Thank you. Finally someone tells the truth. It barely does anything and the times it does are so quick that u rarely get a chance to capitalize on it. These lying aim assist nerds are annoying. Thank you for this. I may become a member just cause.
It’s a mask they use to cover their cheats on pc 💯 by claiming aim assist is overpowered. Similar to weasels using the UAV’s and baby monitors while using Wall-hacks.
I’m on controller on Xbox for last few months instead of mnk, and I really do not notice it at all. I don’t understand all the talk so wonder what I’m even doing wrong
So these ppl that shoot you perfectly at 100 meters whilst you are running jumping and sliding around are probably cheating? And the ppl who jump and slide around past you and the aim sticks to your chest thru all of it are probably cheating? If its as bad as this, why have long time K&M players changed to controller? This video makes me think that COD has an even bigger problem with cheaters then we thought.
I use both MnK and controller, and am using MnK at the moment. I think this video is refreshing in that it argues in the other direction and calls out the disingenuous videos put out there which are highly situational. That said, I think you overlook one of biggest arguments against how it is currently tuned and don't quite test it: better accuracy with reduced human input on controller. It's a big part of the balance in a fast-paced game with fast health regeneration that presents more opportunities to snowball that advantage. Movement has become more responsive and visual clutter more prevalent over the years, and altogether these present an advantage for one input over the other in terms of accuracy, especially at short range. Take Apex and Siege, two shooters on opposite spectrums, and ask yourself which input is favored for each and what changes have been made to balance the game. Only a very small portion of MnK players on Apex can compete with decent controller players in terms of accuracy, and the devs have decided to reduce the slowdown/magnetism of aim assist with those stats in mind. Of course, you still need to aim on controller with the right stick, and that in itself has a skill gap, but the fact that a larger portion of the controller player base can match the most elite Mnk players in terms of accuracy is a sign that controller has an advantage. I think this is what most MnK players who complain are referring to but are unable to articulate well (or civilly). The fact that RAA exists with zero delay or right stick input is unfair in principle, but as an Mnk player I would be the first to admit this really is only an issue at ultra close range when attempting to break someone's camera. I'd much rather they reduce the slowdown/magnetism and reduce visual clutter so that tracking is fair across inputs. Perfect balancing is almost impossible across inputs, and most players can adapt their loadouts and approaches to adjust to some extent, but only if the accuracy discrepancy between inputs is balanced. I like the spirit of the video. The COD devs don't share the accuracy statistics like the Apex devs. I think it would be interesting to see a separate video putting numbers on how big the accuracy discrepancy is in COD between controller and MnK because it would better explore this topic. Unlike Siege, I do think COD devs could reasonably balance controller and MnK by making the adjustment Apex devs have made.
Not finished watching the video yet so apologies if you do cover this. But I’d love to see a comparison of kills on controller and then the kill cam view points for them. I think the kill cam often makes things look worse for aim assist.
@@sizard5555 yup, we tried everything anyone could think of. Just made the VOD public again so you can check if you want, it's the first hour of the stream.
It helps me compared to Battlefield. But AA is by no means a “cheat”. I have the hardest time maintaining my aim on the target. Most of the time my reactions are so jerky that AA becomes irrelevant and I miss more than hit. Geeky being the voice of reason once again.
Well aim assist is about to get a 25% nerf, they nerfed aim assist on xbox back in 2019 on Modern Warfare. That's why everyone is crazy about the Playstation 5 because aim assist wasn't nerfed on Playstation but yeah we're about to get another aim assist nerf but aim idle sway and flinch will be buffed heavily
@@GeekyPastimes it's basically on par with mouse aiming, i'd highly recommend to give it a chance. even tho it may require to get some infos about the specific settings.
Aim Assist in COD is about as balanced between mouse and keyboard and controller as you can expect between two different inputs and in 99% of cases, either side blaming their death on an input advantage is overlooking 10 other things they did wrong / how they were outplayed. Issue with mixing them in general ends up being both sides end up dying in ways that feel "unnatural" to them - on the mnk side there are times where the tracking looks/feels mechanical and impossible to reproduce and on the controller side there are flicks and snaps that look impossible for them to do on controller - so everyone just ends up crying foul and outside of players coming to an acceptance to that, I don't have a solution for it.
@@GeekyPastimes hopefully treyarch can bring back gun originality. Every gun needs to feel different. The only guns that should be lasers are the ones that do the least damage. All guns should have better velocity. Idk how they got so far away from the obvious.
