You got all of them correct but there is some corrections to do: - I remind you again that the HDR is a hybrid of Beretta Victrix Corvus, PGM Mini Hecate, and Armalite AR-50A1 (please just do it this time 🙏 if you ever hesitate, just check on MW19 IMFDB about the weapon) - For the ACE 32, it has the base barrel length of the civilian GAR51SBR because ACE 32 doesn't offer an 11" barrel - erase the EBR from the M14 because its base stock are fixed rather than using the Sage EBR Chasis with adjustable stock. - forgot to point out that the SKS is actually a Zastava M59/66 with Tapco Intrafuse chasis My suggestion is to go visit the IMFDB and read the site thoroughly on every FPS games, including MW19. Oh, and make sure you use the edit comment feature this time (like i just did in this comment), because you've been deleting the same comment twice just to correct it, while you can save some time by just editing your comment.
Totally agree but from a business standpoint, this doesn’t generate as much profit. They know people will buy the new cod EACH year. The consumers are just as much to blame as the developers
@@skyrain2881 I say this because it's the only COD (since COD 4) to feel like a truly new game. Other CODs felt reused because they shared assets with the other installments.
cold war's animations were.. well animated i believe while modern warfare was fully motion captured. This might be egregiously false I just remember hearing this somewhere.
There is 0 motion capture in animations of MW2019's weapons. Motion capturing first person animations looks very unpolished and clunky as I'm pretty sure motion capture isn't precise enough to be able to capture every slight movement that's required for a close up view in first person.@@LegitimateBusinessPerson
yeah. vanguard had serious potential because it was built off of MW19, but the devs got too lazy and created a buggy mess of a game where all the guns sound the exact same.
@@mateusz_0 not just graphics and animations, but also the amount of details in this game. Sure, there's still a lot more details to be added but it did an impressive job.
@@amalayperson7208 You mean immersion/attention to detail. There are hardly any realistic games out there, and rated, CoD is pretty damn low on the list
Realism would be much slower, and have fewer camera movements. Modern Warfare '19 does not take into account the time required to put away and draw magazines. Most of them just disappear or appear from off-screen without enough time for anyone to realistically grab a new magazine. This is especially true for the LMGs with their big, cumbersome belt boxes.
They won't pull an SHG. MW is one of the most detailed FPS shooters. Starting from bullets inside mags slowly decreasing to tiny bits of details from each guns. I'm sure IW isn't stupid enough to give like what, drum mag 50 caliber.
We shouldn't forget that Ranon ( the big Chad lad who made the meme gun reload animation ) is part of IW Team, to which i won't get my hope loss on MW2
@@Ajay-dy3xw first of all, infinity Ward is responsible for MW And they still have Hyper, and Griggs, and basically the whole animation team from MW19 As long as they still work for IW, I don't think they will mess up the animation badly
The actual gun in play here is the M26 MASS (Modular Accessory Shotgun System). It's meant to mount as an underbarrel shotgun in addition to being standalone. The real thing has a flip-up aperture sight hidden in between those back posts.
Fun fact: majority of weapons in COD Mobile are actually came from MW19 than any other COD Games it included. Some of them have even become a meta there like the Holger (G36), M13 (SIG MCX Virtus), Kilo 141 (HK433), and P90 (as CBR4).
Honestly as much as MW has all weapons broken in a way i hate Codm for butchering Weapons such as the Kar98k, MK2 Carbine, Renneti, Fennec and M13 in the most stupid ways
@@localdoktor4856 by your meaning of "butchered"? Because the most notable one by your definition is the P90 (or CBR4), in which the CODM model used a straight thumbhole pistol grip instead of the curved thumbhole one.
@@localdoktor4856 Kar is too slow and has a bad damage, why tf is Renneti a burst weapon, I hate the fennec model and they didn't include the .45 hollow point 2round burst Edit: the Fennec Barrel model looks ugly for me
@@PMTojoHideki by large caliber ammo you mean hollow points? That's not a caliber difference at all, it's just the projectile shape is different, while the caliber is still .45ACP. But of course, i do agree with your complaints. The barrel, magazine, and stock attachments of the MP7, Origin 12, Fennec, SKS and even the FR 5.56 (which is not supposed to be fired in full auto like an FFAR, a.k.a Black Ops FAMAS) are way different from the MW19 counterparts. For the SCAR H, AUG, MP5, and 725, i think i'll give it a pass since its base weapons are actually came from MW19 weapon blueprints.
Even after some years, this game still has the most satisfying sound design and animations of any other Call of Duty game, also with lots of attention to detail, such as the P90's magazine being visibly depleted when the weapon is fired, as well as the bolt releases on the M4A1, M13, SCAR-H, and some others being fully animated.
Hmmm, so in other words, NO ammunition is loaded into the Kar 98k, neither on the partial or empty reload. Edit* After a more careful evaluation, i have determined that the solider actually loads one round at the wery least, upon an empty reload. But look closely at the partial reload. The soldier has one stripper clip, with two rounds. One in the 1st position, another in the 5ft. He then proceeds to simply slide the top round down to the first, joining them together on the clip, without loading ANY of them into the weapon. I know this hasn't always been the case but..... Fuuuu%#&&@!!!!!
