs, almost impossible unless by change in lategame content. Natasha heals 13.8% + 368 with ult, or 20.7% + 552 if talent was ALWAYS active. Lynx heals 13.5% + 360, but she also applies her talent ALWAYS unconditionally increasing the healing by at least 10.8% + 188 over 3 turns (which is often more valuable than instant healing that goes past the cap), to a total of 24.3% + 548. PLUS AoE cleanse that cleanses DoT which is effective healing as well. 🤔 Pokke...
I needed Lynx. Got 5 Pelas in a row, copy 8-12 of her. Lost the Fu Xuan 50/50 and got Bailu instead. I just wont pull anymore for the bext months and just build what I have. An E6 Pela will add more to my setup than another barely build 5 star unit. I can at least guarantee the next one that peeks my interest.😊
@@C.r.i.m.s.o.n I had incredible luck with SW and Blade+LC, and Luocha +LC. That warrants 12 Pelas, 2 Bailu Cones and two Himekos. The regret that I keep having is Jin Yuang. This dude is fully build, but not keeping up at all. 50 K dmg after Full Bronya support and 10 Stacks. I stop pulling now and build Pela, lol. She fits the fkn missing slot. But exp tomes are the biggest cockblock in this game. Far worse than traces for any new unit.
Honestly, knowing how my Natasha deals with healing Blade every two turns, Lynx is basically the same but with taunt buff, which is cool. Not pulling tho, have to save rn hehe
I remember there being a bunch of videos talking about how the CN bros theory crafted lynx and blade being the highest dps combo in the game. Is that not true anymore?
Does that mean you have E1 FX? That's pretty W. Or if you lost a 50/50 then it means you just "built pity" for another banner, unless you didn't want FX at all.
Remember that every 4 star goes into permapool after the patch where they release is over. Meaning, if you save standard pulls for the next patch, you can just roll on standard for her (SPOILER - I'm doing this in preparation for Hanya, bc I don't want to risk pulling on Argenti)
@@mariogarcc the chance getting the 4 star you want on standard is practically none-existent. it worked in the beginning because we got like 100 standard wishes and the 4 star pool was not that big. now you can pull 300 times without ever seeing a specific 4 star.
How much speed does lynx want for Clara? Only a few people have talked about lynx wanting to take her turn right after Clara to maximize her taunt uptime. But since Clara is so slow that makes it difficult. I was thinking of maybe making lynx the fastest character on the team instead of making Clara a little faster and lynx slower. But I’m not sure if that is optimal
Just make lynx the fastest yea, impossible to be slower than Clara since her base speed is the slowest in game unless u make a fast Clara, which by itself is sus as u lower the uptime of the taunt.
Only works well with Clara/Blade has 1 x 3/4 turn AOE Cleanse IMO puts her above nat but below bailu. she has been placed perfectly. she will be used the same reason nat was over bailu just for the cleanse. which makes her situational and why i have placed her below bailu. she is good not not great.will get power crept easily. all hail luocha
Silly question as I'm about to watch your Yukong video but why have her with Clara? I got a couple general ideas, but I would get frustrated with speed tuning tbh.
“We won’t see lynx run with a preservation character”… until units hit considerably harder and can one-shot you without at least some minimal damage mitigation
Ran Clara, Fu Xuan, Lynx and Tingyun in swarm 5, no choice to have 2 sustains in there. But besides that, unless you want a really safe SU run, she's fine by herself.
If I already have both Luocha and FuXuan, is there any particular good reason to use resources and invest in a 3rd Solo sustain unit like Lynx? I use Jing Yuan and Blade for 5* DPS and thought about her potential synergy with Blade, but also recognized the anti-synergy due to also using Bronya.