On the flipside of that argument, if it helps so much why not just use a controller? You just love carpal tunnel that much? Controllers are far more ergonomic and versatile. The only reason people bother using M/KB is because they want an advantage. And the only reason they get angry about aim assist is that after unnecessarily wasting a bunch of money on a setup to accommodate a mouse and torturing their wrist, they feel like they are entitled to an advantage.
Played both inputs, AA should provide tracking input and that’s it, don’t know if it’s still the case but in 22 I could aim a torso width away from someone and it would auto lock centre mass, that should not be a thing at all. Even then tracking assist should only be micro adjusting and you should be actually keeping your crosshair on them yourself. Also have in game effects break AA a bit because playing against roller players with the aggressive screen shake is pain.
I think using words like 'auto lock' is really misleading, it sort of locks on to the centre of them, as long as you don't move more than a few cm in either direction, and they don't move more than a foot or so in any direction, then the aim assist can't keep up at all with you aiming to keep it on target.
@@GeekyPastimes fair enough, but It still shouldn’t be a thing, most games already have aim slowdown (a basic feature I fully support to be clear) so players really shouldn’t be getting help just getting in target. The base problem is that controller can’t balance precise adjustment and quick reaction the way a mouse can, and that is a real problem, but I don’t think something like mechanical assist is the way to fix that. Instead I think controllers just need to be innovated on in a way that supports more precise use, for example almost all the creators I see that are able to play controller in PC dominated games like CS, Valorant or team Fortress and do well do so not by getting an integral part of the game made easier, but by reconfiguring the controller to behave completely differently to the standard way, specifically gyro aiming is a very popular tool.
@@cripple8339 but COD is just a fun game for normal gamers, so it makes sense to make it playable using a normal controller. Maybe people just take being 'good at COD' far too seriously. It's just a silly game.
@@GeekyPastimes true, but that’s not the case in higher skill brackets, where most of the people that complain about it are, because high skill players are perfectly capable of playing to a normal standard without it, so them having that extra boost they don’t even need with higher stakes matches isn’t fair. That’s partly why so many competitive shooters are controller dominated
@@cripple8339 I thought competitive COD was controller dominated because the CDL forces people to play on Playstation? But regardless, if it's something that only effects the very top players (in ranked I sit between the top of platinum and bottom of diamond so I'm already way above average and it's not bothering me), so if it's just Crimson+ players it's not really that important because its such a tiny part of the player base. Like with SBMM, if it's good for 90% of players and causes trouble for the top 10%, it's not really a big issue.
I talk about this in the video, I've played Warzone on stream for months on end on Mouse and Keyboard, did as well as I do on controller. I just use controller because when I play COD off stream I play on console in the living room so it's easier to just stick to the same input for both.
Nice cope, bro. If AA isn’t OP, why did almost all top MnK players change to AA? Why do top AA players admit they’re abusing AA? Why is average accuracy now higher on roller while it always used to be MnK?
1. Because CDL forces people to use a controller. 2. Because they want every advantage they can get, that's what makes them the best players. If they were on mouse they would abuse sensitivity triggers and huge mouse mats too. 3. I'd love to see where you get the overall average accuracy stats from but of course aim assist helps you to aim, it just doesn't aim for you and it's still harder to acquire targets and aim for headshots than mouse
I can't really say I agree, the degree of stickiness you're showing here actually looks pretty significant to me, most margins in online shooters are small, and it's pretty noticeable even if it's not the "legalised aimbot" shite I see people spout. Anecdotally my personal experience of aim assist was that it made a massive difference, too. I have a broken thumb that never healed properly, so I always avoid controllers, but any time I've played CoD round friends' houses on controller I get a few kills in every round thanks to the aim assist, which always struck me as a bit mad when I'm mildly disabled when it comes to playing the game.
The point is more that it doesn't aim for you, it makes it easier to stay on target, but you still have to stay on target yourself, the rotational aim assist can't keep up with anyone moving realistically
The fact that controller players - with one of the most indirect input methods ever created by mankind - are able to keep up with m&k is proof that AA is incredibly op. Not trying to troll here. It's just what it is. Id just wish they gave us input based matchmaking. To my point: Head to steam, launch an aimtrainer with a controller and see the results without an engine that assists…
You can just play COD and turn aim assist off to see what it's like. Like I said in the video, it definitely helps but doesn't aim for you. And they do exactly what you're suggesting, they made it clear in the SBMM white paper that input method is the next matchmaking priority after connection, matchmaking time and skill, there's just not enough players for it to work well
@@GeekyPastimes From my testing, playing with AA off, doesn't mean - 0 assist at all. Try an aim trainer and see what I mean. Decouple yourself from the engine thats tweaked for controller use from the get-go.
