Destiny cycle be like: "WE ARE SO BACK!!" "we have never been so lost" "WE ARE SO BACK" "we have never been so lost" "WE ARE SO BACK" "we have never been so lost" and WE ARE SO BACK
@@kotabear6556 i mean, most have been a formulaic disappointment… but the hearing that “Destiny is at its best when there’s mystery” has me intrigued. I just don’t know if they can capture that magic of D1 again. Non-Linearity sounds interesting but, “ever-evolving” and “transparent” have been promised so many times with little change. Sure the game has gotten has gotten better, but it’s never EVOLVED. I have hope, but not enough.
I like this opened up with, "We are streamlining Destiny so you don't need a PhD in order to understand it," and proceeded to give us a Master's Program cerriculum of information to study in order to understand how Destiny is changing.
Wrong. They add, like...4, one at a time...then remove most of them. New systems can be fine. Just introduce them slowly enough for them to be absorbed and allow players to learn them at their own pace. Bungie shoves stuff out with a time limit, REQUIRES people to learn new systems instantly, because if you don't, it'll be gone before you master it.
They’re adding a bunch, but taking away a bunch that are arguably more tedious and confusing. Overhauling the Destinations menu to make it more streamlined, adding a more customizable difficulty system for players, and changing loot structures to be more rewarding. The new systems are replacing the old ones, which I for one would much rather prefer over what we have now.
You know they can make the game more approachable while adding new systems right?? And it’s not like the new systems will be thrown at new players the minute they log on😂
This is what destiny needs, replayability. The game can't keep gaining and losing temporary content. It needs to add content, ways to play, and rewards to chase outside of the "live" parts of a DLC or season. The core game needs to be good enough to sustain itself, not relying on temporary non permanent changes that take away development time.
I’m been screaming this right here. Anytime a player logs in, it should always be something to play and chase. I’ve always said upgrades to weapons and armor being the easiest way, along with mods that are also upgradable (with increased mod requirements as they get stronger)
It's what it needed going back to D1. Half the people I knew that played and loved D1 when it came out, hopped off before the first expansion, never to be seen again. Destiny lost its appeal to massive audiences and never got it back. It put up some good numbers but never reached the potential people believed it had during the Beta.
@@cjshenesky4912bing! I would also like to see the seasonal artifact mods simply be added in game, but as armor perks that start of basic, but can be upgraded with materials. (Take argent blade/ordinance. These perks were originally in game before witch queen, and required 7armor mod points to use. That system should return with added changes…I’m sure we are all tired of waiting for a season to make our favorite weapons strong
Seeing that they actually have a direction to go gives me a little comfort. But it’s not the “everything’s gonna be okay” comfort it’s the “Good news, we don’t have amputate your leg, just your foot!” Comfort
Obviously they had a direction to go in 😂 You’ve been watching too much RU-vidr clickbait of these guys claiming they’re “quitting Destiny” only to be back in two weeks 😂
Still waiting for the renewed focus on pvp. In all likelihood, all this announcement means is that they saw player counts going down, and pulled some cool sounding shit out of their collective ass.
@@jeffjameson5082they barely said anything. Modular difficulty that might not even go beyond what we currently have. Vague stuff about story that will stay vague for the next 8 months. And another way to get the equivalent of adept weapons - that are so marginally better than regular weapons that they might as well not exist. A new UI hub that looks straight out of a mobile game - this is a downgrade. Tell me, what did I miss? There wasn't anything in these articles.
@@wurp.alwaysI’m sorry I hurt your feelings. I’m sure they would never offer tiered expansion packages with early access to OP exotic weapons and eververse items for more money.
My major concern is about what they call "core game", i feel like they completely forgot that the first "activity" we've done in Destiny, the one that makes us explore and discover stuff, is Patrol. Getting a scaled up bunch of activities to do is great (especially when it's also about refreshing old activities), but the game would feel way more alive and evolving with a Patrol 2.0. New patrol missions (longer and more storytelling), new public events with more steps, new activity that activates when you enter the zone (like Blinding Well or Altars of Sorrow), more secrets hidden in caves and lost sectors, a lot more ennemies spawning and fighting, and zones themselves changing from events happening in the story. If old destinations were really evolving the game would feel more alive. Instead of getting breach executable, it could have been a new Public event, if you could activate seasonal story missions from the patrol zone, and play them one after another without having to launch it from the HELM after you spoke to "this character", if the plants we see growing on nessus while doing breach executable or Battlegrounds were on the patrol zone... hoping from activities to activities without getting on a patrol zone will feel the same as before, it's a loop that gets boring..