Hey Mr. Pokke, it’d be cool if you could include a section at the end of these videos addressing commonly asked questions about the characters you’re breaking down e.g. ‘Is it worth it to build Lynx if you have Natasha built along side a 5* sustain?’ or ‘is it worth building Yanking at all with Jingliu coming out soon?’ etc These questions can be a bit subjective but it’s always good to have input from good players
My Lynx is perfectly speed tuned at 135 speed with Blade-Lynx-Bronya-Blade, making Blade's buffed attack even more buffed and providing taunt for 1 turn. Still curious to see what the philosophers have discovered.
Seeing this isnt mentioned everywhere so i hope you read this. I found it weird that nobody talk about how lynx being quantum is great for "mono-quantum" team, as in not 4 quantum, but 3 quantum +1, specifically with IL dan heng, as he benefit alot with imaginary broken enemies. I think you put too much emphasis on her skill, so her having "perma" uptime on continous healing with ult got blindsided, just like how people see "mono quantum" as 4 quantum only. And idk how people use Natasha to solo sustain, as her ult heal doesnt have anything else but raw healing which most of the time gone to waste because she overhealed, and having cleanse on her E means my unit has to survive until natasha's turn, and "waste" a skill point. Using lynx - fire mc cosplaying fuxuan - sw - IL, I rarely use lynx E if any at all. I think you dont have to use all the things in their kits for them to thrive ( Its so weird when you think about how people skip 4pc imaginary set with the reasoning being you dont imprison enemies that often) With lynx + sw, the mono quantum comp can be so flexible if people dont tunnel vision into using 4 quantum only p/s: Using natasha's E "waste" 2 skill point, since you have to use one without generating one now that i think about it lol. Most of the "good" sustainer doesnt use their skill at all ( beside march i guess)
You say “well developed” but I don’t know what that means. I think it would be helpful if you released a video discussing expected investments for MoC 10 3* clears
3k HP and 1k defense is the bare minimum for any units for MoC 10. Heard him say that pretty often. Anything less and your units run the chance of being 1 shot.
Does speedtuning Lynx just slighly behind Blade/Clara matter so they can have more uptime on Survival Repose aggro? Planning to forgo 4p physical set to 2hacker/2physical on clara to outmatch 134 speed Lynx.
Theoretically that is the right way, but Clara is already so slow, and blade without bronya isn’t fast either, so having lynx being slower than both of them may cause massive SP issues/can’t react in time (slower ults).
@@mrpokkee i tried to speedtune Clara with relics I got and ngl its kinda hard because Clara low base speed and I dont think its worth to sacrifice the amount of crit rolls for speed.
@@kizgaming2352 Clara's job is to get hit so Svarog can hit back harder. Putting any speed on her is a wasted space for a crit, crit dmg, att, att% that could help her kill stuff quicker. Of course can't forget some def% and hp% as well so she can take said hits. But I'm just a dumb player here, I'll let the TC do their things. They smarter than me.
which one should i invest more bailu e0 or lynx e0 (for dot & jingliu team) ?? or it's not necessary considering i already build natasha. but she barely cant solo sustain (always praying for a good RNG), on the other team my fu xuan can solo sustain with no issue
depends if you value higher heal ceiling and revive VS. cleanse and moderate heals personally i would prioritize bailu at E0 but if Lynx was E2 that would be more dependent towards your own teams.
I have an alt account with E1 Lynx (was E0 when I cleared MoC10 and FH6) and E0 Bailu. For MoC10 I used Bailu (as I needed Luocha sustain for first half, and second half Lynx aggro causes issues with DHIL taking too much damage), for FH6 I used Lynx with Clara for the team cleanse. Got E1 from reset tickets, and with it Lynx could comfortably heal first half whereas before she came up a bit short and needed to be swapped for Luocha. Slight bonus for Lynx is that you'll probably get E2 eventually, and she's a tad cheaper to level due to lower trace mat cost.
