So from what I understand, and this is all half remembered leaks and rumors so grain of salt, originally Vanguard wasn't meant to be compatible with Warzone, and then Activision said "Listen here you little shits." So because they had to retool so much, it affected Cold War (again half remembered rumor) because Treyarch had to cover for them. So it's possible that they just opted to reuse animations where they could, thus the more modern tactical ones.
There were at least a few versions of the Panzerfaust that were capable of being reloaded so it's not that crazy, though they were made near the end of the war so it wasn't that many.
@@welkingunther5417 I think you’re talking about the panzershreck, that it is very different from the panzerfaust, one was a one time use and other was reload. But vanguard made a panzerfaust reloadable so not acceptable
@@counterman-namreview516 that doesn't make any sense for me, the training back in the ww2 is much more different than today. I don't have any deep knowledge but i think the training for soldiers in ww2 are merely focused on endurance, survival, and on how to shoot rather than today that is primarily tactical, gathering precise information, and the usage of new gadgets...
@@randomusernameidk in codm, it barely shows, or even some guns dont, but you can see it in cod mw, escpecially the akimbo, its so satisfying to watch because of how realistic it is
@@malvinbanaticla6250 Agreed. The animators did a phenomenal job. Makes me think how well it would translate into an actual tactical shooter if the animations were slowed down to be a little more realistic.
Fun fact about the Type 11: in real life it's "magazine" was actually a non detachable hopper that was fed individual arisaka rifle stripper clips. It was used in a prone position and maned by two soldiers. One fed the Hopper and another fired it.
In this video, in battlefield 5, it only shows the upgrade reload on the type 11, that makes it reload faster, actually the standard reload on the type 11 in bf 5 without the upgrade is actually what you said, reloaded with arisaka stripper clips.
@@darrengarcia4937 im pretty sure it was for maintenance, using it to reload would be like replacing the battery in your phone just to get it to 100 percebt
@@welkingunther5417I remember the first time I tried to remove a Lee-Enfield magazine when I was ~16. Accidentally shot a round and somehow scoped myself. They are hard to remove and the magazine release is in a questionable spot.
That tactical animation kinda ruins the WWII immersion in COD Vanguard. The animation looks good, but I still prefer Battlefield V's simple reload animations
I feel like people are criticizing BFV's animations too much for being simple, despite being extremely well animated. Not evey game needs to have overexagerated "tacticool" animations. As much as I like MW2019's animations it still feels way too much like my character is on three different kinds of coke.
In terms of animation quality, I prefer Vanguard, but in terms of accuracy of guns I definitely prefer Bf5. That random popped out mag on the einhorn is just disgusting.
Eh, i feel like the animations make the guns worse, it looks like a shitty tactical fps, in a ww2 era…. Which makes no sense, the concept of BFVs animations are more realistic, soldiers didn’t keep mags often, if at all. they didn’t c-clamp. They just shot them like BFV shows I always knew MW would just slowly ruin the possibility of cod changing as now if its not MW graphics, “good” animations, etc *like cold war* everyone complains
Not to mention how they cant even be bothered to learn what a fucking luger is called, its not copyright worries as the company doesnt make them anymore.
I like the animations more in bfv. To me they feel more natural and also they are more accurate (no tac reloads, no holding a pistol with both hands, no c-clamp)
Mistakes on COD Vanguard : - 2:31, The Winchester 1897 Shotgun (Combat Shotgun) on COD Vanguard's animation looks funny when going to empty reload animations. Because the hammer moves (to hit the firing pin, so the gun shoots), but the other "Cocked Hammer" appears as if the gun has "Two Hammers" ... - 15:38, Rocket Launcher's (Panzerschrek and Bazooka) reload animations are inaccurate, where they need to attach the cable that is from the rocket to the power source that is on the Launcher's itself to fire the rocket ... - 3:57, the Browning Auto-5 (Gracey Auto) Reloads should be putting one magazine to mag-tube (or the chamber), and it should press the bolt catch button first to close the chamber / bolt and not auto loaded ... Mistakes on BF5 : - 0:32, The 1911 pistol, when it locked back. It doesn't locked fully to the back to the rear .... - 15:28, Rocket Launcher's (Bazooka) reload animation is inaccurate, where they need to attach the cable that is from the rocket to the power source that is on the Launcher's itself to fire the rocket ...