Exactly, my boy. They have this beautiful world already made, full of locations, caves and plenty of awe. But they insist into tossing the players into playlist and rewarding only if you play over and over and over.
For me, this is a wait and see. This sounds like a good direction for Destiny to be going but I won't believe it till I see it. Because at this point, I'm burnt out, and I don't trust the higher ups to commit to what the developers want to do
Survival shooter? I immediately thought having my own outpost, cabal drop ships coming in with hordes of cabal pouring in, attacking my base. Walls crumbling around me. My clanmates, followers, and automated turrets firing back against the waves.. ahhhh
How about your own ship support by a faction of your choosing and your own crew u can recruit and maybe even u can recruit two npc’s of the other classes 😏
Honestly, the part that excited me most is being able to acquire armor in a specific slot. Every season, I don’t get to pinnacle light until like half way through because I can’t get a pair of gloves, or whatever
They need to stop this "break in case of emergency" stuff I think. The Final Shape was quite literally the perfect, best executed "break in case of emergency" act in D2 history by a cosmic margin (and one of the biggest proportionately in gaming history) and look where we still are. They're essentially in the negative. You can't hold out on us as your main modus and only give us what we want when you start tanking. You need to keep cooking for at least the next 2 years before you can take off again and coast.
they NEED to change their monitization. having to buy every expansion that's ever come out to access all exotics is insane. If you got access to everything from buying the most recent expansion it would be far easier to get new players into the game.
FF14 does this exact thing. If you buy the base game (which is like $20) and the newest expansion through ‘The Complete Edition’, you just get all the content in the game, all 11 years worth
If the story, in some way, resembles the Halo 3 ODST campaign, that would be very exciting. IMO that campaign was one of their most innovative campaign styles.
They should make cosmetic rewards for displaying mastery over each custom difficulty tier. Like you run a normal activity, you get the base look of the gear, but each tier has an ornament tied to it that u get for meeting certain criteria. It displays player prowess to others for those who care abt that, and offers incentive to push.
@@user-th7ig2oy9vthe drifter was stranded on an icy planet light years away from our solar system at the time of the red war, when all guardians lost their light. he was the only survivor of a big group of explorers, and his recollection of the planet has lots of scary mysterious details
@@memecrider3585 Nope. But I will grant you. In the dark future lore. He did break into the Europan Bray facility to help Elsie. Europa is still in our system. The Drifter frozen planet. Was not.
@@StaySqueezy12 Screw the haters. It looks like we actually have stuff to look forward to and people still gotta hate. Let them cope and seethe. I'll keep playing the damn game.
@@nahqivyou can still see the destinations option. The portal is a new way to jump into activity’s and being able to see what you can get from it. Think dude, think
I think they should replace the current 1 Nightfall a week system with like 6 Strikes for the whole season that have infinitely scaling difficulty tiers. Let fireteams see how far they can push and have emblems that let you display your highest completed tier, kind of like the Haunted forest event from back in the day but for Strikes.
@@krackawoody2556 Yea they should copy Mythic+. Even an altered version of Tyrannical and Fortified affixes would be great so each week feels a bit different.
Good point, things do and will probably change. Don't forget how originally crafting was going to require you to farm materials off of specific enemy types for specific weapons, on top of farming weapons to extract specific perks off of and that was only if the drop was a weapon that could be extracted from. What we got on WQ launch was a tweak on that but obviously we saw how things change when it falls through. Everything can get changed completely different than how they originally plan it. The leaked images for community summit for TFS also showed how they were going to change LL/Power system as well but they ended up not doing it.
There’s no way they save Destiny with the entire OGs gone that delivered the best content, and now you guys expect the new guys at the company to deliver major expansions AFTER they already told you they won’t over deliver and they won’t give us anymore big expansions, in other words get ready to pay $120+ a year to play expansions the size of shadowkeep 😂 and you people keep falling for this.