Would be cool if they included all the 6.5mm NGSW weapons from SIG Sauer and General Dynamics rather than just the RAAL LMG that is inspired from the MG338.
The FAL, Grau 5.56 , MP5 10mm M4a1, SKS , Kar98k ,Glock & Berretta 9mm pistol were all my main guns i used, with the SKS being my main. I always played on Realism with those, best gunplay in a game ever.
Infinity Ward really cares about their games. MW and MWII were so good (campaign terms), then Sledgehammer came along and ruined the franchise. Not all them, Activision was part of it too. Saving money when you have billions at your disposal. What a joke.
I like how With Modern warfare 2019, I like how they Made The weapon animations tactical to make it.. well.. Accurate to Actual Modern Military Tactics since The game is a Remake of Modern warfare & The OG modern warfare was Meant to look like & Act like.. War’s in the Modern time. Did any of this make sense? I tried making it make sense
MW2019 is the perfect example of a game that was given plenty of time to develop and be complete. Not like the garbage MWIII that was frantically put together by older maps and shipped off.
And people be talking BOCW was better than this game.. Ngl mw2019 saved cod in my eyes. Cant wait to see what infinity Wards been cooking up the past 2 to 3 years. Dont forget they and Raven made Warzone.....
I know the community complains about COD2019 a lot but this might be one of the best cods hands down. The thing I like the most is the engine and how this game delivered much more fluid animations than it’s last games. Before COD2019 cod was getting super stale. It’s crazy how putting love into the animations made this game a little more worth while. I gotta say the Cold War and Vanguard gun animations are a little wacky and less detailed.
I agree with y’all. The hate and love for this game reminds me of the MW2 era. Everyone “hated it” bc of the perks, OP kill streaks, broken guns/noob toobs, and ease of quick scoping. However years later just like always.. the COD community says it the best cod ever and demands an online remaster 😂 That’s literally why Activision could careless about our feedback. Same with WaW. When WaW came out everyone went back to CoD4.
Since MWII is confirmed to be this years CoD game, I wonder what the animations, sounds, and graphics will be like, it’s gonna be pretty hard to top this game
Squad, Insurgency, EFT (ehhh I know), Arma, OP FLASHPOINT (kinda), Ground Branch, Ready Or Not. I like MW2019, don’t get me wrong, but the game got super goofy with all the weird skins.
@@quinlanreed7162 Trust me with the attention to the smallest details no game compares to MW What I agree with you is the goofy ass anime looking skins just to get more money is the reason behind the loss of the game
@@peppis3408 agreed 100% the attention to detail is 100% unmatched, they even modeled the boots/shoes squishing out when you walk, it’s very impressive.
It's because at the end of MW3, the nukes were already pulled off and Makarov is dead already. There's no point to make a MW sequel which led to the idea of using modern-day terrorism as the main emphasis of the reboot. In my opinion, I'm glad that they rebooted it
It's the "ready position" for handguns in real life. Basically you hold the gun close to your chest but not to the point where the slide hits your chest. How else do you think handguns are held anyways? No one is going to hold a pistol at a 90° angle because it won't feel natural to the human wrist.
What suprise me is that they downgraded mw19 as much as they can but still its the best game ever .many people dont notice it but they really downgraded it for example those operators menu and gunsmith menu used to have the reallistic filter but they added the vanguard lightung in those menu that made them look bad and i remember the texture was 2× better than this on even a ps4 when it came out in 2019 but anyways no matter how bad they ruin mw19 im still gonna play it forever
i like the animation a lot although i dont think it really set a standard to animation in any way they still nice but for me there is something about the sound design that just feel off to me but i don't know what it is
@@shutthefuckup9651 I wouldn't say believable, mostly because Modern Warfare takes extreme liberties with its magazines when they leave the screen. In short, the time the operators take to either draw a magazine or put a magazine away is way too short to be physically possible in most situations. It's especially notable with the machine guns and their big, heavy belt boxes. The game still makes compromises due to the nature of its fast gameplay.
@@StarkRaven59 I agree. I'm not referring to the realism aspect of the reloads however, I'm strictly talking about the fluidity of the character movement and overall fidelity.
MW2019: *Exists* The Community: “Fuck Nostalgia! MW2019 is by far the best COD Game to ever exist!” Cold War: *Exists* The Community: “Can I join your club and wear theses nostalgic glasses on?”
Not gonna lie I’ve seen some videos of ex special forces shooting some of these guns and they have barley any recoil, also they reload fast while in cod you’re shooting like you’ve never shot a gun before and take your sweet time aiming and reloading
Something I’ve always hated about these animations is how they go through the trouble of animating your character shouldering the weapon again. If the gun is ALWAYS against his shoulder then why is it so inaccurate when you hip fire???? Aiming without the sights magically makes all weapons 50 less accurate. You’ll be pointing the weapon straight forward and it has a legitimate chance to fire SIDEWAYS in this game if you don’t ADS and are moving.
COD Modern Warfare 2019 still belongs to the top for me but i wonder when ther be COD MW 2019 vs Ready Or Not i know it dont have quite huge arsenal as COD but those animations,sounds are seriously insane i haveing vibes that if they gona stand into each other that will be epick
@Ertan Soner wow, you really are a fucking child. Guess what, it's easy to tell because of your trash talk and the fact that you called them a kid. Get fucked, bitch