I'm thinks I understands they both about rocket launcher reload tho :v if they make cable detail reloaded animation it will get more time time to load a new rocket and yes player will get rude specially in BF where in multiplayer you can meet enemy armoured vehicles or tanks anytime that's mean in game anti-armoured vehicles weapon should not reload too slow (btw the Panzerfaust in CoD vanguard is very burn my eyes and brain)
I’m a bit disappointed that we didn’t get to see all of the available reload animations that both games feature. For example, in both games you have the option to use either drum or stick magazines for the Thompson submachine gun. Or the belt fed reload animations for the MG-42 featured in both games.
Bf5 looks and sounds better but let me just say I really like how rough and desperate they made the Volkstrumgewher look. I've never seen that weapon so well done. Makes it seem like you're really using a crudely made, last ditch rifle
Guns in Vanguard is extremely small or they have huge hands. The size of the Bullets alone should take half of the hand and yet in Vanguard it's about the half the size.
Battlefield 5: honestly the reloads and sounds are great except some. Models are good for its time. Call Of Duty Vanguard: some sounds are good and others are bad. The reloads are great. The models are somewhat bad compared to bf5. Moral of the comparison: both got great reloads and models, but bf5 wins at the sound department.
@@coolcat-nq4mj did I even talk about the saturation and realism bullshit? No. Vanguard graphics aren't even that good. Not because they used mw2019 engine it means the game will look good.
I totally prefer the BFV reload animations, i know Vanguard animations are really cool but being that tactic just doesn’t fit the era for me, i do know both games aren’t realistic we already know the controversy that these games had, but BFV at least saves a bit the immersive essence sometimes. Just a point, Realism ≠ Immersion.
You're 100% right. I think there's a nunance there that people on both sides miss. When people say "we want realism", they're usually asking for the game to feel like a ww2 game with correct animations, sounds and characters, and not a modern tacticool fps game in a ww2 skin.
@@eliasnicolasmiranda4940 they don't suck if people are still playing it also we're not talking about WWII immersion Battlefield players want apple and you history nerds want orange that's different
Tactical didn’t. Exist back but vanguards a bit odd Despite what people think vanguard is post ww2 and it operators are ment to be like the first spec ops soilders types Problem is if they are the first why do they reload like they are rhe 100th
@@HeCometh232 M1897 doesn't need to have necessarily heat shield, the one in Vanguard is the Riot version which Didn't have either bayonet nor heat shield And had longer barrel.
Imo BFV wins easily. 2 reasons why: It doesn't try so hard to be tacticool like cod. And secondly, the sound design is excellent. (Much better than this COD imo) Vanguard tried so hard to be like Modern Warfare, that forgot what make that game so good... it was unique, and fresh, and so well made that the gunplay was considered on par with milsims. But now, everything needs to be exactly like MW. Not better, not different, but a clone. Except it doesn't work. Not if the devs responsible for the success of MW wasn't present to make Vanguard. The point is, COD devs, stop trying to copy. (Also, it wasn't only the animations that were good. The sound designs and attention to details were two other major components for that level of quality. And let's be honest, Vanguard sfx are nothing special at best.)
Idk the animation looks more realistic in vanguard and looks like you're in a gunfight the reloads look like hes struggling instead of taking his time although you make good points
@@1upproductions423 Nobody shot pistols two handed in WW2, people shot them with one hand because 1) That's what they were taught & 2) That's just how people shot a pistol back then. There's no way in hell people swapped magazines like that either, especially with a Thompson where it's a challenge in itself just to get the magazine alighted with the guide rails, let alone doing that with two mags in one hand.
I personally prefer Battlefield 5, but imo the more tactical animations of Vanguard are pretty satisfying to watch, DESPITE THEIR HISTORICAL INACCURACY. There reply section, are you happy? Jesus christ
Battlefield 5: has the full name and only changed the C96 Carbine and Auto-5's names Call of Duty Vanguard: changes the name of the gun to "avoid copyright"
Say what you want about BFV, but DICE f*cking NAILED THE M1 GARAND. Magnificent work and a thing of beauty. Just don't attach any scope to it, for Christ's sake.
