Yeah pls be patient to us we only have 3000 devs to make this, also meanwhile we're fixing the issues we'll just keep harassing women and take their breast milk too. And oh did I mention that we need a year to give this game enough content to be a complete? Pls keep givng us money? Pls keep playing our game? Pls keep buying more of the same cod gamed?
@dalberttran8134 you actually believe that shit? Look at the people that make games now and tell me they aren't the same people crying online about words being violence..... wow
The entire game is nostalgia bait mixed in with warzone maps and mechanics because they aren’t allowed to do actual good campaign sequences anymore. Anyone that says COD relies on campaign anymore is a braindead take. Their Warzone is their golden goose and and they’re not giving an inch back to the Singleplayer base from now on.
The worst part is that nobody important is allowed to die. That’s the biggest problem with this game. One actually important person dies in the entire game. They can’t kill any important characters off because they can’t sell it to the Warzone players.
i like how makarov went from a really good complex villain with actual motives, to a cardboard cut out of a movie villain, the type of villain to kill one of his own because he did or said something slightly wrong
And it wasn't even wrong doing. The guy literally paused the elevator, ADVICING to wait for the heat to go down a bit. That's all. This Makarov reminds me of Superman vs Batman's Lex Luthor, but instead of 'haha,so funni,omg I'm so quirky!', it's just 'Uhm,Time is everything bro, check your time bro, time is essential bro!'
@@strikeforce1500 Pretty sure he killed the dude cause he didn't take out the helo when he had the chance when they got outside lil bro 🤣 then the helo caught em near the end as the dude said something about "someone should've taken care of that by now" then makarov yelled "if it was a problem you should've taken care of it"
@@urbigbro4025 nah he talked about hesitation. Bravo team was meant to take it out, Alpha team's responsibility was purely getting Makarov out. He killed him cause he hesitated and halted the elevator.
Makarov was a tool in MW2 used by Shepherd and they turned him into a cartoon villain for MW3. But he wasn't a bad villain because he was just so damn heinous and made you love to hate him. Setting off the nuke, killing hundreds at the airport, killing a bunch of player characters and starting World War three leading to countless deaths and the destruction of Europe and the Eastern Seaboard of the United States? What an asshole! Nu Makarov just can't compare.
You know, for a game series that started with the slogan "no one fights alone," you sure do a LOT of fighting alone in Call of Duty now. Like, it was the majority of the game.
I remember in one of the og cods there was this mission where you had to get through this destroyed city and change the enemy flag for your own, it actual felt like a war, the enemies would constantly rain gunfire on you while you watch your teammates die in the dozens, it didn't feel like you were alone
That's why I hated playing Medal of Honor vs CoD. I was on my own in MoH while CoD gave me teammates. It felt more like ww2 because I wasn't the only one getting shot. You do most of the killing in both games, but CoD sold the idea of a large conflict with 2 sides rather than a Rambo murdering everyone. You could also friendly fire your guys to get ammo for your starting weapons....
Another plot hole in the airplane scene was that if you let the scene play out without pressing anything, an air marshal gets up and points his gun at the gunman. Your character then takes the weapon from the gunman and takes him down, but for some reason even after seeing that your character was being held hostage, the air marshal shoots your character when instead he should have shot the other gunman who entered from the other aisle.
12:40 "cod has made a lot of their missions into multiplayer maps." retrofitting a campaign location into a map is both efficient and really cool for the people who play the campaign. literally copy and pasting multiplayer maps from the PREVIOUS GAME and filling them with bots is just embarrassing. They tested this out in the co-op missions in the first MW reboot, and doubled down in the co-op stuff for MW2, and we let them get away with it without even considering that we were actually just beta testing the future of CoD campaigns.
If you want an example of this, Halo reach did this a lot. A lot of the halo reach missions will pass through a multiplayer map, or use said map as a central locus like sword base
@@toddoverholt4556I don't think its a fair comparison. Previously in other Cods(yes, even the "worst" ones) before MW19 the multiplayer maps were based on campaign levels but without the context of the mission and were different enough that some people couldnt even recognize the mission the map was from and that made them cool. Now it's so obvious it's a copy paste of Warzone and DMZ. And even the missions that are more linear are either extremely short or are build from a Warzone area
Also they did expand the maps for the campaign at least with different areas not accessible in multiplayer or firefight. Then we have dead space 2 where you go back to the ishimura where you can see the equipment people set up for investigation. But MW3? Its just clearly lazy work
No Russian was an interesting idea here. Great set up, but I think the part where you have to get the phone is where they messed it up. They should've forced you to go further for it, stretch out the mission, and give the gun actual bullets just to force you to shoot the civilians. That's a fascinating moral quandary but instead it just resulted in punching some people and blowing up with little to no actual player actions.
