Seems like the spoiler screen at the end of these analysis videos might be redundant as your end-game analysis already makes the length of the game somewhat ambiguous. In any case, great video, you have been putting out the best COH3 educational content on RU-vid recently, keep it up!
I didn't have a problem with how you were manning the camera before, but this game was very pleasant to watch. I'm glad you didn't get rid of camera rotation entirely, it makes for a more cinema experience and also is situationally just flat out necessary, like your smart angle for the final(ish) defense of the central shot blocker med truck position from the view of the axis player. It feels like you went for default view for canvassing the map and rotated for key engagements. I think that really is the sweet spot. Your camera movement is very smooth, which I appreciate. I often can't watch FPV gameplay because the camera jerking and snapping around makes me nauseous. Your camera placement feels very intentional and you seems to find a way to spend a decent amount of time wherever you place the camera without missing any important action. Great work!
Thanks man, the feedback is very helpful. When casting I use the middle mouse to pan the camera. I find this is smoother and more responsive than going to the edges of the map, especially because I have a ridiculously low mouse sensitivity for RTS games (got started in CS and will never let go).
@@N7-SHARK Ha! I know what you mean with the mouse sensitivity. I acclimated to a pretty high sensitivity playing early FPS games and then when I became aware of the low sensitivity advantage, it was too late to change. So I've been trying to slowly lower it over time, incrementally, to limited success. Keep on keeping on! I really enjoy your content. Since AE left I picked up 3 or 4 channels that I watch almost all of their casts and yours is one of them. I save propaganda cast for morning because that fella talks mile a minute, and I save yours for winding down at night. The 4v4 was a fun vibe with your friends too.
Good video and analysis as always. I like the adjustment to the camera view, matches how I play the game and it's easier to understand the entire battlefield, IMHO. Just more familiar. Keep em coming!
About Jesulin losing the halftracks, I'm pretty sure the price for their call-in matches the price of producing the unit that comes with it. So, essentially, the halftrack is free. Losing them doesn't really matter from a resource standpoint. Their loss does matter when it comes to firepower, and tech options but Jesulin may have not been concerned with them for those reasons.
Yeah, I think you're probably right on the mindset. They can also be a lot to micro if you don't have the upgrades for them. One thing I've done is put it in base sector for healing if I don't have the med truck. Might as well get some util out of it
I dont understand why Reakly sent his m8 straight into that at gun, he knew it was there from the first missed shot & charged straight ahead with a low hp m8? strange. Great cast anyway, thanks!
yeah honestly i don't really know what happened either. reakly rarely makes mistakes like this. if i had to guess, i'd say he didn't see the AT gun and was hoping to chase down that panzerjager squad.