Battlefield 5 pays more attention to the proper operation of its firearms, but the animation quality is less constrained, a bit more loose and bouncy. Unfortunately prone to some animation hitching on things like the shotguns. Sound design is more varied, and generally more punchy. The model quality is acceptable, but the FPS hands are pretty crunchy and have some clipping with certain weapons. Vanguard is generally more fluid with its animations, and more constrained with reduced movement intensity and bounce. Unfortunately due to the Call of Duty Crunch, Vanguard has some rather glaring animation errors, and is very much walking in MW19's shadow. You wouldn't see many of these reloads in the documentaries. Sounds are almost like the shots are being recorded from some distance away, and with what feels like a microphone that can't handle all the decibels. They lack punch, and some of the handling sounds are very samey. Model quality is good, but the guns being modeled are generally of the cheap Chinese knockoff variety because they don't want to bother with licensing. This is pretty heavy generalizing, and there are outliers among each set of weapons. All opinions are my own.
I think the reason for the modern style reloads are because of the special forces theme of the campaign, who know, maybe they trained to fight differently from the typical army techniques
THANK YOU STARK This is what i mean, MW19 in the long run just has fucked them into doing the same old “everything must be tactical otherwise we get complaints”
As someone who fires a crap load of different guns I agree with everything you said by both games except the sound design is actually horrid in BF. To someone who doesn't really shoot guns it sound great but it isn't. There is way to much echo from the 1st person perspective. From the shooters perspective there is almost no echo, the sound should just be blunt or a straight thump if you want to word it like that. Followed by the echo after. You should have none or extremely minimal echo when you pull the trigger. Vanguard is also guilty of this but not on all weapons. MW 2019 actually did an amazing job at capturing the weapon sounds from the shooters perspective. BF sounds is as if you are standing 20 feet away from the actual shooter and not the shooter himself.
Despite people calling Battlefield V dog shit in 2018, honestly I'll have to say that BFV wins in terms of animations, sounds, and even graphics. It's just a shame that it was abandoned after they added the Pacific Update, it had so much potential at that point.
I kinda suspected the Sledgehammer audio team is using similar reload audios from COD WW2. Its a little improved but I still hear similarities. Firing feels suppressed on rifles and noticeably on the BAR and I do hear the same clinking or water pipes on any metal weapons. Someone check the credits for COD Vanguard and see if its the same audio team as COD WW2 because I don't think they have much knowledge of how WW2 firearms sound like.
In Call of Duty Vanguard, MP-40 and STG-42 fire rates are shown incorrectly. This is not a Thompson, whose rate of fire varies from 600 to 900 rounds per minute. You can see how the Call of Duty series has degraded.
Battlefield V owns sound, recoil and some animations are great. Sad to see a 2021 game in these conditions, but hey.. it's cod, that's normal. Battlefield = Quality Cod = Quantity
One other neat little sound design detail that not too many people will notice in BFV is that there's a distinct difference in sound when it comes to the Open bolt guns (SMG and MG) compared to the Closed bolt (AR and Sniper) guns: When you fire with an open bolt gun in BFV you can actually hear the bolt move forward before the round is fired out the gun, which is why most of the SMG's and MG's when firing sound's like "shPOW, shPOW, shPOW" as if the gun is chugging along, compared to the assault rifles that just go "POW, POW, POW" and sounds solid and snappy. What's even better is the fact they added the detail of the FG-42 being both an open closed bolt gun depending on the fire mode. *Try firing the FG-42 in single shots while switching between full and semi auto and hear if you notice a difference.*
You should know that a reloadable Panzerfaust prototype do exist called the Pzf 250. It has visual differences, but surely SHG use that variant as a reference to make normal Pzf's reloadable where it shouldn't have been irl.
I really wonder what some people in the comments section have consumed to say that vanguard's animations are better. The bfv ones feel more natural to me and I mean, my grandpa didn't really tac reload back then. Also, he wouldn't hold a pistol with both hands, or c-clamp an mp40. Also, the models in bfv are if not perfect, close to perfection. In vanguard, they aren't. I mean, just look at that tiny m1911 or that weird looking m1897 shotgun. If in bfv the models look bigger to you its because there is something called FOV (the camera in this case is closer to the weapon). Also the details like the barrel getting too hot and the character replacing it with a fresh one are insane. And the sound of the weapons? I think theres nothing to discuss here, right? Don't get me wrong cod did a really good job but c'mon dude... Not even close to bfv.
its your opinion but you assume that we have smoked something to say vanguards anims are better? it is inaccurate to ww2 yes but if it wasnt ww2, vanguards anims are gonna be way better.