I personally am not a fan of Bailu. Just saying this so you get I do have a bias. Bailu's heal is a luck of the draw cause you can only be sure that 1 of the 3 heals is gonna go on the person you selected which makes when you have a person who's almost dead being healed 1/3 of what your Natasha would've healed and then see that unit die,cause your Bailu was CC'ed and couldn't rezz very frustrating. Happened to me so many times that I swore to never use Bailu ever again even if I ended up having her E6. Lynx on the other hand, regen over time, aggro increase so for a Jingliu team I'm not sure if it would work, All depends on her final kit and multipliers. Also has the team wide cleanse but it's only for 1 debuff per. I built mine with hackerspace set so she's speedy, speeds up the rest of my team and gets back her energy pretty quick with an ER rope. Might be useful for a DoT team since you want them to go as often as they can. Plus it helps with the SP generation. The issue you'll run with her is if you go full DoT without any destruction or preservation on the team, the aggro part of her skill becomes useless. So to sum it up, random heals, rezz when not CC'ed, no cleanse but bigger burst heal and some damage mitigation since when attacked after she ults, they'll regain HP twice I believe vs team wide cleanse of 1 debuff, aggro enhance useless without destruction or preservation present, heal over time but less of a burst heal compared to Bailu, easier to build, her skill does not cleanse but prevents harmful effect at E2. Depends on the gear you have on hand and how it rolls as well.
Solo sustain with e0 is a bit sus. CN pov seems to be from well geared / high powered roster. Solo sustain Lynx side 1 MoC 10 is pretty tricky for f2p / low spend for example, unless you are killing very quickly.
U definitely need some degree of relic investment, CN community tend to hold a higher relic standard when making their guides. Something to work for, and players can be assured it’s possible!
From watching Mrpokkee the standard seems to be 3k HP with 1k defense minimum for units in MoC 10 which isn't that bad to achieve. I'm a low spender and all my units meet that threshold. Before I couldn't do MoC 10 but after I switched a few things around, even tho the dps was slightly less, they didn't die as quick. Dead DPS is useless DPS.
Thanks a lot for the video. As a Clara main I am very happy with Lynx. Was kinda suprised that CN chooses Yukong instead of Tingyun for the Clara hyper carry team and also added Pela in as well. Than again, defense shred is too good of a debuff to pass. I am happy that I decided to summon for Yukong and level her up just in cause. 😁
Because Clara's dependence on Tingyun lessen with Lynx due to the increased aggro leading to increased energy gain and the aggro boost covering for her ult downtime. Plus, Clara has a very easy time using Yukong buff because it doesn't tick down during enemy turn, and she doesn't generally want to build speed so there's less work speed tuning.
@@alpguy4865 Up to you in the end. My own Blade is hard to relate to cause he's the only one with whom I got stupidly lucky with. He's running at 145 speed with 6.6k HP and the bulk of his damage comes from the basic attacks. But everyone's accounts are different so if all you have is HP boots, it'll increase the overall damage, survive more hits but in long fights, might lose out on some dps from him but that's just my opinion. Mine averages 20k basic attacks without any support on single target so. That's without any support.
Lynx is in general better so obviously Lynx. And it's not that much about the aoe debuff but more about her debuffing with her ult instead of her skill. Especially with IL you don't want to waste skill points to debuff units.
Id say nat better maybe. Hard part of lynx with IL is she cant heal IL as IL prtty squishy unlike other destruction like clara or blade. But note that destruction has decent aggro value as well so IL would get hit sometimes def, if u cant heal IL with skill, sometimes could be quite risky.
About her synergy with blade and Bronya , with speed tuning you could work around it , I personally use 134 bronya and hp boots blade and my lynx is 136 with spd boots at level 10 so her her buff lasts for the two turn duration with a 1 turn cooldown , maybe not that optimal but I prefer her over luocha cus I'm running salsoto on blade
She turned Clara and Blade ON. She’s levels above Bailu. Also, not just an ultimate cleanse; early constellations she gives you an “ignore an effect” too. I have her with the eff Res cone at 100% eff Res, so she is always online to do a cleanse.