I'm taking a nice break until Apollo. Then I'll see if the juice is worth the squeeze. What will bring me back? A more dynamic experience that is more mysterious, more discovery and exploration. That's what got me in D1. Do this, make it more dynamic, more varied. And as long as it's not D1 levels of grind, I'll come back. But there is one major thing missing from that timeline. Parson's departure.
How many of the same old "doom and gloom dedstiny" to "we're so back destiny" cycle could this community handle. This is like an abusive relationship at this point lmao. Eventually even the bungie shills get layed off for pete's new hot wheels
I've been playing Destiny since the very beginning. Bought every expansion on pre-order. Moved from Xbox to Steam to take better advantages of PC capabilities. Spent money on microtransactions, carry services, etc. Yet, I'm pretty much over the Destiny experience. My clan leader and favorite streamer has moved on and my favorite clanmates have the left the game too. It has been a great ride with thousands of hours of entertainment invested and no regrets, but every ride comes to end. Destiny is a franchise went quietly into the night instead of the banger that the community hoped for. Destiny as a franchise needs a complete overhaul and also time to do right by the community. When that day comes, I'll be back with credit card at the ready. Until then, I'm done and dusted indeed!
This article seems like it was thrown together because of how low player sentiment is. We got a “roadmap” but it tells us nothing we already didn’t know or expect.
The articles basically say the same things that we've been told for 5 years. It feels like it was all a PR stunt made in a rush because of their record low player count
@@upperjohn117akahow could you think that? They said a year ago that there would be another saga beyond TFS. In a written article on their website. People really didn't pay attention.
@@fourthhorseman04 Speaking about mindless, have you read licence agreement? Do you think you own some code or what? What are you even trying to say? You think those Io or Titan are kinda belong to you? 😄 I payed for a movie yesterday and they didnt even give me a copy on a way out, imagine that! I payed for a ticket wich allows you to use the game until publisher shuts it down wich will happen one way or another. Nothing there is yours. Just nothing.
@@ardour1587 yeah, you’re a shill. They still sell expansions that players can’t even access. Boot licking won’t win you points with them. They need to hear our complaints. This is my last reply go ahead and speak on their behalf sir white knight.
I'll believe it when i see it, this are all just fancy words to entice players more. I've been in this up and down ride for too damn long and boy is it expensive at times.
It's their livelihood, so i get it... But man, they're getting excited about literally nothing. There wasn't anything to be excited about in there, besides maybe for the story direction.
Bungie has to earn trust back before any of this excites me. If these leaks were right then I assume that the ones about Marathon being main focus is as well. Also they say that an expansion is a large focus of a year so instead they are making 2 medium expansions for free going forward. No way. What is medium to them? How all the dev time yet its free? Season price change to accommodate being free? How lackluster will the seasons be? Still so much unanswered and still giving us the same word salad we've heard for years. Want the players and player sentiment to come back? Earn it.
Correct me if im wrong but "Instead of one big expansion, we get 2 medium expansions" roughly translates to "instead of one final shape, well give you two lightfalls a year"
No. LF and TFS are similar in terms of “size” (for example: one big destination, 8 campaign missions, a new subclass, a raid, a strike and so on. TFS has more but overall they are pretty similar, same goes for TWQ). What they mean is probably something closer to either Shadowkeep or Warmind, probably a bit bigger, but twice a year.
@@rileymeshke2989 yeah hopefully that won’t be the case lol. But the article only mentioned the quantity. In terms of quality and execution, we’ll have to wait for the release next year.
If I was in charge of gambit, I would make it where 2 teams run the same strike as a race and whoever completes first wins. Motes can spawn champs or strong enemies that halt the other team. And invaders are instead put into the consciousness of an enemy faction.
I wish Destiny would go more into being a MMO, huge planets that have open side quests (actual quests) strike specific legendary armor sets that have bonuses per piece (not vanguard, STRIKE specific, a lot of replay ability per strike) i think if Bungie wants to change this formula everything needs a big overhaul, like a Destiny 3. ESO is a great example. Big open worlds, the side quests feel like main quests. Dungeon replay ability, economy (I know that’ll never come and that’s fine) a world that feels alive. These planets don’t feel alive, they’re small with nothing to do, they’re just eye candy for traveling. I wish they would lean into being a MMO for a game that’s considered a “MMO”
What if there was a roguelite dungeon? Something similar to risk of rain 2 where you leave your gear at the door and built your kit as you go. Each drop or chest gives you an Option of subclass perks, armor mods, weapons and armor to build into and each run you unlock a buffed up, activity specific artifact to keep your power growing every run?
