I’ve been Colossus in protection, but I’ve been playing more of an aggressive green deck using cards like Steel Fist and Tackle to sort of “Crowd Control” the villain. Haven’t fought many villains with Retaliate yet, but I did take him through mutant genesis and played through the core set and he’s so much fun.
Thanks for these videos they are truly great summaries to each. Quick question though, can you build Colossus with two or more extra card types? Aggression + Protection to tank with a group?
Because Justice is covering a weakness and not really synergizing with his kit other than facilitating flipping, I think it is only his best aspect in solo, and you are better with Aggression or Protection in Multiplayer. I'm not sold on Perfect Defense with him, it just seems like a waste to exhaust and spend resources to ready, when you can just take a face hit for free and take no damage, it also doesn't jive well if you are flipping down often. But I do like the non traditional Protection build focusing on non-defense cards and ones that give him tough. I agree that he is a really fun mid tier hero.
Solid breakdown on those aspects, I hadn't considered using an ally swarm in Leadership to protect the Tough status. My first readthrough of his kit had me concerned he'd be aspect-agnostic where it didn't necessarily matter, but I think he does have enough challenges to build around that I was off-base on that. Also, Steel Fist makes me feel guilty every time I play it. It just feels disgustingly good to slap all three effects down in one card like that. Other heroes have big whammy cards like that (the Swinging Web Kick style) but his just feels great to land and I appreciate that it offers a choice with his main gimmick of treating tough almost like a currency.
Colossus and SHIELD Justice is positively epic! Maria Chang, chance encounter, surveillance team, beat cop, various shield supports and allys. He always feels in complete control.
Cards like hellicarrier can reduce the cost of the next card we play to zero, so does the type requierment of the card we play( like fist or bolt ) is considered valid ?
Maybe, for cards like Drop Kick where it says if you paid for this using only physical resources and you did reduce it by one and still paid 2 fist resources for it - you get the benefit. If there is a requirement like on Basic Peter Parker Spiderman and you reduced it and paid 2/3 you do not meet the criteria. And to answer your direct question If you reduce to zero no dice sadly. That feels longer than it needed to be, but wanted to make sure I clarified different scenarios just in case!