@@GeekyPastimes im not smartassing. If your not seeing a difference between 0 AA and AA turned to off were living in two different gaming universes. I don't really know why you're claiming to test everything and then not doing that.
Doesn't prove anything. Sniper rifles are a lot more accurate than shotguns, but that doesn't mean if a shotgun user is able to keep up with a sniper user that shotguns are incredibly OP. If you are a sniper user who thinks you should be able to beat everyone simply because you chose to use a sniper, you are just an entitled brat. Which I think is real reason people get so upset over aim assist.
I see what you are talking about but I always die from someone on controller with aim assist. rotational aim assist is super strong on cod. locks on in 0 ms causing Close-quarters combat to be unplayable as an KB&M player.
I REALLY don't want to be that guy, but if you think it isn't a problem **YOU AREN'T THE ONE PEOPLE ARE TALKING ABOUT** what especially controller players don't understand is going from controller to keyboard and mouse. Using kbm for a ew months, then go back to controller is night and day. When kbm players complain, they're taking about people WHO ARE THE PROBLEM who are THE PROS and know how to abuse it. Obviously little timmy won't be able to abuse that much of aim assist. As someone who switched from keyboard and mouse after 8 years, IT IS A PROBLEM. You have to have the base raw good aim to abuse it. RAA is the only thing that needs to be nerfed, as especially with kbm players going against controller, cqc is not even close. Even hipfire FEELS better on controller. I love your content, but this was kind of a shit video. Aim slowdown is a pretty big problem, (and the 0ms delay...) One way I feel would balance aa would be giving keyboard and mouse players aim slowdown too. Like you came to the conclusion in your video, aim assist is INSANE for even just decent players, and what I've noticed (both in killcams and playing on controller) is there is random aa moments where it perfectly tracks when little timmy hits all his shots but then can't hit shit later in the game. This is VERY much a controller based game, which sucks. I'm a 2.5kd (wz) kbm player, who is very avg at kbm, and will lose randomly to shitter controller players because like I said, and like you said, the ever so random, stars align moment when aim assist actually works and feels like cheating, just happens every single game. Due to RAA, and how tracking on kbm can be pretty difficult if you don't practice with aim labs every day and do all that shit. Honestly aim assist feels way more powerful on warzone because you can't just get away with raw mid aim.
Weird to criticise the video and say I don't know because I haven't played M&KB when I explain in the video that I played M&KB for ages and still switch between them fairly regularly. Almost like you weren't paying attention but felt the need to be rude to a stranger anyway
@@GeekyPastimes I watched your video in its entirety before typing this out, and I saw when you said you've played kbm. You make a lot of good points, but you also seem to just go over (besides saying its like 1/1000 or something) some points like how randomly, it could be the worst player ever, but because little timmy was strafing right and you were just the right distance they perfectly track you with RAA, they could get their first kill of the game and never get another one that great. Picking up a controller and switching from kbm->controller is quite a rise in skill. An average controller player gets propped up way higher with less skill and training needed, while say if I was an above average kbm player, 9/10 times I'll still get killed by the average controller player because the distinct advantages controller has. I'm sure you know this, but on kbm, you have to play the game completely differently if you don't want to get stomped by said little timmy who somehow gets the craziest RAA pull of all time. Controller players excel in nearly all of the different ranges, whether it be mid range, close range, or medium to far range. Aim assist cuts out at 200m, which is crazy because this allows people (like me who've abused this so much) to even if not seeing someone, still laser them. Meanwhile keyboard and mouse REALLY only excels at mid range and is pretty ass in both long and close range. This is the problem with aim assist, as a controller player and a keyboard and mouse player who spent the same amount of time practicing wouldn't even be close, as controller has the inherent advantage. I was a 2kd kbm player and switched to controller around season 4 of mw2, and it pretty quickly doubled. I switched back to mnk with mw3 because there was less visual recoil and gun smoke, which is QOL for controller but game changing for keyboard and mouse, and my kd went down again and is hovering around 3 rn. I would consider myself an above average to average mnk player, and a pretty ok controller player. I still stomp my friends on kbm who are better than me simply because it IS that strong, especially in warzone with the tracking