Quick note on the Tungsten Rounds upgrade for DAK. It actually makes a visual change when upgraded. You'll notice the 8 Rad's auto cannon will have that thick green tracer effect when it's been upgraded. I believe that larger shells from other vehicles will also have a more noticeable tail/effect. Hopefully that's helpful while replay functions are still being held together by duct tape.
Awesome having Vulcan on board with you AE. He adds that calm subtelty with his voice to the video. Also, lost against you vulkan recently, I was playing wehr assault grens :d
About the Marders. It's not a french tank. But the concept was developed in France, under the Baustokommando Becker. The marder 1 is more of a concept than a perticular tank. It's the captured russian 76mm AT guns, recalibered to the german 75mm ammo (same gun as on marder II and marder III), mounted on various captured french tanks. I believe they also used the 75mm Pak 40 for the concept. The marder III, is built on the Skoda (pz38(t)) as Vulcan said. I assume Marder II is built on the panzer II.
About 120 Marder I were completed by Baustab Becker, based on various French tank chassis, carrying initially unmodified Russian Zis-3 field guns (yupp, those from CoH2). Another 18 were outfitted with 15cm heavy infantry support guns. While the concept was great the chassis were not, so the outdated Panzer II was chosen for conversion which resulted in the Marder II. This continued over to the Marder III that was then based on the Panzer38t and the one we see in the video is a Marder III which is a largely unmodified 38t hull with a gun platform welded on top with a Zis-3. Later on the design was improved by moving part of the fighting compartment down into the actual hull and only welding the gun itself on top of it, now a Pak 40. This was called Marder IIIH. Finally the whole layout was reworked, with the engine being moved from the rear to the center and the gun to the rear. This allowed the whole gun system to be mounted significantly lower, also improving weight distribution and finally allowed to whole crew to be permanently under armour cover. This chassis was actually purpose-produced and features in CoH1 for the Panzer Elite where it's infantry support variant, the Grille with a 15cm infantry gun also shows up.
oh wow the have new skins. its time to go too real close Point of View......why because we have not more too show(AEC and COH 3 in general) after 1 month. its what we get for 60$ + the new super skin shop
You can shoot anyone parachuting down. Pilots would sometimes refrain from shooting other pilots, but from a soldiers perspective, you aren't going to wait to see what kind of enemy is landing near you.
This seems like a game that has alot of RNG versus actual skill involved. They should have higher hit percentages maybe it will be more skill based. Ive seen too many misses on low health tanks that could have changed the game. I understand if a target is moving in a zigzag pattern and is hard to hit but if it is moving in straight line it should be hit.
If it's like CoH 2, it's not whether the enemy is moving, it's whether your unit is stationary or moving. Also different units have different profiles (generally smaller vehicles are more difficult to hit).
you ask why he went double M8, well, the M8 actually has a vehicle buffing aura at vet 1, but they usually never reach vet 1 because they're garbage. It looks like he didn't actually pick that ability on his first m8, which is probably why a second one was built
Hand held AT is too strong. Should never be able to pen medium tanks in the front at long range. Especially the AT rifles that hit every shot. Also, having main line infantry that can kill everything, and that scales so hard with upgrades, have access to hand held AT just encourages blobbing and spam strategies so hard. It's such a dumb idea.
It can't pen the stug's front armor. Blame relic that incredibly oblique angles from the front can still count as side hits. They've seriously nerfed the boys at rifle effectiveness against infantry, sections with AT guns are nowhere near as effective as jaegers with a single panzershrek
Yup. Maybe let them get some crits from the front for mediums but make it so they can't do damage, maybe they slow the tank down or restrict its vision but don't actually do significant damage. In this way the AT rifles will have to use teamwork with other AT rifles or tanks to pin / slow while also flanking. This means that the infantry escorting the tank will actually be able to fight back against AT rifles that are trying to flank instead of the AT rifles just sniping tanks from the front. Make side hits actually need to be side hits. Maybe add a skirts upgrade that severely limits AT rifle effectiveness from the side, as that was the whole reason for skirts in the first place.
clearly relic gamedesigners wanted us to be able to play with a faction that only needs one type of unit to win. behold peasents peak gamedesign. Who needs counters and rock-paper-scissors anyways in a RTS.
To be fair- everytime I watch COH3 Matches, makes me want to buy and play the game, then I land on steam store page and see all the crybabies badmouthing COH3 because they are sold out to COH2 / 1 and set in stone about never having any changes in anything in their life, and that's actually what decays my ambition to play, not the game itself, but the playerbase of fanatics of the old ways.
I really hope they manage to put out a meaningful balance patch soon, I love the game but the builds are so fucking boring, every single match plays out the same. Blobbing also makes most games very frustrating, the counters aren't strong enough so you have to overcommit to an anti-blob build, which like I said, is fucking boring.
they've already been nerfed and they are pretty much the brits only AT weapon that's not an emplacement or foot guards. They don't need to be nerfed again. If you've actually played the game you would know boys AT rifles do basically nothing to the front armor of the stug. It's just that for whatever reason they were getting side and a rear hits against it.
@@CrixAcguy they outrange stugs. and it's not just the boys that need range reduction. pretty much all handheld AT needs it. it should be a deterrent not an offensive weapon.
@Sebastian Cabra it's because the anti infantry stugs shoot a low velocity HE projectile, just like the 105 sherman. If you nerf the AT rifle any further they'll be even weaker to already strong vehicles like the 8rad and wirblewind
I mean it's not realistic, but the game would be nigh unplayable if that wasn't the case. You'd have to play like an utter bitch because if you ever had to back off you'd be fucked.
@@adamir-magnumCZ Can you explain that? They've completely destroyed the vehicle micro from CoH1 where you couldn't just mindlessly reverse from any bad engagement, and you used to be able to use light tanks to circle around heavier ones, now that's gone of course the US motor pool is useless.