With the size of all the planets introducing many manyyy RPG elements will work perfectly As Well as buffing 90% of armor exotics The builds will expand greatly =more fun
I'm still not really that hopeful. This entire roadmap is just a bunch of code names, nothing to look forward to or expect, not even a teaser of what these 'expansions' might be. I could make this in 20 minutes, and I don't NEED to have content behind that code name because you'd never know if it was there or not.
"We want Destiny to be easier to recommend." Brother, every casual stranger ive discussed destiny with all say they leave because of the same thing. Between the nerfs, sunsets, and overall fomo.. Nobody wants to come back because nobody can attach themselves to anything for long enough.
They have an issue pushing content out on time already. That was before the massive layoffs. Now they expect people to believe they are going to “reimagine” the games experience, add content every couple months, and create more competitive and challenging activities? As soon as we all let this game end, the sooner Bungie will start thinking of Destiny’s next saga. Right now they are putting out plans for updates because the past week has been both a PR and social media catastrophe. Almost every creator in this space came out to say “I’m done” or “we have to look at trying new things”. If people can’t see this for what it is (a Hail Mary to appease the player base temporarily) than we are doomed to let this game continue to disappoint without a fresh new lease on life.
I've already jumped ship to Warframe. Everything is free, content is fun, Dev's are extremely good at what they do and they don't have a constant rate of "We are cooked" and "we are so back". The Light vs Darkness saga has ended and thats Destiny for me. I'm just gonna headcannon that Humanity rebuilds and live happily ever after.
@@denny8422thats just u, gotta be lower skilled lobbies. because i match different people all the time and im a 1.4 in trials so im not the best or the worst either, in the middle.
This litterally feels like a walkback of the changes to D2 where they'd be going to episodes instead of expansion... I guess people really took to heart, that since there were no more expansions proper, that the game would be "over". So just having that word back, expansions, is a way for them to try and keep the player base looking for the future.
I think they’ll let you pick what activity you wanna do like any given strike for example, and then allow you to select whatever difficulty and the modifiers for each one. The more modifiers or the higher the difficulty, the better the rewards
My biggest problem with destiny currently is they are acting like people aren't leaving in droves so even future "harder" content needs a full fire team. I know the next line is "fire team finder". Understand what you have done. I got my group of friends into destiny we grow deeper into the lore the gameplay and then it gets stale. So they leave. I have the option of starting this over again with new friends fresh alienating my old ones (and temping this will happen a 3rd time again because it has). Or leave destiny and join my old friends and play the new hotness with them. Which is why people are leaving in droves. It's a multiplayer game we understand that but your actions has made it harder to play that way. So all I ask, is these "harder" difficulties and new game modes... Think about the single player experience. Have us join fire teams either naturally (open world events) or match making. It was pulling teeth getting my friends back for final shape for duos to get my class item. They enjoyed it... But have moved on to wukong a single player game.
Mildly optimistic but I’m wondering if we are getting 2 raids and 2 dungeons per year, however if these expansions are rumored to be Shadowkeep sized I think we’ll be good since people don’t realize that expansion had a raid and dungeon
If so, plus the additional game modes and challenge cards, that's all I want. Big expansion story is great for a couple playthroughs but if it takes time away from development of replayable activities, I'm completely fine with not having that
It doesn't matter. I don't care if they give new seasons. That doesn' t fix the issue at all. New weapons means nothing your power creep has ruined it. Your leadership has ruined it. There is no salvation in this. Its more of the same formula that has failed!
@@KaneSpencer-b9j They are not gonna learn if Gamers don't tell them when they have done wrong. Plain and simple. THey put out a product that lost quality, so either we give them a kick in the rear to fix it, or we stop paying
Bro just bring back No Land beyond and they’d have not just my heart but so many. If they want players to come back bring that back, Wrath of the Machine, Prison of Elders. Like they have so much stuff they could bring back to revive the game but they are just being dumb. Bungee pls listen to the community.
