It feels like all your RNG luck gets spent at once the way that penal survived in the second game, the health bar makes me believe that might've been 1 hp. two things you coulda tried these games, in the first game overdrive on the scout car *might* have saved it? and in the second game, the higher health penal can get the PTRS upgrade and then retreat, by the time it's at the base it will be finished allowing you to kill the 222 by just hopping in the scout car--don't even have to wait to reinforce since you'd likely wind up with at least 3 models good games on your end though, I loved seeing the soviet industry play--I liked hearing your thoughts on why the KV-8 was situationally good, I think the inspiration bonus with penals is the best part about soviet industry, you can choose which super tank you wanna wait for and then at vet one you have sprint into satchel charge, very cool. commissar or for the motherland are also options for penal sprinting but I don't see them very often
The arty abilitie wich can be on any tanks is just awfully out of place. Yolo your pzr in the front line drop arty watch them move or get wiped both off wich can save your panzer and collapse the enemy line. Does it even have a downside? Other strong abilities/upgrades abilities come at the expense off someting.
Yes since you can counter infantry and mediums with the kv2 but it struggles a bit against heavier tanks so you might need two At guns to keep your opponent in check and a couple of snare squads I usually like cons because they are cheaper and have more utility and I can get the T70 out a lot quicker