That what makes the total difference with the OG: What you can DO You can kill the civs for the pressure you had before, but now you want to see what happens when you don't, seeing if there is actual difference etc. Etc.
Samara not immediately turning around and following the idiot out of the plane will always bug me. He had a parachute on, he wasn’t gonna stay, no one kept her on that plane
To be frank, putting aside the plot-holes, dumb decisions by the cast and an unceremonious character, this campaign's biggest flaw is that it's boring while also being very short. It's hard to remember what you did the last 3-4 hours that felt memorable.
Wait a minute so everyone is slowly starting to miss the og MW3? I remember everyone more or less was angry at it or laughed at it and only cared for the multi-player; I used to fight an uphill battle with my friends to defend it
@@memeweirdguyn.0019 CoD games did jump the shark ever since OG MW2 to many old CoD fans, but they were still entertaining. I don't fail to recognise the shift in direction and a lot of the nuance lost from games like World at War and OG MW, but I think this game is the worst of both worlds. It's not particularly deep or entertaining. Say what you will about the plot of OG MW2&3 not making sense, they still had a lot of memorable setpieces, emotional deaths and satisfying conclusions. The franchise had turned into mindless blockbusters, but it was something they were good at.
The thing is... Makarov looks EXACTLY like my lieutenant back from I was a conscript in 2019. This had the most uncanny effect especially because he was a commander of our CBRN Squad. God, I sure hope he managed to get out of the army before this tragic war.
I find that no one mentioned this, but right before Ivan is shot, Makarov rips off a patch. THAT WAS SEWN ON AND IT MADE A VELCRO SOUND and then he put it on Nolan's VELCRO. That's not how velcro works at all.
Wild that Graves just had his PMC's butcher a whole town and now he's just back and everyone's fine with him? Edit: WHY IS SHEPHERD NOT IN PRISON, WHAT?
@@massivetwat5515 It is a propaganda game about special-forces guys who always win, forgive me for thinking they'd at least pretend the world was Just. Your username suits you well.
@@TheDapperDragonsurprisingly yea his hands aren't clean,I guarantee at least a few of those town folks weren't involved with the cartel but that's the worst thing he's done
for some stupid reason they've decided half the story has been taking place in DMZ and warzone, so theres actually a ton of shit you miss out on if you're not paying attention to warzone stuff (like who Makarovs group are, the fact Graves survived, the fact Alex survived)
@@boowompthecatLiterally pisses me off to no end, why is that a thing it makes no sense. I'm not really interested in Warzone, what a nonsensical way to handle your main story
@@ironduke5058 I think its kinda the same modern media logic where series like Marvel and Star Wars have major plot developments happening in TV episodes and assuming you keep up to date with those. Except its even stupider than that because you have to play through a bunch of Warzone games instead of just sitting down and watching or listening passively.
@@boowompthecat like how Disney series operate now, they expect you to buy and consume all their products to know the story. They assume the fans are curious or desperate enough to do it
Those bunker door levers require a sort of two person validation where a release switch or key is used to unlock the lever itself, then it pulls super easy. You *can* muscle them if you yank like hell, or have two people really pull. Problem is, the release is to ... open... not shut the door to the silo. To shut the silo doors, the emergency release is big honkin flashing button behind some glass or plastic paneling that you open or break, then just press and hold down the button. These days those process are automated but too anyhow...
Its like... considering how often they release, I always thought CoD should be an all in one deal that gets updated over time, but of course they had to go and do it in the worst possible way.
I mean that's what MW3 remake was supposed to be. It was just a big DLC for MW2, hence all the open combat warzone maps, but the big wigs went "but what if instead of charging DLC prices for this... we made it a full $70 game and double the price >:D"
The campaign had so much promise that the previous entries set up. A spanikingly new graphics refresh. ASMR reload sounds and animation. S Tier gun sounds. Almost photoreal but not uncanny valley cutscenes. Likeable protagonists. A compelling campaign that was trying to be serious, but not overtly pretentious. And then in the words of another RU-vidr, "YOU DONE FUCKED IT UP." If there’s a silver lining, it’s that reading a fucking book like a geezer is starting to replace COD as my activity of choice before bed.
Man.... remember the OG MW2 and MW3 where you had amazing action sequences, big scale battles, and so many memorable moments? That whole hammer down sequence is still fresh in my memory, so is the opening submarine assult in MW3. I won't remember Jackshit from the reboot MW series except Russians bad, which come on game I don't need to be reminded. And the music MY GOD the music from the OG games are so damn good, why is there so little music in the reboot games
FOAP DIDN'T JUJU ON THAT BEAT! also the fact its only 3 hours half being cutscenes.... so 1 hour 30 mins of gameplay, and imo this game shouldn't be called mw3 at all because it only has 2 things in common being the gas, and foap.