@@rambo-cambo3581 theres a little thing called personal opinions, also i dont think he wasnt talking about the accuracy or the animations, rather how good they look.
I kinda wish you got the attachments (perks/specializations/etc) for the weapons in both games a lot closer to eachother for a more direct comparison. Maybe same with the lighting on the maps recorded. Still nice work nonetheless
With Battlefield, they either 1. Sacrifice gameplay for details- BFV 2. Sacrifice detail for gameplay- BF4 And with COD they either 1. Make the worst fucking game you have ever seen- Vanguard 2. Or They pump out a stunning masterpiece I feel like BF1 and COD: MW19 are they best of the 2 franchises
BF5 all the way, it looks and sounds so much better and the non-tactical animations fits better for a WW2 game. And btw and how gun models react to lightining is beyond horrific in Vanguard, 3:16 look the 2 models, lol.
@@takdeorang4394 I can list out more if you want 🤷 But my guess is that you don't know WWII history & fire arms well enough, so you probably won't get it🤔
Should show all 14 reloads of M1 in BF5. There realy no competition for animation quility and quantity with BF, They simply do it even if its not required.
Panzerfaust 60 reloaded in Vanguard is absolutely hurt my both eyes and brain Note : Panzerfaust 250 was only Panzerfaust that can reloaded cuz it's used a reloadable tube like RPG (RPG-2 based on this Panzerfaust) but Panzerfaust 250 development was never complete and non of them ever in production
Considering that Vanguard is part of a team of Task Force soldiets, they would get top of the line tech and prototypes that they can use in the battlefield, meaning that they can get their hands on a Panzerfaust 250.
Vanguard animations are jarring. They're obviously 21st century weapon manipulation techniques in a 1940's setting and they make no sense. BFV does it better.
@@rashmikalia1304 The Panzerfäust is an anti tank launcher that meant to be single used, which BF5 demonstrates in 14:53 But CoD Vanguard just shoves the reloadable mechanism in a normal Panzerfaust (15:05), this feature was only available in the Panzerfaust 150 which had a pointy head and this was only a prototype, never seen in combat
Fun fact about why bfv characters hold guns with only one hand because in real life soldiers were trained to hold guns with one hand. This is yet another detail that vanguard has left out.
I'm guessing the first one is Battlefield V and the second is CoD Vanguard... I like the auto ejector animation of the Webley revolver from CoD than BFV, it looks more natural imo
Vanguard was put together in a hurry to race with BF 2042, the game engines and system were ultimately Ctrl+V from MW 2019 I mean, they could just stay on MW 2019 and do more things on it in my opinion
Details, reloading and sound in bf5 is much better. Even you hear the echo. And even in bf5 the type 11, you see the clips are falling out and in vanguard not?? Not correct
@@CoreRealm what you just describes was multiple armies in multiple fronts all over the world. Not one front between 2 countries. And yes, most of the war was in fact the eastern front, the western front, the pacific and the Mediterranean/North Africa.
It's hard to believe that MW and Vanguard are made by the same company, and BF5 was made 3 years ago but still has better sounds and animations than Vanguard...
Animations on battlefield are pretty bad even for its time but the sound design and models are great, except the hella reused sounds for some firing sounds.
One day; battlefeild players: I respect that your game is unrelistic and not all CODs guns sound bad. Cod player: and I respect that your game is realistic and has better life sized models. 😎🤝😎 Yay they repect each other! 😀 😀 Then everyone is happy beacuse they mind their own damn shit
Reloading in BFV feels more "natural"; Vanguard is trying too hard to be shaky and modern, especially the two-handed stance. Sounds is where BFV shines - the meatiness and the punch kicks harder than Vanguard did. Details goes to BFV, again. No gunsmith to ruin them (even if there are options for weird muzzles, grips, and aircraft/incompatible sights), and even are detailed down to the ROF and mechanics. Vanguard just says "fuck it" and just slaps about anything.