actually taking skill (or RAA). Beaming people out of the sky is WAY easier on controller, and just a side note, you rarely see mid kbm players perfectly tracking people in the sky (it being shaky and all over the place usually), while an average controller player can kind of just do it because silly little AA. TLDR: I watched your video, love your channel and think you made good points, but AA and especially RAA do definitely need a nerf. I have played on both kbm and controller to a pretty decently high level (i'd hope), and in my opinion as someone with nearly 3,000 hours in mw3 and 1,000 on mw2, and having played games on both inputs for the past near decade, Call of duty aim assist (and especially modern AA) has been cranked to the max, and needs a nerf. Whether that nerf be removing how crazy RAA is, toning regular AA down, or giving kbm players aim slowdown without having to get a special expensive mouse and set up a bunch of stuff (i ain't doing all that), something needs to be done. ... OR THEY COULD JUST ADD INPUT BASED MATCH MAKING AND NOT CHANGE ANYTHING :)
@@0h_hey944 they do have input based matchmaking, they explained it in their most recent SBMM white paper, it just has a lower priority than connection, matchmaking time or skill, so there's rarely enough players for it to be relevant. Otherwise m&KB players would be waiting forever for a game or would get matched with bad connections or unequal skill. Clearly you don't struggle at all with whichever input, if you have a 2kd or 4kd you're up in the top couple of percent of the entire population so your experiences aren't really representative of most people. They develop the game for the majority, like they should, not outliers like you. I can't possibly understand why you would be bothered by a new or worse player occasionally getting a lucky kill while your kd is so high. For my experience, I find m&KB about as easy aa controller. Mid-long range is probably easier for my with a mouse, close quarters is a bit trickier, mostly because I find it harder to move the way I want while playing on keyboard compared to a controller. My K/D ended up being the same on both last time I spent a few months playing m&KB. I just play controller because when I'm not streaming I play on a console so it's easier just to keep it the same.
Aim assist with right stick to me doesn't exist but that rotational aim assist works but its definitely not broken the only people i see with strong aim assist ate streamers and cheaters but i guess that goes hand and hand
Great work mate, I think aim assist is weaker now in Warzone than ever before, PC players can make more exaggerated movement on keyboard and mouse, so up close their hard to beat, the same with sniping. People who say their aim assist did it are probably cheating, thanks goodnight.
I mean in the video you're commenting on I'm in platinum, just because its the start of a new season so I was moved back from diamond, but sure. Again, if you paid attention to the video you're commenting on you'd know we spent an hour trying everything everyone in chat suggested to make aa as powerful as possible, that was the whole point. So if you're saying I 'dont know even to use aim assst' are you saying there's some secret no one else knows about? Or maybe you just see someone disagreeing with you about aim assist and leave an arsey comment to a stranger without listening to them first? What a joke..
@@GeekyPastimes bro diamond is noob level.. people hit diamond in 2 days from start of season.. if you dont hit iridiscent around 10k sr with stacked team u cant consider your self decent player.... what we are even talking about..?players hit crimson easy with solo que.. aim assist is close to aimbot.. this is old news... try to grind game more..you are making videos about game you play 4 hours a week.. it is joke..you clearly dont know to abuse aim assist it is so funny
@@munzekonza3498 if you genuinely think diamond is 'noob' and me being at diamond (solo queue btw) means I don't know what I'm talking about, then you're so out of touch with the game it's probably not worth commenting on videos. Diamond is the top 7% of players who play ranked (already generally the less casual players). Crimson is the top 3%
@@GeekyPastimes how u get from diamond to gold ??? haha..bro u didnt play game for whole season. that is 2 monts. u got demoted by 2 tiers..u make me laugh.. u clearly dont play game at the end .and u talk about game.. you so funny..
@@munzekonza3498 yeah I got to Diamond when it was on Fortunes Keep them didnt play ranked for a while because I wasn't that excited about Rebirth, the gameplay in this video is from my second session since Season 5 started. First one went Gold-Platinum, then today we played about 6 or 7 games and won two of those so I'm somewhere at the top of Platinum 2 and moving up with every game. In this video I'm clearly in Platinum, not sure why you keep saying I'm in Gold, but understanding seems tough for you. I do play other modes than ranked though obviously. That's where all the hundreds of hours of content on the channel came from...