Something they didn't iterate in MW2 2009 was that the reason why they knew the guy was American in No Russian was because Shepard leaked it because he knew it would start a war 💀
I needed to leave a comment on one specific part. The jumps from planes in this game are a disappointment and an insult to paratroopers. I'm not expecting 100% accuracy, but if you're jumping from a plane the guide isn't just gonna say jump. A prep to stand up, a light change, a call-out, then the jump after everyone has checked everyone's chute.
It's a small issue compared to everything else but I hate it when they take those pauses to say someone's name, like they're waiting for the crowd to cheer and go ape once they say it. Cause that's not how fucking conversation works
I love that in the last few minutes during the mile hijack mission he gave the mission praise. But when a few chatters quickly refreshed his memory after it was all said and done, he took it all back.
16:09 Did you notice the soldiers revert to the exact same idle animation after cheering? I did when another tuber named Nano pointed it out. And yea, it’s warzone to the point you can find and use killstrewaks like VTOL jets. -.-
@@718Hokage”It wasn’t me stopping that bomb Price! That was my brother, detergent!” -Soap And “It wasn’t me in that office Price! It was my brother, Husky!!” - Shepherd
Turns out Price hasn't actually killed anyone and he's actually just in a simulation from Infinite Warfare. Every character he meets from then on introduces themself with "It wasn't me Price! I wasn't even in that simulation."
I know Makarov is iconic with the suit and bulletproof vest, but in context to this campaign, why is he the only one wearing that while the rest of his men wear actual military uniforms and gear?
@39:35 One of the men informed Makarov they were below 8,000 feet. They had already taken out the pilots and crew, and were already rapidly descending. So at that altitude, cabin doors opening and depressurizing isn't really an issue.
Ever since I watched your MWII 2 2022 review and the Moist Man’s play through of this “campaign”, I was greatly looking forward to yours… and it doesn’t disappoint!
12:37 This is a pretty wrong assumption because the new multiplayer maps that came with each cod game were based on the places you played in the campaign. In this case, they just restored you assets from MW19 and said "you have new stages"
To be fair, "No Russian" was always stupid. "Okay, Mr. CIAguy. We're going to give you the biggest gun in the game and ask you to stand behind the BBEG.... but don't you dare think about sawing him and his 2 friends in half with the giant freaking LMG in your hands!"
39:08 so the flashbang exploded in the section closer to the planes nose. When you were dragged out by Makarov's people you can see that for whatever reason every single person in that section magically died or fell into a deep coma (since they were not moving and had to be placed in their seats by the hijackers). Of course flashbangs are loud as fuck and create a bright light (hence the name) so it made absolutely no sense that people from the second section didn't know what's going on DESPITE the bright flash from behind the cloth (which would absolutely be visible and probably blind someone), loud ass bang and the depressurization. Just ignore the facts bro, game is perfect, just ignore the facts
The "mistakes" with that plane sequence aren't really mistakes at all. The flashbang helped to create confusion and mask Samara getting set up for the terrorist attack. The civilians being blinded and deafened makes their confused and panic reactions at the end even more reasonable. Secondly, the plane was descended to below 8000ft for Markov's parachute drop, which is well below the altitude that requires pressurization. Thirdly, the guns could have been loaded with frangible rounds, which are designed to break apart when impacting hard surfaces. Air marshals that carry guns often use these rounds IRL, for they will usually fail to penetrate the plane and cause a depressurization. They also help to avoid overpenetration and unintentional casualties, necessary for a place as crowded as an airliner. It's a reasonable sequence, if perhaps a bad plan.
Do you think flashbang is a magical tool that makes people forget that a shootout happened with multiple flight marshals dead? guy at the start also states that the air marshals are in on it with them yet if you don't take down the guy with the gun, marshals point their guns at him? And somehow there is more Air Marshals that are supposedly on Makarov's side but they stay behind on the plane to make sure they can punch the woman strapped with explosives? There's no defending this sequence of events man, no matter how you look at it she could have just turned around and jumped off with the bomb as well, or take it off, or do anything to alert the air marshals that we don't know who's side they are on at this point.
Multiplayer drops in in single player campaign, always online, 1vArmy vs two armies fighting like in original trilogy with us just as one soldier of a battle... This is such bullshit...
39:20 I assume why the flashbang and gunshots didn't shake up the passengers is because the people who took her down where the air marshals which probably assured the passengers that everything is under control. However opening the plane door yea idk about that one. Maybe cause they were at 8k feet which at that altitude should be safe opening but idk why the passengers where just oh ok cool.
