Unfortunately it only applies to weapons like the Deagle or the AA12 where the magazine is empty, however guns like the M4A1 don’t have the bolt locked back
MSK definitely, the new ones are a complete disgrace. They even gave the magnum the same sound as the deagle and the ruined the usp’s sound. As for the guns that were in mwr as well as this one, they gave the same sounds like the AK, dragonov and barret
@@Corium1 Almost every signle gun has a sudden transition between the end of the reload animation to back to the idle animation. The word I'd use to describe these is "nasty", and even say they are "cheap" and "diluted", in terms of animation style compared to the original ones. The worst ones for me were the UMP and the barret 50 cal. Best one was the RPD IMHO.
Let'sShowTheseFools HowWeRoll even the shotguns? considering this is the first ever time they added a animation to add a shell to the chamber on a dry reload
Well too bad the PP2000 in MW2R is garbage lmao, it sound like AK74u in MW1R and it looks way too cartoonish now without that beautiful realistic metallic look.
2:02 Five years ago, I lost 30,000 men in the blink of an eye. And the world just f___ing watched. Tomorrow, there will be no shortage of volunteers, no shortage of patriots. I know you understand.
Apparently the SPAS-12's reload is one of the few depictions of the weapon done properly. Most games just show the character shoving shells into the tube but the real way to use the weapon is to hold the switch on the side to release the loading gate, which is recommended to do by holding it upside down.
Modele broni wyglądają naprawdę nieźle. Szkoda, że nie ma wersji pudełkowej gry. M93 Raffica w 15 nabojowym magazynku ma 20 pocisków, a do tego jeszcze strzela serią 3 pocisków. Bardzo mądre. Nawet tego nie poprawili. M93 Raffica jest modyfikacją pistoletu M9 do strzelania serią i korzysta z tych samych magazynków. W kampanii występuje zwykły AUG A2, który jest karabinkiem szturmowym. Wersja HBAR jest specjalnie zmodyfikowaną wersją AUGa do strzelania z magazynków pudełkowych na 45 naboi oraz magazynków bębnowych na 60 naboi. Posiada również dwójnóg i długą lufę co zdecydowanie zmienia wygląd i czyni z broni rkm. AUG HBAR występuje tylko w trybie wieloosobowym MW2. Animacja Dragunowa wzięta z MWR. RAMIREZ!
Seems kinda weird that they kept the inspect animations for the weapons even though the game is single-player only and normally these animations are added in games to show off player customised weapons in more detail.
Dean Brown multiplayer is definitely being put on hold as to not take away attention from the current Modern Warfare, my bet is that they’ll release the multiplayer later this year instead of a new call of duty.
@Dallas yet it seems like a dumb idea for Activision make fight 2 games of the same franchise reminds me of the dumb decision of EA put Titanfall 2 in the same days of Battlefield 1
I see so much negative on these comments like legit stfu, as an animator my self, appreciate the damn art that these animators go through to make so cool looking animations!
half assing animations like the mp5k and ump and other guns that not only have online documentations but are probably archived isnt appreciated, I could re-make most of them myself with more accurate animations.
@@gloBrian actually not the one I'm talking about, the uzi is at least true to the old one, I'm talking more about the ump and mp5k, where they're really bad, have no weight to them and are really robotic and unergonomic
I know I must not be the only one to have noticed but the inspects change just a little depending on what attachments you have on them. The scar-h is one that comes to my mind, in the regular inspect (with a grip or none) it looks just like in the vid, but pick one up that has the master key or the noob tube and when the animation first starts the left hand will hold the magazine, not the front of the gun, even though it could've been the same. Just a big attention to detail that I personally enjoyed when I found out. Edit: words.
If Ranon/Hyper was the lead animator here, it would explain a lot. He's the king of fast, jerky animations with a lot of camera movement, and MW2's animation style is practically the opposite, with very few strong movements and an overall smooth style. It clashes in places. Of course, all of this can be ignored if these were done by another animator.
I wish they would make a ammo conversion kit for the G18 in Modern Warfare. I mean shit, we already have akimbo Rafficas, Executiors, and Deagles. Might as well thrive off nostalgia and make the thing fully automatic. Matter of fact, just come out with a Full Auto kit for the FAMAS and FAL too.
Seems like your channel isn’t under heavy fire anymore because I actually got one of your videos recommended to me by RU-vid. That’s how I found out about you
It just blows my mind how bad some of these are compared to the old ones. I'm not sure how it keeps happening. The OG CoD 2 animations are seriously better than most modern games, and the same thing applies in MW2 here. It's crazy man. Those inspect animations are nice but some of these are janky.
If I printed my finger at something and lined up my eye it would away more than puting any gun in this franchise to full auto Also y no bolt movement in animation?