A fun challenge modifier would be having that invincible knight from the old halloween event appear randomly through the nightfall and you have to avoid him for a minute then he goes away and will re-appear at another given time
Cost will be two expansions per year, 4 passes, and a raid and dungeons pass. As well as all the event cosmetics. Like a slightly more expensive version of this last year?
I’m sorry I have already deleted the game and don’t intend on playing that’s it. I hope everyone enjoys it but I’ve kinda am tired of this constant 10 year cycle. In writing this, I have relized I am the last member of my former fireteam of destiny that was playing it… may Fireteam Yourmom rest In peace
The system for increasing the challenge sounds like what we had in Halo, higher difficulties would introduce stronger enemy types and add new behaviors. I also remember and miss the Three of Swords from D1, another system that incorporates that design philosophy. Some combination of the two would have a tangible effect on difficulty scaling without just making everything bullet sponges.
Bungie did not mention fixing Rahool’s broken ass exotic focusing. Me at Tower - “I can’t wait to focus this helmet” - Spends Ascendant shards - gets 61 star armor. 🤬
They need a special version of the game that lets you play through the entire saga. Give us like preset classes/setups for each part or something. Have it be a set difficulty, just to re-experience everything
Exactly. The fact that priority #1 hasn’t been bringing the planets and stories back from all of D2 is criminal. This should be the next thing they focus on for starters. So players can experience the story from the beginning. Adding in the D1 story and locations would be amazing too.
I swear I saw an independent developer post a YT video about how they would update the UI. Both for destinations and clarity of focus for activities. That video presented almost, if not, the exact changes the last blog covered. I'm wracking my brain, but I remember seeing it within the last 2 years. I'll update if I find the link, or if its found otherwise. It would be one solid w against the bigger situation, but it still doesn't answer the lost content issue yet.
It's been 10 years. And I've been playing less and less since witch queen. Old school RuneScape stole my heart when j returned to it in 2019. My progression feels valuable. No matter what I do I'm working towards something. No matter what I'm doing. Skills are going up. Yes it's a grind fest. But I miss when destiny felt rewarding. And honored game time. I bet my weapons from witch queen are just as good today and there's no need to get new. Power level imo. Has lost its effect of having a high level. The arbitrary grind of a number when the rest of the game feels the same it's ever been at every level. I don't have the answers. But if i felt rewarded and respected for my time investment. Id still be all over destiny. Exotics should be rare. I'm almost 1000 TOA clears and no mega rare still. I got touch of magic on my second clear of kings fall. And I think I got eyes of tomorrow on the 5th. But there's no chase. There's no need to get anything in destiny. And I don't like that.
Non-linear campaign... survival shooter. Oh my god. What if we actually RETAKE Torobatl in a massive mutli-phase story, with activities like defending retaken cities from hordes of Xivu's Hive, and offensives in the wilderness of Torobatl with wild beasts native to the planet as an added danger. Story telling like Halo 3: ODST? Torobatl's capital city, ours to re-take and explore? And make parts of it terrifying and dark, fighting the Hive in the dark has always felt really special and new environs (vaguely like Sanghelios from Halo 5, anyone feeling me?) would make the experience even better. Imagine exploring vast cave networks full of Hive and vertical paths, hidden passages, very Vault of Glass design, very much intended to be explored and re-explored. And what if they put some effort into Xivu's horde, give us an upgraded Hive? After all, she is the most "Hive" of the Hive, the worshipper of the Sword Logic. Her knights should be skilled and agile in combat, wielding dark powers too. Man, I am hyping myself up over here.
Frontiers is 100% traveling to a new system. Codename Apollo gives it away immediately. But the mysterious and open adventure type story?? Cmon, bro... 100% uncharted planets.
This all sounds lovely for all the people who want to play nothing but Destiny, 24/7/365. Some of us are really happy buying a new Story Campaign once a year, having fun working through it gradually, and being able to go do other things before buying the next one. Oh well; this is just something that happens when every game has to be the infinite money machine. Mind you, if the reference to Roguelikes actually means the return of the Infinite Forest I'm not going to complain too loudly; I miss that thing.
I want more Into the Light stuff. I had a blast making builds and hunting rolls. Truly goes to show how much crafting has stripped the chase out of Destiny.
This guy, I hear him like every 8 month's and always is saying the same, "sound's great, sound's innovative, sound's New and fun" then they release their shit and you do a new video about what's coming.