I get why Samara went after the phone to try and disarm the vest, but at the same time, isn't Makarov supposed to be some evil genius determined to get a war going? Wouldn't it make more sense that the phone is a red herring, either activating the vest prematurely or being a bomb itself? Wouldn't the smart but brutal answer be to throw your self out of the plane, leaving a lot more room for people to point out that something was up because A) the supposed terrorist either blew up outside of the plane, or B) the plane blew up even though a person wearing a vest they were restrained in was found in some random area
32:14 "CoD doesn't have a lot of balls anymore" Couldn't have put it better myself. The saddest part is that they could have made that scene a tiny bit edgier, if they had the balls to leave some bullet in the gun at the very end of that scene, letting the player panic and start to shoot civilian to save everyone... but you couldn't even do that. We went from "this is the mission where you play an undercover CIA agent participating in a mass shooting" to "this is the mission where you play a strong waman that tries to fight terrorist highjacking a plane. And ofc they made it as short as possible, because they really didn't want to do it in the first place. The lack of balls is indeed stagering. Also, as soon as you start to think about it for more than a second, you realize how stupid this whole plot is. So they have put a bomb vest on a woman and try to make it pass as if she was a terrorist.... and how would that work exactly? Do they expect the authorities to be able to pick up who had a bomb after they and the plane they were on exploded mid air? Wat?! The WHOLE plan here relied on passengers taking videos... and sending said videos before the plane went to smoke?!
The funny thing is, her being labelled a terrorist and the plane carshing wouldn't change even if she had bullets in her gun and killed civs and defused the bomb or the bomb not even going off. Would just be "terrorist tries to blow up plane and fails, kills 2 passengers with gun, plane crashes" or "terrorist fails to blow up plane, plane crashes anyways"
Yes lil bro 😂 why else would you think the next mission was about going to the crash site to retrieve and delete the datas on the phones and blackbox? 💀
@@urbigbro4025 Ah yes, the phone that saved all the data trough a plane crash. The phones that happen to be close enough to the woman with the bomb strapped on her to film her right when it exploded (I'm sure phones automatically save videos when they are blown up, right?) And ofc, let's not forget the blackbox. The magic tool that apprently save phone videos too?
All I will say about CoD and about media in general these days is that both suffer from chronic "sequel" issues. No one makes a coherent story with a beginning and an end anymore, it all is left open ended for potential sequels.
@@ironduke5058 Honestly the only one that sounds funny and outright bad is Makarov, his accent is horrible and pronunciation is god awful. As someone who is russian it was miserable to listen too. Makarov doesn't even say the correct number of years in the beginning! He says 6 years instead of 4! Either the people who did the subtitles messed up and put the wrong year or the voice actor fucked up the line or was given the wrong script/line. Everyone else sounded decent to good. (Also doesn't help that what they're saying doesn't match up with what is subtitled).
@@ironduke5058 I do actually. Being Russian, that's kind of a.. requirement I'd say. As a character, Makarov gives me more of a childhood cartoon villain impression but that is only because of how he speaks
Will any lessons be learned by Activision because of this travesty? No. Will they still make a billion something dollars over the life cycle of this game? Yes.
Yes, the implications for no Russian in mw2 were silly, but at least the plan made sense. This plan only works if everyone involved, including the bad guys, makes the dumbest decision possible
No, the original no russian plan made no sense at all. You had to down how many armed men to get out? That was the plan, nobody dies so they can't be ID'd? REALLY?
additional funny fact: you HAVE to download one of the other MW to play mw3. if you didnt get mw2 you gotta get at least warzone. they really nailed it. (btw makarov looks horribly lame not threatening and somebody tell please why does he speak like he speaks like a military, he never even tried in the OG. Another lame part is he cares about russia, to restore it, OG didn't gave a flying fuck about politics. We never get scared about main characters dying, they got plot armor... mw3 is so bad lmao) btw my parents are in the military and no one is ever going to ask your ID. no one gives a shit. and when makarov did the execution, he and some other ppl around wasen't wearing anything to cover their ears, idk if you've ever shot a gun before but 1 gunshot makes you almost go deaf. they didn't even flinch
and tbh the attack on the plane isn't as bad as everyone make it to be, people being in a plane seeing ppl clothed casual shooting each other then you see someone with a bomb on their chest, people would panic and attack, they are confused. (i'm more concerned about the fact she didn't even try to jump, even if she would get shot by the other dude it would still possible after the fact she knocked a guy out after 1 hit)
wasn't looking and got super confused as to where they got an MA5D from in CoD at 21:53 - same stock sound of what I believe is a SCAR-H. god i am cursed.
I love this depiction of the Russian military, considering what Russia actually is and has been for the past two years. The astronomical divide is the funniest part of the game.